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Schauer

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Everything posted by Schauer

  1. The extra rend I think is just too good to pass up. 2 rend 2 damage is great and for the long shots not many heroes will survive 3 rend and be able to make a save. Meatfist is intriguing to bring but its important to note meatfist wouldn't help the stonehorn since he is not a gutbuster. The real benefactor of going meatfist would be the ironblaster as with blubbergrub stench they would be doing charge damage on 3's,
  2. IDK a very good counter in the sense of forcing you to shoot their chaff before their support pieces, although this is likely something more armies are going to get when they hop to the net season of GHB. They also tend to be able to clear the board quickly via eels, but this may be to their detriment sometimes because the hailshot in underguts is much more deadly than the cannonball profile. Side Note: For ogor players considering underguts I think its important to get these guys to midboard as soon as you can to take advantage of this! Herosniping with cannonballs is fun but the hailshot is the moneymaker on this warscroll in terms of raw output Quality deepstrike and castlebreaker spells/abilities is probably the best way to counter outside of the points you mentioned.
  3. W+ Battle report they got featured this week
  4. So far with some of the rule changes dripping out underguts looks to be super strong D6 damage changing to D3+3. No more feeling bad on rolling 1 damage on a Literal cannonball getting shot into you Underguts faction will make them effectively rend 3. Hopefully gruesome trophy rack stays to guarantee their +1 to hits.
  5. Looks like the odds are very good that Ogors get their book in the fall
  6. IMO while the book release schedules suck, I think its a hard task to bring every book up to speed immediately. I think White Dwarf in the future is a good vessel to patch things over so that when a book comes out for an army, its done in a way that can help advance their lore and provide a bit more for players than just warscrolls. I feel like personally outside of SCE,OBR, and only just recently LRL/Sylvaneth there is really no advancement happening in the books which makes the other armies seem like supporting cast as opposed to another piece of the world. Now on to game design, I think AOS would benefit from unit roles and min/max for those particular roles. I feel like right now list building comes down to "which point efficient model can I continuously spam into my list". This, combined with the overall less models on the table due to point increases makes the battle between two armies look like that battle between two spammed units. I dont think that is good for the visual appeal of the game. As to game rules = fluff I honestly thought Nurgle was probably the best designed book for that kind of thing. Infact, id argue that out of all the book releases, the only one to me that isnt hitting the mark lore wise is probably stormcast. The only thing Id pull back on is letting these fluff abilities equate to mortal wounds all the time. I think they have leaned way too heavily into that mechanic
  7. Since January 1st he’s been in every 2-day event slaves list with the exception of two of them The only drop in usage he’s had is he’s no longer thrown into tzeentch since he can’t guarantee 6s on his instakill sword anymore
  8. They aren’t going to take models that cost over $100 and make them narrative only. Sure some competitive people can just shelf it and use something else because they have the money/ability to do so but others might have one army, spent a lot of time and effort to paint that model, and now can’t use it in their game. Saying people would be upset is an understatement when you are talking about wasted time and wasted money especially in an environment where even at its core, the basis of this discussion is related to price increases of their product.
  9. To preface: Im saying this solely from a competitve standpoint. I think if you want to play lower pt value games you should definitely go for it. Im not looking for a way to discourage/disparage Gitz/Skaven again. A horde army can barely play as one in this edition - why make their issue worse by giving them less points to work with. Keep in mind this is supposed to be army vs army. Lower point caps for games coupled with the higher point costs in 3rd edition is just eating away at models and starts turning this game into skirmish as opposed to what it should be, which is the fantasy equivalent of 40k. 1k games would be bad for the competitive scene. Games get too swingy, and the meta would be dominated by either someone that can throw in extremely efficient models at low points such as Morathi/Stonehorns/Garants/etc or just whomever is rolling hot that day. It wouldn't bode well for that part of the game at all. As someone said prior 40k tried doing this even marginally and it was hated enough that it got reverted an edition later. 3 battleline required would be awful for some armies. If I take 3 units of gluttons ive got 250 points left for heroes. I can afford a single ogor foot hero and the rest i have to spend on gnoblars or frost sabres. Can Giants even fit 3 battleline in at 1k without going exclusive mancrushers? Like I said above though, if others like it they should play it. Standardizing it though is a different issue and would make the game worse off imo
  10. Was wondering when they do a book Passover if maybe they could make the blizzard mechanic a bit more relevant in the game without it being busted. some ideas I had in mind for this - damage check happens every hero phase, not just your hero phase - each thundertusk model on the map subtracts one from the roll -a 4+ prayer that increases the damage to d6 for models wholly within 18 inches Makes huskard TT valuable enough to be worth taking and creeps up the damage output to a level that is a bit more modern
