AdamR Posted September 25, 2018 Share Posted September 25, 2018 That list comes to 1920 with no battleline! Unless you meany Mystic Shield not cogs (as per the effect), but even then it's 1860. Quote Link to comment Share on other sites More sharing options...
PJetski Posted September 25, 2018 Share Posted September 25, 2018 (edited) 10 minutes ago, AdamR said: That list comes to 1920 with no battleline! Unless you meany Mystic Shield not cogs (as per the effect), but even then it's 1860. No, I mean cogs. The 2k list Ive been using is this: LADrac 6x Dracolines Castellant LAGC Azyros 2x5 Liberator 1x5 Judicator 3x Ballista Cogs 2000/2000 It doesnt have the Ordinator or a 4th ballista that I mentioned earlier. Edited September 25, 2018 by PJetski Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 25, 2018 Share Posted September 25, 2018 2 hours ago, PJetski said: No, I mean cogs. The 2k list Ive been using is this: LADrac 6x Dracolines Castellant LAGC Azyros 2x5 Liberator 1x5 Judicator 3x Ballista Cogs 2000/2000 It doesnt have the Ordinator or a 4th ballista that I mentioned earlier. How reliable do you find the Ballistas? Do you mainly use them as backfield long range or do you play aggressively and rapid fire them? I generally don't rate them without an Ordinator but lately I've been thinking of dropping him for points. Quote Link to comment Share on other sites More sharing options...
Freejack02 Posted September 25, 2018 Share Posted September 25, 2018 Has anyone tried a 2.0 SCE gunline with a Celestial Hurricanum at it's core? LO + CH will make 4 ballistas pretty devastating, but at a high cost. Throw in Judicators, Hurricane Raptor, and maybe even (dare I say it) gryphhounds for cheap blockers with Warning Cry? It's likely too expensive to really perform well, but I'm curious if anyone has gone all-out shooting in a meta that doesn't seem to favor it. If the cap on artillery were higher than 4, I would probably proxy a Hurricanum and try it myself... Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 25, 2018 Share Posted September 25, 2018 7 minutes ago, Freejack02 said: Has anyone tried a 2.0 SCE gunline with a Celestial Hurricanum at it's core? LO + CH will make 4 ballistas pretty devastating, but at a high cost. Throw in Judicators, Hurricane Raptor, and maybe even (dare I say it) gryphhounds for cheap blockers with Warning Cry? It's likely too expensive to really perform well, but I'm curious if anyone has gone all-out shooting in a meta that doesn't seem to favor it. If the cap on artillery were higher than 4, I would probably proxy a Hurricanum and try it myself... Not sure. I think gunline lists work best when you have things that are high rate of fire that you can buff into being reliable, like with Kunnin Rukk or Freeguild. Since most of our guns are low rate of fire but medium to high reliability, it's not really the same. You can make Longstrikes or Bow Judis more reliable, but they still won't get a game-ending amount of shooting out. That was the power of Aetherstrike, getting a reliably powerful shooting unit to fire 2-3 times per turn was no joke. Anvils can sorta do it, but with the CP system, it's not as much as before, and lacks the retaliation threat that Aetherstrike leaned on. To go a traditional gunline with weight of fire, you'd need max Ballistas and multiple Judi/Hurricane Raptor units, which is not only expensive, but also fairly short ranged. I think it could work, but it would take a lot of testing and tweaking to find the perfect balance of shots, bodies, and buffs. Additionally, we don't really have a way to make Wounds more reliable from shooting - from what I can tell, the only thing that buffs Wound rolls from a range is Evocator Empower spell on Ballistas or Castigators, which you wouldn't do probably because of the cost of Evos and how expensive the list already is. I think once the upcoming tournament is over and I get more time to practice test lists, I'll try this out some. 2 Quote Link to comment Share on other sites More sharing options...
Frowny Posted September 25, 2018 Share Posted September 25, 2018 I really like the hurricanum model and have been wondering about this same kind of thing. Hurricanum+4x ballistas +Ordinator is 900 pts. I was thinking finishing it out with a knight-azygos, Lord castellant, Lord arcanum on something and some sequitors and judicatorss for battleline. Or drop the arcanum, change the sequitors for liberators and add 1 thing of your choice. I think with this approach you have to deepstrike the ballistas since you really want them in rapid fire range. The +2 to hit is wasted on the ling range shots. T1 you advance the hurricanum up the field as far as you can and drop the ballistas in around it. Seems worth considering but Ironically loses hard to other gunlines that get the first turn on you aan shoot down your hurricanum easily on turn 1. It seems pretty fragile with only as much defence as 5 liberators for 4 times the points Quote Link to comment Share on other sites More sharing options...
