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AoS 2 - Kharadron Overlords Discussion


Chris Tomlin

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I played a great game last night against Seraphon and the Celestiant Prime.  It was Shifting Objectives, 1500pts.  Final score was 11-8, with 1020pts dead to 880pts.  Against me.

But I’m not sad about it.  I was actually leading for most of the game, and it was a close final score.  Plus I was up against deepstriking ripperdactyls and the Celestiant Prime, who promptly destroyed my ironclad, taking the admiral and endrinmaster with it.  So I think I gave a pretty good account of myself. :D

Edited by Arkanaut Admiral
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20 hours ago, Sactownbri said:

What are you using for your HQ?  I am finding myself taking Brokk is just about every game now.

Still the admiral—being able to pop speak softly and look out for the boss in the same turn makes crumping pretty solid.

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In my club we don't play much AOS anymore, but I heard that my Kharadron Overlords might not be in a good spot anymore. No magic means no living spells, and the changes to shooting at characters also hits us hard.  Are there any tips for a possible come-back to the game? Or should I just continue collecting my Stormcast Eternals?

 

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We're in a bad spot but that is not to say all hope is lost. The meta is very much in flux (look at NOVA's top 10 and what people predicted to be top 10 very very different lists). Also a guy did manage to get 20th in Generalship at NOVA. We have our brightspots like Endrinriggers, Alchemists, and light skyhooks. So life will be harder with KO then you'd likely experience with SCE but it can be done and ****** do we have more style.

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7 hours ago, Stevinacan said:

We're in a bad spot but that is not to say all hope is lost. The meta is very much in flux (look at NOVA's top 10 and what people predicted to be top 10 very very different lists). Also a guy did manage to get 20th in Generalship at NOVA. We have our brightspots like Endrinriggers, Alchemists, and light skyhooks. So life will be harder with KO then you'd likely experience with SCE but it can be done and ****** do we have more style.

I dunno, the top battle winners were a lot of Legions of Nagash. NOVA simply included (up front and clearly) hobbying in the overall winning score.

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2 hours ago, stratigo said:

I dunno, the top battle winners were a lot of Legions of Nagash. NOVA simply included (up front and clearly) hobbying in the overall winning score.

Nobody saw Khorne, Deepkin (especially the list that was used), and Skaven coming. Skaven I believe was literally considered thrash tier. Everyone expected Tzeentch and LON to dominate. LON did do very well but only 1 Tzeentch made top 10 and 3 LON and the rest came virtually out of no where.

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20 hours ago, Nukleon said:

In my club we don't play much AOS anymore, but I heard that my Kharadron Overlords might not be in a good spot anymore. No magic means no living spells, and the changes to shooting at characters also hits us hard.  Are there any tips for a possible come-back to the game? Or should I just continue collecting my Stormcast Eternals?

 

Honestly. I would go for Kharadron overlords. Why? Because they have the best models if you ask me :) Stormcast eternals must be THE most popular army of AoS. Many play them, and few use Kharadron overlords in comparison. Might be fun to be best of the worst.

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I’m having loads of fun with my KO.  I still get a lot of wins. Sure, there are some bad match ups, but if you play friendly matches, you can play a scenario that puts you on an equal footing, and not play the realmscapes that cripple your shooting. Are any of you playing boat heavy lists? The escort wing is actually working for me. 

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Hi Guys, I'm looking for a bit of help and feedback with a list for a 1250 tournament 3 games with predetermined realmscapes ( 2 battleline requirement) i have coming up.

Allegiance: Kharadron Overlords - Mortal Realm: Ulgu
Skyport: Barak-Urbaz
- Additional Footnote: There's No Trading With Some People
LEADERS
Aether-Khemist (160)
- Artefact : Aethersight Loupe


Brokk Grungsson (260)


Arkanaut Admiral (120)
- General
- Command Trait : Grudgebearer
- Artefact : Doppelganger Cloak


UNITS
20 x Arkanaut Company (240)
- 6 x Light Skyhooks


10 x Arkanaut Company (120)
- 3 x Aethermatic Volley Guns


6 x Endrinriggers (240)
- 2 x Grapnel Launchers


5 x Grundstok Thunderers (100)
- 1 x Aethershot Rifles
- 1 x Aetheric Fumigators
- 1 x Decksweepers
- 1 x Aethercannons
- 1 x Grundstok Mortars

TOTAL: 1240/1250 EXTRA COMMAND POINTS: 0 WOUNDS: 66
LEADERS: 3/4  BATTLELINES: 2 (2+)  BEHEMOTHS: 0/2  ARTILLERY: 0/2
ARTEFACTS: 2/1 ALLIES: 0/200

 

I have gone for the loupe for the obvious dispell and made the admiral better at what he is good at. I have another khemist, an Ironclad , a gunhauler and a frigate available as well as some stormcast i could ally in including lord ordinator and incantor. I was thinking of going for the realm of shyish to give the admiral the ethereal amulet but i think of he is targeted by then he is probably dead anyway.

