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Espy85

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About Espy85

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  1. Espy85

    AoS 2 - Nighthaunt Discussion

    We are not competitive, so we are not played, maybe now that there was a second place things will change, but it is difficult without some adjustment to the army.
  2. Espy85

    AoS 2 - Nighthaunt Discussion

    The pendant is a relic of Nighthaunt, you found it in the battleytome
  3. Espy85

    Dreadfleet Battletome

    Pirates and undead are a winning combination, it is strange that nothing has happened in aos, if they fix the wraithtfleet of firestorm to update it to the new edition, or simply including it in the rules of LoN, would be an incredible boost for modelers. Ironclad turned into zombie navies, not to mention the Idoneth converted into zombies or ghosts. I can not wait to see what you will create.
  4. Espy85

    AoS 2 - Nighthaunt Discussion

    Until a few weeks ago I played Legion of Night, I did not use warscroll battallion, I had 8-9 drops on my list. I'm used to not choosing who starts the first round and having three units in ambush, perhaps for this reason some nighthaunt mechanics are familiar to me. Honestly, I have never given importance, indeed, a high number of drops means that you know that in the first round you will be disadvantaged, so you prepare yourself for that, play accordingly. The fact of being able to take the field with some units when we want is still a good advantage, it means that regardless of who will start the first round, we will decide when to make the first move. Certain savvy opponents can be prepared for this, but it is always something they will have to deal with.
  5. Espy85

    AoS 2 - Nighthaunt Discussion

    it will be a big problem. I personally think of compensating with the chain and the increase of dreadscythe. I've already thought about some list. then I think we could receive further errata. we are the only army to not have an errata file.
  6. Espy85

    AoS 2 - Nighthaunt Discussion

    on the banshee my mistake. the command line is the second, to try to force the retreat of the war. the 4 myrmourn do not attack if I can avoid it. they are placed within 6 "of the enemy unit, but behind the grimghast, they only serve to exploit the battalion's ability. at the moment I am testing, so no tournament yet, but I often face tzeentch and I have faced sylvaneth and dok. the results are fluctuating, I like how the battalion runs, but I'm looking for the right composition. I always divide my army so that each unit can do a single job. in the coming days I hope to play against nurgle.
  7. Espy85

    AoS 2 - Nighthaunt Discussion

    I play: T Banshe general hatred for live (first command trait) Spirit Torment with Midnight Tome Knight of Shrouds with Sword of Judgement of ulgu Guardian of Souls. 30 chainrasp 10 chainrasp 30 grimghast 20 dreadscythe 5 dreadscythe 8 Myrmourn 4 Myrmourn. I dividethe army in 4 different departments, which I will send to attack or defend on 4 different objectives. The reapers are accompanied by the guardian and 4 Myrmourn, the idea here is to have a unit that hits 4+ by rerol the failed and towounds at 2, with the Banshees canceling the opponent's shock tests. The 20 dreadscythe are accompanied by 10 chainrasp and the spirit of torment, they target the opposing unit with the lowest bravery, the spirit also launches suffocating Gravetide for a further -1, chainrasp screen to avoid being charged and then they protect the hero. 5 Dreadscythe and the banshee usually remain in defense of the objective in my territory, along with 30 chianrasp that so repeat the 1 to hit and hurt, the dreadscythe give a -1 to hit the opponent, lined up just behind the chainrasp. The Kos and the 8 Myrmourn instead hit heroes and small armored units, the idea is to bring save throws from 3 + / 4 + to 5 + / 6 +, and hope to make 5+ with the Knight of Shrouds and inflict some d6 of mortal wounds to enemy heroes. It is not a simple list to manage, indeed, but I love the BG of the shrieker Host and banshee so I want to run a list focused on them, this is the one that from field tests seems more balanced, but the success and defeat are linked to many different factors. For example, against the demons or death the dreadscythe have no way of giving the -1 to hit, but they too must repeat the 1 on the shock tests and if they suffer 15 20 wounds will have to lose other models for the failed test. I have never faced the order draconis, but it seems to me on paper an army that deploys few models, in that case I would try to take control of the field, but without facing them I can not tell you more. Sorry again for Long post
  8. Espy85

    LoN after grimghast reapers.

