treeclimber Posted January 14, 2021 Share Posted January 14, 2021 6 hours ago, Enkyridion said: Fellow Commanders, I've been trying to find the rule that prevents me to cast a WLV through the Spell Portal, can someone show me the light on this? As far as I understand it, the reason you can’t cast an Endless spell through the portal, is that it still has a range restriction on “set up”. Like, it does not matter that the spell has a 18”longer range, if the endless spell still needs to be set up within 13” of the caster once succesfully cast. Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted January 14, 2021 Share Posted January 14, 2021 (edited) I could only find this in the FAQ (and it's from the 2018 Malign Sorcery, so not even sure it's valid anymore?) age_of_sigmar_malign_sorcery_errata_en.pdf (warhammer-community.com) So looks like you could set up Vermintide, then move the Vermintide through the portal, and they could chew on someone on the other side? That's interesting! Could save the Gnawhole action for something else. Edited January 14, 2021 by Lord Krungharr Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted January 15, 2021 Share Posted January 15, 2021 Stormfiend questions: the assembly instructions say the Doomflayer is the big spikey ball fists. Is that correct? I thought for sure the thing with the blade would be the Flayer (cuz it has a blade). Just checking. I have 6 Stormfiends, 1 unit with Ratling Cannon/Deathwind Launcher/Spiky Balls (Doomflayers). Then I have another 3 I got for cheap but they are 2 Shock Gauntlets/1 Doomflayer balls. I have the bits left for the grinder fist and warpfire throwers, then I could leave a Shock Gauntlet on 1. Is that just a terrible armament for them? I can probably make some more ratling cannons from old dreadnought assault cannons or something. Deathwind Launchers could be made from Warpfire Throwers some how. Quote Link to comment Share on other sites More sharing options...
Enkyridion Posted January 15, 2021 Share Posted January 15, 2021 20 hours ago, treeclimber said: As far as I understand it, the reason you can’t cast an Endless spell through the portal, is that it still has a range restriction on “set up”. Like, it does not matter that the spell has a 18”longer range, if the endless spell still needs to be set up within 13” of the caster once succesfully cast. I got it now and, unfortunately, it makes sense thanks!! Quote Link to comment Share on other sites More sharing options...
Enkyridion Posted January 15, 2021 Share Posted January 15, 2021 3 hours ago, Lord Krungharr said: Stormfiend questions: the assembly instructions say the Doomflayer is the big spikey ball fists. Is that correct? I thought for sure the thing with the blade would be the Flayer (cuz it has a blade). Just checking. I have 6 Stormfiends, 1 unit with Ratling Cannon/Deathwind Launcher/Spiky Balls (Doomflayers). Then I have another 3 I got for cheap but they are 2 Shock Gauntlets/1 Doomflayer balls. I have the bits left for the grinder fist and warpfire throwers, then I could leave a Shock Gauntlet on 1. Is that just a terrible armament for them? I can probably make some more ratling cannons from old dreadnought assault cannons or something. Deathwind Launchers could be made from Warpfire Throwers some how. Yep, the spikey ball is the Doomflayer I've been playing a unit of 6 and so far, out of the possible combinations... 2 Ratling, 2 Windlaunchers and 2 Shock Gauntlets has been the best one (for me). The Ratling cannons and the missiles can be absolutely devastating with the Engineer buffs 2 Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted January 15, 2021 Share Posted January 15, 2021 (edited) 5 hours ago, Lord Krungharr said: Stormfiend questions: the assembly instructions say the Doomflayer is the big spikey ball fists. Is that correct? I thought for sure the thing with the blade would be the Flayer (cuz it has a blade). Just checking. I have 6 Stormfiends, 1 unit with Ratling Cannon/Deathwind Launcher/Spiky Balls (Doomflayers). Then I have another 3 I got for cheap but they are 2 Shock Gauntlets/1 Doomflayer balls. I have the bits left for the grinder fist and warpfire throwers, then I could leave a Shock Gauntlet on 1. Is that just a terrible armament for them? I can probably make some more ratling cannons from old dreadnought assault cannons or something. Deathwind Launchers could be made from Warpfire Throwers some how. The Warpfire thrower can be great against hordes, but I think the more favorable form of wielding stormfiends is to very likley to go the windlauncher root. combat weapons usually do not matter that great with stormfiends, since both the doom flayers and the shock gauntlets do a pretty good job, if needed Edited January 15, 2021 by Skreech Verminking 1 Quote Link to comment Share on other sites More sharing options...
