Tropical Ghost General Posted October 17, 2018 Share Posted October 17, 2018 @Wartoy you'll find that @dmorley21's advise is the best route to go for getting a themed army. All of our battalions fit a really nice aesthetic but not all are very good in a competitive sense. So pick the ones that appeal the most and ask some questions beforehand, to make sure it's the direction you want to go it and then go nuts and make your thematic army. Quote Link to comment Share on other sites More sharing options...
lare2 Posted October 17, 2018 Share Posted October 17, 2018 (edited) On 10/1/2018 at 7:49 PM, Tropical Ghost General said: The killer combo is Anniversary GoS's spell, pendant of fell wind + cogs. Gives +6, +3, +2 (+11 total move), with the +2 to charging. A unit of grims, blades or harridans can move 19" with a +2 to charge. It's awesome. This sounds awesome. Pendant of Fell Wind - where do I find that? Malign Sorcery? Thanks in advance. Edited October 17, 2018 by lare2 Quote Link to comment Share on other sites More sharing options...
Tropical Ghost General Posted October 17, 2018 Share Posted October 17, 2018 49 minutes ago, lare2 said: Pendant of Fell Wind It's one of the bedsheet special artefact/relic. Equip it to a hero and everything in 12" (I think) gets an extra 3" to their move. Obviously you move the bearer of the relic last, so that everyone in the 12" bubble can benefit. Quote Link to comment Share on other sites More sharing options...
Espy85 Posted October 17, 2018 Share Posted October 17, 2018 The pendant is a relic of Nighthaunt, you found it in the battleytome Quote Link to comment Share on other sites More sharing options...
lare2 Posted October 17, 2018 Share Posted October 17, 2018 4 hours ago, Tropical Ghost General said: It's one of the bedsheet special artefact/relic. Equip it to a hero and everything in 12" (I think) gets an extra 3" to their move. Obviously you move the bearer of the relic last, so that everyone in the 12" bubble can benefit. Awesome - really much appreciated! Only just really getting into these guys so still picking up the rules. Managed to get the store anniversary chap from my local gw so will definitely be looking into this . 1 Quote Link to comment Share on other sites More sharing options...
Tropical Ghost General Posted October 17, 2018 Share Posted October 17, 2018 So for those interested. The recent GW GT had 73 players of which only 2 were bedsheets ?. Getting 2nd and 63rd. A very mixed result. But feeling pretty shocked at 2.7% meta attendance. Quote Link to comment Share on other sites More sharing options...
grimgold Posted October 17, 2018 Share Posted October 17, 2018 31 minutes ago, Tropical Ghost General said: So for those interested. The recent GW GT had 73 players of which only 2 were bedsheets ?. Getting 2nd and 63rd. A very mixed result. But feeling pretty shocked at 2.7% meta attendance. That's interesting, surprised there weren't more considering they were in the AoS 2.0 box. Quote Link to comment Share on other sites More sharing options...
Espy85 Posted October 17, 2018 Share Posted October 17, 2018 We are not competitive, so we are not played, maybe now that there was a second place things will change, but it is difficult without some adjustment to the army. 1 Quote Link to comment Share on other sites More sharing options...
Tropical Ghost General Posted October 18, 2018 Share Posted October 18, 2018 (edited) Posting this onto the multiple spook groups I'm on. To everyone who plays their ghosts in tournaments, big or small, can you put your results in the comments. I'm going to attempt to make a constantly updated spreadsheet with how we are doing. Please be accurate with this as it is meant to be a tool to help us in the future. And if it turns out that it's not too much of a ballache, I might adapt and make a more general one, which will log results against factions in both friendly and comp games. The overall aim will be to make a reference database to see how we are progressing as an army on the competitive scene, to see which lists are having success and which factions we seriously struggling against. If you want to contribute please include the following information: - Your Name - Name, Date & Location of tournament (stating Country as well) - Size of tournament (eg. 52 players, 1 Day, 2k - Amount of ghost players present (including yourself obviously) - Your tournament results (eg. 22nd, 2-2) - Can you please state if realm rules (such as spells and realmscapes) were being used for the tournament. - Your list if you placed well. If the tournament was less than 15 people, only submit if you placed in top 3. If the tournament was less than 30 people, only submit if you placed in the top 5. And only submit your list if you placed in the top 10 in a tournament of 30+ people. Please include any artefacts and spells used. I already have the data from the following major tournaments, so no need to submit that if you took part in any of the following: - Blackout (UK) - EGGS (UK) - NOVA (US) - Facehammer (UK) - Sydney GT (AUS) - Angelcore (UK) - GW GT Final (UK) I'm looking to collect data from all tournaments since 2.0 and the new battletome was released. So if you had a tournament that took place from 1st August 2018 onwards, please feel free to include it. Thanking all contributors in advance. Let's see what see can do as a community to improve on where we currently are. (Attached is a very roughly put together breakdown from the 7 major tournaments that I have info on so far. I will refine the presentation, but thought I'd get this info up for the time being.) Major results 01.pdf Edited October 18, 2018 by Tropical Ghost General 2 Quote Link to comment Share on other sites More sharing options...