LordCelestant Imperius 1st Posted September 25, 2018 Share Posted September 25, 2018 Hi there. Why not take two helstorm rocket batteries instead of the hurricanum. You loose all idea of scions on the ballistars and so on but THIS is a gunline army =). I'll test it very soon also. Quote Link to comment Share on other sites More sharing options...
Freejack02 Posted September 25, 2018 Share Posted September 25, 2018 41 minutes ago, LordCelestant Imperius 1st said: Hi there. Why not take two helstorm rocket batteries instead of the hurricanum. You loose all idea of scions on the ballistars and so on but THIS is a gunline army =). I'll test it very soon also. The Hurricanum buffing all shooting is sort of the point - otherwise yes you can just stack ranged units and call it a day. Not to mention the Hellstorms (to my knowledge) would use up artillery slots that are fully maxed out with ballistas. 1 Quote Link to comment Share on other sites More sharing options...
azdimy Posted September 26, 2018 Share Posted September 26, 2018 (edited) 6 hours ago, LordCelestant Imperius 1st said: Hi there. Why not take two helstorm rocket batteries instead of the hurricanum. You loose all idea of scions on the ballistars and so on but THIS is a gunline army =). I'll test it very soon also. Because you can only get 4 artillery pieces at 2k? Or are you taking less ballistars? Edited September 26, 2018 by azdimy Quote Link to comment Share on other sites More sharing options...
Namelessone81 Posted September 26, 2018 Share Posted September 26, 2018 Fellow Eternals ! I was wondering if anyone has seen any successes with the “grand convocation” battalion or a magic - endless spell combo army ? I am experimenting with an magic based army at the moment and would like to hear what everyone else did Quote Link to comment Share on other sites More sharing options...
LordCelestant Imperius 1st Posted September 26, 2018 Share Posted September 26, 2018 5 hours ago, azdimy said: Because you can only get 4 artillery pieces at 2k? Or are you taking less ballistars? Yeah of course, you have two less ballistars. But losing the scions, this is still hard artillery with a niiiiice range . Hurricanum is cool, but with sce shooty lines, it is not that efficient to me because either you cannot scion, or you have a higher risk of getting the hurricanum wrecked quickly. And if you take longstrike, they dont need the hurricanum (mw on an unmodified 6 ). With an army that gets most of the to hit at 3+, i think you are in a better place with an azyros! But well that's my point of view. In the end have fun. I have the hurricanum also but play it mostly in order lists. Quote Link to comment Share on other sites More sharing options...
Bradipo322 Posted September 26, 2018 Share Posted September 26, 2018 3 hours ago, Namelessone81 said: Fellow Eternals ! I was wondering if anyone has seen any successes with the “grand convocation” battalion or a magic - endless spell combo army ? I am experimenting with an magic based army at the moment and would like to hear what everyone else did I got an idea for a really stupid list (it won't win any tournament), but if you want to play some endless spells you may like it. Allegiance: Stormcast Eternals- Stormhost: Tempest LordsLeadersLord-Arcanum (180)- General- Trait: Bonds of Noble Duty - Artefact: Patrician's Helm Endless SpellsBalewind Vortex (40)Purple Sun of Shyish (100) This is the main core, with the Lord-Arcanum all you have to do is to cast the Purple Sun of Shysh and then spam his command