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Soulblight Gravelords News, Rumours and Speculation


Neil Arthur Hotep

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The normal move/retreat thing isn't going to be resolved in this thread.  I expect the rule is written for 3e, where I expect retreat moves will not be the same as normal moves.  How it works in the mean time will require official clarification via errata/faq, not thread arguments.

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3 minutes ago, Sception said:

-1 rend is admittedly less than I would have liked on the elite cavalry, especially on the charge, and doubly especially with stronger armor saves in 3e, between the new stormcast terminators and the rumored changes to mystic shield.  Hopefully there's a way to improve that.  Maybe a death mage spell that imposes a -1 to target unit saving throws, or a command ability to improve a units rend or something.

Like, without an additional source of rend, these blood knights are absolutely going bounce right off of Mortek Guard with shield wall up and +1 saves from katakros or mystic shield.

So fingers crossed that there will be an additional source of rend somewhere in the book.

I just hope that Black Knights get rend -1, too. That's the only thing they were really missing before.

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6 minutes ago, warhammernerd said:

Nah. Your wrong. It’s exceedingly uncommon, in fact I’ve yet to find a single cav unit with -2 rend.

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Cool Strawman. 

Yup, they have -1 rend on the profile EXCEPT most of them have -2 rend on the charge. 

Which, incidentally, should have been on the Blood Knights. 

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7 minutes ago, warhammernerd said:

Nah. Your wrong. It’s exceedingly uncommon, in fact I’ve yet to find a single cav unit with -2 rend.

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Lol I appreciate the effort you went through, but if you scrolled a bit more you’d see that in the charge the rend value goes to -2 for some of these units ;) 

 

So, maybe you’re the one that’s wrong. 

 

Regardless, I don’t care to have this debate. It’s not constructive, it was a matter of opinion and I was stating that it’s not an uncommon thing to have expected, or hoped for. 

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2 minutes ago, Sception said:

The normal move/retreat thing isn't going to be resolved in this thread.  I expect the rule is written for 3e, where I expect retreat moves will not be the same as normal moves.  How it works in the mean time will require official clarification via errata/faq, not thread arguments.

Can I consider this calm cool headed response a proposal of marriage?

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Lance Charge

As the Drakespawn thunder across the battlefield, lances are levelled ready to be driven deep into the enemy.

This unit's Barbed Lances have a Rend characteristic of -2 instead of -1 and a Damage characteristic of 2 instead of 1 if this unit made a charge move in the same turn.

 

 

Thats what the guys meant :) Not in the warscroll but in addition but lets wait for our spelllore comandtraits etc.. Other armies can improve their rend aswell

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1 minute ago, Sception said:

The normal move/retreat thing isn't going to be resolved in this thread.  I expect the rule is written for 3e, where I expect retreat moves will not be the same as normal moves.  How it works in the mean time will require official clarification via errata/faq, not thread arguments.

Or waiting until book comes out😉, maybe warcom team shortened/modified text a bit.

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3 minutes ago, Sception said:

The normal move/retreat thing isn't going to be resolved in this thread.  I expect the rule is written for 3e, where I expect retreat moves will not be the same as normal moves.  How it works in the mean time will require official clarification via errata/faq, not thread arguments.

Well that's hardly any fun now is it? :P

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Just now, warhammernerd said:

Can I consider this calm cool headed response a proposal of marriage?

I love you dearly, but I don't know if I can support you in the lifestyle to which you've become accustomed.  Fancy ramen dinner and regular paint pots are a lot to afford on a secretary's salary.

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About rend thing, Chaos Knights for instance if they choose lance are sitting ducks (with rend 0) when stuck in prolonged combat. So Blood Knights are kinda mix between lance and sword in this regard.
 

They sacrifice some imapct on charge for better ombat ability if f.e.x they are charged. So it gives some, takes some I would say.

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Just now, Raptor_Jesues said:

i am just mildly pissed for the retreat thing

Wait a bit with that. While I argue that rules as we saw them would block their charge, intent seem to be different. So maybe rules in actual book will be slightly different or I would assume there is quite good chance for favorable FAQ.

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Lol. As ever, things immediately descend into:

Hooray this is great

and

Boo this is ****** why can’t it be better

At which point someone, in this case me, foolishly tries to:

(a) add some brevity to what is for most of us a joyous moment 

(b) point out that perhaps we did actually get quite a good deal here

Followed by immediate accusations along the lines of:

Toxic apologist or strawman.