Espy85 Posted October 18, 2018 Share Posted October 18, 2018 Thanks Tropical Ghost Hunter, this is a good thing, for now I will not do tournaments because I'm still testing the army looking for a good list, but as soon as possible I will not fail to participate. Meanwhile. This Sunday I will play against Tzeentch, after a few games with the shrieker host I decided to change warscroll battallion, in fact I will play the execution horde. L. Executioner general (ruler of spirit host - sword of judgment ulgu) Guardian of Soul (Beacon of Nagashizzar) Lore Shademist Spirit Torment Spirit Torment 3x3 spirit host 2x20 Bladegheist 1x40 Chainrasp 2x4 Myrmourn 2000 precise pts. 7 drops, 12 units deployed. The strategy I have in mind is clear, using execution horde to hunt down enemy heroes. In that case I can easily get a -2 to be hit and a +1 to hit. With the sword of Ulgu every 5+ are 1d6 of mortal wounds. I'm thinking of inserting a Knight of Shrouds and using his ability to bring the mortal wounds to 4+. The rest of the army, on the other hand, very trivially will hit the opposing units, hopefully after the enemy heroes have died so as to face them without buff. 1 Quote Link to comment Share on other sites More sharing options...
Tropical Ghost General Posted October 18, 2018 Share Posted October 18, 2018 @Espy85 that Ulgu combo is gross. I might give it a spin myself in my next game. Does it say unmodified though on the relic wording? I don't have the book to hand. I personally think that the beacon is sort of wasted as you only have 1 big unit that it can benefit from and it puts a lot of pressure on getting that spell off. If you give on of your other heroes midnight tome, you'll have 2 chances to deny and two lots of spells to cast. Against Tzeentch you'll really struggle against their magic, so giving yourself an extra chance to deny and cast is going to be vital. I know the myrmourn are there to help with the deny, but Tzeentch cares not for a 4 unit of myrmourns ?. It's looking pretty decent though. If you might take the regular KoS, have you thought about taking the shroudguard battalion to get the blades protected a bit better and another relic? 1 Quote Link to comment Share on other sites More sharing options...
Espy85 Posted October 18, 2018 Share Posted October 18, 2018 For the relic is worth the 6+ then editable, I thought the Knight of Shrouds to send it in the company of L. Executioner, so every 4+ are 1d6 of mortal wounds, combined with mortals made by the spirit Host. Unfortunately for this combo I do not think I can use the shroudguard, already to insert the Kos I should reduce the bladegheist and the chainrasp, I do not know where to find another 110 pts. But I like the combo, to say I doubt that a general Coven Throne or a cauldron of the DoK can survive such a number of mortals, provided I make a good number of them. On the midnight tome I think I have to give it, probably I will insert it to one of the Spirit Torment. Start to understand what is the best way for our army, if we face the adversaries at most we are passed off, we must take advantage of the aip to hit the enemy opponents, removed that we are fine. If we kill the death general, units do not come back to life, and every necromancer or vampire lord eliminated is d3 less for unit care. Without the cauldron the DoKs become fragile, the Sylvaneth without alarielle lose magic and recover wounds, each army depends on the heroes. For now I try the horde execution combo, but in the future I could try without warscroll battallion, since the KoS with the sword of ulgu can do the d6 mortal wounds at 5+ with 4 shots. 1 Quote Link to comment Share on other sites More sharing options...
Tropical Ghost General Posted October 18, 2018 Share Posted October 18, 2018 @Espy85 there just never enough points for everything that we need to take ? 1 Quote Link to comment Share on other sites More sharing options...
Espy85 Posted October 18, 2018 Share Posted October 18, 2018 @Tropical Ghost General it,s true, point are never enough. Quote Link to comment Share on other sites More sharing options...
