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Sigwarus

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Everything posted by Sigwarus

  1. Even excludingthe gnawholes, it will be really hard to place faction terrain like loonshrine or the boats.
  2. Guerilla wargaming have posted a video om youtube where they go into detail with the ghb2019. While watching this video I specially noted some strange changes in the terrain rules. When placing faction terrain you must set it up more than 6" from the tableedge, 6" from other terrain and 3" from objectives. If other restrictions to placing exists both apply. Is this even playtested? The most obvious inconsitency would be skaven gnawholes. They MUST be placed within 6" of tableedge according to the armybook but now also HAVE to be placed outside 6" of tableedge. And what about terrain placed later in the game like nurgle and Sylvaneth threes? If this rules apply for them they surely often cant be placed. Sylvaneth an already weakfaction (New book) will be almost useless while relying in terrain to function.
  3. Yes, you could. I was thinking of adding flayers or an archregent but I couldnt get the minis with short notice.
  4. They cleaned up nicely in game one but were no gamechangers. They killed a few reapers in game 2 against LoN but bravery 10 is hard and I löst nu main caster early. In game 2 one died quick and the other killed an eel causing the rest to flee. They were more of a potential threat but a good one.
  5. Game 3: Better part of valour ws Idoneth (tidecaster, soulrender, 6 spear eels, 3 spear eels, 2x3 Shield eels, gemenidis, akhelian king) I like this matchup. The bravery 6 eels are tasty. I deployed my skeletons in a large ring (contesting 2 objectives) with reikenor, necro and reapers inside. My banshees were placed at each ride in the open as bait and to make incoming tp harder. The wolves screened the left side banshee. My opponent tookthe first turn and masscharged. On my right 3 shield eels attacked my banshee but she survived with a wound. On my left 6 speareels (from tp) and 3 shield eels charged my wolfscreen banshee and skeletons. The banshee died and so did wolves. I killed nothing in return. 3 eels gäller a charge. In my turn one I cast horrorghast with reikenor and put it next to both eel units to my left. I cast minus armour spell at the big eel unit. The rightmost banshee withdraw from the eels bit they was still locked in combat with skeletons. The reapers charged both eel units to the left. They killed twofrom the big unit and the 4 remaining ran away! One of the shield eels also died between reapers and skeletons and his remaining friends also ran. I won the priority role and the banshee screamed at the eels on the right and killed one. The other two flew later. The grimghasts killed Another eel unit and soulrender. Reikenor charged and killed the tidecaster. After his king made some carnage in turn 2-3 he was killed by reikenor blowing the candle. 19-1 to me. I placed 2nd in the tournament only one tp behind the winners (a combined fyreslayers and nurgle full tp army).
  6. Game 2: Duality of Death ws Legions of Nagash (Arkhan, Necromancer, Guardian of souls with mortarity glas, 20 reapers, 40 skeletons, 5 Direwolves) This was a completely different game. I was up against a much more experienced opponent and an army containing only bravery 10. It was also somewhat of a mirrormatch eith us having almost the same units. He took the first turn but failed some run roles and also didint walled the objective with his wolves. He contested no objective and onlu surged forward a bit. In my first turn both spells were stopped by Arkhan (no boat for me buuh). I run both banshees to grap the objectives (1 using a commandp). On the left side I also had a screen and on my right I had som favorable terrain to hide my banshee behind. My skeletons ran forward to try to support the banshee on the left and Reikenor charged his reapers in the left flank while my reapers charged them in the right flank. Sadly my reapers failed to do much and the same for Reikenor. My opponent went first in the second round and killed of Reikenor (dumb move to charge i know but at least they had to commit). His reapers had left mine with a magic move and the charged my dire wolf screen and Reikenor. My reapers got completely debuffed and was killed by his skeletons later but i brought them back. On the right side his skeleton also charged my undefended banshee but she survived to my turn due to her position with her back against a high wall. The rest of the battle i held on to the objective on the left but lost the one on the right. He slowly gained the upper hand in the fights but I was to far ahead in vp. After secondaries I took a narrow win 13-7. I think I killed a few reapers with the banshees but nothing more. Death is not a good matchup for us.
  7. Ok, so back for a tournament report. As i mentioned earlier i attended a 650x2 oneday doubles tournament yesterday. But my Teammate unfortunately got sick so I was left on my own (you could attend alone but with 1250x1 pts and I did). Final list: Reikenor (bravery debuff spell) Necromancer (general, - 2 bravery, wraithbow, armour debuff spell) Bansheex2 40 Skeletons (swords) 20 Grimghast reapers 5 Dire wolves Endless spells: Horrorghast, Lauchon Game 1: Starstrike ws Skaven (something like 2x3 stormfiends, clanrats, grey seer, bombardier, doomwheel, warplightning cannon) I was handed the first turn and cast lauchon in the middle of reapers. The got on the boat and after movement and charge I charged a screen and stormfiends in the flank. I killed all but the warpfire thrower. The rest of the army surged forward. In his turn his warpfire thrower killed a lot of reapers and his cannon blew itself up. In my turn I charged his other stormfiends with skeletons but killed none. My reapers died in combat and reikenor charged his bombardier and seer but killed none. Failed my spells. In his turn the bombardier blew himself up (bad luck!) but he took away a lot of skeletons with warpfire. I killed a stormfiend (and the other two ran away (-4 to bravery). His Doomwheel was able to charge my necro due to bad placement and long move/charge but he survived the charge. My opponent got the double turn and shoot my skeletons with warpfire from the surviving stormfiend. The doomwheel killed the necro. In my third turn Reikenor killed the grey seer. The banshees killed the remaining stormfiend and doomwheel. No enemies left! I controlled 2 of 3 comets since their arrival and made the secondary missions. Win 19-1 tp.
