Charlo Posted December 21, 2021 Share Posted December 21, 2021 He looks incredibley fun and powerful. Synergy off the wall with Ogres too. Monster mash with Stonehorns probably going to be a really really fun list. Quote Link to comment Share on other sites More sharing options...
TheArborealWalrus Posted December 21, 2021 Share Posted December 21, 2021 6 hours ago, Schauer said: So with that Kragnos update despite his point cost I think its safe to say he's almost an auto-include at this point right? 3D6 charges for ogors is pretty devastating on paper but the bubble is pretty small I wouldn't say an auto include, but he's a legitimate option now. Very deadly running with some frost lords. One of our group will cause carnage with that. The points drop on gnoblars is fun. Might eventually try and make a tidal wave of gnoblars. XD Become the danger GW thinks hordes are. Tyrant's drop is nice, but I don't think it'll change much, and as much as I love gnoblars, the points drops aren't going to be changing many lists here. Overwatch nerf is nice. No heroic recovery in combat will help us in grind fights I feel. (Opponents are more effected than we are) The nerf to amulet is a nerf-buff. The poor huscard will no longer be stone horn tough but we won't have to fight it as much. Gotrek went up by 50pts ... and that hasn't prevented anyone in my area from taking him still. *sigh* Oh well. My current list is actually good at dealing with him fortunately. Save stacking is annoying still, but it's harder to unleash hell from the back field. My gungres list is 20 pts cheaper ... still would rather have my triumph than the unit of cats I can now afford. XP It'll take a few games to get a real feel for the changes. I think the game will be a bit healthier from this. Now to make my own ogres. Happy Holidays, y'all. 3 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted December 22, 2021 Share Posted December 22, 2021 Wow I hadn't even thought of the Ogor charges with 3D6. That's super duper tempting! I just sold my painted Kragnos a month or two ago cuz he sucked SOOOOO bad for me in 6 games in a row (5 at an event). 1 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted December 23, 2021 Share Posted December 23, 2021 At this 3K point event I had 4 Megagargants (3 Gateys, 1 Kraken, and 1 Mancrusher), and Kragnos. Fought Nurgle, Nighthaunt, Tzeentch Horror spam with Kairos/LOC, Legion of Belakor w all 4 named Greater Ds, and OBR. Went 2-2-1 Minor win. Kragnos had no good targets most of the time, and was easily tarpitted by Plaguebearers and Nagash/Arkhan and Horrors. He got punked by Belakor, then skewered by Shalaxi Helbane.........HOWEVER, the winner of that event had the exact same army as me BUT faced 3 Sons of Behemat armies, and Kragnos did major work in those games because of complete lack of screens and tarpits. Luck of the matchup. Also certain armies scale up better than others, and SoBs do not really benefit much from scaling whereas all those Daemon and synergistic armies do....Ogors I would say scale up better than SoBs but not as much as some others. With his new rules I do expect Kragnos to really do much better as he actually supports the army rather than just romp around on his own. Maybe take a FLoSH with him using Touched by Everwinter, or just HoTT, and try to pray Bless on him for a 6+ ward save. It's at least something vs MW. The high objective model count thing is also awesome, and now Kraggy can take on a big weakling horde without much fear if there are not any big monsters to crash into at the time. Quote Link to comment Share on other sites More sharing options...
TheArborealWalrus Posted December 23, 2021 Share Posted December 23, 2021 1 hour ago, Lord Krungharr said: or just HoTT, and try to pray Bless on him for a 6+ ward save. Not sure if you're talking about the HoTT or Kragnos, but Papa K has a natural 6+ ward from his shield now. Happy Holidays y'all. 1 Quote Link to comment Share on other sites More sharing options...
