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Bradipo322

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140 Celestant-Prime

About Bradipo322

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  1. The fire torch under "Very likely sisters of battle" is on Abanddon's base.
  2. If you want you can make all you can imagine, Age of Sigmar can be whatever you want. But, if you need lore approval then yes, it has appened in the past: SPOILERS for "Stormcast" At the end of the book a couple of necromancers ally themselves with some Stormcasts to defeat a Khorne's horde, their main reason is that them alone would never be able to defeat the Bloodbound.
  3. This is it. I've played some games and read other battletomes (the newers) and the Stormcasts one is definitively one of the most boring ones. It's not bad, it's just boring. On the spell lores 5 out of 9 spells deal between 1 and d3 mortal wound in some capacity. The artifacts/traits are just weak or too strong (staunch defender is good, but the others are bad), and they are completly useless if you use a stormhost. All of this while getting old units power-creeped by new ones.
  4. The price increase is bad but it seems that in the box are included both plastic glue and a pair of clippers. Will this be a new trend?
  5. It's not like they haven't been powercreeped by anything else... Sequitors are good, but they are just the final nail on Liberator's coffin.
  6. Can a named character's mount receive a mount trait? Searching trought the books (Core Book, General's Handbook 2018 and Battletomes) I can't find nothing about it. In the Core Book (in the Core Rules section) it is specified that named characters can't receive Command Traits and Artifacts of Power, but it doesn't mention Mount Traits. Mount Traits aren't even mentioned on the General's Handbook 2018 and on the Battletome that I'm using (the last that Stormcasts Eternals received, so it should be up to date) it is not specified that named character's mounts can't receive a Mount Trait. Treating is as RAW (rules as written) it should be possible to give a Mount Trait to a named character's mount. For example Vandus Hammerhand's dracoth, Calanax, could receive the Thunder Caller Mount Trait.
  7. You totally miss my point. All I said was that having a lot of choices does not make an allegiance strong. I'll back this up by saing that there are a few units that you see in almost all the lists (Sequitors and Evocators are the two big offenders here), while there are a lot that are never played (I'm looking at Castigators, Retributors, Prosecutors, Lord-Exorcists, Hunters, ...). I hate this. Before the last Stormcast release, back in the previous edition, I never won a single battle, maybe I'm a bad player (but really, I won a skirmish tournament, so maybe I'm not that bad) or maybe Liberators, Retributors and in general a lot of "old stuff" is not that balaced in the game. And let me tell you, Liberators suck. A lot. Unless you pair them with Staunch Defender and a Lord-Castellant they will die to everything. I'm so fed up with Liberators that now that I have Sequitors I don't even want to see them on my table.
  8. Wait, what? Extra allegiance abilities? Do you have a different battletome to the rest of us? I'll tell you what allegiance abilities Stormcasts have: 1) deepstrike 2) -1 to be hit on the turn they deepstrike (if you are "lucky" to get in combat with a 9" charge) 3) stormhosts (if you want to have fluffy rules and bad traits and artifacts) And don't get me started on the HUGE number of artifacts, because 95% of them are trash (the ones on Malign Sorcery are much stronger). Let's compare them to something like Maggotkin of Nurgle, who have a lot of viable traits and artifacts, on top of solid abilities. Also, I'd like to point out that Stormcast don't have that many good élite options. Yes, there is a lot of stuff, but most of that stuff is underwelming compared to everybody else.
  9. Seeing that a path to glory campaign will never be perfectly balanced I suggest to you to discuss this with your playgroup. Personally I would say yes to both.
  10. Exploding hits on hordes would make them a lot better, still not an auto-include but I would play them. One of my friends who plays LoN told me that, given the lore behind the Castigators, he expected them to have exploding weapons.
  11. Just take a look at the last battletome, there are 8 stormhosts that are described as getting different from each other (e.g. Hammers of Sigmar channel lightning when they enter the fervour of battle while Celestial Vindicators enters a terrible rage when they fight). Also the desing of Stormcast reflect a lot of the design of Space Marines as they are both super-soldier made by a powerful being, and you can see a lot of patterns between the two. I predict that we are just some editions away from stormhost-specific books.
  12. God, I hope that I don't have to buy another batch of new Stormcast models for at least a couple of years. I do love them but my pile of shame is already huge (of the ~3500 points of Stormcast that I own only ~1000 are painted).
  13. For those who are unaware the "Tome Celestial" contained in the White Dwarf of february has 4 Stormcast battallions. 4 really bad battallions. One battallion is a mega-battallion (it looks cute for narrative battles and nothing else), one battallion can't be played at 2000 points (it requires too many heroes) and the other two are on the bad side of battallions. I haven't seen the point cost of those battallions, there may be none, so for most of us is useless stuff. And please stop wining about new Stormcast stuff, it feels really bad to be "hated" so much. Seeing the trend I fully expect GW to develop Stormcast into Space Marines (something like different stormhosts as opposed to differet chapters). It will happen, it's not a matter of if but when.
  14. In Warhammer everything is situational. 20 points are non that game-changing from my experience, and for a mere 20 points I like the fact that my anvil can become an hammer. It's the versatility that I like about my Sequitors, they are as much hammers as they are anvils and in a game of random variables I like some versatility. So you use Liberators because they are cheapest that Sequitors but then you spend around 340 points (Lord-Castellant + Lord-Relictor + Knight-Incantor) just to buff them?! And in the same setup Sequitors are better as they will reroll all failed saves, even the ones that have some kind of rend. If you like them you are free to use them, but you can't really say that Liberators are better. They are not. As the game stands now Liberators need one of two buffs to be worth playing: 1) Lower the cost to 80 or 90 for 5 Liberators or Lower the maximum unit size to 20 and make them cost 350; 2) Make them ignore rend or make them reroll all failed saves with shields (and add something with the double weapons). So either you make them cheaper or make them more resilient.
  15. Anybody would reply with a "yes, they are better", and this is true but have you tried to confront the warscrolls? The difference between Liberators and Sequitors are glaring as the sun. For just 20 more points you get: - better attacks (3+ 3+ versus 4+ 3+) - more damaging attacks (you have 3 special weapons versus 1) - more survivability (you may choose to reroll al failed save rolls) "Liberators or Sequitors?" isn't even a question someone should ask anymore, Sequitors are just better in anything.
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