Graywater Posted April 22, 2021 Share Posted April 22, 2021 Just now, Homer72 said: You are right! I was completly wrong. I had overead the "godsworn". And thougt it to be the ravager subfaction (not battalion-second fault). Thank you for your quick answer and my " enlightment" No worries. I do that ****** all the time. Like, literally one page back in this thread haha. 1 Quote Link to comment Share on other sites More sharing options...
Pyrk Posted April 23, 2021 Share Posted April 23, 2021 Any opinions on Scions of the Flame in generic and Idolators StD? Quote Link to comment Share on other sites More sharing options...
Perturbato Posted April 23, 2021 Share Posted April 23, 2021 Well the Idolators have many flaws and it's a trap to count on the cultists in my opinion because marauder will always best them. There is some situation were cultist are betters (mask of darkness on iron golem then charge and you have a 16 man +4 save reroll behind the enemy line) but marauders are more versatile and inflict more damages. I tried some list : Allegiance: Slaves to Darkness - Mortal Realm: Chamon - Damned Legion: Idolators LEADERS Idolator Lord on Chaos Chariot (120) - General - Command Trait: Fiery Orator - Artefact: Plate of Perfect Protection - Mark of Chaos: Undivided - Prayer: Blessings of Chaos Undivided Chaos Lord on Karkadrak (230) - Mark of Chaos: Undivided Chaos Sorcerer Lord on Manticore (260) - Mark of Chaos: Undivided - Spell: Ruinous Vigour Chaos Sorcerer Lord (110) - Mark of Chaos: Undivided - Spell: Mask of Darkness Chaos Sorcerer Lord (110) - Mark of Chaos: Undivided - Spell: Whispers of Chaos UNITS 10 x Chaos Knights (320) - Cursed Lance - Mark of Chaos: Undivided 5 x Chaos Knights (160) - Ensorcelled Weapons - Mark of Chaos: Undivided 5 x Chaos Knights (160) - Ensorcelled Weapons - Mark of Chaos: Undivided 5 x Chaos Marauder Horsemen (110) - Javelin & Shield - Mark of Chaos: Undivided 5 x Chaos Marauder Horsemen (110) - Javelin & Shield - Mark of Chaos: Undivided BEHEMOTHS Chaos Warshrine (170) - Mark of Chaos: Undivided BATTALIONS Ruinbringer Warband (140) TOTAL: 2000/2000 WOUNDS: 130 LEADERS: 6/6 BATTLELINES: 5 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4 ARTEFACTS: 1/2 ENDLESS SPELLS: 0/3 ALLIES: 0/400 The goal here is to make many charges ^^ maybe it's too risky but we have many rerollable charge solution. Is 4 drop too muche ? As always, a ranged list will kill me very fast 1 Quote Link to comment Share on other sites More sharing options...
Archion89 Posted April 23, 2021 Share Posted April 23, 2021 (edited) Hi Guys. I'm trying to focus on a small start point from what I have. I've been slowly building some warriors/knights and started painting some but need to nail a decent 1k list to build/focus toward now I have a Chaos Warshrine to pick as well. Here's what I'm thinking for going for before branching to prior 2k lists I've posted: Realm: Chamon General: Idolator Lord on Chaos Chariot - Smite the Unbeliever, Nurgle (Blessings of Nurgle), Plate of Perfect Protection Leader: Chaos Sorcerer Lord - Nurgle, Binding Damnation Battleline: 10 Chaos Knights - Nurgle, Ensorcelled Weapons Battleline: 15 Chaos Warriors - Nurgle, hand weapons/shields Behemoth: Chaos Warshrine - Nurgle Wounds - 84 990/1000 points Edited April 23, 2021 by Archion89 1 Quote Link to comment Share on other sites More sharing options...
Agent of Chaos Posted April 26, 2021 Share Posted April 26, 2021 @Judicator very solid start for a 1K list and a good way to learn the game and skill up from there. Only suggestion for your list would be to split the knights into 2 x 5. Yes you cant buff up a super unit however its hard to get more than 5 into melee range most times and in a 1K game I think you will get more out of having an extra unit. 1 1 Quote Link to comment Share on other sites More sharing options...
Rors Posted April 26, 2021 Share Posted April 26, 2021 I've been thinking about how well Archaon's ability to know who gets priority next turn ahead of the opponent and Be'lakors ability to paralyze a unit until your next hero phase work together. It's also over 1000 points in 2 models that are respectable combat monster. What else do you put in such a list though? Quote Link to comment Share on other sites More sharing options...