Kazimer Posted December 23, 2021 Share Posted December 23, 2021 Anyone else having a genuine frustrating time getting a good list close to 2000? Seems like every combination I like ends up being minimum 20 under, often 30 or 40. The fact our cheapest unit is 55 and only rapidly goes up from there makes it tougher than I first thought Quote Link to comment Share on other sites More sharing options...
annarborhawk Posted December 23, 2021 Share Posted December 23, 2021 21 minutes ago, Kazimer said: Anyone else having a genuine frustrating time getting a good list close to 2000? Seems like every combination I like ends up being minimum 20 under, often 30 or 40. The fact our cheapest unit is 55 and only rapidly goes up from there makes it tougher than I first thought Dont sweat it - just take the triumph. It's a mistake to swap units in and out that you don't want just to hit 2000 on the nose. 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted December 23, 2021 Share Posted December 23, 2021 12 hours ago, TheArborealWalrus said: Not sure if you're talking about the HoTT or Kragnos, but Papa K has a natural 6+ ward from his shield now. Happy Holidays y'all. Ooh wow, didn't see that part! Here's a stupid list to capitalize those 3D6 charges: No Mawtribe/Dominating Presence/not sure about best Triumph for it yet..... 720 Kragnos 125 Icebrow Hunter (general, Winter Ranger) 165 Frost Sabres 3x2 960 Single Gorger x12 1970 Total Only 4 cats and 9 Gorgers away from this stunning spoiler possibly destined to go 3 out of 5 or better at Adepticon 2022! 4 Quote Link to comment Share on other sites More sharing options...
Mokoshkana Posted December 24, 2021 Share Posted December 24, 2021 6 hours ago, Lord Krungharr said: Ooh wow, didn't see that part! Here's a stupid list to capitalize those 3D6 charges: No Mawtribe/Dominating Presence/not sure about best Triumph for it yet..... 720 Kragnos 125 Icebrow Hunter (general, Winter Ranger) 165 Frost Sabres 3x2 960 Single Gorger x12 1970 Total Only 4 cats and 9 Gorgers away from this stunning spoiler possibly destined to go 3 out of 5 or better at Adepticon 2022! That list is something else. I feel like it will struggle in objective game. I’d change out for a Butcher and a bunch of lead belchers. Less charge goodness, but more versatility and some shooting. Especially in underguts Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted December 24, 2021 Share Posted December 24, 2021 15 hours ago, Mokoshkana said: That list is something else. I feel like it will struggle in objective game. I’d change out for a Butcher and a bunch of lead belchers. Less charge goodness, but more versatility and some shooting. Especially in underguts Yeah I was thinking for a real game the leadbelchers and Butcher/Slaughtermaster would probably be wiser. Nevertheless, this weekend I'll proxy test the big Gorger version vs my new Dwarf army from Tempest's Eye. Fun times ahead, Merry Christmas or other Solstice derived holiday! 1 Quote Link to comment Share on other sites More sharing options...
Frowny Posted December 24, 2021 Share Posted December 24, 2021 I really really like the look of that gorgers list. 3d6 charges with a reroll is a lot of potential. I still think you want a FLoSH in there,l, to have a second real threat. And maybe a wizard because mystic shield is so good. Something like. - Army Faction: Ogor Mawtribes - Subfaction: Bloodgullet LEADERS Butcher (135) Frostlord on Stonehorn (430) -artifact splatter cleaver - metalcruncher Icebrow Hunter (125) - General - Command Traits: ‘Nice Drop of the Red Stuff!’ Kragnos (720) BATTLELINE 2 x Frost Sabres (55) 2 x Frost Sabres (55) 2 x Frost Sabres (55) OTHER 1 x Gorgers (80) 1 x Gorgers (80) 1 x Gorgers (80) 1 x Gorgers (80) 20 x Gnoblars (120) TOTAL POINTS: 2015/2000 2 Quote Link to comment Share on other sites More sharing options...
Charlo Posted December 24, 2021 Share Posted December 24, 2021 Kragnos opening up Gorger tech is hilarious. Really love that. 2 Quote Link to comment Share on other sites More sharing options...
