Double Misfire Posted November 3, 2020 Share Posted November 3, 2020 Don't know anything about these guys yet, past being kind of shady and doing drugs. Much more fleshed out OP to come with the release of Broken Realms: Morathi. Until then, speculate away! Quote Link to comment Share on other sites More sharing options...
Anca Posted November 4, 2020 Share Posted November 4, 2020 Seems odd they do not specify artefact keyword, do narcotics come on top of other artifacts? Because those narcotics seeems a bit underwhelming at the moment. 1 Quote Link to comment Share on other sites More sharing options...
dekay Posted November 4, 2020 Share Posted November 4, 2020 5 hours ago, Anca said: Seems odd they do not specify artefact keyword, do narcotics come on top of other artifacts? Because those narcotics seeems a bit underwhelming at the moment. It seems like a bonus completely unrelated to artifacts. We still need to wait for more rules. Quote Link to comment Share on other sites More sharing options...
Boar Posted November 4, 2020 Share Posted November 4, 2020 9 hours ago, Anca said: Because those narcotics seeems a bit underwhelming at the moment. Good lesson from GW! But seriously we saw 2 of 6, maybe there is something interesting in those 4 remaining? Though, since you take them in hero phase it seems you can`t buff your hidden assassin which is shame. And of course CoS heroes aren`t powerful really which lowers their value. Do Stormcast have someone who is good in melee by himself (if Misthavn retains rule of stormkeeps ofc) ? This would be amusing, great Stormcast hero snorting some dope😉 1 1 Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 4, 2020 Share Posted November 4, 2020 Druggy Nomad Prince pretty irresistible!!! 1 Quote Link to comment Share on other sites More sharing options...
Popisdead Posted November 4, 2020 Share Posted November 4, 2020 1 minute ago, Lord of the Isle said: Druggy Nomad Prince pretty irresistible!!! The sweet leaf of Ghyran. Maybe Merry and Pippen have some left. Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 4, 2020 Share Posted November 4, 2020 Or in this case the murky forests of Ulgu...chopped down and turned into boats Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted November 6, 2020 Share Posted November 6, 2020 Hopefully Misthavn gets some allegiance abilities that are a little more exciting, but the narcotics might be a pretty nice bonus. If there is one that grants a once-per-game movement bonus, that would probably be pretty consistently useful. I could also imagine on that grants flying for a turn, although that's not super useful given that most big, fast Cities heroes fly already. Giving a hero with a 3+ save the ability to become ethereal for a turn seems decent at least. Nothing to write home about, but I'd take it as a free bonus. Quote Link to comment Share on other sites More sharing options...
Vongolo Posted November 7, 2020 Share Posted November 7, 2020 Reviews are starting to come out. misthavn ability is for evry duardin, freeguild and darkling coven, you can deepstrike one ordo serpentis, shadowblades or scourge privateers unit. Command ability is once per turn you can pick a unit that enters with the city ability in 12 of a hero, it moves d6 but it cant run. Command traits: 1) using the city command ability for free 2) on 6+ ignore wounds 3) becomes a wizard Narcotics: 1) heal d6 wounds, but you cant run or charge 2) can fly until the next hero phase 3) until the next hero phase, after your character fights and all the attacks have been resolved, pick an enemy model in 1, on a 4+ it takes d3 mortal wounds 4) till the next hero phase add 1 to cast and unbind roll for the user Relics: 1) once per battle at the start of the enemy shooting phase, enemy units subtract 1 from hit rolls for units within 12 of the bearer 2) once per battle, pick an enemy model within 3 of the bearer. On a 6 or lower than the enemy wound, that model cant attack. 3)add 1 to save rolls. Quote Link to comment Share on other sites More sharing options...
dekay Posted November 7, 2020 Share Posted November 7, 2020 So, with some proper positioning, deepstrike on 9 -d6 for basically anything? This has such an incredible potential for a guaranteed charge. Quote Link to comment Share on other sites More sharing options...
stratigo Posted November 7, 2020 Share Posted November 7, 2020 And you can put it on a dragon Quote Link to comment Share on other sites More sharing options...