Guys, were on the same page. And if we happened to be sat around a table enjoying a pint we might jovially agree that all is well, but no... threads and Twitter and fb convos always lead to some ill words being shared.

Hey, right / wrong, whatever. 

Bottom line is this, the feeling I get is akin to it being someone’s birthday party and we’re all excited. Then someone comes in and says, meh the one down the road is better, and why haven’t you got chocolate cake strawberry cake is lame. 
 

But yes, all opinions are valid. 

Was just tying to lift the mood and point out it’s actually pretty sweet. But some people just wanna focus on the negative, and that’s cool.

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On the weapon options and rend:

It is nice that no matter how you build them you can't build them wrong. 

On the other hand, it would have been nice to see -2 rend, 2D on charge for lances and -1 rend normally on swords. It would have meant that the unit could be made to be effective against heavily armoured units. 

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The knights are okay as a unit. It seems like they tried to make them interesting but really shied away from giving them that little notch of more hitting power they deserve. It sucks that the increase in power by killing anemies is locked to a subfaction -.- ....

I imagined them to be 2 damage base or at least rend 2, or impact hits... idk, this is a very small step in the right direction but it feels like we'd needed a big step.

I love the trample rule though! (riding across 4 support heroes will hurt XD)

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2 minutes ago, Boar said:

They sacrifice some imapct on charge for better ombat ability if f.e.x they are charged. So it gives some, takes some I would say.

That's a fine stance to take on judging the unit in isolation, but doesn't change the fact that can opening is likely to become a much more important job in 3e, and the unit most of us would have pegged as our go to specialist for the job is absolutely going to need some help to get it done.

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Just now, warhammernerd said:

Lol. As ever, things immediately descend into:

Hooray this is great

and

Boo this is ****** why can’t it be better

At which point someone, in this case me, foolishly tries to:

(a) add some brevity to what is for most of us a joyous moment 

(b) point out that perhaps we did actually get quite a good deal here

Followed by immediate accusations along the lines of:

Toxic apologist or strawman.

Guys, were on the same page. And if we happened to be sat around a table enjoying a pint we might jovially agree that all is well, but no... threads and Twitter and fb convos always lead to some ill words being shared.

Hey, right / wrong, whatever. 

Bottom line is this, the feeling I get is akin to it being someone’s birthday party and we’re all excited. Then someone comes in and says, meh the one down the road is better, and why haven’t you got chocolate cake strawberry cake is lame. 
 

But yes, all opinions are valid. 

Was just tying to lift the mood and point out it’s actually pretty sweet. But some people just wanna focus on the negative, and that’s cool.

nah this is all in good spirit, i am actually very damn happy and i think most people will be. My pissings are mostly mild (except doot guy being gone, that i hate, i need some doot) 

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Just now, Sception said:

That's a fine stance to take on judging the unit in isolation, but doesn't change the fact that can opening is likely to become a much more important job in 3e, and the unit most of us would have pegged as our go to specialist for the job is absolutely going to need some help to get it done.

I understand concern, but let's not go too far just yet, there is Battletome with full rules to come out much less 3ed.

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1 minute ago, warhammernerd said:

Lol. As ever, things immediately descend into:

Hooray this is great

and

Boo this is ****** why can’t it be better

At which point someone, in this case me, foolishly tries to:

(a) add some brevity to what is for most of us a joyous moment 

(b) point out that perhaps we did actually get quite a good deal here

Followed by immediate accusations along the lines of:

Toxic apologist or strawman.

Guys, were on the same page. And if we happened to be sat around a table enjoying a pint we might jovially agree that all is well, but no... threads and Twitter and fb convos always lead to some ill words being shared.

Hey, right / wrong, whatever. 

Bottom line is this, the feeling I get is akin to it being someone’s birthday party and we’re all excited. Then someone comes in and says, meh the one down the road is better, and why haven’t you got chocolate cake strawberry cake is lame. 
 

But yes, all opinions are valid. 

Was just tying to lift the mood and point out it’s actually pretty sweet. But some people just wanna focus on the negative, and that’s cool.

Friend, I have no issue with you trying to lift the mood or being positive. 

But the way you do it is aggressive and demeaning to anyone who doesn't line up with your way of thinking. 

I'm happy that you have a positive outlook on the changes, just don't immediately start bashing people who aren't as ecstatic as you are. 

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