DocKeule Posted January 15, 2021 Share Posted January 15, 2021 Main problme with the wind launcher ist the 8" reach and that it only hits the models within these 8". It can be devestating against hordes with 1 wound per model but you pretty much have to shoot out of melee to make an impact. If you go under ground you miss out on shooting the launchers completely the first turn you come up. With my six fiends I have magnetized one of the rattling gun/grinder models to be able to use both options. 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted January 15, 2021 Share Posted January 15, 2021 I think I'll have to agree the windlaunchers are the way to go. I can probably find a spot to hide my tiny Warpfire Weapon Team and sneak them up through cover. Shock gauntlets look super cool. time for more magnets! Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted January 15, 2021 Share Posted January 15, 2021 13 minutes ago, Lord Krungharr said: I think I'll have to agree the windlaunchers are the way to go. I can probably find a spot to hide my tiny Warpfire Weapon Team and sneak them up through cover. Shock gauntlets look super cool. time for more magnets! I’d do that. warpfire thrower weapons teams will be able to do a ton more damage against hordes than a fiends with the warpflame gauntlets Quote Link to comment Share on other sites More sharing options...
DocKeule Posted January 16, 2021 Share Posted January 16, 2021 20 hours ago, Skreech Verminking said: I’d do that. warpfire thrower weapons teams will be able to do a ton more damage against hordes than a fiends with the warpflame gauntlets Why's that? The stats are the same. A unit of three stormfiends is pretty much like three weapon teams. The melee is a little bit better and costs a few more points but rattling gun, warpfire thrower and grinder are the same. Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted January 16, 2021 Share Posted January 16, 2021 (edited) 55 minutes ago, DocKeule said: Why's that? The stats are the same. A unit of three stormfiends is pretty much like three weapon teams. The melee is a little bit better and costs a few more points but rattling gun, warpfire thrower and grinder are the same. Warpfire thrower weapon teams can be overcharged. unlike their stormfiend counterpart with flamers they are basically almost always able to destroy a full unit of 1wound models. which at least in that aspect makes them much, much better at killing Hordes. ps: if you overcharge a warpflame weapon team, you basically role 2dice per model and on a 4+ the unit takes a mortal wound. the stormfiend can’t do that. Edited January 16, 2021 by Skreech Verminking 1 Quote Link to comment Share on other sites More sharing options...
DocKeule Posted January 16, 2021 Share Posted January 16, 2021 True. I did not think of the overcharge. Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted January 16, 2021 Share Posted January 16, 2021 One of the Warpspark buffs is giving up to 3 weapons teams units +1 to their damage. Would that apply to Warpfire Thrower teams?!?! Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted January 16, 2021 Share Posted January 16, 2021 2 minutes ago, Lord Krungharr said: One of the Warpspark buffs is giving up to 3 weapons teams units +1 to their damage. Would that apply to Warpfire Thrower teams?!?! No, since mortal wounds technically aren’t a damage value Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted January 16, 2021 Share Posted January 16, 2021 Ah ha, thanks. I ordered some 90x120mm oval bases for my doomwheels, but then I looked and GW includes a '90mm' oval base with the kit on their site, but then the FAQ from 2019 says they go on a 105mm x 70mm. Anyone know which is correct? At least I'll have bases for my lightning cannon and a Verminlord Warpseer now.... Quote Link to comment Share on other sites More sharing options...
