Heksagon Posted May 7, 2019 Share Posted May 7, 2019 So... New scrolls are up (they're linked above). Kurnoths with swords are just the best right now. At least, in my opinion. Extra mortal wounds on 6 plus tweaked old rules make them killing machines. Time to convert my Bows... Quote Link to comment Share on other sites More sharing options...
jaebird Posted May 7, 2019 Share Posted May 7, 2019 It's absurd how much they seem to be over-valuing Rend -2. Maybe I'm wrong, but with an extra attack, consistent damage, and extra mortals, Greatsword are just so so much better than anything else rn. Now, they could change how the models are priced, which would be pretty good honestly, but it's still a good argument for me to skip magnetizing... Quote Link to comment Share on other sites More sharing options...
Ruhraffe Posted May 7, 2019 Share Posted May 7, 2019 (edited) . Edited May 7, 2019 by Ruhraffe €: im stupid Quote Link to comment Share on other sites More sharing options...
The World Tree Posted May 7, 2019 Share Posted May 7, 2019 Reach 2 as well can be important, especially with the roots. 1 Quote Link to comment Share on other sites More sharing options...
JP1 Posted May 7, 2019 Share Posted May 7, 2019 21 minutes ago, The World Tree said: Reach 2 as well can be important, especially with the roots. Yes never underestimate this, running Swords in groups of 6 or 9 isn't hugely viable as they can't fight in two ranks. Running Scythes in groups of 6 or 9 is as they can more frequently all get in range. So while the Swords buff is nice, the ability to run Scythes in bigger groups and therefore then getting a larger benefit from the Arch-Revs command ability (+1 attacks) may keep them slightly ahead if points remain at parity. But honestly, you can't go too far wrong with either. Lets not skirt over the other buffs that the new warscrolls have: Envoys of the Everqueen: Previously only worked through your General, now through every Hero. HUGE if your general dies early in the game, as previously this turned off Hunters ability to use inspiring Presence or Re-roll charges through them, but now they can still use as long as there is a hero alive somewhere. Trample Underfoot: Previously you had to pick one unit and do one MW (on a 4+) per Hunter model in 1' range of the target unit Now you pick one unit and do one MW (on a 4+) per Hunter alive in the unit (providing the unit is in 1"). So if you are running 6x scythe hunters, before you were limited to those 3 or 4 in the front line with the 1" reach, now all 6 will get to roll the dice. as long as any are within 1". Tanglethorn Thicket: Was re-roll failed save rolls, now re-roll save rolls. What this means is before if you were facing something with -2 rend, you were only re-rolling the 1, 2 and 3s (fails before modifiers). Now you are re-rolling 1, 2, 3, 4 and 5s. Massive increase in rerolls. Lets hope this one doesn't get FAQ'd. At 200 points, Swords and Scythes are now even greater options. lets just hope they become battleline! 6 1 1 Quote Link to comment Share on other sites More sharing options...
The World Tree Posted May 7, 2019 Share Posted May 7, 2019 (edited) Really good observations, @JP1. The Envoys change is brilliant AND fluffy - the commands are going out via the roots. I love it. Fingers crossed we get some more command ability options. They are changing everything to reroll save rolls FYI and have been since BoC. Sam (bottle) said so in one of the Stormcasts. Edited May 7, 2019 by The World Tree Quote Link to comment Share on other sites More sharing options...
IndigoGirls Posted May 7, 2019 Share Posted May 7, 2019 I think, as always, the Kurnoth load outs all have their place. Swords had and still have better output than scythes but are limited by reach. For bows to make a solid return they do need some change or a good drop in points. The to hit and low number of attacks makes them too unreliable, which is only made worse by 2.0s changes to character sniping. Overall, very excited to dig into the new tome and for Sylvaneth to be brought up to speed with more recent tomes. 1 Quote Link to comment Share on other sites More sharing options...