  11. Dropped my thunderbellies idea to run this instead for my GT this weekend. Allegiance: Ogor Mawtribes- Mawtribe: None- Grand Strategy:- Triumphs:Butcher (135)*- Tenderiser- Artefact: Wizardflesh Apron- Lore of Gutmagic: RibcrackerSlaughtermaster (140)*- Lore of Gutmagic: Molten EntrailsHuskard on Thundertusk (335)- Blood Vulture- Prayer: Keening GaleFrostlord on Stonehorn (430)*- General -Command Trait: Voice of the Everwinter (Heal, Pulverising Hailstorm)- Artefact: Arcane Tome (Universal Artefact)- Mount Trait: Metalcruncher- Universal Spell Lore: Flaming Weapon2 x Mournfang Pack (160)- Gargant HackersStonehorn Beastriders (320)**- Weapon: Blood VultureStonehorn Beastriders (320)**- Weapon: Blood Vulture20 x Gnoblars (100)**Emerald Lifeswarm (60)*Command Entourage - Magnificent**Hunters of the HeartlandsTotal: 2000 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 95Drops: 8 I got a practice game against big waaagh on Friday and the list performed very well with the multiple avenues of healing via 2 prayers, emerald lifeswarm, and the pot. I got to doubleturn my opponent and all 6 vultures connected to kill my opponents only wizard. The double turn also allowed my FLSH to connect with his only mawcrusha big time. When he went in for the charge he was receiving +1 to wound via thundertusk prayer, +1 to hit via titanic duel, d6 mortals via metal cruncher, 11 on the charge roll for impact hits, and 6 damage on the rockhard horns via charge,flaming weapon, and entrails. I had hit it a good deal with mortal wounds from MC/Impact hits but 3 of the horns connected for 18 points of damage and wiped out the mawcrusha without the stonehorn taking any wounds. From there on out I was able to close out the game as he was left with 2 heroes after T2 and a lot of battleline already dead. The double turn played well into my favor this game but my opponent chose an aggresive T1 movement wise and really gave me only 1 choice to get into the game objective wise. I'm interested to see how it plays against other armies. I do not think this GT has any 10 dragon lists but my biggest concern is running into a list that has the ability to 1 shot the FLoSH. Him staying alive long enough to allow the rest of the army to do its thing is key and I cant afford him gone T1/2. One army I saw in the tournament is LRL with 30 sentinels and 3 foxes. I haven't played against them before but if I do they are going to outdrop me. Do I have to play that matchup slow? I have a feeling I wont get a good shot to kill those archers outside of vultures/snowball due to 3 fox screens and some wardens that likely are going to be screening as well when the foxes are elsewhere.
  12. It’s an interesting question and it might be the case. I played a game against ironjawz on Friday and my opponent had mentioned some of his units got their movement reduced by an inch or two. I thought the idea with the smaller board size was to make the games quicker so if they turn around and make everyone slower I would just question what was the point then
  13. Ah yup that was the culprit. My app store did not have the update ready when i looked initially. 105 points is a pretty good value for the threat of removing artefacts off people -though im not sure how likely youre going to be able to use it. Does help that it didnt specify whose combat phase which means he is not going to get charged by leaders much Some solid damage output for his cost and ability. Probably will help in those situations where you are sitting at 1850 and dont know what else to add
  14. Where are you able to find it in the app? I tried checking for it earlier and could not find it
  15. They're a great roadblock against units with no rend, especially with the ironfists. Once they go up against rend though its kill or be killed and 2 likely wont get the job done with their hit profiles.
  16. Double-Turns are a great mechanic to the game. I get some might say its a luck based way of getting back into the game but lets not lose sight we are in the business of playing a luck based game that revolves around rolling d6s in the first place so at the end of the day its another cog in the wheel so to speak. Figure of speech aside, we also have to realize the people who like the mechanic typically arent going to post that they like it on its own. The only way the conversation is getting started is when someone doesn't like the mechanic and wants to talk about it. Just because it's being made vocal doesnt mean its the stronger reaction. Also giving a player some benefit for going to second does not mean that Double-Turn is bad, it is giving the player going second some help. In most 2-player games going first is already a massive benefit of its own right. We also have to remember that GW wants these games to wrap up in 2.5 hours. There is absolutely nothing wrong with allowing a game that was going to reach its conclusion to get to its destination faster as a result. That plays right into what they want from a game design standpoint. The other side of the coin allows an army an avenue to come back into the game, which keeps the player getting stomped invested and doesnt turn the type of game where a player can concede reasonably due to a bad turn 1. Also consider how some of these armies work too. LRL for example. I personally do not want to play mass sents and 3 foxes with them being able to play without the fear of double turn. Theres a lot of mechanic that would need to be passed over rules wise for double turn to be removed. I personally cant imagine them going through that much effort to get rid of a rule for what may or may not be a vocal minority.