Kyriakin Posted November 8, 2020 Share Posted November 8, 2020 I am just glad that the dark, misty, mysterilus dark elf pirate port city is not longer in the realm of... fire (?!?) The name even fits the theme now. 1 1 Quote Link to comment Share on other sites More sharing options...
MetaphoricDragon Posted November 8, 2020 Share Posted November 8, 2020 Does Misthavn have its own spell list? Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 8, 2020 Share Posted November 8, 2020 (edited) Apparently not (yet?) I suppose just use shadow w Darklings and anything w battlemages for now? Edited November 8, 2020 by Lord of the Isle Quote Link to comment Share on other sites More sharing options...
Thalassic Monstrosity Posted November 9, 2020 Share Posted November 9, 2020 Is Misthavn an Ulgu-locked city? Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 9, 2020 Share Posted November 9, 2020 Yup. Although it’s made of ships so perhaps technically could move in future through whirlway!! 1 Quote Link to comment Share on other sites More sharing options...
Double Misfire Posted November 10, 2020 Author Share Posted November 10, 2020 On 11/8/2020 at 8:17 AM, Kyriakin said: I am just glad that the dark, misty, mysterilus dark elf pirate port city is not longer in the realm of... fire (?!?) The name even fits the theme now. As a resident of the pollution spewing, industrialised metropolis at the heart of the Realm of Life, I ain't got a clue what you're talking about. 🤨 🤷♂️ 3 Quote Link to comment Share on other sites More sharing options...
Clan's Cynic Posted November 10, 2020 Share Posted November 10, 2020 1 minute ago, Double Misfire said: As a resident of the pollution spewing, industrialised metropolis at the heart of the Realm of Life, I ain't got a clue what you're talking about. 🤨 🤷♂️ Nobody tell him about Tempest Eye's climate. 1 Quote Link to comment Share on other sites More sharing options...
MarauderSquig Posted November 12, 2020 Share Posted November 12, 2020 I rather like the allegiance but the loss of a spell lore is a bit jarring and the battalion is a awkwardly fixed to what's in the box. It's a shame CoS is so restricted; I would've liked to use the Scourge Privateers battalion with this. Quote Link to comment Share on other sites More sharing options...
Boar Posted November 12, 2020 Share Posted November 12, 2020 1 hour ago, MarauderSquig said: battalion is a awkwardly fixed to what's in the box. That battalion is for Anvilgard or Har Kuron so Misthavn doesn't even get one Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 12, 2020 Share Posted November 12, 2020 (edited) I wonder if we’ll see some adjustments to fill these gaps. Misthavn spell lore would clearly be extremely good fun done properly... Edited November 12, 2020 by Lord of the Isle Quote Link to comment Share on other sites More sharing options...
MetaphoricDragon Posted November 12, 2020 Share Posted November 12, 2020 46 minutes ago, Lord of the Isle said: I wonder if we’ll see some adjustments to fill these gaps. Misthavn spell lore would clearly be extremely good fun done properly... Is there any sort of precedence on how fast GW might FAQ something like this, if it is indeed just a huge miss? It really does feel as if we're missing a page for spell lore and a battalion 1 Quote Link to comment Share on other sites More sharing options...
Uziel Posted November 12, 2020 Share Posted November 12, 2020 If it is a mistake, then the errata after two weeks will fix it. 1 Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 12, 2020 Share Posted November 12, 2020 It’s an unusually ginormous one, or else Misthavn was just meant to be...foggier on detail for some maddening nonsensical reason 1 1 Quote Link to comment Share on other sites More sharing options...
MetaphoricDragon Posted November 13, 2020 Share Posted November 13, 2020 So I'm still hoping they eventually rectify the spell list and maybe a battalion, and I'm intrigued by the Flanking Forces mechanic. I've seen some talk of flanking options, Coked up Dragon, Dark Riders, Chariots, and the normal Shadow Aelves. But I'm curious what people are thinking to anchor the non flanking half? Looks like the High Aelves don't want anything to do with Misthavn so Phoenix Guard don't count, so is the next best option Freeguild Greatswords and a General? Other thoughts? Also in most general lists I see Drakespawn Knights and Chariots discouraged. Does flanking open them up, or are the Horse versions still always the better choice? Quote Link to comment Share on other sites More sharing options...
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