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Dealing with Tzeentch


Battlefury

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Hey there!

Does anyone hav an idea how to actually deal with Tzeentch?

Is it correct, that they gain points for each spell, that has even been atempted to cast? Or is it just successfull casted spells?

What can we do to prevent them from gaining those points, where they just spam units one after another?

It is so annoying havnf good spells, but those will make you lose your otherwise good game... .

#frustrated

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It is successfully cast spells from both players that count. 

 

An easy way to counter them is to dispel spells. But also to limit your spell casting to only what is essential, forcing the tzeentch player to choose between unbinding it or letting it through.

 

Honestly the easiest way to deal with them is to just ram into them with any halfway competent melee unit. They are notoriously fragile and their greater daemon is no exception. 

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tzneetch doesn't summon a lot off completed spells. Most of tzneetch summoning is most quickly gained by killing your own stuff. Otherwise the tzneetch summoning is very much secondary. 

Flying units do very well against tzneetch along side a very powerful shooting list work well against tzneetch. Tzneetch is made of tissue paper and they tend to put endless spells and summoner units from sacrifices in front of thier lines. Which means they are particularly good against all ground melee armies. 

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Nah, the real power move is to play hallowheart with 6 wizards and then just keep casting spells. Spell after spell after spell. Every hero phase an hour. And then when the tzeentch player lays, broken and sobbing, at your feet begging you no more magic, that is when you know you have truly won

 

 

but really we can’t answer your question satisfyingly unless we know your army and list

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The list, that was brought to the tourney was:

1 Gaunt Summoner
1 Tzaangor Shaman

10 Pink Horrors
10 Pink Horrors
6 Tzaangor Enlightened on Discs

Within a few turns there where a fu** ton of blue horrors on the table, so they just claimed all the objectives by just spawning there.

 

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On 10/21/2019 at 8:55 PM, Battlefury said:

The list, that was brought to the tourney was:

1 Gaunt Summoner
1 Tzaangor Shaman

10 Pink Horrors
10 Pink Horrors
6 Tzaangor Enlightened on Discs

Within a few turns there where a fu** ton of blue horrors on the table, so they just claimed all the objectives by just spawning there.

 

Don't kill the pink horrors and that list isn't summoning much

Just kill the caster heroes 

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On 10/21/2019 at 12:55 PM, Battlefury said:

 

The list, that was brought to the tourney was:

 

The answer at most tourneys is just bring something stronger. I’ve always viewed tourneys as taking a list that has a lot of good matchups and will auto win 70-80% of games and then in bad match ups make sure you have the tools to compete and make the other guy play for the win.

Thats about 1k right? 2x keepers or 2x FEC monsters would clean most things up. It all about if you wanna meta chase or just semi optimize your fav army so you at least have a shot vs good stuff.

Edited by svnvaldez
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That’s a tough list for a 1000 points but the weakness is that it just have two characters.

Summoning have several rules that are important. For Tzeentch you need to summon 9 away from the enemy, wholy within 12 from a hero.

So make sure that you block areas were you don’t want summons to happen and kill the Shaman as soon as possible. He needs to keep the Gaunt summoner back, otherwise just kill him too.

Also if possible avoid killing Pink Horrors, if no spells are cast by you and no pink horros are killed the first possible summon will be on turn 4, now I assume that he has arcane sacrifice, but even with just that there will not be any summoning turn 1 and maximum 10 blue on turn 2.

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2 hours ago, Bufkin said:

That’s a tough list for a 1000 points but the weakness is that it just have two characters.

Summoning have several rules that are important. For Tzeentch you need to summon 9 away from the enemy, wholy within 12 from a hero.

Guess there is the mistake, that the player did. I can't remember that the casting was within wholly within 12" of a hero... .

Gotta check that.

Thank you for the advice!

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2 hours ago, Battlefury said:

Guess there is the mistake, that the player did. I can't remember that the casting was within wholly within 12" of a hero... .

Gotta check that.

Thank you for the advice!

The rules with Fatepoints have these restrictions since the introduction with the Generals Handbook 2018, and is also in the Desciples of Tzeentch Errata from July 2018.

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So I take a Contorted Epitome and Infernal Enrapturess and then...just not do anything in particular. Then watch tzeentch crumple under the might of Slaanesh and his/her seemingly magical supremacy. :P

It's legitimately good advice if you play chaos to ally in a Contorted Epitome. 

Edited by PensivePanther
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