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Enkyridion

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  1. Living the dream... I mean, not sure it works competitively but I would like to see my oponent's face - Army Faction: Skaven - Grand Strategy: No Place for the Weak - Triumph: Inspired LEADERS Arch-Warlock (155) - General - Command Traits: Deranged Inventor - Artefacts of Power: The Brass Orb - Spells: More-more-more Warp Power! Thanquol (415) - 4 x Warpfire Projectors - Spells: Flaming Weapon BATTLELINE Stormfiends (960) - 3 x Windlaunchers and Clubbing Blows - 3 x Ratling Cannons and Clubbing Blows - 3 x Shock Gauntlets and Warpstone-laced Armour Clanrats (100) - Clanrat Standard Bearer - Clanrat Bell-ringer - Clawleader - Rusty Blade Stormvermin (135) - Stormvermin Standard Bearer - Stormvermin Drummer Clanrats (100) - Clanrat Standard Bearer - Clanrat Bell-ringer - Rusty Blade ENDLESS SPELLS & INVOCATIONS 1 x Warp Lightning Vortex (80) 1 x Lauchon the Soulseeker (30) TERRAIN 1 x Gnawhole (0) TOTAL POINTS: 1975/2000 Created with Warhammer Age of Sigmar: The App
  2. Hey guys, I've noticed that in the app update you cannot give Thanquol none of the Grey Seer spells... Is that something new?
  3. Well, the hype is real!! Haha Seriously, there's a lot to digest... Skavenbrew can be used once per turn now, the Clawlord can actually make a unit within 3" to ignore battleshock... I can see a Deceiver/Deathmaster with a unit of 15 Gutter Runners being battleline with 45 shot doing MW on 6s (or I'm crazy)... Monks seem to be worth taking as well due to the rend -2 with 6s, being line with a single Priest... There are a bunch of combinations and lots of fun as Skaven should be
  4. So, I've been using this list and winning some games... Jezzails + 6 Fiends seems to work pretty well, 2 hammers that can remove support heroes very effectively at long range and opponents tend to split fire and that is the big mistake... Army Name: Skaven Army Faction: Skaven Battlepack: Pitched Battles Points Limit: 2000 pts General: Arch-Warlock Grand Strategy: Prized Sorcery Triumph: Inspired Units Arch-Warlock (General) Battlefield Role: Leader Command Traits: Verminous Valour Artefacts of Power: Amulet of Destiny Points Cost: 175 pts Verminlord Warpseer Battlefield Role: Behemoth, Leader Spells: Flaming Weapon Points Cost: 335 pts Clanrats Battlefield Role: Battleline Points Cost: 130 pts Clanrats Battlefield Role: Battleline Points Cost: 130 pts Clanrats Battlefield Role: Battleline Points Cost: 130 pts Warplock Jezzails Battlefield Role: Artillery Reinforced: Once Points Cost: 290 pts Stormfiends Battlefield Role: Other Reinforced: Once Points Cost: 630 pts Stormvermin Battlefield Role: Battleline Points Cost: 110 pts Endless Spells/Invocations Emerald Lifeswarm Points Cost: 60 pts Total Points: 1990 pts Valid: Created with Warhammer Age of Sigmar: The App
  5. Also, we could get something like the Dreaded Thirteen Spell of the Verminking changed to a similar version of the Gift of change of Kairos, that the summoned clanrats appear within 3" of the targeted unit or something like that... It would be on every list
  6. Many things don't work very well in AoS 3, Skaven book is really old and we've had some nerf that hurt... And I agree with the guys from Honest Wargamer... What we lack in order to become a really competitive army is reliability... For instance... I've been using a Deceiver with shadow magnet trinket and I can throw him on the support heroes, expect to be charged and then scurry away on the enemy combat phase 😁
  7. Hello fellow generals! I have another question that came up when building a list... Can I skitterleap leap away from combat (in case I'm already engaged) and then shoot and charge some other unit? This of course with the Verminlord Deceiver
  8. Greetings fellow generals!! I have a question for you: Can I cast WLV through the Umbral Spell Portal?
  9. Yep, the spikey ball is the Doomflayer I've been playing a unit of 6 and so far, out of the possible combinations... 2 Ratling, 2 Windlaunchers and 2 Shock Gauntlets has been the best one (for me). The Ratling cannons and the missiles can be absolutely devastating with the Engineer buffs
  10. Fellow Commanders, I've been trying to find the rule that prevents me to cast a WLV through the Spell Portal, can someone show me the light on this?
  11. @Cosmicsheep yes, my bad. I missed the 1 in between, I made the list on the Azyr app. So the WLV cannot be casted through the Portals... That's a shame 😢
  12. Hey guys, So, I've been playing on a local league for almost 3 months, basically is about playing all the battleplans on the GHB 2020 book, we are currently on the 6th round... It almost ends... And I registered with my dear Skaventide... We can change the list every round if we want, so I've been trying some variations of a Vermin-Skryre kind of list, trying to find the most competitive build. Here's the final version of it: - Thanquol 390 pts Death frenzy (4x Warp projectors usually) - Warlock Engineer. 100 pts General. Deranged Inventor Vigordust Injector M.m.m. warp power - Warlock Engineer. 100 pts M.m.m. warp power - 40 x Clanrats. 200 pts Swords - 20 x Clanrats. 120 pts Swords - 40 x Stormvermin. 400 pts - 6 x Stormfiends 520 pts 2x windlauchers 2x darling una 2x shock gauntlets Endless spells. - Warplighting Vortex. 80 pts - Umbral Spellportal. 70 pts Total. 2000 pts I have to say that I'm very happy with this list, I've won twice, vs lumineth and vs nighthaunt. My strategy is: if I start, I cast the portal and Warplighting Vortex on the enemy's face, take objectives and position my screen of clanrats for s possible double turn. If I go second, I do the same, always deploying the screens properly to avoid an alpha strike that hurts, then I counter fire on my turn with spells and buffed stormfiends. Notes: I tried to squeeze points to increase the 20 clanrats but that would mean take out the portal or reduce the stormvermin, and I think stormvermin need to be 40 to be a powerhouse. Another variation is to switch one engineer with a clawlord, to buff the vermin. And turn the general into a Bombardier. After several games I would say I prefer stormfiends over jezzails, I know they have a different role, but I just love how durable stormfiends are and the psicological pain they are for my oponent... What you guys think?
  13. I have a quick question, in the new Morathi Khaine warscroll says that she is treated as a general in addition to the model that is chosen to be the general... So, does that mean that she also has the temple trait? let's say I'm playing Khaileborn, can she also teleport a near by unit?
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