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51 Celestant-Prime

About jaebird

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  • Birthday June 1

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  1. This is really helpful, thanks for the update! Do you know what the BoC player's list was?
  2. So I really do like the idea of Ylthari, but spending 180pts on a Branchwych with a 3 wound unit just kills any enthusiasm I have for these pretty models. Plus I think it's going to be locked to Oakenbrow, which isn't ideal? I like the idea of a Branchwych over the idea of a TLA, because I feel like you're going to have a better time clearing models with Reaping than pushing a TLA into combat. Less Dryads/opportunity for trees, but probably this group only starts for you a single game in a tournament, so it could be pretty match up dependent if it's good.
  3. Okay, anyone want to talk about Meeting Engagements? There isn't much out there for them yet, but it really feels like a fun and dynamic format, plus like, I can fit 1000pts of models in my backpack. So, here's an idea for a list. Spearhead Arch-Revenant (100) - General 3 x Kurnoth Hunters (200) - Greatbows 3 x Kurnoth Hunters (200) - Greatbows Main Body Branchwraith (80) - Artefact: Acorn of the Ages 10 x Dryads (100) 10 x Spite-Revenants (120) Rearguard Treelord (200) Total: 1000 / 1000 Extra Command Points: 0 Wounds: 72 The Spearhead is probably the most out there, but hear me out. The first turn, you either need to be fast to cap objective or be able to deal wounds to your opponent to score. Since most of the movement in the army is through wyldwoods, I figure that the Hunters can at least start by inflicting wounds a lot of armies won't be able to catch up with. I wanted the main body to focus on bodies. I think I would prefer a second unit of Spites here, but that makes the math weird unless I want to drop the Arch-Revenant, which I'm hesitant to do. A Treelord fills in the Rearguard, ideally being set up for combat right away. I think this is the best use of 200pts? 20 Dryads would fit, or maybe it's worth thinking about trying to make it an Ancient. Any suggestions on a Glade?
  4. please, purge your brain of this bioessentialist tripe. at BEST it makes you look like a ****** who wants to exclude women "if it makes sense". women's bodies are varied and different and diverse as much as men's bodies are. women have fought, and will continue to fight, regardless of whether their bodies fit some kind of ideal of "masculine warriorness". Not ever man who has ever fought was a 6-ft mountain of muscle, and it's bizarre to imagine that women have to some how be exceptional to have similar results from train and practicing with weapons.
  5. I will say, it's so frustrating to be between so many rules that we know of, but aren't actually out yet. I know selling paper is good business for GW, but honestly this would be so much more reasonable if we could just have those rules digitally. All I want is to know if my summoning plan works in Meeting Engagements! Please GW, gimme those books.
  6. Oh this tone is lovely. Very much sold me on moving to contrast to my woods, for certain. I think I'm going use a similar recipe to push the browns into a more greyish tone, give it good contrast with some pink leaves.
  7. Oh, this is really cool. Like, this is a whole other format for AoS. It's pretty interesting to see GW delve into an almost MtG style of alternative way to play the game. It's hard to judge what a tournament would be like without a list of battleplans, but even just saying that you'll be playing on a 30 x 40 is enough to get me excited. I can play a game of Warhammer, in my house, with the table I own. That's super cool and I'm here for it.
  8. So if we're talking 1000pts, here's a list I've been thinking about lately. Allegiance: Sylvaneth Treelord Ancient (300) - General - Trait: My Heart Is Ice - Artefact: Frozen Kernel - Deepwood Spell: Treesong Drycha Hamadreth (320) - Deepwood Spell: Verdurous Harmony Branchwraith (80) - Deepwood Spell: Regrowth Battleline 20 x Spite-Revenants (200) 10 x Dryads (100) Total: 1000 / 1000 I feel like it's a good strategy at smaller point games to really lean into summoning or big models, and I'm going to be doing both. Drycha and the Spites are going to push towards a flank ideally, while the Ancient and Branchwraith support with spells, and summoning Dryads to protect objectives. It's simple, but I think it's going to do well on the smaller 4x4, where I can protect the Branchwraith and get a good two or three extra units on the board, hiding near trees for the buffs. I'm not super sold on Winterleaf as the Glade, but the bonus is good and the artifact can make that first Alpha strike VERY strong. Most importantly, I think it's going to have a really nice aesthetic, and will look great on the table top.
  9. I think I agree with Mirage a lot here. It's true, there is no rule that states how many pieces of terrain you can put down. But with the guidelines, I don't think it's unreasonable to advocate for one substantial piece per 2x2. Terrain, at least as it stands right now, is something that needs to be negotiated between players. And if you can point to something in the rulebook, it's going to be way easier to get someone to agree with you. Or at least, bump that 14 down to an 8 or a 9. I'm surprised GW doesn't have a suggested terrain template at all, honestly? But I don't think it's unreasonable to say that you're not sure however much terrain past 6 or so is really going to provide the best game for both players.
  10. Honestly this has all gotten me pretty inspired to go all in on Spite-Revs and Drycha. I just love how those models look, and as much as I like Dryads too, having so many attacks just sounds fun.
  11. true, but I was thinking about the buffs to the Spite Revenants; you get re-rolling hits and wounds of 1 on a 20 Spite unit and that sounds pretty good.
  12. So since it looks like every caster now has a chance to summon Wyldwoods, and we get less of them to start, casting spells seems like a really important part of the game. That does mean getting first turn is important, but you can deepstrike units onto trees now, so I think there's a good chance that a lot of Sylvaneth armies start looking like a small collection of larger units, a lot whom start off the board, and then can be placed anywhere. Also Drycha + Spites + Dreadwood looks like a real army, imo.
  13. Sure, but then I think we're talking about fundamental flaws with the AoS system at least.
  14. okay my wildest, out there hope is that they some how make it work on a similar 22x30 sized board, like Kill Team and Warcry. I don't want to need a huge table to play a game, imo.
  15. I really don't think you can say power levels drive sales when Stormcast and Space Marines are easily the most popular models. Balance is way more achievable, imo, in games like AoS and 40k than they're given credit for. I think the problem GW has is one of breadth. The thing is, when you have so many armies and so many units, playtesting takes time, and the pressures of having to sell something means there are deadlines. AoS might be a better game if it was 10 factions with a book about as big as the Fyreslayers or the FEC, but I'm not sure the hobby would be better for it? And like, there's a level of balance we got to talk about. Is balance a 50/50 winrate in a specific match play scenario? Or is it that every unit in every book can hang in any game you want to play them in? Either way, I think Age of Sigmar is pretty balanced, and more balanced when you use books only from a single "era" of rules writing. I think when it looks unbalanced the most is when there is a lag in competition; models are expensive and take a while to make ready for a tournament. Countering new stuff can take some time because people got to hobby to get there, imo.
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