Rors Posted December 25, 2021 Share Posted December 25, 2021 How about Kragnos with thunderbellies? Mournfang that can run and then charge 3d6+1 sounds fun. 1 Quote Link to comment Share on other sites More sharing options...
Frowny Posted December 25, 2021 Share Posted December 25, 2021 The biggest problem i see is battle line. Gluttons are just so awful with the new coherency rules. Most likely you want a FLOSH general but then for battleline, Stonehorn beast riders are just not as good as FLOSH and give up VP. Then I'm looking at a nonflosh general to get either dogs as battleline who don't accomplis much or an ogre general for ironguts, but then 3 units of ironguts is a lot of points Maybe i should look at mornfangs again. Quote Link to comment Share on other sites More sharing options...
Mokoshkana Posted December 25, 2021 Share Posted December 25, 2021 4 hours ago, Frowny said: The biggest problem i see is battle line. Gluttons are just so awful with the new coherency rules. Most likely you want a FLOSH general but then for battleline, Stonehorn beast riders are just not as good as FLOSH and give up VP. Then I'm looking at a nonflosh general to get either dogs as battleline who don't accomplis much or an ogre general for ironguts, but then 3 units of ironguts is a lot of points Maybe i should look at mornfangs again. Or look at an Icebrow Hunter with cats. It is the cheapest way to get BCR into a list and tick all of the requirements. Plus being able to ambush the hunter and a unit of cats can do things like auto complete the battle tactic that requires two units in an enemy deployment zone. 1 Quote Link to comment Share on other sites More sharing options...
Fiddybucks Posted December 26, 2021 Share Posted December 26, 2021 (edited) On 12/17/2021 at 11:26 PM, Mutton said: Anyone else notice the App has Orruk Warclans trolls as allies? Yeah it's been noticed since the app officially came out. Unfortunately it isn't recognized by most people because our official allies are gloomspite gits trogoths. We probably won't see orruk clan trogoth allies until June with ghb2022. Edited December 26, 2021 by Fiddybucks Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted December 28, 2021 Share Posted December 28, 2021 Fought Stormcast today, Feral Foray, never done that mission before. I had Bloodgullet/Tyrant (general, Trophy Rack)/Slaughtermaster (Ribcracker,Bloodfeast)/FLoSH (splatter cleaver)/3x4 Leadbelchers/1x8 Ironguts/3 Gorgers He had Hammers of Sigmar/Gavriel Sureheart/Lord Imperitant/Lord Relictor/3 Annhilators/3 Longstrike Raptors/3 Birds/5 Judicators/15 Sequitors/10 Vindictors/5 Evocators w grandstaves on foot. I foolishly let him go first, thinking I can weather the storm and double turn him. WRONG. He shot up the Frostlord enough that when the Annhilators dropped and then charged him POOF goodbye Frostlord. Wasn't thinking very clearly today, shoulda NOT deployed the FLoSH in clear line of sight of anyone. Didn't realize how amazebals Judicators were now with their MW on 6s, and apparently the Longstrikes have that too? The Annhilators also then piled into the Ironguts and Tyrant in the center doing some damage there and killing the Tyrant, but then they got erased by the Ironguts. My Leadbelchers moved up and shot some birds, Gorgers nearly nabbed a back objective but failed a charge and 1 got Unleash-Helled. Their charges didn't do much either. Ironguts got the birds, then later got crowded by Vindictors and then later Sequitors. The Leadbelchers held out for a good while even after everything else folded. Bottom of Turn 2 Slaughtermaster went monstrous and finished off Gavriel after the Leadbelchers softened him up, so I reclaimed and objective for Conquer. Turn 3 bottom my last Leadbelchers very nearly got Broken Ranks on the Vindictors who had run up to my central objective (Longstrikes had teleported to my right zone objective). Vindictors had 6 models left I think, and Leadbelchers shot off 2 of them. I had a 5" charge, rolled a 3 and had no CPs. DRATS! No Battle Tactic, just a point for holding 1 objective. I got turn 4 Priority, killed another one but had no acheivable battle tactic. Then.....failed another charge with a snake-eyes! Miserable miserable loss. Even had I gone first not real sure if the FLoSH getting in there would have helped too much. The Vindictors and Sequitors could certainly have held him off. If the Gorgers could have survived and tied up the shooty guys then maybe I would have had a chance, but they're so flimsy, really just good for Savage Spearhead, and maybe Ferocious Advance with 3 of them. Almost don't want them near anyone really. Besides the Frost Sabres w Hunter we don't have much in the way of strong fancy pants recon units. Next list will be a Hunter (general, Winter Ranger), 3x2 Frost Sabres for battleline, a FLoSH, Kragnos, and a Gatebreaker. F it! 3 Quote Link to comment Share on other sites More sharing options...