  17. Good catch, I didn’t realize that initially
  18. So a spot opened for a GT in a couple weeks near me and im likely going to bring back out my thunderbellies list. I did however build a new list featuring Kragnos in it Allegiance: Ogor Mawtribes- Mawtribe: Thunderbellies- Grand Strategy: Dominating Presence I guess?? Not sure what to do here yet- Triumphs: InspiredIcebrow Hunter (125)*- GeneralSlaughtermaster (140)*- Artefact: ShatterstoneHuskard on Stonehorn (340)- Blood Vulture- Artefact: Blade of the All-Frost- Mount Trait: MetalcruncherKragnos, The End of Empires (720)*2 x Frost Sabres (55)**2 x Frost Sabres (55)** 2x Frost Sabres (55)**6 x Mournfang Pack (480)**- Gargant Hackers- Reinforced x 2The Burning Head (20)*Command Entourage - Magnificent**Hunters of the HeartlandsTotal: 1990 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 91Drops: 8 The idea of this list is to take a single 6 man unit of Mournfang and have it become a heat seeking missile across the board with R+C. and Kragnos' 18 inch charge eligibility + 3d6. I would drop Hrothgorn down nearby that bubble to get the 3d6 charge to with hopes he can land the charge and be next to the mournfang to issue Rip and Tear. The Stonehorn would also (Try) to tag along so that they can issue linebreakers to give the mount 3 damage on the tusk attacks. if I win the points and get a triumph I would also use Inspired to get +1 to wound. Basically its uber buffing a unit in hopes they can take something out that I need gone T1 and let KRag + the Stonehorn handle the rest. Krag would likely handle the battleline kind of units whereas I would go hero+monster hunting with the huskard to try to throw out battle long -1/-1 buffs. The mournfang Im bringing as 6 as opposed to 4 so I can afford to take 12 wounds of unleash hell without it affecting my damage output. Actually if anything I want them to take out a model so I can throw 5 side by side to maximize damage. Here's the quick damage graph I pulled up. These numbers indicate 4 models attacking (using gargant hackers too btw) As you can see they have a lot of potential to just nuke whatever they run into, even if they dont end up getting the full house of buffs. Its a silly list, but the mournfang are able to motor it 17 inches before they throw a charge roll so I can almost guarantee a charge with the run+charge unless my opponent is playing super far back or uper castled towards the center. I also think this list has a potential to not work as well on diagonal deployments as even with my more vanilla Taco Bell list I went 0-2 on diagonal deployment and 3-0 on the straightforward deployment. Anyone have ideas on what you would maybe change up in this that I might be missing?
  19. Finally got a game in against the new nurgle and phew. To put it into perspective as to how this game went - I charged 3 stonehorns into his great unclean one, one of which had metal cruncher. Not only did I not manage to kill the GUO but he killed a stonehorn for the efforts. I think it was probably bad dice rolls but man you’d think if you throw 1300 points worth of army at a single model it would crumble. Also side note, im starting to think im baiting myself into a bad play by calling for bring it down or slay the warlord. I feel like multiple times in my games recently uttering one of those two battle tactics nets me a finest hour. I almost feel like I should feint with a different battle tactic before going in on the kill.
  20. Not yet but I am excited for when they do as the SC and KB models had some fantastic warscrolls when they finally got revealed.
  21. Last sentence of warmaster states that although you still get access to those abilities he would not benefit from them.
