Jump to content

Tom W

Members
  • Posts

    61
  • Joined

  • Last visited

Everything posted by Tom W

  1. Tom W

    Freeguild Knights

    I would love to know the colour recipe that you used to achieve this blue- grey armour.
  2. So, here is the final draft for the 'Right of Conquest' map campaign. The play testing has been going well. The campaign feels balanced and tactical. The latest revision adds a number of new actions which can be carried out during the resource phase, and tones down the numbers of troops that can be raised in a season. The wording of the 'battle phase' paragraph has been tidied up, hopefully to make it all a bit clearer. Enjoy, and thanks for the positive feedback. Right of Conquest 1.4.pdf
  3. Great! Looking forward @Kramer to reading your version of the campaign. Playtesting has been going really well with my co-author, Jose , we're on the fifth battle and a little over half way through. I'll be sharing a 'final' draft shortly. We've discovered that raising troops to your army can be potentially over-powering, so we're downgrading that a bit. Also adding a host of new activities to do during the resource phase.
  4. Thanks, that's cool. Please go ahead and showcase! I have a twitter account but rarely use it.
  5. Finally, I have begun play testing this campaign system, and so far so good. There are enough tactical choices in choosing which territory to attack, that the 'Empire building' game feels exciting, and each individual battle is enriched because of it. The initial choice of capital cities is very much led by which 'spoils' you will gain from owning that city (in the General's Handbook some of the spoils are way more powerful than others), but as the campaign grows, the tactical choices open up, so that you find yourself wanting to block your opponent's territory, or complete a secret mission. made a few minor amendments to this update, which are highlighted in red: Better definition of who is the ATTACKER and the DEFENDER, more variation in the outcome of the battle depending on major/minor victory, and restricting SPOILS bonuses to only one at a time. Also allowing capital city to be UP TO 3 EPs, if desired. Right of Conquest 1.3.pdf
  6. congrats. Reminds me I need to paint more plague monks!
  7. Tom W

    skaven window cleaning Team

    ...sorry...couldn't resist.
  8. Inspired by the events at the start of 'Ghal Maraz' in the realm of metal, this campaign will take step back in time, before the shattering of the great city of Argent.
  9. I'm very envious of these scenery conversions. It's the fact that you have made a a cohesive collection, themed to a particular style. Also quite bold to cut-and-shut some of the out of production GW pieces, like this one for example, where you have actually made the eternity start look better than it did normally. Awesome.
  10. Tom W

    King of Rats

    © tom whitehead

  11. Glottkin (painted by Jose) vs. Celestial Hurricanum.

    © tom whitehead

  12. Forgeworld's lovely gigantic chaos spawn model. The weather was inspired by this summer in the UK.

    © tom whitehead

  13. © tom whitehead

  14. An impressive achievement.. Especially having the patience to see through 5 stardrakes.
  15. Tom W

    Bloodbound.jpg

    Thanks..Just a bit of amateur photoshop! As I recall, I composited a couple of images of smokey landscapes and the blood splatter image. Set all the layers to 'multiply' and then just used the eraser to rub out the parts of the layers not needed, to reveal the base photo underneath. Quite enjoy doing these images post-game sometimes. Also helps to distract the eye from my average paint job!
  16. © tom whitehead

×
×
  • Create New...