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The Rumour Thread


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16 hours ago, Kempak said:

COS Spearhead looks tasty, was going to hold off to see what the xmas battleforce looked like this year but got mostly everything I need in it, cannon, Marshall on horse and more of those beautiful cavaliers.

Do we know any prices on spearhead yet as they are just sc boxes again aren't they?

I imagine about £65-70? Not including Third party discounts?

Having totted up the CoS box, it'd be £140 to buy separately. My £95 guestimate from earlier may well be on the optimistic side. Even £105 pre discount would a chunky saving. However, I'm not saying it's a sensible price.

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1 hour ago, Pizzaprez said:

Causing lots of chaos spawns is generally a Morghur thing, or tzeentch

You know the Glottkin's original rules that he would eat enemy models and ****** them out as Chaos Spawn? Hell, Scylla Anfrigrimm is a Khorne-aligned Chaos Spawn special character. Nobody really has a monopoly on Spawns, they're kinda a universal Chaos concept. 

Edited by BarakUrbaz
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3 hours ago, Togetak said:

I’m still pretty suspect on the idea of BoC being squatted too, I know whitefang liked that post of the guy saying “they’re going to be put in legacy and squatted next edition so they can be in TOW” but this coming a little more than a year after they got a new battletome and model (which would then just.. cease to exist, I guess? Go out of production a year after it was created?) is such a deranged decision to me, cutting a faction out of a preexisting mainline game and dropping all its presence in the world of that game so you can sell less of those models in a specialist side game, feels like an impossibly bad business decision  with no real reason to do it.

 

I could see them getting a refresh, they’re one of the factions left who need it, but the idea of going “this faction that’s been in the game for the last three editions? It’s gone now, enjoy” basically arbitrarily is not something that makes any sense to me

It is definitely a bad decision for BoC  players but I can see it happens.

Only some months ago 13 CoS kits have been discontinued: https://www.warhammer-community.com/2023/07/13/cities-of-sigmar-range-announcement/

All those kits have been playable for 8 AoS years !!

I can see GW moving Beastmen range to ToW only where they are a focus faction ( and push on nostalgia sales) while free up a chaos slot in AoS for rumored upcoming Chorfs.

If AoS index really drop in June along 4th edition then I can see BoC not listed and moved to legends as rumored.

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2 hours ago, 01rtb01 said:

Having totted up the CoS box, it'd be £140 to buy separately. My £95 guestimate from earlier may well be on the optimistic side. Even £105 pre discount would a chunky saving. However, I'm not saying it's a sensible price.

The Vanguard boxes currently offer the usual +/- 30% savings on individual kits, with their values being somewhere between £120 and £130, with a £85 GW price. So £95 for a Spearhead box with the combined kits' price of £140 actually looks pretty solid.

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2 minutes ago, Grungnisson said:

The Vanguard boxes currently offer the usual +/- 30% savings on individual kits, with their values being somewhere between £120 and £130, with a £85 GW price. So £95 for a Spearhead box with the combined kits' price of £140 actually looks pretty solid.

Combat Patrols are sold for 95 £. My numbers were the same in euros. I go for 95 £/ 135 € as well.

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2 hours ago, cyrus said:

It is definitely a bad decision for BoC  players but I can see it happens.

Only some months ago 13 CoS kits have been discontinued: https://www.warhammer-community.com/2023/07/13/cities-of-sigmar-range-announcement/

All those kits have been playable for 8 AoS years !!

I can see GW moving Beastmen range to ToW only where they are a focus faction ( and push on nostalgia sales) while free up a chaos slot in AoS for rumored upcoming Chorfs.

The thing with those squatted WHFB holdover kits, like with Slaves and Seraphon, is that they were either replaced in the refresh or (in CoS’ unique case) kind of orphaned and on the way out to begin with, coming from microfactions that didn’t necessarily have much support in the army or particularly playable rules. Cutting down model bloat or refreshing a line by replacing models with equivalents isn’t really the same as entierly axing an entire faction who’s recently had new models, has had a developing narrative in the current edition, and has had a substantial longstanding presence in the setting.

 

I don’t necessarily think there’s anything about having the current number of chaos factions that prevents adding chorfs either, setting the max at seven is kind of odd

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12 minutes ago, Togetak said:

The thing with those squatted WHFB holdover kits, like with Slaves and Seraphon, is that they were either replaced in the refresh or (in CoS’ unique case) kind of orphaned and on the way out to begin with, coming from microfactions that didn’t necessarily have much support in the army or particularly playable rules. Cutting down model bloat or refreshing a line by replacing models with equivalents isn’t really the same as entierly axing an entire faction who’s recently had new models, has had a developing narrative in the current edition, and has had a substantial longstanding presence in the setting.

 

I don’t necessarily think there’s anything about having the current number of chaos factions that prevents adding chorfs either, setting the max at seven is kind of odd

The thing is that we don't have all the data. So maybe they are axed but replaced with something different, like the CoS case. Until we have a proper announcement it is all purely speculating.