Footslog the infantry and use the riggers and brokk for hunting or objectives. Maybe swapping to 2x3 on the riggers.

 

Thoughts?

Thanks

Edited by sainted75
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On 10/7/2018 at 7:14 PM, sainted75 said:

Hi Guys, I'm looking for a bit of help and feedback with a list for a 1250 tournament 3 games with predetermined realmscapes ( 2 battleline requirement) i have coming up.

Allegiance: Kharadron Overlords - Mortal Realm: Ulgu
Skyport: Barak-Urbaz
- Additional Footnote: There's No Trading With Some People
LEADERS
Aether-Khemist (160)
- Artefact : Aethersight Loupe


Brokk Grungsson (260)


Arkanaut Admiral (120)
- General
- Command Trait : Grudgebearer
- Artefact : Doppelganger Cloak


UNITS
20 x Arkanaut Company (240)
- 6 x Light Skyhooks


10 x Arkanaut Company (120)
- 3 x Aethermatic Volley Guns


6 x Endrinriggers (240)
- 2 x Grapnel Launchers


5 x Grundstok Thunderers (100)
- 1 x Aethershot Rifles
- 1 x Aetheric Fumigators
- 1 x Decksweepers
- 1 x Aethercannons
- 1 x Grundstok Mortars

TOTAL: 1240/1250 EXTRA COMMAND POINTS: 0 WOUNDS: 66
LEADERS: 3/4  BATTLELINES: 2 (2+)  BEHEMOTHS: 0/2  ARTILLERY: 0/2
ARTEFACTS: 2/1 ALLIES: 0/200

 

I have gone for the loupe for the obvious dispell and made the admiral better at what he is good at. I have another khemist, an Ironclad , a gunhauler and a frigate available as well as some stormcast i could ally in including lord ordinator and incantor. I was thinking of going for the realm of shyish to give the admiral the ethereal amulet but i think of he is targeted by then he is probably dead anyway.

Footslog the infantry and use the riggers and brokk for hunting or objectives. Maybe swapping to 2x3 on the riggers.

 

Thoughts?

Thanks

I’m more and more in the camp of thunderers all equipped with rifles. Sure the cascading effect is a fun concept but 1. It’s no hand of dust that occasionally pays off amazingly if you get all the rolls. 

1.b especially with only one of all the guns 

2. Takes a long time to roll all the guns separately 

3. All rifles means a khemist is on his best. With a pretty good 18” range with 12or17 3+ 4+ -1 dmg 1 shots it’s not bad at all! 

 

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On 10/7/2018 at 2:05 AM, Stevinacan said:

Nobody saw Khorne, Deepkin (especially the list that was used), and Skaven coming. Skaven I believe was literally considered thrash tier. Everyone expected Tzeentch and LON to dominate. LON did do very well but only 1 Tzeentch made top 10 and 3 LON and the rest came virtually out of no where.

 

I don't think anyone expected tzeentch to dominate, and everyone I know predicted a strong khorne showing. Khorne remains just flatly good as it always was, and one of the armies that just summons the best. Some khorne players bemoaned the end of all things, but the secret is that endless spells have barely made an impact. Only a couple are useful, and the armies that use them only need them for a single turn and are cast with enough bonuses to make dispelling the turn they are cast virtually impossible.

 

Khorne has done nothing but gain in this edition, and some people bemoaned that they didn't gain quite enough.

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I don't have many light skyhooks and dont like the conversions from other guns with pointy bits stuck in it. Trollhammer torpedos I like but can't get 15 of them either... So I am going to try minimum sized units of Arkanaut company and use more Thunderers and Endrinriggers. Buff the Thunderers with Khemist and see how it goes.

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On 10/7/2018 at 1:14 PM, sainted75 said:

Hi Guys, I'm looking for a bit of help and feedback with a list for a 1250 tournament 3 games with predetermined realmscapes ( 2 battleline requirement) i have coming up.

Allegiance: Kharadron Overlords - Mortal Realm: Ulgu
Skyport: Barak-Urbaz
- Additional Footnote: There's No Trading With Some People
LEADERS
Aether-Khemist (160)
- Artefact : Aethersight Loupe


Brokk Grungsson (260)


Arkanaut Admiral (120)
- General
- Command Trait : Grudgebearer
- Artefact : Doppelganger Cloak


UNITS
20 x Arkanaut Company (240)
- 6 x Light Skyhooks


10 x Arkanaut Company (120)
- 3 x Aethermatic Volley Guns


6 x Endrinriggers (240)
- 2 x Grapnel Launchers


5 x Grundstok Thunderers (100)
- 1 x Aethershot Rifles
- 1 x Aetheric Fumigators
- 1 x Decksweepers
- 1 x Aethercannons
- 1 x Grundstok Mortars

TOTAL: 1240/1250 EXTRA COMMAND POINTS: 0 WOUNDS: 66
LEADERS: 3/4  BATTLELINES: 2 (2+)  BEHEMOTHS: 0/2  ARTILLERY: 0/2
ARTEFACTS: 2/1 ALLIES: 0/200

 

I have gone for the loupe for the obvious dispell and made the admiral better at what he is good at. I have another khemist, an Ironclad , a gunhauler and a frigate available as well as some stormcast i could ally in including lord ordinator and incantor. I was thinking of going for the realm of shyish to give the admiral the ethereal amulet but i think of he is targeted by then he is probably dead anyway.