  8. Yes, only one large unit makes me a bit vunerable but I still think its better then 2-3 small ones. But as you say 40 skellies are strong at this pointlevel. I was opting for some banshees for some screams of my own but Im limited to 2 leader slots and really need reikenor to get the spells of.
  9. This Sunday I will try out the LoG in a 650x2 doubles tournament paired with FEC. My list: Necromancer (general, -2 bravery, wraithbow) Reikenor 40 skeletons Endless: Horrorghast And my team ally (FEC blisterskin) Aechregent Royal terrorgheist 10 ghouls The idea is simple. I will make all the bravery debuffs and he will summon flayers and scream with them and TG. I will also try to force some more bravery tests with wraithbow and reikenors ability. Thoughts?
  10. I will adress this magical christmas land of yours. First, the usual Gristlegore player likes to go forthe throat and jump in with his/hers unkillable general. If a kitted Durthu makes them more cautious thats a win! Second, why are we assuming a 1 on 1? This is not Pokemon, you have a highly mobile army and Durthu shouldnt be left alone with the most feared beast in the game. Of course at least one more tree lord of some sort joins Durthu in teleporting and charging. That will secure that the TG king fights last and add some more wounds to the pile. The charge rolls are easy to make now. Third, did you forgot about the second pile in? Im not talking about the foul breathing boneguy now. Winterleaf gives you one free extra pile in. That will be enough to end the beast.
  11. Well you can alfphastrike the gristlegore general in your turn several treemen for the strike last. If killed the rest of the army will strike last too.
  12. Alarielle was underpriced so thats no chock. Durthu will be stronger when combined with the new artifacts and command traits. Its easier to alphastrike and u get more attacks.
  13. Well a "new" Legion, do you think any Nighthaunt abilities will stay or just brand new ones? What of the rest of the death units, avalible or not?
  14. Above poster is right though, we need new tools to fight gristlegore and bloodthirsters. In the early days of Sylvaneth I used bow hunters, TLA and Durthus shooting attacks go take out larger threats. The combined fire often were enough. But I guess my loremastered Durthu made it mostlyby himself.
  15. With the new fyreslayer book I see potential in auric hearthguard and a runesmither. The hearthguard monster debuff seems fitting in the current fec/khorne monster environment.
  16. GUO Verminlord corruptor Lord of blights 30 plague bearers 30 plague bearers 5 blight kings 6 plague drones Geminidis Shackles This is my latest list in my struggle to make a list that can beat both gristelgore FEC and shooty stormcast. Opinions? Feels like I got a lot o sustain but no punch at all.
  17. Im trying to make a list that can beat the gristelgore and Bloodthirster always strike first meta while still be able to stand up against the shooting lists that will be most factions answer. What do you think of this list GUO witherstave Verminlord corruptor Lord of blights 30 plague bearers 20 plague bearers 5 blight kings 6 plague drones Geminidis Warp lightning vortex
  18. To bad bad that we dont horde that well then. Acolytes are pricy for hordes and The 6++ wont save them
  19. How to tackle the gristelgore and Tyrants list thats now flowing The meta? Magic seems not be enough to kill all the monsters and enlightened gets killed before fighting.
  20. Someone asked for a tournament list. Here is my take on it Unfettered Bloodthirster General, strikes first item Priest Priest BloodSecrator 30 bloodletters 10 blood reavers 5 blood warriors 6 blood chrushers 3 skullcannons 5 wrathmongers Hexagorger Good against FEC meta with cannons, impacts. Blessings and 6" pile in. Im trying to make it an alcomers list. Suggestions? Critics?
  21. Watching The stream anyone? The seraphon player just went 5-0 at adepticon. Winning against Dok in the last game due to great tactical play.
  22. Just place the fanatics more than 3" away from the enemy and you are good to go. The charge phase exists even if the stabbas cant charge.
  23. I have made this list to answer the FEC meta. Manglerboss (cloak, fight another day) Madcap shaman (ichy nuisance? Fungoid cave shaman (hand of gork) Loonboss 60 stabbas 40 shootas 20 stabbas 15 boingrut bounderz 5x2 loonsmasha Snufflers Geminidis Opinions? The key to fight FEC is capitalizing on their already bad 4+ to hit. Also you have to have several ways of taking on the fighting first lord: mangler, ichy, fanatics, boingrut impacts, bows Having lots of bodies helps.
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