  22. Getting a couple of lists built up to use Krag at the moment when I start playing some more after the new year Allegiance: Ogor Mawtribes- Grand Strategy: Beast Master- Triumphs:LeadersFrostlord on Stonehorn (430)- Artefact: Alvagr Rune-tokens- Mount Trait: MetalcruncherHrothgorn (170)*- GeneralKragnos, The End of Empires (720)*Battleline6 x Ogor Gluttons (250)*- Clubs or Blades with Iron Fists2 x Frost Sabres (55)*2 x Frost Sabres (55)*BehemothsStonehorn Beastriders (320)*Core Battalions*Battle Regiment This list im not sure how itll go. I like the idea of multiple stonehorns to wreak havoc but on the other hand im probably getting bad value out of unbuffed gluttons. Allegiance: Ogor Mawtribes- Mawtribe: Thunderbellies- Grand Strategy: Beast Master- Triumphs:LeadersHuskard on Thundertusk (335)- General- Chaintrap- Artefact: Shatterstone- Mount Trait: Rimefrost Hide- Prayer: Keening GaleSlaughtermaster (140)*- Lore of Gutmagic: Blood FeastKragnos, The End of Empires (720)*Battleline2 x Mournfang Pack (160)*- Gargant Hackers4 x Mournfang Pack (320)*- Gargant Hackers- Reinforced x 14 x Mournfang Pack (320)*- Gargant Hackers- Reinforced x 1 This one is definitely gambling on some good alpha strike damage. I think thunderbellies is great to begin with but the 18 inch charge range on top of a run means they are going to be a turn 1 threat. I brought battle reg on board to make sure I win priority turn 1 (or make them go first)
  23. So with that Kragnos update despite his point cost I think its safe to say he's almost an auto-include at this point right? 3D6 charges for ogors is pretty devastating on paper but the bubble is pretty small
  24. Played my final tournament of the year before the winter balance update and came in 2nd (small 8 player event at a GT trying to get AOS up and running) My list: Boulderhead - Dominating Presence FLoSH - General - Brand of the Svard - Lord of Beasts - Metalcruncher FLoSH - Black Clatterhorn HoSH - Arcane Tome - Flaming Weapon - Whatever mount trait that makes the hooves 2 rend Butcher - Molten Entrails Slaughtermaster - Ribcracker 3 Units of 2 Mournfang with Hackers Chronomatic Cogs This tournament used solely Rulebook battleplans as opposed to GHB, or atleast I think that was the case. I had not played any of these plans and likely wont remember the names, so I will explain them. Game 1 vs KO Battleplan had 5 objectives. Three on the middle line and an objective in each of our territories towards a corner. Player who goes second gets to pick which of the middle line objective counts as 2 objectives for that turn. My opponent went first and heavily wounded my huskard and eliminated two mournfang. I countered by trying to play the objective game and just took my kills where I could. KO I havent had too much of an issue with beforehand but this map was HEAVILY packed with terrain which made charge lanes tough to come by. After turn 1 this game basically just became objective chess as KO doesnt have the rend to beat 2 or 3+ 5++ and losing the models I did T1 I didnt have the manpower to chase KO around the board and keep up in objectives, Game came down to a 23-22 defeat. I lost thanks to 2 things. 1, I picked Dominating Presence as opposed to beast master. DP is a bait GS and I swear it never pays off. 2, I failed to score broken ranks t1 due to trying to spread out my attacks. Game 2 vs Soublight Battleplan had 4 objectives, two in each armies territory. Starting turn 2 you could pillage an objective in your opponents territory for d3 VP. My opponent went first and moved up some graveguard, Radukar, and his VLoZD up but in my opinion his mistake was not being as aggressive turn 1. I got a ton of charges off turn 1 and by the end of turn 2 thanks to a doubleturn I had wiped out the VLoZD and Radukar as well as one of his foot vampire lords. This game was done by turn 3 as I made it impossible for him to drop models he had in reserve thanks to how I spaced myself around his gravesites and due to breaking both of his objectives in his territory by the end of turn 3. Was a quick game and a decisive 33-5 win! Game 3 vs Seraphon Battleplan has 3 objectives on the middle line. My opponent had a list featuring a lot of knights, lots of foot saurus, couple bastilladons, a carnosaur, and kroak. He played his turn 1 wisely and positioned in a way that my charges bottom of turn 1 would be tough to pull off. I moved up in a way to try and bait the carnosaur forward. His charges turn 2 worked and he put a lot of damage into my mournfang but I was able to screen off my frostlords and put one in prime position to table his carnosaur. My turn 2 I took his carno off the table on the left side while the rest of my SH on the right cleared that side of the board. Eventually I cleared off his entire army minus kroak and one of his batils and pulled ahead due to scoring on many more battle tactics. Final was 27-13. The key point in this game was my SH that killed his carnosaur was able to tank the Carno, a unit of skinks, and two full units of Saurus Knights from Turn 2 through turn 4 before dying. Had he not saved and healed like a champ I think this game becomes much closer. All in all it was a 2-1 result. Next year I'm hoping to start taking pictures or get a youtube channel going to visualize my battle reports a litte bit and explain how the games play out. Im starting to think Boulderhead is still the optimal way of playing ogors competitively. Im hoping this December update gives the gutbusters some love as I would love to travel with some foot ogors as opposed to bringing the big guys out all the time.
  25. Very nice job! I remember seeing somewhere that ogors in competitive play have a losing record vs Giants but I have not seen a report yet or played a game where the giants won. Seems like you kept up with their DPS and thats the key. Not every day too that you will be seeing CoS on a 2-0 table. That army always feels like its a curveball since it has so many options. Glad to see an ogor player come out on top though!
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