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33 minutes ago, Togetak said:

The thing with those squatted WHFB holdover kits, like with Slaves and Seraphon, is that they were either replaced in the refresh or (in CoS’ unique case) kind of orphaned and on the way out to begin with, coming from microfactions that didn’t necessarily have much support in the army or particularly playable rules. Cutting down model bloat or refreshing a line by replacing models with equivalents isn’t really the same as entierly axing an entire faction who’s recently had new models, has had a developing narrative in the current edition, and has had a substantial longstanding presence in the setting.

 

I don’t necessarily think there’s anything about having the current number of chaos factions that prevents adding chorfs either, setting the max at seven is kind of odd

Yes , freeguild (former empire) had a replacement but Wanderers and Phoenix Temple did not : Phoenix temple was heavy featured in the lore with the free city Phoenicium and Ur phoenix godbeast.

We know that all those kits will return in Tow as Empire, Wood elves and High elves (all focus factions)

I personally think AoS is already near the limit to sustainable number of factions ( 24 compare to 15 of WHFB)

Anyway we  wait and see ! 🐐

Edited by cyrus
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I really think that GW can have 50 faction theorically for AoS, but the most must are "finished" factions like Custodes in 40k. A faction that GW cannot add 5 set each edition.

For example, tomorrow they release a second wave for IDK and FS,, and...after ? They should be "finish" in the sense which add another unit should be "too much" (Like Stormcast but they are the poster boyz so... they are particular)
GW in that world, should only release the Battletome for the meta, but no miniatures.

So 24 factions can be easily taked care by GW without too much problems on the calendar.

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2 minutes ago, Gaball Slaaneshi said:

I really think that GW can have 50 faction theorically for AoS, but the most must are "finished" factions like Custodes in 40k. A faction that GW cannot add 5 set each edition.

For example, tomorrow they release a second wave for IDK and FS,, and...after ? They should be "finish" in the sense which add another unit should be "too much" (Like Stormcast but they are the poster boyz so... they are particular)
GW in that world, should only release the Battletome for the meta, but no miniatures.

So 24 factions can be easily taked care by GW without too much problems on the calendar.

Even with that logic, which is perfectly doable, managing/ releasing all those BTs, and balancing them. Give all the factions some lore love... it is a massive work. I don't think the problem is the minis. You don't want your player base to feel their army has been forgotten.

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17 minutes ago, Ejecutor said:

Even with that logic, which is perfectly doable, managing/ releasing all those BTs, and balancing them. Give all the factions some lore love... it is a massive work. I don't think the problem is the minis. You don't want your player base to feel their army has been forgotten.

Yeah I don't think any faction will truly be "finished", there'll be a point where all factions are fully post AoS kits but GW will still keep making new stuff for them

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22 hours ago, Neil Arthur Hotep said:

Pretty big points difference there between the Spearheads:

Stormcast: 900 pts

Cities: 550 pts

Probably means we won't get a "Spearhead" preconstructed format.

Unless it comes alongside alternate battle traits and such or unique points like Warcry.

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21 minutes ago, Luperci said:

Yeah I don't think any faction will truly be "finished", there'll be a point where all factions are fully post AoS kits but GW will still keep making new stuff for them

This

Just look at Space Marines. Strictly speaking they were "finished" 30 years ago but GW have been refining the idea and developing new models and units. They can do this for anything really. With 40K, it's just a new STC has been discovered or a part of the culture of a race we've not seen yet. With AOS it's an open sandbox where anything can happen.

It's great that they can do this and keep coming up with new kits. If you'd had said what things would have been like 30 years ago to me, I wouldn't have believed you. I always thought GW would go out of business! :D 

So in short, nothing is really finished. Things change and sometimes that change is annoying. Your models and rules don't just disappear if GW stop supporting them. Lots of people are still playing 8th edition Warhammer Fantasy, there's Epic Armageddon still being played and there's even Warmaster still going. 

Anyway, back to rumours...

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2 minutes ago, Luperci said:

Feels more AOS than 40k to me, maybe a new thing related to the small insect hive RE from a couple weeks ago

There have been a couple of REs that seem to point towards Nurgle recently, and this feels like another one

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23 minutes ago, Ejecutor said:

That veins on the middle part remind me of Tyranid spores:

Spoiler

image.png.01be0f3dd52ba28f69918eb59386ab92.png

And the colorations look like how they painted the "spore sack" on the Biovore:

Spoiler

image.png.1929ed0c4b3bf904005afa84ab2d0917.png

So maybe another Tyranid model for the end of 10th campaign in two years? Would also fit the normal lead times on rumour engines

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8 hours ago, Pizzaprez said:

Nah I doubt a varanguard character was made for Beasts, but a varanguard character they already had in the pipes suddenly getting a couple plot beats from a cut beastmen character's background makes sense to me. 

"Oh; the evil spear she has is a magic one that causes chaos spawns to spawn during a game" 

Causing lots of chaos spawns is generally a Morghur thing, or tzeentch

Varanite realmstone causing wild and unchecked mutation (such as spawndom) has been a thing for years now. My guess is the spear is forged from Varanite.

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