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warhammernerd

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58 Celestant-Prime

About warhammernerd

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  1. Played with him the last 5 games, he’s been solid. Turn one pinions in a Soulblight swift death army, flew him 23” and wiped out the slaneesh harp and epitome. If you get spells off on him, and use his command, the 4 attacks hitting and wounding on 2’s with re-rolls doing D3 is solid-ish. Love that he is such a ******, destroyed the old world and is a bit pants now.
  2. Not so humble brag alert. Played a nice chap yesterday who was running LRL for the first time against my Soulblight. My list is below, but essentially: Swift death with Manfred, 2 VL's on nightmares, 2 x 10 and 1 x 5 blood knights, 2 x 10 doggos and lifeswarm. He ran Teclis, female spell caster, 2 x 20 pikes, 2 x 10 archers, 6 defensive eels. I totally get the new army syndrome, it was after all his first run with them, but nonetheless... Short version is, I double six unbound two of Teclis 4 auto cast at 10 spells with double sixes, go Manfred. This was pretty big as it stopped him dropping portal and his cyclone nuke. He gave me turn 1, I moved everything up, two huge doggo screens. His turn 1, he buffs a pike unit to the hilt and handedly deletes a 10 dog screen, no surprise. Teclis and archers do some work, whittling down dogs and spreading a healthy does of mortals across all my heroes. I win turn 2 priority and charge pretty much all of his stuff bar Teclis with 25 blood knights who thanks to Manfred re-roll 1's to hit and wound. Bye bye 20 pikes. His turn two is pretty ineffective, second unit of pikes whiffs it big time against my other unit of 10 dogs. And things are looking pretty ropey. TBF, I think we should have played on at that point. I get turn 3 priority and he calls it. Tbf, on my turn he would have had little left. So yeah, feels good to dust of Soulblight vs cow elves and come out on top. Take aways from game, Teclis is terrifying. His spells are bananas, I was super lucky to have dodged one round of his nuke. Bravery of aelves is ****** poor, especially after they have used their aether. Having to burn two CP's to spend 1 is nasty, especially for a list like this. My -1 bravery from Boodknights meant boat loads were running away. Their defensive capabilities are mental, the only reason I did as well as I did against the pikes was because of the d3 damage on the charge from Bloodknights. He saved pretty much everything, but all it took if 5 or so to go through and they started to drop, even with Teclis 5++ spell. Defensive eels are ridic to kill, but pretty pants output at least against 3+ bloodknights. Finally, ahhh bless Manfred - he aint SO bad. So yeah, in classic me style. Singing when I'm winning, bitching when I'm losing. Lol. Blood Knights v1.0 TTS Allegiance: Soulblight - Bloodline: Swift Death Mannfred Mortarch of Night (340) - Lore of the Vampires: Amethystine Pinions Vampire Lord (140) - General - Mount: Nightmare - Command Trait: Curse of the Revenant - Artefact: Sigil of the Sanguine Throne - Lore of the Vampires: Vile Transference Vampire Lord (140) - Mount: Nightmare - Lore of the Vampires: Amaranthine Orb 10 x Blood Knights (400) 10 x Blood Knights (400) 5 x Blood Knights (200) 10 x Dire Wolves (140) - Allies 10 x Dire Wolves (140) - Allies Extra Command Point (50) Emerald Lifeswarm (50) Total: 2000 / 2000 Extra Command Points: 1 Allies: 280 / 400 Wounds: 136
  3. Hey, well I guess I'm always looking for slightly left of field lists as people tend to run the same stuff as each other as frankly it gets a little boring. Also, I dunno, I quite like the idea of not only surprising my opponent, but also challenging myself. SO, Manfred. Yes, he is CP hungry, yes he is expensive, yes he is not all that good. BUT, his command ability of re-roll 1's to hit and wound will be decent with flayer blocks and the TG. Will improve odds of spiking damage, especially with feeding frenzy. Is it game breaking, not at all. But I'm not sure its altogether terrible either. Manfred is also very quick, and pretty capable in combat. Re Gistlegore list. Well, I've played a bunch of games recently and been so impressed with Varghulfs each time I run them. Last game I buffed one with +3 attacks, he was feasting on dark magic and fighting a unit of 40 marauders, i.e more than 10 models around him. Well, with frenzy he easily popped the unit of 40 in one go. It got me onto thinking that yes that was an outlier with loads of buffs, but that Varghulfs do kinda go under the radar. And i started thinking about how you might maximise their potential, so Gristlegore seemed like a fun and thematic choice. 6's causing extra hits, and the ZD giving re-roll wounds within 18" if Malefic hunger goes off. Is a ZD as scary as a TG, no, but the ZD makes not only the varg's much scarier, the ghouls more reliable and, having three vargs plus another potentially through the regent means the big ghoul block isnt going anywhere. Vargs also all benefit from feed on hunger, so all you need is one spell to go off within 18 and all are re-rolling to hit. Their basic attack has rend -1, with the bite having rend-2 something the army is lacking but also the ZD with razor claws brings further rend -2 attacks, both of which are super helpful against OBR for example. The vargs also have a small footprint, allowing them to get into places other big gribblies cannot. Is it optimal, no. Is a ZD with 4 Varghulf body guard, badass, totally.
