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warhammernerd

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Dracothian Guard

Dracothian Guard (7/10)

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  1. Dunno, horror blocks are a proper ****** to shift and a lot cheaper than Flayers. Not as outputty, but they serve a very diff role IMHO.
  2. Highly doubt GW want to make any of their armies obsolete on release of a new addition? Quite apart from the fact there are bucket loads of people at GW equally passionate about all of the factions, it makes literally no sense whatsover from a business perspective to squat armies with established player bases, lore and model ranges. Wouldnt worry. But yes, there might be a hickup or two in the transition. I suspect they will do a decent job tho. And just to say, whilst it might sound like I'm some sort of GW apologist, boot licker or fanboi that is very far from the truth. I am just about as salty as it gets with them and call them out all the time. This time however, I think they are making big bold steps and our game seems to have matured considerably.
  3. I'm going to go out on a limb and guess that certain armies and certain units will be exceptions to some of these rules. But having this is as a base for everything is great, becuase it provides the designers with greater lattutitude in terms of making each faction different. I wouldn't worry, I highly doubt GW are gonna to do anything which thematically and literally chnages the way armies designed as armies play and look on the table, by which I mean Skaven, Gobbos, Undead etc. Other armies, will I suspect be inched away from spamming their best units which is a good thing.
  4. This is the 11th edition of Hammer I’ve played. These changes, whilst big, seem pretty manageable and will I suspect make for a far better, more rounded, elegant and strategic game. I’m all in. Whenever things seem to be getting rough in Hammerland, I look to Nigel Stillman's (a former Gdub legend) time immemorial wisdom.
  5. This is flipping great. Blood Knights are going to be an ABSOLUTE menace.
  6. Hi I’m Adam and I’m a listaholic. SOULBLIGHT BUILDS —— Allegiance: Soulblight Gravelords - Lineage: Vyrkos Dynasty Wight King on Skeletal Steed (130) - General - Command Trait: Driven by Deathstench - Artefact: Standard of the Ulfenwatch Gorslav the Gravekeeper (0) Torgillius the Chamberlain (0) - Lore of the Deathmages: Overwhelming Dread Watch Captain Halgrim (0) Radukar the Wolf (755) - Lore of the Vampires: Amethystine Pinions 20 x Grave Guard (280) - Wight Blades & Crypt Shields 20 x Grave Guard (280) - Wight Blades & Crypt Shields 30 x Deathrattle Skeletons (255) 10 x Dire Wolves (135) 10 x Dire Wolves (135) 1 x Vargskyr (0) 3 x Vyrkos Blood-born (0) 2 x Kosargi Nightguard (0) Quicksilver Swords (30) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 170 ——- Allegiance: Soulblight Gravelords - Lineage: Kastelai Dynasty Gorslav the Gravekeeper (0) Torgillius the Chamberlain (0) Watch Captain Halgrim (0) Radukar the Wolf (755) Vampire Lord (140) - General - Command Trait: Rousing Commander - Artefact: Grave-sand Shard 5 x Blood Knights (195) 5 x Blood Knights (195) 5 x Blood Knights (195) 40 x Deadwalker Zombies (230) 30 x Deathrattle Skeletons (255) 1 x Vargskyr (0) 3 x Vyrkos Blood-born (0) 2 x Kosargi Nightguard (0) Ravenak's Gnashing Jaws (30) Total: 1995 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 173 —— Allegiance: Soulblight Gravelords - Lineage: Legion of Night Vengorian Lord (280) - General - Command Trait: Unholy Impetus Necromancer (125) - Artefact: Morbheg's Claw - Lore of the Deathmages: Overwhelming Dread Mannfred von Carstein, Mortarch of Night (380) 6 x Vargheists (310) 6 x Vargheists (310) 30 x Deathrattle Skeletons (255) Mortis Engine (200) Chronomantic Cogs (80) Extra Command Point (50) Total: 1990 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 117 —— Allegiance: Soulblight Gravelords - Lineage: Vyrkos Dynasty Necromancer (125) - General - Command Trait: Kin of the Wolf - Artefact: Standard of the Ulfenwatch - Lore of the Deathmages: Overwhelming Dread Belladamma Volga, First of the Vyrkos (200) - Lore of the Vampires: Amethystine Pinions Gorslav the Gravekeeper (0) Torgillius the Chamberlain (0) - Lore of the Deathmages: Fading Vigour Watch Captain Halgrim (0) Radukar the Wolf (755) - Lore of the Vampires: Amethystine Pinions 10 x Dire Wolves (135) 10 x Dire Wolves (135) 40 x Deadwalker Zombies (230) 40 x Deadwalker Zombies (230) 1 x Corpse Cart with Balefire Brazier (80) 1 x Vargskyr (0) 3 x Vyrkos Blood-born (0) 2 x Kosargi Nightguard (0) Deathstench Drove (100) Total: 1990 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 193 ——- Allegiance: Soulblight Gravelords - Lineage: Vyrkos Dynasty Prince Duvalle (200) - Lore of the Vampires: Amaranthine Orb Necromancer (125) - Lore of the Deathmages: Fading Vigour Vampire Lord on Zombie Dragon (435) - General - Deathlance - Command Trait: Hunter's Snare - Artefact: Sangsyron - Lore of the Vampires: Amethystine Pinions 40 x Deadwalker Zombies (230) 40 x Deadwalker Zombies (230) 