plavski Posted January 4, 2020 Share Posted January 4, 2020 Barak-Zon Endrinmaster with Balloon 48 skywardens Gunhauler 1,970 points Yes 4 Quote Link to comment Share on other sites More sharing options...
WatcherintheWater Posted January 4, 2020 Share Posted January 4, 2020 4 minutes ago, plavski said: Barak-Zon Endrinmaster with Balloon 48 skywardens Gunhauler 1,970 points Yes Yeah, it’s sort of silly, but I think that might be the best list 😬. Maybe you drop 6 wardens for another gunhauler and an extra hero... Quote Link to comment Share on other sites More sharing options...
Barkanaut Posted January 4, 2020 Share Posted January 4, 2020 (edited) 16 minutes ago, plavski said: Barak-Zon Endrinmaster with Balloon 48 skywardens Gunhauler 1,970 points Yes Oh my god your right. Just cancelled my order. Edited January 4, 2020 by Barkanaut Quote Link to comment Share on other sites More sharing options...
Alaric83 Posted January 4, 2020 Share Posted January 4, 2020 The new battletome looks simply amazing! An Ironclad with 15 Thunderers in garrison as part of a Tempest Eye army, with proper CoS buff, is going to be nasty. For Kharadron, since I have a lot of Grundstok Thunderers and Gunhaulers, I hoped one skyport would be the clear winner. However, after reading the rules, I don’t find a clear answer about which skyport is best for mass Thunderers/Gunhaulers (and maybe an Ironclad to make an Escort Wing) What is your opinion guys? Quote Link to comment Share on other sites More sharing options...
plavski Posted January 4, 2020 Share Posted January 4, 2020 Well Thunderers need Barak Nar to be battleline, Gunhaulers need Barak Urbaz. So that probably narrows it down a bit for you. Quote Link to comment Share on other sites More sharing options...
crkhobbit Posted January 4, 2020 Share Posted January 4, 2020 Unless I'm mathing wrong, Thunderers have the same damage output versus a 4+ save target, same wounds. But they cost 33% more for... more range. Not sure it's worth that premium. 1 1 Quote Link to comment Share on other sites More sharing options...
Barkanaut Posted January 4, 2020 Share Posted January 4, 2020 Well I’m done with the hobby. I can’t start yet another army for it to get messed up. Quote Link to comment Share on other sites More sharing options...
crkhobbit Posted January 4, 2020 Share Posted January 4, 2020 1 minute ago, Barkanaut said: Well I’m done with the hobby. I can’t start yet another army for it to get messed up. Is this the first chicken little of the day? Book looks good to me. Not sure what got messed up. 1 Quote Link to comment Share on other sites More sharing options...
Reuben Parker Posted January 4, 2020 Share Posted January 4, 2020 1 hour ago, Vextol said: Iron clad does a flat 6 damage!! New end rigger heals 3!!! Holy moly!!! FAQ drop: D6, D3. ... Fool me once GW. I'll hold off my excitement and pre-orders until the FAQ drops. Or 6, 2 dmg shots, also I don’t see it getting nerfed as it’s at 510 points. If anything those points might get shaved down in future GHB. Quote Link to comment Share on other sites More sharing options...
Reuben Parker Posted January 4, 2020 Share Posted January 4, 2020 (edited) 4 minutes ago, crkhobbit said: Is this the first chicken little of the day? Book looks good to me. Not sure what got messed up. Well sky hook blobs and khemists now are no longer useful. Ark boys are just screens (and good at it) khemists may see play as cheap heroes. also 12 rigger blocks probably won’t see play due to khemists not doubling their attacks now. So if players had ark blobs, riggers and khemists they will be salty. Edited January 4, 2020 by Reuben Parker Quote Link to comment Share on other sites More sharing options...
FatherTurin Posted January 4, 2020 Share Posted January 4, 2020 2 minutes ago, Reuben Parker said: Well sky hook blobs and khemists now are no longer useful. Ark boys are just screens (and good at it) khemists may see play as cheap heroes. The one trick pony that was developed by people as the only way to make the army semi-competitive has been removed. A lot of other stuff has changed to compensate and improve the army as a whole. 5 Quote Link to comment Share on other sites More sharing options...
plavski Posted January 4, 2020 Share Posted January 4, 2020 Khemists are awesome, riggers are great and arks are cheap battleline tax that can hold objectives and get shuttled around the board to pop out of places people don't expect. There isn't a single useless unit as far as I can see. 2 Quote Link to comment Share on other sites More sharing options...