Kadeton Posted December 28, 2021 Share Posted December 28, 2021 @Lord Krungharr Rough game! Losing the Frostlord so early is tough - that's why I always bring a second one as backup, and try to screen them from first-turn charges. Thanks for the report. Keen to see how you get on with the Kragnos list! 1 Quote Link to comment Share on other sites More sharing options...
Schauer Posted December 29, 2021 Share Posted December 29, 2021 Getting a couple of lists built up to use Krag at the moment when I start playing some more after the new year Allegiance: Ogor Mawtribes- Grand Strategy: Beast Master- Triumphs:LeadersFrostlord on Stonehorn (430)- Artefact: Alvagr Rune-tokens- Mount Trait: MetalcruncherHrothgorn (170)*- GeneralKragnos, The End of Empires (720)*Battleline6 x Ogor Gluttons (250)*- Clubs or Blades with Iron Fists2 x Frost Sabres (55)*2 x Frost Sabres (55)*BehemothsStonehorn Beastriders (320)*Core Battalions*Battle Regiment This list im not sure how itll go. I like the idea of multiple stonehorns to wreak havoc but on the other hand im probably getting bad value out of unbuffed gluttons. Allegiance: Ogor Mawtribes- Mawtribe: Thunderbellies- Grand Strategy: Beast Master- Triumphs:LeadersHuskard on Thundertusk (335)- General- Chaintrap- Artefact: Shatterstone- Mount Trait: Rimefrost Hide- Prayer: Keening GaleSlaughtermaster (140)*- Lore of Gutmagic: Blood FeastKragnos, The End of Empires (720)*Battleline2 x Mournfang Pack (160)*- Gargant Hackers4 x Mournfang Pack (320)*- Gargant Hackers- Reinforced x 14 x Mournfang Pack (320)*- Gargant Hackers- Reinforced x 1 This one is definitely gambling on some good alpha strike damage. I think thunderbellies is great to begin with but the 18 inch charge range on top of a run means they are going to be a turn 1 threat. I brought battle reg on board to make sure I win priority turn 1 (or make them go first) 1 Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted December 30, 2021 Share Posted December 30, 2021 Picked up kragnos after the new change and it has me hyped to actually paint that ogor army on the shelf. I was thinking about a silly leadbelcher/kragnos combo list, but i'm struggling to decide which I should go for. Version 1: Allegiance: Ogor Mawtribes- Mawtribe: None- Grand Strategy:- Triumphs:Icebrow Hunter (125)*- General- Command Trait: Winter Ranger- Artefact: Kattanak BrowplateSlaughtermaster (140)*Kragnos, The End of Empires (720)*4 x Frost Sabres (110)*- Reinforced x 12 x Frost Sabres (55)*2 x Frost Sabres (55)*8 x Leadbelchers (360)*- Reinforced x 18 x Leadbelchers (360)*- Reinforced x 1Soulscream Bridge (70)*Battle RegimentTotal: 1995 / 2000Reinforced Units: 3 / 4Allies: 0 / 400Wounds: 112Drops: 1 Version 2: Allegiance: Ogor Mawtribes- Mawtribe: Underguts- Grand Strategy:- Triumphs:LeadersSlaughtermaster (140)*- General- Command Trait: Mass of Scars- Artefact: Gnoblar Blast Keg- Lore of Gutmagic: RibcrackerKragnos, The End of Empires (720)*Battleline12 x Leadbelchers (540)*- Reinforced x 26 x Ogor Gluttons (260)*- Clubs or Blades with Iron Fists4 x Ironguts (245)*Endless Spells & InvocationsSoulscream Bridge (70)Core Battalions*Battle RegimentTotal: 1975 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 113Drops: 1 Version 1 has a strong cp engine in winter ranger, which enables powerful unleash ****** and all out attacks, but the leadbelchers are only in 8s so even one casualty turns off the good ogor charge, version 2 has a 12 model unit and the 18" range but less cp. Version 1 seems more powerful to me but i'm not sure. Quote Link to comment Share on other sites More sharing options...
