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Schauer

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  1. The extra rend I think is just too good to pass up. 2 rend 2 damage is great and for the long shots not many heroes will survive 3 rend and be able to make a save. Meatfist is intriguing to bring but its important to note meatfist wouldn't help the stonehorn since he is not a gutbuster. The real benefactor of going meatfist would be the ironblaster as with blubbergrub stench they would be doing charge damage on 3's,
  2. IDK a very good counter in the sense of forcing you to shoot their chaff before their support pieces, although this is likely something more armies are going to get when they hop to the net season of GHB. They also tend to be able to clear the board quickly via eels, but this may be to their detriment sometimes because the hailshot in underguts is much more deadly than the cannonball profile. Side Note: For ogor players considering underguts I think its important to get these guys to midboard as soon as you can to take advantage of this! Herosniping with cannonballs is fun but the hailshot is the moneymaker on this warscroll in terms of raw output Quality deepstrike and castlebreaker spells/abilities is probably the best way to counter outside of the points you mentioned.
  3. W+ Battle report they got featured this week
  4. So far with some of the rule changes dripping out underguts looks to be super strong D6 damage changing to D3+3. No more feeling bad on rolling 1 damage on a Literal cannonball getting shot into you Underguts faction will make them effectively rend 3. Hopefully gruesome trophy rack stays to guarantee their +1 to hits.
  5. Looks like the odds are very good that Ogors get their book in the fall
  6. IMO while the book release schedules suck, I think its a hard task to bring every book up to speed immediately. I think White Dwarf in the future is a good vessel to patch things over so that when a book comes out for an army, its done in a way that can help advance their lore and provide a bit more for players than just warscrolls. I feel like personally outside of SCE,OBR, and only just recently LRL/Sylvaneth there is really no advancement happening in the books which makes the other armies seem like supporting cast as opposed to another piece of the world. Now on to game design, I think AOS would benefit from unit roles and min/max for those particular roles. I feel like right now list building comes down to "which point efficient model can I continuously spam into my list". This, combined with the overall less models on the table due to point increases makes the battle between two armies look like that battle between two spammed units. I dont think that is good for the visual appeal of the game. As to game rules = fluff I honestly thought Nurgle was probably the best designed book for that kind of thing. Infact, id argue that out of all the book releases, the only one to me that isnt hitting the mark lore wise is probably stormcast. The only thing Id pull back on is letting these fluff abilities equate to mortal wounds all the time. I think they have leaned way too heavily into that mechanic
  7. Since January 1st he’s been in every 2-day event slaves list with the exception of two of them The only drop in usage he’s had is he’s no longer thrown into tzeentch since he can’t guarantee 6s on his instakill sword anymore
  8. They aren’t going to take models that cost over $100 and make them narrative only. Sure some competitive people can just shelf it and use something else because they have the money/ability to do so but others might have one army, spent a lot of time and effort to paint that model, and now can’t use it in their game. Saying people would be upset is an understatement when you are talking about wasted time and wasted money especially in an environment where even at its core, the basis of this discussion is related to price increases of their product.
