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Arkahn

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  1. Hello guys ! How are you playing Kraggy in bloodgullet sub-allegiance ? Do he gets the extra pile-in from the command trait, if we consider the warmaster rule ?
  2. @Malakreeeach 3 Gruntas as duo with a MK ? While you let Ardboyz behind ? And how bloodtoofs perform with just 2x3 gruntas ?
  3. and loosing Big Yellers... what is the benefit to be in Big Waaagh as Kruleboyz ? +cast, we barely cast any spells... +1 hit&wound, we fish 5 & 6 to hit AND it doesnt works on ranged attacks...
  4. Touch by the waaagh ! trait is really good, you can dish out D3 bm to increase your own cast. It combo well with fast'un also
  5. Hello ! I'm a KotET player myself, a mate noticed something about our Varanguards has general, due to the 1.4.2 in the core rule we have to choose 1 model to be the general so our 3 or 6 varanguard are not general anymore only one within them is ! Which mean only one varanguard can use the Inescapable Doom, empowered chaos aura will come just from this lonely varanguard too ! Hopefully the Grasping Plate works on the whole unit (due to the wording). We all know it is not intented but for now it is how we understand the rules... Your thoughts ?
  6. You seems to have the same idea as mine, but with just one MK ! How perform the endless spell ? Would you change something in the list ? Why curse and not heal, it might be better to improve a bit more the MK's survivability Mine is something like this
  7. @Malakreewhat list did you play dude ?
  8. Even with battle regiment you have 6 drops, instead I consider hunter of hearthland on brutes, gruntas...
  9. 3+ save is far better than 4+ in v3
  10. I think I prefer to consider triumphs and 5 Ardboyz near a warchanter are good body guard / objectives holder
  11. That's the list I'm working on at the moment. Tons of heal from lifeswarm, Wardokk, warchanter and heroic action ! Allegiance: Big Waaagh!- Grand Strategy:- Triumphs:LeadersMegaboss on Maw-Krusha (495) in Warlord- General- Boss Gore-hacka and Choppa- Command Trait: Brutish Cunning- Artefact: Amulet of Destiny (Universal Artefact)- Mount Trait: Weird 'UnMegaboss on Maw-Krusha (495)- Boss Gore-hacka and Choppa- Artefact: Metalrippa's KlawWardokk (85) in Warlord- Lore of the Savage Beast: Breath of Gorkamorka- Universal Prayer Scripture: HealOrruk Warchanter (120) in Warlord- Warbeat: Fixin' BeatOrruk Warchanter (120) in Warlord- Warbeat: Get 'Em BeatBattleline5 x Orruk Ardboys (95) in Warlord5 x Orruk Ardboys (95) in Hunters of the Heartlands30 x Savage Orruks (390) in Hunters of the Heartlands- Stikkas- Reinforced x 2Endless Spells & InvocationsEmerald Lifeswarm (60)Core BattalionsWarlordHunters of the HeartlandsAdditional EnhancementsArtefactTotal: 1955 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 127
  12. No coherencie issues with 5 ardboyz, you still can group them in the same bataillon 15 ardboyz with 1" range is really bad in v3 imo
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