Rors Posted January 2, 2022 Share Posted January 2, 2022 I'm also really keen on Kragnos with his new rules. Lead belchers seems to have poor synergy with him as far as I can tell. You want to be both charging a unit of 8 for those impacts and using unleash hell. You'll be investing points in both and I suppose the utility is handy but it's points that feel hard to maximize return on. I've been thinking Kragnos, Frostlord Stonehorn, firebelly, 4x moungfang in units of 2, and cogs. In thunderbellies as a two drop list. Usually to counter Kragnos you'd try and spread out and screen, but then you'll get alpha'd by Mournfang. Quote Link to comment Share on other sites More sharing options...
Arkahn Posted January 4, 2022 Share Posted January 4, 2022 Hello guys ! How are you playing Kraggy in bloodgullet sub-allegiance ? Do he gets the extra pile-in from the command trait, if we consider the warmaster rule ? 1 Quote Link to comment Share on other sites More sharing options...
Schauer Posted January 4, 2022 Share Posted January 4, 2022 8 hours ago, Arkahn said: Hello guys ! How are you playing Kraggy in bloodgullet sub-allegiance ? Do he gets the extra pile-in from the command trait, if we consider the warmaster rule ? Last sentence of warmaster states that although you still get access to those abilities he would not benefit from them. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted January 4, 2022 Share Posted January 4, 2022 On 1/2/2022 at 2:15 AM, Rors said: I'm also really keen on Kragnos with his new rules. Lead belchers seems to have poor synergy with him as far as I can tell. You want to be both charging a unit of 8 for those impacts and using unleash hell. You'll be investing points in both and I suppose the utility is handy but it's points that feel hard to maximize return on. I've been thinking Kragnos, Frostlord Stonehorn, firebelly, 4x moungfang in units of 2, and cogs. In thunderbellies as a two drop list. Usually to counter Kragnos you'd try and spread out and screen, but then you'll get alpha'd by Mournfang. I think kragnos is fine with leadbelchers, cheapest way for gutbusters to get up to 8 models for the better ogor charge at the moment, and when combining shooting, mortals on the charge, and combat leadbelchers can get some respectable damage, especially if you combo it with bridge so they get their d6 shots. You should be able to pretty easily clear a screen to charge whatever is behind it too. Here are some numbers: Notes: All out attack was used for the shooting on leadbelchers and I only put 5/8 & 7/12 models fighting in melee. Ironguts got AOA on their melee and are here for comparison So on top of this you would have the mortals from the ogor charge but you would need bridge to really pull this off as an alpha since otherwise you would only be on d3 shots. You're definitely losing some damage here, but having the ability to clear screens and project power has its utility. Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted January 4, 2022 Share Posted January 4, 2022 Hmmm, 8 Leadbelchers vs a SHBR.....that's a tough choice. 4 wounds gone and the Leadbelchers lose the super charge bonus, but still have model count and ranged effect. But are 12 SHBR wounds with the 4+/5++ more durable actually than 32 5+ Leadbelcher wounds? Not sure, doesn't quite seem like it, but I like the speed of the SHBR for sure. Quote Link to comment Share on other sites More sharing options...
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