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PensivePanther

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PensivePanther last won the day on August 28 2019

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  1. As far as chariots go you cant go too wrong with an exalted chariot in either AoS or 40k. I'd say its a safe buy. Outside of that you should really have a plan or just expect mediocrity out of the modest hellflayer or seeker chariot.
  2. Wow, that's pretty frustrating. I get that they cling pretty hard to these written rules updates as a business model. The battletomes/GHB must be a strong revenue stream for them. But the consistent day one FAQs really leave a sour taste in my mouth especially for how expensive the books are. I mean, I basically purchase the GHB for the updated points! I'm glad I didn't buy it this time, my current army is KO. I suppose on the AoS side of the world its not such a big deal with the free warscroll builder and all. But still...
  3. Apologies if I was misinformed, I've been out of the AoS loop lately. Do I understand correctly that the points for several factions were not included in the latest general's handbook? I came here looking for answers and expecting to see some outrage but I see barely a ripple on the topic.
  4. I'd tend to agree with Beliman. I would think the ignoring restriction part only applies to what spells you can choose from. I then got excited by the idea of NOBODY (except Seraphon) moving the spell but upon close inspection, most of those spells only do their effect when they move. Good idea though @Rangeltoft!
  5. I'll caveat this opinion in that my KO collection is still small and I've only got to play some real low point games. That being said, I've taken Gunhaulers + Endrinriggers as opposed to my Frigate in a few games, but the Frigate always performed better.
  6. You should be able to yes, in my opinion. I usually use this ability to squeeze a move in before disembarking troops.
  7. Looking for some clarification on two items: If I run the Lurid Haze invader's sub-allegiance, do all three generals gain access to the new command ability "Intoxicating Pall"? If I take the "Fallacious Gift" invader's artifact, does the targeted enemy hero count as having an artifact of power for the purposes of the Depraved Drove battalion buffs? Thanks!
  8. I think you could probably stand to give your Arkanauts their full loadout. I think the special weapons generally outshine the pistols shots. The only special weapon you could consider swapping out is the skypike but I kind of like keeping one in for a little bit more melee bite. Good luck. People seem pretty split on thunderers. Personally, I dont think the special weapon loadout is that much more worse than a full squad of riflemen. So Im going to build mine out with the full loadout for flexibility. But Im also not looking to be optimized.
  9. Welcome to the forums @maaksel! I've recently started a KO army myself. Here are a few recommendations based on my research: Cities of Sigmar - I believe the "Tempest Eye" city noted by @JackStreicher above allows you to field traditional dwarfs (now referred to as "Dispossessed") with a couple of Kharadron Overlord units mixed in. A good way to start if you have a collection of old fantasy dwarfs. Kharadron Overlods - Specifically the Sky-Port (subfaction) Barak-Thryng. The flavor of this sky-port is these dwarfs still revere the old ways. This is like the flip side of Tempest Eye. They are a Kharadron Overlord army that is allowed to field a couple of other dwarfs as well. Another good stepping stone to... Lastly is a full on Kharadron Overlord Army. It really comes down to what kind of theme or flavor your are looking for. Here are some ideas: Its hard to go too wrong with a Frigate and a Box of Arkanauts. The Start Collecting box is a deal if you are interested in the units inside. Aether War is a recent boxed set you can find on ebay or Miniswap. This is a good jumping point if you are primarily interested in fielding a balloon-backpack based army. Another great deal is trying to find the out-of-print Battleforce box from the holidays. This is a sizable starting force. That should at least give you a strong starting place as far as what you need to look up and research. I wish you luck!
  10. @Bigjawz - I just wanted to bring to your attention that your question was answered in today's FAQ.
  11. Have you considered it gives you narrative permission to wear a funny hat and declare yourself the "Capt'n"?
  12. I think you're pretty spot on. The biggest advantage of the ironclad is stuffing more firepower into the package. Also the glory of bringing the biggest ship we have to bear.
  13. I would consider doing that so I had flexibility to drop units on objectives mid game. After my two games as an admiral I have totally re-evaluated the worth of the iron sky attack squadron battalion. Flexibility to disembark and embark when I please is an interesting tool.
  14. That would be an excellent start. I'd look into grabbing either a Frigate or Ironclad to build your list around too. The new ship garrisoning is the heart and spirit of the new rules and you'll need one of the big ships to take advantage of them. While I think thunderers are considered more ideal, you may also want to consider a box or two of arkanauts to give me more flexibility with your battlelines. My last, half-serious suggestion is grab yourself an Admiral. I just like the idea of an Admiral manning the ship. Good luck! Another helpful hint is shop around and see if you can find any of those OOP Battleforce boxes. They've been popping up on secondhand retail sites lately.
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