The World Tree Posted May 7, 2019 Share Posted May 7, 2019 8 minutes ago, IndigoGirls said: I think, as always, the Kurnoth load outs all have their place. Swords had and still have better output than scythes but are limited by reach. For bows to make a solid return they do need some change or a good drop in points. The to hit and low number of attacks makes them too unreliable, which is only made worse by 2.0s changes to character sniping. Overall, very excited to dig into the new tome and for Sylvaneth to be brought up to speed with more recent tomes. It does all come down to points, which is why them separating out the warscrolls is such a positive move - it allows for more accurate pricing for the different options. Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted May 7, 2019 Share Posted May 7, 2019 A list without dryads....is it possible? how? Quote Link to comment Share on other sites More sharing options...
IndigoGirls Posted May 7, 2019 Share Posted May 7, 2019 5 minutes ago, The World Tree said: It does all come down to points, which is why them separating out the warscrolls is such a positive move - it allows for more accurate pricing for the different options. Completely agree, very exciting for list building where they won’t all be 200pt chunks. Quote Link to comment Share on other sites More sharing options...
overtninja Posted May 7, 2019 Share Posted May 7, 2019 13 minutes ago, GeneralZero said: A list without dryads....is it possible? how? Dreadwood Wargrove does it right now - you use Spite-Revs as your battleline and then fill the rest with heroes, Kurnoth, and big trees/Alarielle. I usually play this way, though I use a Branchwraith to summon Dryads in for extra tanking and to protect home objectives while my other models go on the offensive. Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted May 7, 2019 Share Posted May 7, 2019 I just got (don't ask ;-) on sprue, not yet mounted) 4*3 kurnoth, and 8*5 spite/rev + 2 arch revenant. I'm really in a big brainstorming to know how to complete those (and how to build them). Quote Link to comment Share on other sites More sharing options...
Heksagon Posted May 7, 2019 Share Posted May 7, 2019 Hello there. 2 2 Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted May 7, 2019 Share Posted May 7, 2019 wow man!!! I'm schocked I'm sooooooooooo happy to see this update! Quote Link to comment Share on other sites More sharing options...
Mirage8112 Posted May 7, 2019 Share Posted May 7, 2019 1 hour ago, JP1 said: Tanglethorn Thicket: Was re-roll failed save rolls, now re-roll save rolls. What this means is before if you were facing something with -2 rend, you were only re-rolling the 1, 2 and 3s (fails before modifiers). Now you are re-rolling 1, 2, 3, 4 and 5s. Massive increase in rerolls. Lets hope this one doesn't get FAQ'd. Omg that’s huge. 46 minutes ago, overtninja said: Dreadwood Wargrove does it right now - you use Spite-Revs as your battleline and then fill the rest with heroes, Kurnoth, and big trees/Alarielle. I usually play this way, though I use a Branchwraith to summon Dryads in for extra tanking and to protect home objectives while my other models go on the offensive. i play dreadwood almost exclusively, but I always add 30 dryads for occasional tar pitting and the occasional objective holding. IMHO dryads are pretty mandatory in any Sylvaneth list. although I don’t think there is any need to bring more than 1 unit. Quote Link to comment Share on other sites More sharing options...
Mirage8112 Posted May 7, 2019 Share Posted May 7, 2019 4 minutes ago, Heksagon said: Hello there. Now THAT looks like our terrain piece. Although it could be an endless spell as well 1 Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted May 7, 2019 Share Posted May 7, 2019 2 endless spells (blue), new wall sections (in the back), new tome Quote Link to comment Share on other sites More sharing options...
JP1 Posted May 7, 2019 Share Posted May 7, 2019 14 minutes ago, GeneralZero said: 2 endless spells (blue), new wall sections (in the back), new tome & your forgetting the classic new 'can't really tell what number its supposed to be' Sylvaneth dice! Quote Link to comment Share on other sites More sharing options...
maitremage Posted May 7, 2019 Share Posted May 7, 2019 (edited) I think we'll have at least a third endless spell, like every faction (except Gloomspite which have 4 ^^), and maybe a terrain piece if the tree isn't one. Edited May 7, 2019 by maitremage Quote Link to comment Share on other sites More sharing options...