ability to add Xd6" to the move of the Sun to plant it right in the middle of the enemy forces. To help with the +d6" move to an endless spell I think that the Tempest Lords Stormhost does a good job, as it gives 1 CP on a 4+ at the start of the round and 1 CP on a 5+ every time you use one. The Balewind Vortex is used to an extra cast and to add more survivability to the Lord-Arcanum (it adds +1 to the save), but you may prefer the Chronomantic Cogs for a little versatility. From there you may whant to add some other units or battallions depending on the point level that you're planning to play. At 1000 I would do something like: Allegiance: Stormcast Eternals- Stormhost: Tempest LordsLeadersLord-Arcanum (180)- General- Trait: Bonds of Noble Duty - Artefact: Patrician's Helm Knight-Incantor (140)Battleline5 x Sequitors (120)- Tempest Blades and Soulshields- 3x Stormsmite Greatmaces5 x Sequitors (120)- Tempest Blades and Soulshields- 3x Stormsmite GreatmacesUnits5 x Evocators (200)Endless SpellsBalewind Vortex (40)Purple Sun of Shyish (100)Chronomantic Cogs (60)Soulsnare Shackles (20)Quicksilver Swords (20)Total: 1000 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 46 Here I added another wizard as a backup, in case the Lord-Arcanum dies. The Soulsnare Shackles are there to slow down enemy units so that they remain in the Sun's range. Quicksilver Sword are just a "filler" because I'm not going to leave 20 points empty. And at 2000 I think something like this would be fun to play: Allegiance: Stormcast Eternals- Stormhost: Tempest LordsLeadersLord-Arcanum (180)- General- Trait: Bonds of Noble Duty - Artefact: Patrician's Helm Knight-Incantor (140)- Celestial Staves (Artefact): Staff of Focus- Spell: Chain LightningKnight-Incantor (140)- Spell: Azyrite HaloLord-Exorcist (140)- Spell: Celestial BladesDrakesworn Templar (460)- Storm LanceBattleline5 x Sequitors (120)- Tempest Blades and Soulshields- 3x Stormsmite Greatmaces5 x Sequitors (120)- Tempest Blades and Soulshields- 3x Stormsmite GreatmacesUnits5 x Evocators (200)- 5x Grandstaves- Lore of Invigoration: Speed of LightningBattalionsGrand Convocation (130)Endless SpellsBalewind Vortex (40)Purple Sun of Shyish (100)Chronomantic Cogs (60)Soulsnare Shackles (20)Everblaze Comet (100)Total: 1950 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 72 2 1 Quote Link to comment Share on other sites More sharing options...
XReN Posted September 26, 2018 Share Posted September 26, 2018 (edited) 1 hour ago, Bradipo322 said: And at 2000 I think something like this would be fun to play: Allegiance: Stormcast Eternals- Stormhost: Tempest LordsLeadersLord-Arcanum (180)- General- Trait: Bonds of Noble Duty - Artefact: Patrician's Helm Knight-Incantor (140)- Celestial Staves (Artefact): Staff of Focus- Spell: Chain LightningKnight-Incantor (140)- Spell: Azyrite HaloLord-Exorcist (140)- Spell: Celestial BladesDrakesworn Templar (460)- Storm LanceBattleline5 x Sequitors (120)- Tempest Blades and Soulshields- 3x Stormsmite Greatmaces5 x Sequitors (120)- Tempest Blades and Soulshields- 3x Stormsmite GreatmacesUnits5 x Evocators (200)- 5x Grandstaves- Lore of Invigoration: Speed of LightningBattalionsGrand Convocation (130)Endless SpellsBalewind Vortex (40)Purple Sun of Shyish (100)Chronomantic Cogs (60)Soulsnare Shackles (20)Everblaze Comet (100)Total: 1950 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 72 2k list lacks 3rd battleline Edited September 26, 2018 by XReN 1 Quote Link to comment Share on other sites More sharing options...