Footslog the infantry and use the riggers and brokk for hunting or objectives. Maybe swapping to 2x3 on the riggers.

 

Thoughts?

Thanks

Personally I really like getting the Endrinriggers up to 9. Especially if you want to give them Grapnels, you need those extra attacks. At 1250, I would drop the Admiral to pay for 3 more. 

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Hello Guy´s,

 

i´m thinking about a kharadron overlords tournament list.

 

This is my first list:

 

Allegiance: Kharadron Overlords Skyport: Barak-Zilfin
LEADERS
Aetheric Navigator (80)
Aether-Khemist (160)
Arkanaut Admiral (120)
UNITS
20 x Arkanaut Company (240) - 6 x  Light Skyhooks
10 x Arkanaut Company (120) - 3 x  Light Skyhooks
10 x Arkanaut Company (120) - 3 x  Light Skyhooks
10 x Grundstok Thunderers (200) - 10 x  Aethershot Rifles
9 x Endrinriggers (360) - 2 x  Grapnel Launchers
9 x Endrinriggers (360) - 2 x  Grapnel Launchers
WAR MACHINES
Arkanaut Frigate (240) - Main Gun : Heavy Sky Cannon
TOTAL: 2000/2000     EXTRA COMMAND POINTS: 0     WOUNDS: 116
LEADERS: 3/6    BATTLELINES: 3 (3+)    BEHEMOTHS: 1/4    ARTILLERY: 0/4

 

I´m not sure maybe to change the frigate for a ironclad because of more firepower and more space to trnsport units.

 

What do you think`?

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12 minutes ago, Alfavega said:

 

I´m not sure maybe to change the frigate for a ironclad because of more firepower and more space to trnsport units.

 

What do you think`?

I would. I think ironclads are a lot more durable than frigates, which are only really useful to deliver troops, then do very little. In terms of your list, I might drop the thunderers to fit it in, and stick with the close combat focus of the rest of the list.

Apart from anything it gives you the potential to deploy only one unit (20 arkanauts) on the table, and deep strike the rest.

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20 hours ago, stratigo said:

 

I don't think anyone expected tzeentch to dominate, and everyone I know predicted a strong khorne showing. Khorne remains just flatly good as it always was, and one of the armies that just summons the best. Some khorne players bemoaned the end of all things, but the secret is that endless spells have barely made an impact. Only a couple are useful, and the armies that use them only need them for a single turn and are cast with enough bonuses to make dispelling the turn they are cast virtually impossible.

 

Khorne has done nothing but gain in this edition, and some people bemoaned that they didn't gain quite enough.

As to what your friends told you before NOVA I can't speak too. All I can cite is what people have been talking about on the internet and it seemed to me like Tzeentch, LON, and SCE was what you heard the most about. Tzeetch and LON did extremely well SCE not so much but the vast majority of the top 10 I didn't see anyone talking about.

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On 10/9/2018 at 9:38 AM, Amradiel said:

I don't have many light skyhooks and dont like the conversions from other guns with pointy bits stuck in it. Trollhammer torpedos I like but can't get 15 of them either... So I am going to try minimum sized units of Arkanaut company and use more Thunderers and Endrinriggers. Buff the Thunderers with Khemist and see how it goes.

 

Miner steam drills look really good as skyhooks too.

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I played against an opponent who wanted to practise his Death Legions of Nagash army for a tournament. He picked Ghyran as the realm and proceeded to just thump me with Nagash. With the ability to cast 8 spells in his hero phase (+3 to casting because reasons) vs my 3 possible unbindings, he pretty much had all the choices. He casted Mirrorpool way out out my 30 inch bubble and moved up Nagash, then proceeded to get Flesh to Stone off easily.  After that, pretty much went downhill from there. My rolls were messed up due to all the re-rolling (I was playing Zilfin so re-roll 1s against flying, but Flesh to Stone makes you re-roll successes) and I could not get rid of Nagash who just wrecked my Ironclad on a charge with all the attacks that he has. I am not going to say Nagash is OP because for all the points he is worth, he better damn well be OP but man, that was an eye opener on how insane Magic can be unchecked.

Magic is just so good. And unfortunately until they give KO something to balance it out (Better Stats for our Battleline would be a start), we are going to be in trouble for a very long time. More movement shenanigans are available to the Magic inclined armies than KO ever had. 

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