Graywater Posted April 26, 2021 Share Posted April 26, 2021 10 hours ago, Rors said: I've been thinking about how well Archaon's ability to know who gets priority next turn ahead of the opponent and Be'lakors ability to paralyze a unit until your next hero phase work together. It's also over 1000 points in 2 models that are respectable combat monster. What else do you put in such a list though? If you're going to invest that many points into a couple of heroes, I'd double down on them. A warshrine to give an appropriate buff out (nurgle's prayer for +1 save is too good to pass up) and a sorceror lord for Oracular Visions to give archaon reroll saves and their warscroll spell gives reroll hits and wounds too. You could go for a chaos lord as well for double activations but they don't typically keep up with archaon's speed. You'll want a screen of some sort so your opponent can't get right into the big boys; You want to dictate where and who archaon fights, so you need something in the way. Untamed beasts are our best unit for that because of their pregame move, but Chaos warriors can do a similar role if you find yourself running out of points and need to fill battleline slots. I'd say other than that, you can season to taste. Quote Link to comment Share on other sites More sharing options...
grimgold Posted April 26, 2021 Share Posted April 26, 2021 I feel like Archaeon and Belakor in the same list is too many toys and not enough boyz. I kind of feel like Archaeon in general is too many toys, he dominates the space he is in, but can only be in one place at a time. He also requires a ton of support to be used at his most effective (CL, warshrine, SL) so anything that doesn't directly support him or capture objectives is a bad fit in a list with him. I feel like belakor kind of got the shaft, the buffs he got have nothing to do with why you would take him, so the points increase while fair just diminishes his appeal. He is now expensive enough that if you bring him you should be building a list around him, but his legion was definitely a swing and a miss. He is actually much better in a despoilers list than his own legion, which feels kind of bad. Then again building a chaos monster mash list with belakor might be fun. Quote Link to comment Share on other sites More sharing options...
Rors Posted April 26, 2021 Share Posted April 26, 2021 5 hours ago, grimgold said: I feel like belakor kind of got the shaft, the buffs he got have nothing to do with why you would take him, so the points increase while fair just diminishes his appeal. He is now expensive enough that if you bring him you should be building a list around him, but his legion was definitely a swing and a miss. He is actually much better in a despoilers list than his own legion, which feels kind of bad. Then again building a chaos monster mash list with belakor might be fun. I agree Archaon + Be'lakors likely doesn't have the body count to be effective. I strongly disagree that is Be'lakor is worse this iteration. Although I do agree his personal subfaction is a trap and his real place is in Despoilers. His previous version was purely there for Dark Master, which isn't in keeping with the character fluff wise. Competitively speaking, he's dramatically changed role. Dark Master is still amazing but Slaves have defensive tools for days. What Slaves lack is units with decent rend and damage. The new Be'lakor brings output that can chew through armour, which is something Slaves need more than most factions. 1 Quote Link to comment Share on other sites More sharing options...
Virtus-XIV Posted April 27, 2021 Share Posted April 27, 2021 Can slaves to darkness ally in a shard speaker? Think so but Warscroll builder isn’t showing hedonites in the add units section. Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted April 27, 2021 Share Posted April 27, 2021 2 hours ago, Virtus-XIV said: Can slaves to darkness ally in a shard speaker? Think so but Warscroll builder isn’t showing hedonites in the add units section. Yes, Hedonites are their allies. 1 Quote Link to comment Share on other sites More sharing options...
Rhodan Posted April 27, 2021 Share Posted April 27, 2021 On 4/25/2021 at 7:56 PM, Rors said: I've been thinking about how well Archaon's ability to know who gets priority next turn ahead of the opponent and Be'lakors ability to paralyze a unit until your next hero phase work together. It's also over 1000 points in 2 models that are respectable combat monster. What else do you put in such a list though? I was thinking of messing around with a silly list like this - Damned Legion: RavagersArchaon the Everchosen (800)Be'Lakor, the Dark Master (380)Chaos Sorcerer Lord (110)20 x Chaos Marauders (160)20 x Chaos Marauders (160)20 x Chaos Marauders (160)10 x Chaos Warriors (180)Extra Command Point (50)Total: 2000 / 2000 1 Quote Link to comment Share on other sites More sharing options...
Dankboss Posted April 27, 2021 Share Posted April 27, 2021 21 hours ago, Rors said: I agree Archaon + Be'lakors likely doesn't have the body count to be effective. I strongly disagree that is Be'lakor is worse this iteration. Although I do agree his personal subfaction is a trap and his real place is in Despoilers. His previous version was purely there for Dark Master, which isn't in keeping with the character fluff wise. Competitively speaking, he's dramatically changed role. Dark Master is still amazing but Slaves have defensive tools for days. What Slaves lack is units with decent rend and damage. The new Be'lakor brings output that can chew through armour, which is something Slaves need more than most factions. I've said before but using Doombringer Blade with Be'lakor is pretty dangerous for enemy monsters/ heroes, as with 14" move he can jump them pretty easily. There's almost always a high priority hero/ monster in most lists, and i found it makes life for said hero/ monster hard even without Be'lakor going for them, since everything is rerolling against them. Quote Link to comment Share on other sites More sharing options...
