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Map Campaign

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'Right of Conquest' Map Campaign Version 2


Tom W

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Finally, I have begun play testing this campaign system, and so far so good. There are enough tactical choices in choosing which territory to attack, that the 'Empire building' game feels exciting, and each individual battle is enriched because of it. The initial choice of capital cities is very much led by which 'spoils' you will gain from owning that city (in the General's Handbook some of the spoils are way more powerful than others), but as the campaign grows, the tactical choices open up, so that you find yourself wanting to block your opponent's territory, or complete a secret mission.

 made a few minor amendments to this update, which are highlighted in red:  Better definition of who is the ATTACKER and the DEFENDER, more variation in the outcome of the battle depending on major/minor victory, and restricting SPOILS bonuses to only one at a time. Also allowing capital city to be UP TO 3 EPs, if desired.

Right of Conquest 1.jpgRight of Conquest 2.jpgRight of Conquest 3.jpgRight of Conquest 4.jpgRight of Conquest 5.jpgRight of Conquest 6.jpgRight of Conquest 7.jpgRight of Conquest 8.jpg

 

Right of Conquest 1.3.pdf

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This is absolutely brilliant! Do you have a twitter account, I want to promote this. In fact ill DM you about possible Showcase of this if thats ok.

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Hi @Tom W I book marked this campaign because I got some inspiration out of it making my own campaign. It's in the final phase. But I hope to repay the favour by sharing.

 

Edited by Kramer
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Great! Looking forward @Kramer  to reading your version of the campaign. Playtesting has been going really well with my co-author, Jose , we're on the fifth battle and a little over half way through. I'll be sharing a 'final' draft shortly. We've discovered that raising troops to your army can be potentially over-powering, so we're downgrading that a bit. Also adding a host of new activities to do during the resource phase.

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4 hours ago, Tom W said:

Great! Looking forward @Kramer  to reading your version of the campaign. Playtesting has been going really well with my co-author, Jose , we're on the fifth battle and a little over half way through. I'll be sharing a 'final' draft shortly. We've discovered that raising troops to your army can be potentially over-powering, so we're downgrading that a bit. Also adding a host of new activities to do during the resource phase.

Yeah, I limited the extra points relative to phase of the campaign to prevent it being OP. But also limited it two only two places on the map. 

I based my campaign on the old Lustria campaign. You might want to look at that for new activities. I added secret objectives: 'claim location X, Dispel 2 spells in one game, kill general X' Stuff like that. Really looking forward to see how that impacts the game. 

I start playing it this weekend so trying 

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