  9. To preface: Im saying this solely from a competitve standpoint. I think if you want to play lower pt value games you should definitely go for it. Im not looking for a way to discourage/disparage Gitz/Skaven again. A horde army can barely play as one in this edition - why make their issue worse by giving them less points to work with. Keep in mind this is supposed to be army vs army. Lower point caps for games coupled with the higher point costs in 3rd edition is just eating away at models and starts turning this game into skirmish as opposed to what it should be, which is the fantasy equivalent of 40k. 1k games would be bad for the competitive scene. Games get too swingy, and the meta would be dominated by either someone that can throw in extremely efficient models at low points such as Morathi/Stonehorns/Garants/etc or just whomever is rolling hot that day. It wouldn't bode well for that part of the game at all. As someone said prior 40k tried doing this even marginally and it was hated enough that it got reverted an edition later. 3 battleline required would be awful for some armies. If I take 3 units of gluttons ive got 250 points left for heroes. I can afford a single ogor foot hero and the rest i have to spend on gnoblars or frost sabres. Can Giants even fit 3 battleline in at 1k without going exclusive mancrushers? Like I said above though, if others like it they should play it. Standardizing it though is a different issue and would make the game worse off imo
  10. Was wondering when they do a book Passover if maybe they could make the blizzard mechanic a bit more relevant in the game without it being busted. some ideas I had in mind for this - damage check happens every hero phase, not just your hero phase - each thundertusk model on the map subtracts one from the roll -a 4+ prayer that increases the damage to d6 for models wholly within 18 inches Makes huskard TT valuable enough to be worth taking and creeps up the damage output to a level that is a bit more modern
  11. Dropped my thunderbellies idea to run this instead for my GT this weekend. Allegiance: Ogor Mawtribes- Mawtribe: None- Grand Strategy:- Triumphs:Butcher (135)*- Tenderiser- Artefact: Wizardflesh Apron- Lore of Gutmagic: RibcrackerSlaughtermaster (140)*- Lore of Gutmagic: Molten EntrailsHuskard on Thundertusk (335)- Blood Vulture- Prayer: Keening GaleFrostlord on Stonehorn (430)*- General -Command Trait: Voice of the Everwinter (Heal, Pulverising Hailstorm)- Artefact: Arcane Tome (Universal Artefact)- Mount Trait: Metalcruncher- Universal Spell Lore: Flaming Weapon2 x Mournfang Pack (160)- Gargant HackersStonehorn Beastriders (320)**- Weapon: Blood VultureStonehorn Beastriders (320)**- Weapon: Blood Vulture20 x Gnoblars (100)**Emerald Lifeswarm (60)*Command Entourage - Magnificent**Hunters of the HeartlandsTotal: 2000 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 95Drops: 8 I got a practice game against big waaagh on Friday and the list performed very well with the multiple avenues of healing via 2 prayers, emerald lifeswarm, and the pot. I got to doubleturn my opponent and all 6 vultures connected to kill my opponents only wizard. The double turn also allowed my FLSH to connect with his only mawcrusha big time. When he went in for the charge he was receiving +1 to wound via thundertusk prayer, +1 to hit via titanic duel, d6 mortals via metal cruncher, 11 on the charge roll for impact hits, and 6 damage on the rockhard horns via charge,flaming weapon, and entrails. I had hit it a good deal with mortal wounds from MC/Impact hits but 3 of the horns connected for 18 points of damage and wiped out the mawcrusha without the stonehorn taking any wounds. From there on out I was able to close out the game as he was left with 2 heroes after T2 and a lot of battleline already dead. The double turn played well into my favor this game but my opponent chose an aggresive T1 movement wise and really gave me only 1 choice to get into the game objective wise. I'm interested to see how it plays against other armies. I do not think this GT has any 10 dragon lists but my biggest concern is running into a list that has the ability to 1 shot the FLoSH. Him staying alive long enough to allow the rest of the army to do its thing is key and I cant afford him gone T1/2. One army I saw in the tournament is LRL with 30 sentinels and 3 foxes. I haven't played against them before but if I do they are going to outdrop me. Do I have to play that matchup slow? I have a feeling I wont get a good shot to kill those archers outside of vultures/snowball due to 3 fox screens and some wardens that likely are going to be screening as well when the foxes are elsewhere.
  12. It’s an interesting question and it might be the case. I played a game against ironjawz on Friday and my opponent had mentioned some of his units got their movement reduced by an inch or two. I thought the idea with the smaller board size was to make the games quicker so if they turn around and make everyone slower I would just question what was the point then
  13. Ah yup that was the culprit. My app store did not have the update ready when i looked initially. 105 points is a pretty good value for the threat of removing artefacts off people -though im not sure how likely youre going to be able to use it. Does help that it didnt specify whose combat phase which means he is not going to get charged by leaders much Some solid damage output for his cost and ability. Probably will help in those situations where you are sitting at 1850 and dont know what else to add
  14. Where are you able to find it in the app? I tried checking for it earlier and could not find it
  15. They're a great roadblock against units with no rend, especially with the ironfists. Once they go up against rend though its kill or be killed and 2 likely wont get the job done with their hit profiles.
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