  4. Final post of my somewhat hype morning writing lists, gonna give this a run for the money. GRISTLEGORE / VARGHULFS Allegiance: Flesh Eater Courts - Grand Court: Gristlegore Mortal Realm: Shyish Abhorrant Ghoul King on Royal Zombie Dragon (440) - General - Artefact: Ethereal Amulet - Lore of Madness: Spectral Host - Mount Trait: Razor-clawed Abhorrant Archregent (240) - Lore of Madness: Blood Feast Varghulf Courtier (160) - Artefact: Ghurish Mawshard Varghulf Courtier (160) Varghulf Courtier (160) Crypt Ghast Courtier (60) 40 x Crypt Ghouls (360) 10 x Crypt Ghouls (100) 10 x Crypt Ghouls (100) Ghoul Patrol (180) Cadaverous Barricade (40) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 109
  5. Horrors are excellent, consider running large blocks of them as they're super cheap these days. The cheese, or should I say crutch build of old was Gristlegore with savage strike on GKoTG. This has been toned down a lot now as the strike first is only when the GK charges, still strong, but used to be way stronger as was in both you and their turns. Blisterskin is an excellent fun court, flayers can be truly terrifying, but the army can lack bodies. This is mitigated to some degree by Feeding Frenzy, which can in effect make each unit effectively be 2. However, you need to be super tight on your command aura, buff bubbles and minion saves. It's very easy to fall out of these and then things have a tendency to fall apart rapidly. Chalice is almost an auto include if your running lots of ghouls and / or big gribblies, less amazing with horror or flayers as it heals wounds & individual models rather returns multi-wound models. Morgaunt is a fun court, not so optimal but great when one of your ambushing 40 ghoul blocks gets deleted then returns at full strength on a 4+. Hollowmourne is to my mind the weakest, run and charge is decent but artefacts are meh. I'm really enjoying running court-less builds, specifically Feast Day as this also frees up ability to take cool artefacts such as Cruel Taskmaster, ace for re-rolling musters. In short, the whole game plan with these dudes is, its ok if you lose boatloads in a turn as long as there is one model left in X unit, and you either have chalice or multiple courtiers left to return them. You have to watch out for the double turn, as two rounds of combat without returning troops is often the end of you. Look at Royal Mordents, amazing battalion, super rapid in conjunction with Deranged transformation. In short, hit hard and overwhelm with feeding frenzy. Oh, and for the record, only a fool would underestimate a Varghulf. No word of a lie, I cast ferocious hunger on one last game and got +3 attacks, this also gave me re-roll hits with feast on dark magic and then I charged a 40 block of Marauders. Fought twice with feeding frenzy, deleted 40 models, easily.
  6. Something I'm trying to settle on is a decent Blisterskin build with Vlad. Getting his re-roll 1's to hit and 1's to wound will be great with big flayer blocks, but it feels like the concessions are perhaps too big? Also, feels like too many points in heroes and not enough bodies. Wondering whether dropping the T-gheist is entirely too mad? Option 1: Allegiance: Flesh Eater Courts- Grand Court: BlisterskinMortal Realm: ShyishAbhorrant Ghoul King on Royal Terrorgheist (420)- General- Artefact: Ethereal Amulet- Lore of Madness: Spectral Host- Mount Trait: Gruesome BiteCrypt Infernal Courtier (120)- Artefact: Eye of HyshCrypt Infernal Courtier (120)Mannfred, Mortarch of Night (340)- Allies9 x Crypt Flayers (510)3 x Crypt Flayers (170)3 x Crypt Flayers (170)Deadwatch (110)Cadaverous Barricade (40)Total: 2000 / 2000Extra Command Points: 1Allies: 340 / 400Wounds: 97 Note: Feels light on bodies without Regent, and also without Ferocious hunger GKoTG and big flayer block is less of a threat. ----------------------------------------- Option 2: Allegiance: Flesh Eater Courts- Grand Court: BlisterskinMortal Realm: ShyishAbhorrant Ghoul King on Royal Terrorgheist (420)- General- Artefact: Ethereal Amulet- Lore of Madness: Spectral Host- Mount Trait: Gruesome BiteCrypt Infernal Courtier (120)- Artefact: Eye of HyshAbhorrant Archregent (240)- Lore of Madness: Deranged TransformationMannfred, Mortarch of Night (340)- Allies6 x Crypt Flayers (340)3 x Crypt Flayers (170)3 x Crypt Flayers (170)Deadwatch (110)Chronomantic Cogs (80)Total: 1990 / 2000Extra Command Points: 1Allies: 340 / 400Wounds: 86 Note: Less bodies on board, but addition of regent fixes this and gives more casts. Maybe stick dermal robe on regent rather than ethereal crutch on GKoTG to help getting cogs off? ----------------------------------------- Option 3: Allegiance: Flesh Eater Courts- Grand Court: BlisterskinMortal Realm: ShyishCrypt Infernal Courtier (120)- General- Command Trait: Hellish Orator- Artefact: Eye of HyshAbhorrant Archregent (240)- Lore of Madness: Deranged TransformationAbhorrant Archregent (240)- Artefact: The Dermal Robe- Lore of Madness: Spectral HostMannfred, Mortarch of Night (340)- Allies6 x Crypt Flayers (340)6 x Crypt Flayers (340)3 x Crypt Flayers (170)Deadwatch (110)Horrorghast (60)Cadaverous Barricade (40)Total: 2000 / 2000Extra Command Points: 1Allies: 340 / 400Wounds: 91 Note: Sacrilege, no TG... More bodies with two regents and hororghast spell to boost screams.