Namelessone81 Posted September 26, 2018 Share Posted September 26, 2018 1 hour ago, Bradipo322 said: I got an idea for a really stupid list (it won't win any tournament), but if you want to play some endless spells you may like it. Allegiance: Stormcast Eternals- Stormhost: Tempest LordsLeadersLord-Arcanum (180)- General- Trait: Bonds of Noble Duty - Artefact: Patrician's Helm Endless SpellsBalewind Vortex (40)Purple Sun of Shyish (100) This is the main core, with the Lord-Arcanum all you have to do is to cast the Purple Sun of Shysh and then spam his command ability to add Xd6" to the move of the Sun to plant it right in the middle of the enemy forces. To help with the +d6" move to an endless spell I think that the Tempest Lords Stormhost does a good job, as it gives 1 CP on a 4+ at the start of the round and 1 CP on a 5+ every time you use one. The Balewind Vortex is used to an extra cast and to add more survivability to the Lord-Arcanum (it adds +1 to the save), but you may prefer the Chronomantic Cogs for a little versatility. From there you may whant to add some other units or battallions depending on the point level that you're planning to play. At 1000 I would do something like: Allegiance: Stormcast Eternals- Stormhost: Tempest LordsLeadersLord-Arcanum (180)- General- Trait: Bonds of Noble Duty - Artefact: Patrician's Helm Knight-Incantor (140)Battleline5 x Sequitors (120)- Tempest Blades and Soulshields- 3x Stormsmite Greatmaces5 x Sequitors (120)- Tempest Blades and Soulshields- 3x Stormsmite GreatmacesUnits5 x Evocators (200)Endless SpellsBalewind Vortex (40)Purple Sun of Shyish (100)Chronomantic Cogs (60)Soulsnare Shackles (20)Quicksilver Swords (20)Total: 1000 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 46 Here I added another wizard as a backup, in case the Lord-Arcanum dies. The Soulsnare Shackles are there to slow down enemy units so that they remain in the Sun's range. Quicksilver Sword are just a "filler" because I'm not going to leave 20 points empty. And at 2000 I think something like this would be fun to play: Allegiance: Stormcast Eternals- Stormhost: Tempest LordsLeadersLord-Arcanum (180)- General- Trait: Bonds of Noble Duty - Artefact: Patrician's Helm Knight-Incantor (140)- Celestial Staves (Artefact): Staff of Focus- Spell: Chain LightningKnight-Incantor (140)- Spell: Azyrite HaloLord-Exorcist (140)- Spell: Celestial BladesDrakesworn Templar (460)- Storm LanceBattleline5 x Sequitors (120)- Tempest Blades and Soulshields- 3x Stormsmite Greatmaces5 x Sequitors (120)- Tempest Blades and Soulshields- 3x Stormsmite GreatmacesUnits5 x Evocators (200)- 5x Grandstaves- Lore of Invigoration: Speed of LightningBattalionsGrand Convocation (130)Endless SpellsBalewind Vortex (40)Purple Sun of Shyish (100)Chronomantic Cogs (60)Soulsnare Shackles (20)Everblaze Comet (100)Total: 1950 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 72 yeah thats the consept my list is a little stronger with units : LEADERS Lord-Arcanum (180) - General - Command Trait : Staunch Defender - Artefact : Armor of Silvered Sigmarite - Spell : Azyrite Halo Lord-Exorcist (140) - Spell : Lighntning Blast Knight-Incantor (140) - Celestial Staves (Artefact) : Staff of Focus - Spell : Chain Lightning Knight-Incantor (140) - Spell : Celestial Blades UNITS 20 x Sequitors (400) -Tempest Blades and Soulshields 5 x Sequitors (120) -Stormsmite Mauls and Soulshields 5 x Sequitors (120) -Stormsmite Mauls and Soulshields 10 x Evocators (400) - 5 x Grandstaves - Lore of Invigoration : Speed of Lightning BATTALIONS Grand Convocation (130) ENDLESS SPELLS Everblaze Comet (100) Purple Sun of Shyish (100) Soulsnare Shackles (20) TOTAL: 1990/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 111 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 2/2 ALLIES: 0/400 Quote Link to comment Share on other sites More sharing options...
Bradipo322 Posted September 26, 2018 Share Posted September 26, 2018 1 hour ago, XReN said: 2k list lacks 3rd battleline Oh, yeah, my bad, I've never played at more than 1000 points and I forgot the third battleline. 1 hour ago, Namelessone81 said: yeah thats the consept my list is a little stronger with units : LEADERS Lord-Arcanum (180) - General - Command Trait : Staunch Defender - Artefact : Armor of Silvered Sigmarite - Spell : Azyrite Halo Lord-Exorcist (140) - Spell : Lighntning Blast Knight-Incantor (140) - Celestial Staves (Artefact) : Staff of Focus - Spell : Chain Lightning Knight-Incantor (140) - Spell : Celestial Blades UNITS 20 x Sequitors (400) -Tempest Blades and Soulshields 5 x Sequitors (120) -Stormsmite Mauls and Soulshields 5 x Sequitors (120) -Stormsmite Mauls and Soulshields 10 x Evocators (400) - 5 x Grandstaves - Lore of Invigoration : Speed of Lightning BATTALIONS Grand Convocation (130) ENDLESS SPELLS Everblaze Comet (100) Purple Sun of Shyish (100) Soulsnare Shackles (20) TOTAL: 1990/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 111 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 2/2 ALLIES: 0/400 This looks more solid, my list is more aimed at super-casual games. 1 Quote Link to comment Share on other sites More sharing options...
