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DocKeule

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Lord Castellant

Lord Castellant (8/10)

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  1. I don't think GW will scrap Skaven. I mean you never know with these #@* but they are still somewhat popular and the box sets still sell even if the Skaven part contains only models from ten years ago. On the other hand I don't see Skaven going up in the meta any time soon (or probably at all). They are a fun army and for most players only good for casual games. As for the tatctic: If you use min-units of clanrats you will have a hard time. With a reinforced unit (maybe double reinforced) you should be able to pull it of for at least two to three rounds.
  2. I get your point but from an immersion-standpoint that was one of the few things in AOS that still made sense. But yes ist will make movement and positioning a lot easier (and no one would be surprised if the rule was back with the next update for no appearent reason). But when does that happen in those minor updates anyway? When a faction ist part of a new box set the units in there often get bumped but mostly only for a short time. Other than that it is usually a new army book that brings change. And even there I don't see much happening for Skaven unless at least one of the clans gets a big multi-model release. Unless that happens they are an aftherthought.
  3. I don't know. It was kind of thematic and made more sense than many of the other carriages moving without anyone or anything pulling them. But yes it makes using them a little easier. At least there is another easy battle tactic especially with the Clanrats being able to retreat and charge.
  4. You can only play four behemoth units in a 2000 point list any way.
  5. The issue here is: The wording on the Ratling Gun Warscroll is older (i.e. has not been changed with the new battletome) than the edition 3 core rules. 2nd edition core rules never specified what "a double" is. They probably should just cut this one sentence since there would otherwise be no argument on what a double is in a role with more than one dice. But that's GW. They are just bad a writing rules with no lose ends and don't get me started at lore...
  6. The main issue against SoB is usually scoring points. In my experience an tournaments SoB players tend to park their giants on the objectives and in many scenarios is is hard to kill them off fast enough.
  7. Rend -2 isn't something to sneeze at. I think the key is to pose different threats at the same time so your opponent can't stack all defensive buffs on your target, Otherwise you will still have a hard time to get damage through.
  8. Yes you're right. The old book linked each clan's ability to at least one hero on the table but they seem to have gotten rid of that. That makes sense with how tight the points are in 3rd edition. A Master Moulder would do very little for the Hellpit Abomination so it would be a 100 points tax on top for the mutation.
  9. I am pretty sure you need a hero to unlock any clan's battle trait but I only have the app in reach at work. I will check the book later at home.
  10. Don't you need at least one hero from a clan to get the specific battle trait?
  11. I think the chain for the ogor and the bell might be shorter that the one for the monks and the furnace. As far as I remember it is not the same piece. But that shouldn't be too hard to fix. One or two bigger units of monks as a hammer isn't bad. But for screens I would use Clanrats. They are cheaper and still have a better save. Unfortunatly GW strayed a little away from this concept. With Skyre units (alt least if they are important to your strategy) you still should have an Engineer, Bombardier or Arch Warlock for support. Warstone sparks and the "More More Warppower" spell can really boost the efficiency. If you take a Skryre hero as your general the "Deranged Inventor" is also good. The Clawlord also still buffs Verminus units with a special command ability but I would argue that Clanrats aren't worth the extra points. A large unit of Stormvermin maybe. For the other clans GW took away most of the special buffs. Plague Priests for example don't really do anything special for Plague Monks or Cencer Bearers any more. The furnace is nice for the 13" battleshock bubble. That can help your screens to stick around a lot longer. But for example Grey Seer with the "Death Frenzy" spell will probably do more to make your Monks a threat than a Plague Priest on foot or on Furnace.
  12. They are also one of the most boring options in a skaven list. I like them lore-wise. Showering your enemy with hazardous trash is so Skaven. And when the old warscroll battalions where still legit they brought decent results especially against larger units. I think competitively it is one of the best units we have. If they are fully buffed they are a threat to most important targets (where the cannon often is out of range and not mobile enough. I wouldn't use Skaven in tournaments. (Frankly I have stopped going to tournaments any way.) They are much more fun against opponents that won't max out their lists still leave you some breezing room for everybody to have fun. I don't quite understand why GW doesn't give them more attention since they are one of few real original GW IPs. But I guess just like Night Goblins they just don't really fit the aesthetics that GW is going for in AoS.
  13. If you want to play tournaments I don't know if Skaven are the way to go. They are extremely swingy and (according to the current statistics from the honest wargamer) their winrate is exactly as bad as the Kruelboyz. Non the less.. If you want to concentrate on Clan Pestilenz the battlebox is not the best way to start. It would be much better to look for at least two of the old start collecting kits. You should still be able to find some online or at local shops (maybe even with a nice dicount now that got phased out). If you also want Stormfiends and Clanrats this box is alright. But appart from the Furnace there is nothing for Pestilenz in here. Also the three monks are not really good to be played as single models. As war as I remember theiy are one or two pieces on the sprew. Fluff-wise it is a nice addition and in a pure Pestilenz list he gives you some magic. (He cannot chose any spells from the Skaven lores so meh). I have one Verminlord and did not build it to fit any specific type. I just use him as whichever kind I want. In the current meta with more smaller elite units crazy good saves and high rend it has a harder time to find it's role than it used to. It is strong against hordes but you don't see too many of those in the current edition. The Plangue Monks sprew has one arm with a flail that looks similar to the cencer bearers. You get for of those arms in each package of 20 monks. Not sure if I would go that heavy on Pestilenz to be honest. Monks are a good hammer if the are buffed and if they hit first. But they also crumble quickly once they take damage. Well you want shooting and Stormfiends are one of the best options you have for Skaven. But you need a Skryre Hero to go with them. The only shooting Pestilenz has is the catapult which is very unreliable (just one shot) and works best against hordes also.
  14. Depends a little bit what direction you want to go with your Skaven army. If you like Skryre this is a solid foundation for a mixed list and viable for smaller games. If you would rather fo Moulder or Pestilens you can get clanrats and a bell cheaper second hand.
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