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Found 5 results

  1. Hello fellow hobbyists! I've been working on a Map-Campaign for our Local hobby shop. Since we're only about 5 Player's within a 100 km radius I figured it would be cool to offer members of this Forum to join in. The Campaign officially starts at the 31th of October 2019. Signing up for this campaign has no obligations; you can leave whenever you want and you don't have to play a single match. But if you play you help your Grand Alliance to conquer the southern reaches of chamon! Forge mighty heroes that grow to be conquerers and defenders that will be remembered through the ages to come! So get your Ossiarchs reaping and your Mawtribes eating! Link for the Sign Up: https://forms.gle/3cKvp8PyeMJwvauT9 The Rules: Campaign Ruleset.pdf The Map (will be decorating a wall in our local hobby shop). complete package with rules and a downlaodable High-Rest-Map: https://drive.google.com/open?id=1pGwkgMjIszNEZu7vVB0ioNU1VgDVNp2- kind regards and happy wargaming, Jack
  2. Hello folks. I decided to share this piece of rules kit that I developed for our local games store, to solve the problem of getting all players together on the same day for a Map Campaign. We've all been there, and it's complicated. Hence, after a couple years figuring out how to best solve it (and being inspired by Firestorm!), I came up with Warfront. This is a Map League/Campaign for a gaming group/store, where every game played, even random one-off games, can count towards the overall advance of each Grand Alliance as they conquer territory along the map. Even better: each new game can benefit from the bonuses accumulated by previous games from players belonging to the same Grand Alliance: either previously established garrisons on the map or Spoils collected from previous victories. All very easy and straightforward: 1-2 pages of rules. All you need is some corkboard, some coloured pins, and presto! Winning battles grants the winner control of the map region and Spoils markers, or if they win a Skirmish battle they can choose to earn Intel markers or destroy the enemies' fortifications. Players keep track of which territories their Grand Alliance controls, and how many Spoils and Intel markers they have accumulated using the coloured pins. Fortified and Garrisoned map regions, as they are developed by winning players, are further marked with extra white/transparent pins (these are places with defensive earthworks or full-fledged forts, respectively). Warfront is also very customizable: the ruleset is meant to be so simple it should work for every map you can come up with for your own gaming group, or even work in multiple systems. It is truly more a logistic framework to organize players than necessarily a rules supplement. The easiest and laziest way to insert narrative into your games. MAPS INCLUDED I have done two maps: one adapted straight from the Firestorm Box set (Flamescar Plateau), and another from the Shyish map for Malign Portents (Southern Innerland Marches of Shyish). But any map released in any Age of Sigmar publication can be turned into a Warfront map: just draw Map Regions lines across it and presto! Just make sure you include 25+ regions, and scatter a few "Permanent Regions of Entry" for Grand Alliances: realmgates serve perfectly for this, in order for armies to be able to always attack across the map and prevent one Alliance from dominating too much too fast. Hopefully this still comes in time for people to run some crazy map battles for Dread Solstice, on their way to Nagashizzar! Enjoy, try it out and feedback is more than welcome. Nuno M, Warhammer Narratives (WHFBNarratives@blogspot.com)
  3. Version 1.1.0

    172 downloads

    Hello folks. I decided to share this piece of rules kit that I developed for our local games store, to solve the problem of getting all players together on the same day for a Map Campaign. We've all been there, and it's complicated. Hence, after a couple years figuring out how to best solve it (and being inspired by Firestorm!), I came up with Warfront. This is a Map League/Campaign for a gaming group/store, where every game played, even random one-off games, can count towards the overall advance of each Grand Alliance as they conquer territory along the map. Even better: each new game can benefit from the bonuses accumulated by previous games from players belonging to the same Grand Alliance: either previously established garrisons on the map or Spoils collected from previous victories. All very easy and straightforward: 1-2 pages of rules. All you need is some corkboard, some coloured pins, and presto! Winning battles grants the winner control of the map region and Spoils markers, or if they win a Skirmish battle they can choose to earn Intel markers or destroy the enemies' fortifications. Players keep track of which territories their Grand Alliance controls, and how many Spoils and Intel markers they have accumulated using the coloured pins. Fortified and Garrisoned map regions, as they are developed by winning players, are further marked with extra white/transparent pins (these are places with defensive earthworks or full-fledged forts, respectively). Warfront is also very customizable: the ruleset is meant to be so simple it should work for every map you can come up with for your own gaming group, or even work in multiple systems. It is truly more a logistic framework to organize players than necessarily a rules supplement. The easiest and laziest way to insert narrative into your games. MAPS INCLUDED I have done two maps: one adapted straight from the Firestorm Box set (Flamescar Plateau), and another from the Shyish map for Malign Portents (Southern Innerland Marches of Shyish). But any map released in any Age of Sigmar publication can be turned into a Warfront map: just draw Map Regions lines across it and presto! Just make sure you include 25+ regions, and scatter a few "Permanent Regions of Entry" for Grand Alliances: realmgates serve perfectly for this, in order for armies to be able to always attack across the map and prevent one Alliance from dominating too much too fast. ARMY PROGRESSION CAMPAIGNS Of course, within the larger pool of players participating on-and-off in the League, a smaller group of players can always come together to play an army progression campaign "story" together, growing their armies as they go via Path to Glory or Skirmish. All the while participating in the larger war for the territory. Because the WarFront rules contain an in-built balancing system when forces are of different sizes (Sudden Death and Ruses/Stratagems), even when some players have played more games it would not severely unbalance the game if they have a larger force. Enjoy, try out and feedback is more than welcome. Nuno M, Warhammer Narratives (WHFBNarratives@blogspot.com)
  4. Finally, I have begun play testing this campaign system, and so far so good. There are enough tactical choices in choosing which territory to attack, that the 'Empire building' game feels exciting, and each individual battle is enriched because of it. The initial choice of capital cities is very much led by which 'spoils' you will gain from owning that city (in the General's Handbook some of the spoils are way more powerful than others), but as the campaign grows, the tactical choices open up, so that you find yourself wanting to block your opponent's territory, or complete a secret mission. made a few minor amendments to this update, which are highlighted in red: Better definition of who is the ATTACKER and the DEFENDER, more variation in the outcome of the battle depending on major/minor victory, and restricting SPOILS bonuses to only one at a time. Also allowing capital city to be UP TO 3 EPs, if desired. Right of Conquest 1.3.pdf
  5. So, here is the final draft for the 'Right of Conquest' map campaign. The play testing has been going well. The campaign feels balanced and tactical. The latest revision adds a number of new actions which can be carried out during the resource phase, and tones down the numbers of troops that can be raised in a season. The wording of the 'battle phase' paragraph has been tidied up, hopefully to make it all a bit clearer. Enjoy, and thanks for the positive feedback. Right of Conquest 1.4.pdf
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