Black Blade Posted September 26, 2018 Share Posted September 26, 2018 Hot question for you guys. If there was no way to take Sequitors as battleline, how often would you run them provided their cost remain at their current level and how many would you take? Quote Link to comment Share on other sites More sharing options...
Mark Williams Posted September 26, 2018 Share Posted September 26, 2018 5 minutes ago, Black Blade said: Hot question for you guys. If there was no way to take Sequitors as battleline, how often would you run them provided their cost remain at their current level and how many would you take? My current army cannot take them as battle line, and I have 1 squad of them in my list, so the answer is 1. They serve the same function as liberators in my army - they are just a "shell" to protect the center of my army. I don't expect them to do anything more than that. I'm only taking them because I have 20 points left over and nothing to spend it on. Quote Link to comment Share on other sites More sharing options...
PJetski Posted September 26, 2018 Share Posted September 26, 2018 2 hours ago, Black Blade said: Hot question for you guys. If there was no way to take Sequitors as battleline, how often would you run them provided their cost remain at their current level and how many would you take? If you can't bring them as battleline then they're not worth bringing in my opinion. Same goes for Judicators. 1 Quote Link to comment Share on other sites More sharing options...
Black Blade Posted September 27, 2018 Share Posted September 27, 2018 2 hours ago, PJetski said: If you can't bring them as battleline then they're not worth bringing in my opinion. Same goes for Judicators. Interesting, this is sort of what I was getting at by asking the question. They are such a strong battleline buy they aren't good enough to really be one of our elite picks are they. Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 27, 2018 Share Posted September 27, 2018 38 minutes ago, Black Blade said: Interesting, this is sort of what I was getting at by asking the question. They are such a strong battleline buy they aren't good enough to really be one of our elite picks are they. For the price of 20 you can get 10 Evos who are better in every way except defensively. We're an elite army, so an elite unit that's worse than all other elite units is either Battleline or benched. Just like Decimators, Desolators, etc. 3 Quote Link to comment Share on other sites More sharing options...
Mark Williams Posted September 27, 2018 Share Posted September 27, 2018 (edited) In regards to battle line, I’m actually on the fence about crossbow judicators as compared to crossbow vanguard, in terms of which unit is better and more elite. Lately I’ve been thinking the juds are actually slightly better due to the special weapon and better hit stats. Basically I’m not sure there’s a better “elite” option in that battlefield role, and I can conceive of actually taking more of them in place of alternative units. As for liberators and sequitors, I agree that their main purpose is to die, and taking any more than the minimum you need to protect your troops is probably detrimental to your army’s effectiveness. But they serve a purpose nonetheless, and I have difficulty building a strategy that doesn’t involve them. Edited September 27, 2018 by Mark Williams 1 Quote Link to comment Share on other sites More sharing options...
XReN Posted September 27, 2018 Share Posted September 27, 2018 8 hours ago, Black Blade said: Hot question for you guys. If there was no way to take Sequitors as battleline, how often would you run them provided their cost remain at their current level and how many would you take? If I had 40 to 60 spare points I might take them over building up liberator unit 1 Quote Link to comment Share on other sites More sharing options...
Bdp5 Posted September 27, 2018 Share Posted September 27, 2018 (edited) Brewing up my first Aos Army. Have this so far and looking for advice. I don't want to play in tournaments yet but I also don't want to get owned on the reg so...: Order/SCE/Hammers of Sigmar Battalions Grand Convocation Cleansing Phalanx Leaders Lord Arcanum on Gryph Charger with Staff of Focus, We Cannot Fail, Chain Lightning, and Aetheral Stalker Knight Incantor with Mindlock Staff and Starfall Knight Incantor with Lightning Blast Lord Exorcist with God-forged Blade and Stormcaller Battleslines 10 Sequitors 5 Sequitors 5 Sequitors Other 5 Evocators 3 Evocators on Dracolines Endless Spells 1 Everblaze Comet Total: 1990 points I messed around with the battleline; I could do 2 10x units of sequitors and 5 liberators which allows me to empower buff all the sequitors with the battalion ability but the liberators are bad imo. everblaze comet looks fun to play. Edited September 27, 2018 by Bdp5 Profanity 1 Quote Link to comment Share on other sites More sharing options...