    We start from a preamble, the graveguard cost too much, their right cost should be 120-140 for every 10 models. And in that case they would be played. I repeat that the problem is not the reapers themselves, but their use in legion of nagash, but I do not find it fair to penalize the nighthaunts, just forbid them for the legions. On the fact that the army is competitive I am disagreeing to the point. Guys, we have no resistance, we can not resist against those who saturate, if a unit can do between 80 and 120 attacks, you find yourself trying to save 40 wounds at 4+, 20 injuries suffered means that your unity is dead, and we have no chance of recovering models, except in a situational way. Resistance is the biggest limit of this army, and I'm not a newbie, nor one who plays a little, I speak for what I saw on the field. Surely if we face armies that point to the yield, but with few attacks, we manage, but any unit or army that makes so many attacks sweeps away. And our offensive production is all tied to the grimghast, the only ones able to make 20 wounds when they attack. Bladegheist and Dreadscythe are too light, the first do not make more than 8-9 wounds, the second little more, a big unit we can not handle it. I sincerely hope that the GW is likely to use the reapers with LoN, but above all that come out of the FAQs that fix some things. If they removed the word "entirely" for the second saving throw it would already be something. Nighthaunt is a bad battletome, and this is a fact. For absurd all our units work better in legion of nagash, today the problem is the reapers, tomorrow will be the dreadscythe, when the players will realize that 80% of the units have bravery 7 or less, then they will use the legion of blood that inflicts a -2 automatically to the opponent, then 80% against us will drop to 5 and the dreadscythe will give the -1 to hit all enemies within 3 ", send them in charge in the company of a unit of blood knight and you will have another fanciful combination. I find it absurd that the nighthaunts have no way to lower the bravery of the opponents, it would be enough to add an additional -1 on the turn that you charge, so in that single phase you get a -2, from the next you go back to - 1. On Heroes, if attacked they die badly, 7 wounds are very few. This army is ill-conceived and I think the GW knows it well. Moreover, all the armies just came out within two weeks of the wrong, our no, we are still waiting, probably because the game designers themselves had not as clear as it would have made on the field. Sorry for long text, i am italian and have some difficulty with english, i would be clear. However you just have to wait and see
  9. Espy85

    LoN after grimghast reapers.

    I'm not up to date on the latest tournaments, I only saw the facehammer lists recently, and the deaths ended up in the top ten did not have nighthaunts, ianob played deathmarch with vlozd, necromancer and lord, the other player used the legion of blood with court of nuhlamia and 2x5 zombie wolves and 10 zombies. I do not dispute the fact that the reapers can be overpowered if used in the legions, I thought as soon as I read the warscroll on the net, but I do not think it is right that this affects the army of nighthaunts.
  10. Espy85

    AoS 2 - Nighthaunt Discussion

    Hi guys. I would like to talk about my experience with the shrieker Host. I had the chance to play it often and I have to say that it gave me great results, I put a lot on bravery using also the endless to lower it, today I deploy 1x20 + 1x5 dreadscythe, 1x8 + 1x4 myrmourn, with 30 grimghast, 30 chainrasp and 10 chainrasp . I'm still looking for the best combination of units, but the warscroll bonus is key to getting the better of it, forcing a unit that suffered 20 injuries to fail the shock test means eliminating it quickly, and the feeling is that our units they remain mired in the clashes in the long run they are defeated. Someone else has played it, what do you think?
  11. Espy85

    LoN after grimghast reapers.

    Applause. It's what I try to say from some posts. We can not damage the Nighthaunts due to the flaws of Nagash. Our book already has a thousand flaws, it has been objectively written by an inadequate game designer, if we nerf the only thing we have, then it is worth not to play it. dmorley exactly, if you raise the cost of the reapers you will only play them and the rest will remain on the shelf. My experience is excellent, it is the only warscroll battallion able to give you something useful beyond the command points and the artifact. If you want, I'll talk about it in the nighthaunt community.
  12. Espy85

    LoN after grimghast reapers.

    I would also like more choices, at the end I play only one unit of 30 reapers, the rest are the dreadscythe and the myrmourn for the shrieker host. if with a nerf the reapers improve the rest, I would be satisfied, but I do not think it would happen. let's assume that they raise the cost of the reapers to 180/10, then how better is the rest? because if you limit yourself to raising the cost of the reapers, in my opinion, bring the players to keep out the other units to play only them. And it would be a pity. You must make sure that a player is encouraged to play the other units as well.
  13. Espy85

    LoN after grimghast reapers.

    the reapers are the only unit of nighthaunts that make wounds. If the problem is their use in the LoN solve it by prohibiting their use in that book. Wrong from the beginning and made only to insert the model of soul war box into death lists, waiting for the entire army to come out on the market. The nighthaunts do not have other units so good, if you take it off, or raise the price, LoN does not change anything, because it has many other options, but the nighthaunts put us too much to disappear from the field. The other NH battlelines have a potential offensive too low and do not have the right resistance to play of attrition. Hexwraith cost too much to be deployed en masse, the spirit host hit 5+. The elite like bladegheist have little resistance and they make few wounds, because of the 32 bases in pile-in attacks with few models. I do not find it right to nerf nighthaunts. Sorry.
  14. Espy85

    LoN after grimghast reapers.

    I play nh and i sure that the army la not good that seems. The grimghast in nh army dont need be nerfed. If a problem is lon, why hit nighthaunt? Our elite army male poor damage, bladegheist make 8-9 wound, dreadscythe 15 or less, and die easy, vero easy. Repeat, if gw nerf grimghast this army is dead, no LoN that have skeleton,grave Guard or morghast, bit nighthaunt. Look the tournament result, nighthaunt is true down in graduatory.
  15. Espy85

    AoS 2 - Nighthaunt Discussion

    My Nighthaunt army should come from ulgu, do you have any ideas to make a haze effect on ghosts? With painting?
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