Salyx Posted April 27, 2021 Share Posted April 27, 2021 2 hours ago, Rhodan said: I was thinking of messing around with a silly list like this - Damned Legion: RavagersArchaon the Everchosen (800)Be'Lakor, the Dark Master (380)Chaos Sorcerer Lord (110)20 x Chaos Marauders (160)20 x Chaos Marauders (160)20 x Chaos Marauders (160)10 x Chaos Warriors (180)Extra Command Point (50)Total: 2000 / 2000 That list looks pretty funny. How about replacing the Chaos Warriors with a Warshrine to buff Archaon? Then he may have a 2+ rerollable save. Or reroll everything. On top, the Marauders get a 6+ shrug- not the best in the world, but hey, better than nothing. Quote Link to comment Share on other sites More sharing options...
Seraphina of the Seraphim Posted April 27, 2021 Share Posted April 27, 2021 2 hours ago, Dankboss said: I've said before but using Doombringer Blade with Be'lakor is pretty dangerous for enemy monsters/ heroes, as with 14" move he can jump them pretty easily. There's almost always a high priority hero/ monster in most lists, and i found it makes life for said hero/ monster hard even without Be'lakor going for them, since everything is rerolling against them. Forgive me if I'm wrong, but isn't Be'lakor a named character, not allowing him to take artifacts? Quote Link to comment Share on other sites More sharing options...
Graywater Posted April 27, 2021 Share Posted April 27, 2021 Just now, Seraphina of the Seraphim said: Forgive me if I'm wrong, but isn't Be'lakor a named character, not allowing him to take artifacts? You're correct. But that artifact you can take on the unnamed sorceror lord and it allows you to pick one hero or monster in your opponent's army and ALL of your units reroll against it. 1 1 Quote Link to comment Share on other sites More sharing options...
Salyx Posted April 27, 2021 Share Posted April 27, 2021 1 minute ago, Seraphina of the Seraphim said: Forgive me if I'm wrong, but isn't Be'lakor a named character, not allowing him to take artifacts? That is true, but Belakor does not need the Doombringer Blade for rerolls, another hero may take it and declare an enemy hero or monster and the whole army can reroll hit and wound rolls against it. So Belakor can benefit from it without taking an artefact. 1 Quote Link to comment Share on other sites More sharing options...
Dankboss Posted April 28, 2021 Share Posted April 28, 2021 It's a pretty good way of letting a unique character take an artifact by proxy. Quote Link to comment Share on other sites More sharing options...
Rhodan Posted April 28, 2021 Share Posted April 28, 2021 19 hours ago, Salyx said: That list looks pretty funny. How about replacing the Chaos Warriors with a Warshrine to buff Archaon? Then he may have a 2+ rerollable save. Or reroll everything. On top, the Marauders get a 6+ shrug- not the best in the world, but hey, better than nothing. Thats a good idea i just dont have a warshrine yet Quote Link to comment Share on other sites More sharing options...
Pyrk Posted May 8, 2021 Share Posted May 8, 2021 How many Chaos Sorcerer Lords is good to have for listbuilding options in StD? 1? 2? Quote Link to comment Share on other sites More sharing options...
Graywater Posted May 8, 2021 Share Posted May 8, 2021 1 hour ago, Pyrk said: How many Chaos Sorcerer Lords is good to have for listbuilding options in StD? 1? 2? 1 is pretty much mandatory. I always have 2 for coverage. I've seen lists with 3, but thats a bit overkill unless you're building specifically for them. Probably better to put the second one on a manticore if you're looking to invest that many points. 1 Quote Link to comment Share on other sites More sharing options...
Challenge Posted May 8, 2021 Share Posted May 8, 2021 3 hours ago, Pyrk said: How many Chaos Sorcerer Lords is good to have for listbuilding options in StD? 1? 2? I would say 2 on foot and 1 on manticore. This way you should always have any sorcerers available you will ever need. Never seen or used 3 or more sorcerers on foot or 2 sorcerers on manticore. 1 Quote Link to comment Share on other sites More sharing options...
Pyrk Posted May 8, 2021 Share Posted May 8, 2021 Thanks all! Two are on the way. Quote Link to comment Share on other sites More sharing options...
WHYGW Posted May 15, 2021 Share Posted May 15, 2021 If there is an attack+1 unit with the effect of eyepoint doomsigil at the end of the turn and the next turn is my turn, does attack 1 disappear immediately? Or will it be maintained until the next hero phase comes? If it disappears immediately, I think this Endless magic is quite funny. 1 Quote Link to comment Share on other sites More sharing options...
Agent of Chaos Posted May 17, 2021 Share Posted May 17, 2021 The rules for that endless spell do my head in. Quote Link to comment Share on other sites More sharing options...
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