The World Tree Posted May 7, 2019 Share Posted May 7, 2019 (edited) 6 minutes ago, JP1 said: & your forgetting the classic new 'can't really tell what number its supposed to be' Sylvaneth dice! Amazing how frequently they fudge this up. Stormcast ones are perfect. Beyond that... eesh Edited May 7, 2019 by The World Tree Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted May 7, 2019 Share Posted May 7, 2019 2 minutes ago, JP1 said: & your forgetting the classic new 'can't really tell what number its supposed to be' Sylvaneth dice! I never mention those objects that are just for me lily cubes with fancy random drawing that some people call "number". Absolutely unusable in game. (and I don't speak in videos/battle reports: nightmares) Quote Link to comment Share on other sites More sharing options...
Heksagon Posted May 7, 2019 Share Posted May 7, 2019 BTW. This tree has a base. It must be an endless spell. Quote Link to comment Share on other sites More sharing options...
Hoseman Posted May 7, 2019 Share Posted May 7, 2019 That tree is the living tree!!! when a unit is slain with 4+ you can set them back next to tree 1 Quote Link to comment Share on other sites More sharing options...
Charlo Posted May 7, 2019 Share Posted May 7, 2019 Awesome cover art too. 1 Quote Link to comment Share on other sites More sharing options...
Mirage8112 Posted May 7, 2019 Share Posted May 7, 2019 On 5/6/2019 at 11:47 AM, Aezeal said: If they have 4 of those it's really hard.. I had units of 10 dryads (which I used to screen), units of 20 dryads. I played winterleaf AND I was on escalation so he started them FAR away.. can't get much more anti chaos than that and ideal scenario and I had 2 units of shooty hunters and summoned 1. I finally killed 2 but then I was nearly tabled already, damage rolls on my shots where terrible I'll admit but his big axe thirster had a ghyrstrike and it was like 2+ 2+ rend 2 damage d6 … x 5. Even when nearly dead those things have more than 50% damage output I think (unlike our big guys who loose 75% of damage output). Dryads are great for tarpitting most elite troops, but bloodthirsters or other CC specialists just tear right through them. Winter leaf won’t do any good if your dryads aren’t alive when it’s time to fight back. I haven’t played winter leaf, only because it requires so many dryads and I hate painting them (well, they’re ok i guess, but I have 30 painted and anything more than that and my eyes start to cross). What kind of list were you running? Since I mostly play dreadwood, I always have at least 4 groups of 5 spites ready to soak charges without sacrificing very much on my part. In fact a line of scythe hunters screened by spites is a very much an “I dare you to charge me” set-up. BT charges, BT can’t reach hunters, spites die, hunters tear whatever charged apart; wash, rinse, repeat. I’m not a fan of using dryads as screens. They’re more expensive, and don't hold up any better than t-revs or spites. If they’re a screen you’re likely using them to soak at least 5-7 wounds (anything less you might as well just let’s get through so you can save them to block heavy hitters). 5-6 wounds is enough to wipe a unit of T-revs (who cares, thats what they’re supposed to do) but between combat losses and Battelshock those dryads are probably gone too. They’re also more expensive. 20 points vs tree revs and 30 vs spites. 20-30 points might sound like very little, but when your running 2-3 groups of them solely to use as screens, you’re handicapping yourself by 60-90 points. That’s another support hero (like a wraith who can just summon drayds at the moment: best of both worlds) or nearly an arch-revenant. I know a bunch of dryads are requires for winterleaf, but there’s got to be a way to squeeze in some revenants, even if its just for chaff purposes. Quote Link to comment Share on other sites More sharing options...
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