40 x Deadwalker Zombies (230) 5 x Blood Knights (195) 5 x Blood Knights (195) 1 x Corpse Cart with Unholy Lodestone (80) 1 x Corpse Cart with Balefire Brazier (80) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 186 —— Allegiance: Soulblight Gravelords - Lineage: Kastelai Dynasty Vengorian Lord (280) - General - Command Trait: Rousing Commander - Artefact: Grave-sand Shard - Lore of the Vampires: Amethystine Pinions Neferata, Mortarch of Blood (365) - Lore of the Vampires: Amethystine Pinions Prince Vhordrai (455) - Lore of the Vampires: Amethystine Pinions 5 x Blood Knights (195) 5 x Blood Knights (195) 5 x Blood Knights (195) 10 x Dire Wolves (135) 10 x Dire Wolves (135) Soulsnare Shackles (40) Total: 1995 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 121 —— Allegiance: Soulblight Gravelords - Lineage: Legion of Blood Vampire Lord on Zombie Dragon (435) - General - Deathlance - Command Trait: Sanguine Blur - Artefact: Soulbound Garments - Lore of the Vampires: Vile Transference Neferata, Mortarch of Blood (365) - Lore of the Vampires: Vile Transference Necromancer (125) - Lore of the Deathmages: Overwhelming Dread 40 x Deadwalker Zombies (230) 5 x Black Knights (120) 5 x Black Knights (120) 10 x Dire Wolves (135) 1 x Corpse Cart with Unholy Lodestone (80) 10 x Blood Knights (390) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 147 —— Allegiance: Soulblight Gravelords - Lineage: Vyrkos Dynasty Gorslav the Gravekeeper (0) Torgillius the Chamberlain (0) - Artefact: Standard of the Ulfenwatch - Lore of the Deathmages: Overwhelming Dread Watch Captain Halgrim (0) Radukar the Wolf (755) - General Belladamma Volga, First of the Vyrkos (200) - Lore of the Vampires: Amethystine Pinions 40 x Deadwalker Zombies (230) 30 x Deathrattle Skeletons (255) 10 x Dire Wolves (135) 1 x Vargskyr (0) 3 x Vyrkos Blood-born (0) 2 x Kosargi Nightguard (0) 10 x Blood Knights (390) Quicksilver Swords (30) Total: 1995 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 182
  7. How does the deathrattle skeleton, ‘Skeleton Legion’ work if triggered for a second time due to vanhels? Do you still roll a number of dice equal to the total models lost in that phase, even if X amount has already been returned to the unit in their previous activation OR do you first deduct the amount of returned models from the total rolled amount of dice?
  8. This is, unarguably, ******. The rest of the book, basically I love. But this, why?
  9. Yes, but we 100% need some charge bonus in form of cogs if that’s to be remotely effective. 9” is unlikely and could easily leave Manfred swinging in the wind.
  10. 'When you pick this unit to fight, roll a dice for each model in this unit that was slain in that phase. On a 4+, you can return that model to this unit.' Just wanna double check this.. In my previous hero phase I cast Vanhels off on a unit of 30 Skeles. It comes to my opponents turn and and I have that same unit of 30 skeletons in combat with X. Its my opponents priority and they elect to fight my before my skeletons killing 10. It cycles back round to my unit of skeletons, and before I attack I see how many return, I roll average and 5 return. My opponent has no more units to fight, so I choose the Skeletons to fight again. Do I: a) roll 10 dice again, as that is how many models died in previously in this same phase (understood you wouldn't be able to raise above the units starting number). or b) now only 5 dice to return models as 5 have already healed? If its option (a) Skeletons are not half bad.
  11. And the fact that with Vanhels, skeletons are getting two stabs at regenning. Its pretty stubborn.
  12. He is rad, but he dies and then if he comes back you don’t test again until he dies again. Anyone who try’s to play this any other way, ie having multiples of him on the tabletop is only doing so because they think read as written supersedes read as intended. For 95 points, he is ace as is. Obviously if you had multiples of him running around the board he would cost a lot more AND be stupidly broken. But sure... That said, as is, he in an excellent way of ensuring any Vampire lord buffs in the form of battle traits, such as ‘The Strength of The Pack is The Wolf’ (+1 to wound WW 9” of a Vamp lord) are really hard to shut down. He simply can’t reliably be sniped off the board. Such a great rule, and means him not being a wizard is no big deal. Annika, likewise makes an excellent nuisance unit running around the flanks. Annoyingly hard to shift for crappy units, small footprint and not too shabby output.
  13. They have a worse save, and less output - yes. But, they are skeletons on skeletal horses which come back after they’ve died, what’s not too like? They also do a much better job of acting as a mobile screen than skeles or zombros. Direwolves are, in all honesty better. But, Black Knights are deathrattle and can be made to pile in and attack twice.... But really, in this list they are a bit pants. They are best in Vykros, and in Deathmarch and with a ton of buffs. But equally, I sorta feel fine with them being a bit pants.
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