DocKeule Posted January 17, 2021 Share Posted January 17, 2021 Ich think I am about to declare my skaven-project finnished. So please welcome Klan Raklet 🧀 I am still considering a third set of stormfiends to be able to run a one drop Skryre list or another one or two doomwheels for flavor but honestly...I bare ever get to play anything lager than a 2000 points game so I won't play more than about a third of my army at the same time already. My starting point was a 1000 points Pestilenz army I had build for an escalation leguae about three years ago. I could field a 2000 pure Pestilenz list now. 1 1 Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted January 17, 2021 Share Posted January 17, 2021 57 minutes ago, DocKeule said: Ich think I am about to declare my skaven-project finnished. So please welcome Klan Raklet 🧀 I am still considering a third set of stormfiends to be able to run a one drop Skryre list or another one or two doomwheels for flavor but honestly...I bare ever get to play anything lager than a 2000 points game so I won't play more than about a third of my army at the same time already. My starting point was a 1000 points Pestilenz army I had build for an escalation leguae about three years ago. I could field a 2000 pure Pestilenz list now. Amazing 🤩. Quote Link to comment Share on other sites More sharing options...
DocKeule Posted January 17, 2021 Share Posted January 17, 2021 Now I really need a chance to play. I haven't had a game in more than a year now 😔 Quote Link to comment Share on other sites More sharing options...
The Red King Posted January 17, 2021 Share Posted January 17, 2021 6 hours ago, DocKeule said: Now I really need a chance to play. I haven't had a game in more than a year now 😔 Luckily I have a fee people in my local who are taking it seriously enough that they're willing to wear a mask and distance from each other for a whole 4 ish hour game. I know it's still a little risky but being in the southern US its lightyears safer than being surrounded by the idiots at work (I hope this isnt considered political to say), and yeah playing a game really helps keep the fire for the hobby side going imo. Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted January 17, 2021 Share Posted January 17, 2021 I've been playing games vs myself with various incarnations of Beasts of Chaos and Mawtribes. Once I get a few more oval bases I'll be able to see how Skryre fares vs my other stuff. Maybe Stormcast too if my auctions don't sell right away. Quote Link to comment Share on other sites More sharing options...
Rakart Posted January 19, 2021 Share Posted January 19, 2021 Guys, thoughts on this list? Anyone ran something similar? Allegiance: SkaventideClawlord (100)- Mighty Warlord Command Trait: PowerfulArch-Warlock (160)- General- Command Trait: Deranged Inventor - Lore of Warpvolt Galvanism: Warp Lightning ShieldGrey Seer on Screaming Bell (240)- Artefact: Skavenbrew - Lore of Ruin: Death FrenzyWarlock Bombardier (120)- Lore of Warpvolt Galvanism: More-more-more Warp Power!40 x Clanrats (200)- Rusty Spear- 2x Standard Bearers- 2x Standard Bell Ringers40 x Clanrats (200)- Rusty Spear- 2x Standard Bearers- 2x Standard Bell Ringers40 x Clanrats (200)- Rusty Spear- 2x Standard Bearers- 2x Standard Bell Ringers6 x Stormfiends (520)- 2x Windlaunchers- 2x Ratling Cannons- 2x Shock GauntletsWarp Lightning Cannon (180)Warp Lightning Vortex (80)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 193 Thanks 1 Quote Link to comment Share on other sites More sharing options...
Coyote Posted January 29, 2021 Share Posted January 29, 2021 ***taps on microphone *** Squeek. 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted January 30, 2021 Share Posted January 30, 2021 I'm working on making a few Skryre Acolytes from Plague Monks for my 3rd battleline. I might buy 2 more Lightning Cannons just for the gasmask heads....then the other bits can become a mega-gargant construct (the warpstone chunks for the power generators in the carcass of course). Quote Link to comment Share on other sites More sharing options...
Deadkitten Posted January 31, 2021 Share Posted January 31, 2021 On 1/16/2021 at 5:34 PM, Lord Krungharr said: Ah ha, thanks. I ordered some 90x120mm oval bases for my doomwheels, but then I looked and GW includes a '90mm' oval base with the kit on their site, but then the FAQ from 2019 says they go on a 105mm x 70mm. Anyone know which is correct? At least I'll have bases for my lightning cannon and a Verminlord Warpseer now.... The basing guide is the controlling document. 1 Quote Link to comment Share on other sites More sharing options...
Deadkitten Posted January 31, 2021 Share Posted January 31, 2021 How are people liking the Acolytes and the Jezzails these days? How are you running them? Quote Link to comment Share on other sites More sharing options...
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