Jump to content

Carnith

Members
  • Posts

    807
  • Joined

  • Last visited

Everything posted by Carnith

  1. Wild Riders are scary on the charge, but lost how to use their shields again. Sisters of the watch do MW's on 6's to wound, and gain +1 attack when they stand still, and their overwatch increased to 3" of them so they can hide behind eternal guard properly and shoot. No benefit to fighting chaos.
  2. I don't buy normal chariots, only herald versions. The herald has no many attacks, it can general a lot of depravity. While it is slower, thermal rider cloak, if you so choose, will speed it back up, and it can get Look out Sir! I always bring the hero version in my lists. The only non heroes I take nowadays if daemonettes and a unit of hellstriders.
  3. Gotrek and Warcry for next week. I doubt on foot battlemages are gone, and we've also seen the Amber wizard on Griffon in the Open Day Preview.
  4. At the GW store I play at, having an unpainted army means nothing. You can still play at the store, because the manager also knows that if he says you can't play cause of unpainted, a lot of people won't come back and the store looks empty. For events, such as an apoc game we did for some anniversary, it was that you got d3 extra command points for being fully painted, a nice incentive to get work done. For the warcry event that gw is holding, the rule is that your army must be fully painted to participate and gave players a month to paint up 6-10 dudes. Also a bonus incentive, our manager takes pictures of models that people paint up and throw them on facebook.
  5. I get that the large number of attacks helps, but the snake is so fragile. It will always be wounded on 3's, survives best against low damage chaff because any fighter with base damage 2 will blow it up immediately. This was my main point with failing to understand the snake. It just doesn't survive against the targets you'd want to fish for crits.
  6. General thoughts on this warband. For abilities, our triples seem absolutely trash. The Caller making the snakes attack again for a triple when untamed beasts can do that on a double for a unit that puts out a lot of damage. The other triple to let the guy who isn't out leader fight again if he killed somebody also doesn't feel great for being on a 12 wound model. Our doubles are great. Always wound on 3's for a fighter makes someone like the Venom blood with 2 swords already in combat absolutely terrifying. The bladed buckler attack is alright, but a good way to make the clearblood with shield be able to do something when he's close whereas the venomblood with shield really wants to be <1" away to not be retalited as hard as whoever he fights, has to move in to strike. Quad seems great. It combines our leader's double with a way to do lots of damage with a good ability dice. It can make our little mooks on combat do a lot of damage if you spike the dice. Unit wise, I'm not as much in love with the callers dart ability, as our only really ranged fighter, you'd almost always rather double move, or move and strike if you could. I spent a double to give him 4 attacks overall as I wanted to make my opponent come to me, and... I did like 2 damage. It was literally all he was going to do as I needed to wait for a model of his to come on the board, but I might've been better off pushing to the board edge he had to come on to lock him down. The clearbloods are fine, they have their place, and I like both venom bloods even if spear lad isn't that great. The Pureblood is an alright fighter, though I wish he had a little more hp. Leader's great, his range and ability makes him a great fighter. A game I played with him, had him move up, net another fighter who hadn't activated, and he stabbed another model. It made him look an activation and use a quad that he was going to use on that unit, on a weaker unit. I don't know what to do with the snakes. I end up using them for some objectives, but I have to keep them away from fighting because rarely do they do anything. Only against other mooks/chaff do they survive because any fighter who does a flat 2 damage at least ruins the snakes. Any suggestion on how to utilize them more, especially because I see people running multiple snakes.
  7. Exactly, also I would feel anyone who would do this would give their opponent the benefit of the doubt that is a low lying branch covers the thunderer but a normal handgunner could've been seen, they'd give them the LoS
  8. I must've missed the hints then. And yeah, it looks like the factions that remain are what have the capabilities to be expanded to fuller armies outside of cities. Somewhat funny that they split factions up to just put them back again later, but its what they should have done all along.
  9. That makes a bit more sense then. Still won't lie, the steamtank battleline is awfully suspect, but who knows. Maybe this means cities coming shortly and we can see where the future of wanderers live. Slightly disappointed that shadow warriors are in phoenix temples, as I know axed glade guard could've filled their spots nicely. Perhaps there is city where both can be taken.
  10. Agreeable, but I'm in favor of mixed race armies in that regard. You want dwarf warriors and use them as freeguild? mix them in with sword and board freeguild. Thunderers as handgunners? Mix em in. Let it be known that the armies of the cities of sigmar fight unified!
  11. Its a nice list, however something are suspect for me. Dwarves getting their artillery back? But hasnt all of those models not been squatted? Also greywater Steam tank battleline? Some things sound really good on paper, and others just sound wish listing.
  12. I'm fine with people proxying old models into something in the book. Swordmasters gone? Well say hello to my Elven Regiment of Greatswords, or my executioners who don't wear scary masks. There does come a point where it can be an issue. Oh, you have 60 dwarf warriors that you need to do something with? Well these 30 are hammerers, and these 30 are longbeards. Now it can get confusing on what unit is which from a glance.
  13. I would not use the 25mm models to stand in for models on 40mm and twice its height. I would use the glade guard as shadow warriors, assuming they can both be used within the same city.
  14. I played my first game with these guys yesterday. We got a match up of killing a specific unit, since we were strapped for time, we both chose our leaders. He was IDK and ran up his eel right away in range of 3 guys. My 3 activations caused 38 damage and dropped him. Spikes dice and all of that. I'll have to wait till next saturday to try another game agianst my friend with the starter and untamed beasts.
  15. Since it’s just matched play at a store, go for it. Use it as wanderers. Tourney, probably not.
  16. I mean that's pretty easy to do. If it is just Aelves, then you stipulate that it's only Aelves that appear in this book, and if any aelves outside of the book are allowed, say DoK for some city, then it'll only affect them for that city. The nomad Prince might have some rule for Cities units to gain some benefit, he might only affect aelves, or I think in a weird case, only the current wanderers. I don't think we will see faction keywords for the most part considering Swifthawks are 1 units (unless shadow warriors are moved to another faction like Phoenixes or Wanderers), or devoted are just down to their troops. So baring a surprise of new model lines to fill back in some factions, racial keywords is my bet on where things go.
  17. Without seeking the book, we do not know if factions will keep their keywords. Will cities have certain factions they can pull from? Or will cities have access to races? Like Living City become a Sylvaneth, Aelf, Human city? Perhaps with Shadow Warriors now having no faction, where do they go? Maybe they come join Wanderers as a second archer unit, or they join Phoenix Temples.
  18. The Mercs options being lost are the only ones I find confusing on how they got squatted. But just because something was in an old starter means nothing. It can ultimately be decided that they dont want to replicate that model. It might have to do with them not selling models that produce warscrolls for, allowing other miniature makers to come in and make it.
  19. i'm thinking the wild rider heads would work best.
  20. I need to convert them. But I have a free city that gets taken over by slaanesh and the refugees and remainder of the army are trying to take it back. It was a mostly wanderers army but it might end up being expanded. The generals are the children of the ruling family
  21. hand wins out cause of the ability to heal d6 wounds from mercing a small hero and getting back in the game. a 6+ fnp feels bleh. If it was a 5+, it would be worth talking about
  22. sisters of the watch will be safe. They showed off a Shadow Warrior when show casing some models. Perhaps with most of swifthawks dying away as most of their battleline will be OoP, perhaps some of their units will move over and we will get Shadow Warriors?
×
×
  • Create New...