  7. Nice lists, I've been running Feast Day myself over the last month or so. However, I've been running a very different build with only one gribbly and a massive 12 block of horrors. It's been getting some solid results, and providing you can keep the big 12 block from falling out of the muster bubbles / staying within Minion range. Allegiance: Flesh Eater Courts - Grand Court: Court of Delusion - The Feast Day Mortal Realm: Shyish Leaders Crypt Haunter Courtier (120) - General - Command Trait: Cruel Taskmaster Varghulf Courtier (160) Abhorrant Ghoul King on Royal Terrorgheist (420) - Artefact: Ethereal Amulet - Lore of Madness: Spectral Host - Mount Trait: Gruesome Bite Abhorrant Archregent (240) - Artefact: The Dermal Robe - Lore of Madness: Deranged Transformation Battleline 12 x Crypt Horrors (520) 10 x Crypt Ghouls (100) 10 x Crypt Ghouls (100) 3 x Crypt Flayers (170) Battalions Royal Mordants (120) Endless Spells / Terrain / CPs Chalice of Ushoran (50) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 115
  8. Playing TTS tournament this Saturday, a little worried about all the Seraphon lists which I’ve yet to play and Ben Savva is gonna be amongst them. It’s going to be an education in salt. my understanding is slann / kroak is untouchable, and sallies are gonna nuke. Advice seems to be, give’em the turn, screen and hope. Any pointers from FEC generalisimos who’ve had success agains the Space Lizards? Running this: Allegiance: Flesh Eater Courts- Grand Court: Court of Delusion - The Feast DayMortal Realm: ShyishLeadersCrypt Haunter Courtier (120)- General- Command Trait: Cruel TaskmasterVarghulf Courtier (160)Abhorrant Ghoul King on Royal Terrorgheist (420)- Artefact: Ethereal Amulet- Lore of Madness: Monstrous Vigour- Mount Trait: Gruesome BiteAbhorrant Archregent (240)- Artefact: The Dermal Robe- Lore of Madness: Deranged TransformationBattleline12 x Crypt Horrors (520)10 x Crypt Ghouls (100)10 x Crypt Ghouls (100)3 x Crypt Flayers (170)BattalionsRoyal Mordants (120)Endless Spells / Terrain / CPsChalice of Ushoran (50)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 115
  9. Use one a lot, it’s great as a distraction piece away from VLoZd. Also great as a mobile healing platform and once per game Nuke. It puts out a reasonable bit of tarpit ability, ISNT awful in a fight, buffs casting which is super handy. It also moves quick enough to keep up with your big gribblies. But perhaps it’s best use, is as a sort of mobile wall / blocking piece to severely limit the amount of models that opponents can put into contact with said protected gribblies. It’s very good for the points, and in my experience it rarely disappoints.
  10. Yeah the CP drop at beginning does leave you a little wanting. Perhaps use aetherquartz brooch? Seems a shame to write of deathmarch cos of the new CP limitations. Re running dogs, canny with this list if you want low drop and batallion to get turn one charge. VLoZD provides some much needed rend as does the GG blob. But yeah, it’s not ideal.
  11. Running this on weds, undecided about whether to run block of 30 grave guard or as with this list, 20? Thinking is that getting turn one Vanhels off is pretty crucial if the black knights are gonna drop the beastly alpha this list is designed for them to do. So, corpse cart seems solid in that case. Or, dice the 6+ casting in exchange for a scarier blob of GG? Hmmm.
  12. Nah, gamezone mournful knights are nice. Sticking with them. Until the sexy new kit comes out with the new soulblight pirate faction....
  13. Yeah, was having an especially salty day. No bad towards anyone that uses it, and that goes for anything and everything I say. Its aimed at Gdub. x
  14. Same, this is HUGE for Soulblight and LoB. They are a decent unit way overpointed. Only issue is now I need to buy yet another 5 of Gamezones mournful knights, cos gw sculpts suck donkey balls and dragon princes painted red is so 90’s. Lol
  15. Knights are summonable, that’s the big diff
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