Espy85 Posted October 18, 2018 Share Posted October 18, 2018 But can the KoS command ability be used multiple times on the same unit? For example, himself? If I spend 2pc can I get a +2 to hit on itself? Sorry for double Post Quote Link to comment Share on other sites More sharing options...
Tropical Ghost General Posted October 18, 2018 Share Posted October 18, 2018 5 minutes ago, Espy85 said: If I spend 2pc can I get a +2 to hit on itself No. Abilities that have similar effects can stack, but you can't stack the same ability if it gives modifiers to rolls. But for some reason, some abilities that effect range, such as Arkhan's CA can be stacked. 1 Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted October 18, 2018 Share Posted October 18, 2018 Only downside of the Ulgu combo is that the lord executioner has a measly 3 attacks, unlike the sword combo on Ironjawz running 2 x warchanter cross buffing for +2 to hit on 4 attacks, 4+ triggers an extra attack (and the 1d6 mortals) which just obliterates anything. The reaon I compare these is due to the investment needed to make an inferior combo (although the executioner is a bit more sturdy). We need a battalion and also a 120 pt character and command point to even get 4+ to proc the sword, and then just for 3 attacks. While another army can do this with just 2x 80pts heroes using a free ability to, on average, get over twice the output. There is a strong case though to be made that the execuitioner is tough enough to stand up to said monsters and heroes and possibly survive a counter attack while swinging the sword. If only his +2 dmg on 6's was affected by the battalion, then he would start to look like a major threat. Quote Link to comment Share on other sites More sharing options...
grimgold Posted October 18, 2018 Share Posted October 18, 2018 Haven't done the math but wouldn't giving the lord executioner the tome of midnight and reaping scythe give you more chances for a decapitating blow, with an extra dispel. He also wouldn't need support from 2 KoS, a spirit torment, and a GoS. So it would be much more efficient points wise. Quote Link to comment Share on other sites More sharing options...
Espy85 Posted October 18, 2018 Share Posted October 18, 2018 I aim to eliminate the heroes and therefore do not need the dispersion. however I'm also thinking about other lists for lower the cost of the combo. Quote Link to comment Share on other sites More sharing options...
Mutter Posted October 19, 2018 Share Posted October 19, 2018 16 hours ago, Tropical Ghost General said: but you can't stack the same ability if it gives modifiers to rolls. You can if it hasn't been faq'ed yet (but I suspect they eleminated all those things in the FAQ). Quote Link to comment Share on other sites More sharing options...
Tropical Ghost General Posted October 19, 2018 Share Posted October 19, 2018 20 minutes ago, Mutter said: eleminated all those things in the FAQ Yeah, they were meant to, but I think there are definitely a few spread across the many factions that got left out ? Quote Link to comment Share on other sites More sharing options...
Mutter Posted October 19, 2018 Share Posted October 19, 2018 I think the Gavespawn Beasts have one left that they can use more than once. 1 Quote Link to comment Share on other sites More sharing options...
Tropical Ghost General Posted October 19, 2018 Share Posted October 19, 2018 Sad news about Gorkarr special bladegheist model. No special rules. Based on the fact that they don't want to make it unavailable to those who can't get the model. Sad times. I'm planning on making some homebrew rules for the model, will post it on here when it's done. Quote Link to comment Share on other sites More sharing options...
Neck-Romantic Posted October 19, 2018 Share Posted October 19, 2018 (edited) 11 minutes ago, Tropical Ghost General said: Sad news about Gorkarr special bladegheist model. No special rules. Based on the fact that they don't want to make it unavailable to those who can't get the model. Sad times. I'm planning on making some homebrew rules for the model, will post it on here when it's done. Seriously!? Wow. I wouldnt have bought it had I known; 30/35 bucks for an alternate sculpt for a plain troop choice is rediculous Edited October 19, 2018 by Neck-Romantic Quote Link to comment Share on other sites More sharing options...
Tropical Ghost General Posted October 19, 2018 Share Posted October 19, 2018 1 minute ago, Neck-Romantic said: Wow. I wouldnt have bought it had I known. I haven't had a chance to look in the box yet, but a reliable source has confirmed that neither the SM or the spook has special rules. I am still buying 3 though, 1 to keep in the box and 2 to run as leader of my 20 blade units, units which don't actually have a leader model anyway ? Quote Link to comment Share on other sites More sharing options...
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