XReN Posted September 27, 2018 Share Posted September 27, 2018 1 hour ago, Bdp5 said: Brewing up my first Aos Army. Have this so far and looking for advice. I don't want to play in tournaments yet but I also don't want to get owned on the reg so...: Order/SCE/Hammers of Sigmar Battalions Grand Convocation Cleansing Phalanx Leaders Lord Arcanum on Gryph Charger with Staff of Focus, We Cannot Fail, Chain Lightning, and Aetheral Stalker Knight Incantor with Mindlock Staff and Starfall Knight Incantor with Lightning Blast Lord Exorcist with God-forged Blade and Stormcaller Battleslines 10 Sequitors 5 Sequitors 5 Sequitors Other 5 Evocators 3 Evocators on Dracolines Endless Spells 1 Everblaze Comet Total: 1990 points I messed around with the battleline; I could do 2 10x units of sequitors and 5 liberators which allows me to empower buff all the sequitors with the battalion ability but the liberators are bad imo. everblaze comet looks fun to play. This list will do against most non competetive opponents, but will get bullied by anything with decent shooting/mortal wounds output/melee monsters (like beastclaw), large numbers Two main problems with your list are: it's fragile as hell and full melee. And those can work together, but not when it is the properties of whole army. Sure, try it if you have all the models, if not, I'd suggest dropping dracolines along with phalanx, getting cogs to take most of staff of focus with two spells, building up sequitors to maybe 20 man and getting 2x5 judicators, or 2x10 seq and 5 juds. Also lord castellant would be great. Maybe smtg like that:Allegiance: Stormcast Eternals- Stormhost: Hammers of SigmarLeadersLord-Arcanum on Gryph-Charger (240)- General- Trait: We Cannot Fail - Celestial Staves (Artefact): Staff of Focus- Spell: Chain LightningKnight-Incantor (140)- Spell: ThundershockKnight-Incantor (140)- Spell: Azyrite HaloLord-Exorcist (140)- Artefact: God-forged Blade - Spell: Lighntning BlastLord-Castellant (100)Battleline10 x Sequitors (240)- Stormsmite Mauls and Soulshields- 5x Stormsmite Greatmaces10 x Sequitors (240)- Stormsmite Mauls and Soulshields- 5x Stormsmite Greatmaces5 x Judicators (160)- Skybolt Bows- 1x Shockbolt BowsUnits5 x Evocators (200)- Lore of Invigoration: Celestial BladesWar MachinesCelestar Ballista (100)BattalionsGrand Convocation (130)Endless SpellsEverblaze Comet (100)Chronomantic Cogs (60)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 100 Here you have some shooting, improved defence due to lord castellant and cogs, remeber that you can use cogs with evocators to get them reroll of all save rolls as well as ability to double cast Empower if you want Also check out Black Blade's thread on SCE magic for some ideas and experience 1 1 Quote Link to comment Share on other sites More sharing options...
Mark Williams Posted September 27, 2018 Share Posted September 27, 2018 Prepping to go to a tournament next weekend. Just finished painting the last unit tonight. Picture attached, list below. There’s not much I can change at this stage, but I’m open to ideas. Allegiance: Stormcast Eternals- Stormhost: Hammers of SigmarMortal Realm: AqshyLeadersLord-Celestant (100)- General- Trait: We Cannot Fail - Artefact: God-forged Blade Knight-Azyros (100)Knight-Incantor (140)- Spell: Lighntning BlastCelestant-Prime (340)Battleline5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Judicators (160)- Boltstorm Crossbows- 1x Thunderbolt Crossbows5 x Judicators (160)- Boltstorm Crossbows- 1x Thunderbolt CrossbowsUnits5 x Sequitors (120)- Stormsmite Mauls and Soulshields- 3x Stormsmite Greatmaces5 x Evocators (200)- 5x Grandstaves- Lore of Invigoration: Celestial Blades3 x Vanguard-Raptors with Hurricane Crossbows (140)3 x Vanguard-Raptors with Hurricane Crossbows (140)War MachinesCelestar Ballista (100)Endless SpellsEverblaze Comet (100)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 107 1 Quote Link to comment Share on other sites More sharing options...
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