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mikethefish

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Everything posted by mikethefish

  1. That and the fact that some game abilities don't work in a count down environment. EDIT - Understand that this is not some weird logic leap I am making here - this is how it's done. It's been ruled that way lots of times at competitive events. Pretty sure Vince was just talking about this on his Warclans review show.
  2. It's just right in the Wounds section. You allocate Wounds to a target model. Once the Wounds taken equals the model's Wounds trait, it dies. There's no subtracting - it's always adding up a total. This is an important distinction for Ironjawz - especially the Maw Crusha and his ability to increase his Wounds total. It doesn't actually HEAL him, exactly. It just let's him take more wounds before dying - basically making his last wounds bracket longer. A fact that becomes confusing if you follow the "counting down" method. Pretty sure there was some FAQ follow up on this as well, but I'd have to look that up.
  3. Well I don't mean to seem as though I am picking on you, but there is really no difference between counting down or up if a Slaanesh player is just looking to see if stuff is damaged. Either way, if there is a token or counter of some kind in play - it's damaged. To keep with the Ironjawz issue. Say a Megaboss' takes a single wound, and then Strength from Victory triggers. If you're counting down damage, the player would most likely pull his Wound token off the model, showing that it has 7 Wounds remaining. To a Slaanesh player, that looks like an unwounded model. I mean the Strength from Victory could be recorded a different way, but I have seen IJ players do it the way I just described (admittedly they were prior to this book release, and not playing against Slaanesh) I am probably also overstating the issue, but I'm suppose I don't have a huge problem remembering Wound stats, so it seems like not a huge deal. I'd personally prefer just to play it RAW, and hopefully avoid any rules issues
  4. Agreed. But this sort of thing is EXACTLY the type of thing that will trip people up in weird unexpected ways. Slaanesh has abilities/bonusest that trigger on whether their target has taken any wounds, yes? Or am I wrong on this? Honestly is it really that difficult to remember a Wounds trait? They tend to be pretty consistent across the army. And people reference War Scrolls all the time. Will they really do so more often if Wounds are counted up from zero?
  5. Well Ironjawz makes it an issue, thanks to both Megaboss' special ability. Lots of new Orruk players these days, so it will become a bigger deal than it was. I suppose there are plenty of armies where it's NOT an issue, but I think the hobby as a whole would be better if people were consistently following the rules as written. Less potential confusion.
  6. I get that, but that's not how it works. And again, there are things in the game now where recording it this way can be a problem
  7. Pet peeve of mine - players who count damage down from a model, instead of up, like the rulebook says it should be done. This isn't DnD. You are not subtracting from a Hit Point (Wounds) total. You allocate wounds to a model, until the Wounds allocated equals the model's wounds characteristic. Normally it doesn't matter, but recently we have seen some rules crop up where it does (ie - the new Ironjawz, etc). I'd just like it if we all would get on the same page, lol
  8. If this is true, does anyone know of any non-GW companies making snake miniatures, that would fit onto the appropriate base? Like maybe DnD minis or something?
  9. It was a pretty quick read for me - did you just not like it? No judging here - the book was not exactly Shakespeare.
  10. I mean, I get that those are his jobs, sure. It just seems that he's pretty flimsy - a giant feathered bull's eye just begging to get taken out. I feel as though he's at least fifty points too expensive - probably more.
  11. I am not really sure about the Tempest battalion. I have no problems with the points cost or the Pistoliers, but the General on griffon is REALLY expensive for what you get. Or at least that's my view. It is a battalion tax that I am not sure I want to pay
  12. Oh does it? I was going from the various online reviews, who apparently got it wrong. I'm shocked. Shocked I say.
  13. We are, in a few months. I would expect a one-banner-per-unit limitation to happen, to stop Hammerhal CP farming.
  14. Question: With no native benefits to spellcasting (barring stuff like the Hurricanum, etc), how hard are all of you leaning into spellcasters and Endless Spells?
  15. I've actually mostly given up on trying to fit KO into Tempest's Eye - mostly because of the 1-4 unit restriction. I find it very frustrating, at least with ships. I find I want three KO units in my army - one unit (of some sort), a ship, and a Khemist to buff them. Unfortunately this requires that I bring 9 other units in the army, which I have found a bit hard to work into my lists. I suppose I could pad the army MSU-style (with minimum Pistoliers or something), but I just cannot find a list that looks good. I suppose I could go with only 2 units (a Khemist and either rifle Thunderers, or Riggers, depending on my army concept), but...meh... So lately, my generated lists have just been doing a Free Guild core, supplemented by whatever other odds and ends I want to include into the list.
  16. 6 Mortal Wounds from a little 90 pt wizard is poor damage? You roll 6 dice, wounding on 4+. Average wounds works out to 3. That's better consistent damage than the Silver Swords (which is a popular spell) and it doesn't cost any extra points, and won't attack your own guys half the time. It's a great spell.
  17. Are you joking? That's pretty much the reverse of where things stand IMO
  18. Plus the Darkoath band from Underworlds. That seemed to be a clear indicator of a tome incoming
  19. Just a follow up - in the latest Community article (the Free Cities Primer) they specifically mention the Hurricanum kit in the last sentence or two, so you are pretty clearly safe getting that kit.
  20. The Maelstrom is always good, simply because it's cheap and brings more Unbinding. I get that internet wisdom states that Geminids are basically auto-includes, but I'd not take them, personally. They are harder to cast, at casting 7, and the Firebelly doesn't get a bonus. They bring a nice amount of Mortal Wounds, certainly, but my KO cause plenty of ranged wounds just fine. Seems kind of superfluous. Finally, they bring some nice de-buffs, but let's face facts - we are KO. Whatever we have that gets charged in melee is going to be slaughtered, de-buffs or no. No, as I stated in an earlier post, in wargaming, armies that are shooting-based typically want stuff that is going to Control the enemy - slow them down, or force them to move a certain way. Those are the spells I'd. E looking at, given access to wizards.
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