Grudgebearer Posted January 4, 2020 Share Posted January 4, 2020 57 minutes ago, plavski said: Barak-Zon Endrinmaster with Balloon 48 skywardens Gunhauler 1,970 points Yes What is the thought or tactic behind that List? Quote Link to comment Share on other sites More sharing options...
plavski Posted January 4, 2020 Share Posted January 4, 2020 Just now, Grudgebearer said: What is the thought or tactic behind that List? Barak Zon gives Skywardens +1 hit and +1 wound on the charge. So you charge everything, then retreat and leave mines. Then you charge something else, then you retreat and leave mines. You lose, cos the list is nonsense gimmick stuff I made up, but you get to yell AVAST MATEYS THAR BE A MINE STARBOARD! when you retreat. 1 3 Quote Link to comment Share on other sites More sharing options...
Gecktron Posted January 4, 2020 Share Posted January 4, 2020 Im slowly starting to see some use in the new Arkanauts. +1 to-hit within 9" of an objective sounds interesting. 20 or so with a Khemist nearby should still be dangerous enough to defend against stuff slipping trough the frontline. Double pike, Hook and Volley gun could be useful for only 180 points. Quote Link to comment Share on other sites More sharing options...
Alaric83 Posted January 4, 2020 Share Posted January 4, 2020 Quick question about Arkanauts and Thunderers inside a skyvessel: Do they gain the benefit of auras? For exemple rerolls, +1 to wound, etc... i know some capacities are explicitly said to not work on garrisonned units, but what about the others? i’m especially thinking of Tempest Eye’s command capacity of +1 to wound. Quote Link to comment Share on other sites More sharing options...
Reuben Parker Posted January 4, 2020 Share Posted January 4, 2020 (edited) 15 minutes ago, FatherTurin said: The one trick pony that was developed by people as the only way to make the army semi-competitive has been removed. A lot of other stuff has changed to compensate and improve the army as a whole. I agree, I wasn’t complaining I was pointing out why some players maybe unhappy if that is their collection. As someone who is the happy KO owner of 7 ships I’m perfectly happy with the new books direction. I mentioned earlier my first list will probably be 5 ships and a bunch of sky wardens. Edited January 4, 2020 by Reuben Parker 1 Quote Link to comment Share on other sites More sharing options...
Entombet Posted January 4, 2020 Share Posted January 4, 2020 14 minutes ago, FatherTurin said: The one trick pony that was developed by people as the only way to make the army semi-competitive has been removed. A lot of other stuff has changed to compensate and improve the army as a whole. And the things that compensate 50% dmg drop on all infantry are? Quote Link to comment Share on other sites More sharing options...
crkhobbit Posted January 4, 2020 Share Posted January 4, 2020 Just now, Entombet said: 50% dmg drop on all infantry are? Nope. Quote Link to comment Share on other sites More sharing options...
Gecktron Posted January 4, 2020 Share Posted January 4, 2020 1 minute ago, Entombet said: And the things that compensate 50% dmg drop on all infantry are? Much stronger ships. The book shifts the internal balance from infantry to our ships. 3 Quote Link to comment Share on other sites More sharing options...
Entombet Posted January 4, 2020 Share Posted January 4, 2020 The only ship that got stronger is ironclad which cost now 1/4 of 2000p army. 1 Quote Link to comment Share on other sites More sharing options...
crkhobbit Posted January 4, 2020 Share Posted January 4, 2020 1 minute ago, Entombet said: The only ship that got stronger is ironclad lol again, just nope 2 Quote Link to comment Share on other sites More sharing options...
cofaxest Posted January 4, 2020 Share Posted January 4, 2020 Just now, Gecktron said: Much stronger ships. The book shifts the internal balance from infantry to our ships. You honestly think that 1 shot 3+/3+/-2/d6 can compensate 6 shots 4+/3+/-2/d3? Quote Link to comment Share on other sites More sharing options...
Luzgurbel Posted January 4, 2020 Share Posted January 4, 2020 Ok, the grudge has been payed off. More battlelines, better units overall, better to hit armywide, better ships, moar of all to sum up, I'm quite happy with the "previews" of the new book. 1 1 Quote Link to comment Share on other sites More sharing options...
Entombet Posted January 4, 2020 Share Posted January 4, 2020 6 minutes ago, crkhobbit said: lol again, just nope Well you hawe your opinion i hawe mine. Our combat got weaker, our shooting is weaker, we hawe superior movement and better save but again our units will melt in combat and they are even less threateaning in it. 1 Quote Link to comment Share on other sites More sharing options...
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