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Tropical Ghost General

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Everything posted by Tropical Ghost General

  1. Radukar is going to be £23.50. Radukar's Court is going to be £78.50. So £102.00 for the two together. Regular argument of 'heroes are £20-£25, and there's 2-3, so it's good value' is kind of mute, as normally those £20-£25 heroes aren't all stuck on the same sprue. I'll be interested to see if they sell out and how quickly it happens. The rules for regular Radukar and his crew aren't exactly fantastic, so it's not like that will be a driving factor in the sales tomorrow. Be interesting to see if these direct order only models will be a permanent feature on the site or not.
  2. How would you know what needs nerfing if you can't play the army at a competitive level? This data from GW via AoSShorts is a very small amount, with very little details. Were realms used? Were secondaries used, if so what? Was there other soft scores used? Was it just GHB20 missions or all 18 matched play missions? etc.... Iirc the recent 80+ event in Germany had a few armies outside of the top 5, that went 5-0 but lost out due to soft scoring elements. But regardless of the data source and how indepth it is, the main issue with the article is how little it offered in terms of actual solutions to the current hotness (shooting) affecting the game. It was basically saying shooting is king, if you don't have shooting try playing eels. After failing to be able to finish reading the first 40k article due to it's complete pointlessness and dully written content, I was fortunate enough to not have high hopes for when they did the AoS version.
  3. Totally agree with you. But iirc stuff like Knife to the Heart, RAW can't be won if you kick it out of your deployment zone. This is not a good mission interaction with the ability. Personally I would have no issue with objectives staying the same points, with regards to scoring, even if they get kicked out of their original position. It just makes the game much, much fairer and is a better balance.
  4. @PlasticCraic I was just coming on here to share this excellent article https://plasticcraic.blog/2020/10/21/sons-of-behemat-wrap-up-allies-mercs-and-misconceptions/amp/?__twitter_impression=true ------------ One of the things I feel is going to get addressed/needs to get addressed is the way the objectives are determined for scoring points. Currently the kicking them out of the deployment zones or other zones, being a thing that completely negates the scoring or ability for your opponent to win just seems wrong from a matched play perspective. Missions themselves should have balance for both armies to be able to win around a fixed set of parameters. Moving the parameters is fine, but either changing the points values or denying them altogether doesn't sit right with me. I'll be interested to see where it goes with the FAQ tbh
  5. Out of interest, has anyone played any missions that isn't focal points? Nearly every report on gargant performance I've seen has been using focal points. I'm more interested in how we'll do on missions like blades edge or better part of valour or any of the other 11 missions that aren't the 1 that we have heavily skewed in our favour.
  6. I just love the fact that they settled for imo as validation for their version of the rules 😂
  7. So in regards to the recent facehammer video, in the comments section they introduced a new element to rules debate, when asked about endless spells not having a wounds characteristic to be able to step over them We previously had RAW and RAI, and now we have IMO 😂.
  8. Lol. I read it as, just not a SoBt army 😂. Mercs allowed then 🤔 Edit: Have been reminded that mercs don't get the 20 models on objectives so, yeah, not the best option 😅
  9. Unfortunately not allowed mercs in a SoBt army. Love the idea though.
  10. I think I might need to sit down and cry for a while. I got all excited that my uber big lad was going to be usable and he's been relegated to the pit of obscurity. #ripbonegrinder
  11. I think you guys are forgetting, that in Stomper his shooting attack can be damage 5 or 6, and his club damage 4 or 5 depending on size of target unit. *EDIT: Only affects manchrushers, ignore this excitement 😂). In gatebreaker, with wavey flags, he's basically hitting everything on 2+. Also, the auto kill a model ability is just roll greater than the wounds, not double, so 4 or 5 wound models can potentially be killed. and lower wound models are much easier to kill. Only downside is no mortals on the charge. Not sure why. I thought I had my list sorted out and now I am not sure if I include my bonegrinder or not. 😂
  12. 3+/3+/-2/3 is better than any of the other gargants
  13. I run regular local events and I'm all in on the big lads, 3 big and 9 small (not all GW as that would be a mental and monopose looking army 😂), as these guys are a perfect TO ringer/spare player army. Games will be quick enough and you'll have way less to do in game than with other factions, that you can dip in and out of the game as you do all the TO stuff. And it means that you don't have to worry about bringing along a list that is too strong against even fluffy tournament players. I am excited to be able to use these at my events.
  14. You know an army is good when people are wishlisting what they want in the next book before the first one is even out yet 😂
  15. It doesn't grant the user the WIZARD keyword. So to cast an any endless spell, you need to be a wizard, often with faction spells it will be something like NIGHTHAUNT WIZARD. To dispel endless spells, at the start of the hero phase, a WIZARD may attempt to dispel an endless spell. If they attempt to do this, then later in the hero phase they have to reduce the amount of casting opportunities by one. So in summary, an ability that is worded 'in the same manner as a wizard' is different from 'makes the bearer a wizard', as this artefact only let's you cast or unbind in the same manner as a wizard, but lacking the vital keyword locks you out of using/dispelling endless spells. Luckily an archregant is a double caster and is 240pts and can be taken as an ally.
  16. Yeah, this is a proper boggle. No battalions, very lazy artefacts and command traits with copy and paste across the tribes, and then no mixing of the big gargants, so running 1 of each type is basically not possible. With so few options, you'd think that they'd open it up as a free for all with regards to how you run the army. No named gargants either. Another low model availability army would be FEC, there's like 6 models, but they can make a combination of 13 models. they get battalions and loads of options.
  17. The Honest Wargamer, he does vids on various games, mainly AoS and 40k, and Monday night is always the AoS show. they did a review of the battletome https://www.twitch.tv/videos/768422429
  18. http://www.twitch.tv/thehonestwargamer/v/768422429?sr=a&t=8935s
  19. So listened to the brutal HWG AoS monday episode tonight review of the battletome. A few points to note: - army can't cast endless spells, as krakeneater artefact doesn't give the wizard keyword. Same for dispelling endless spells. - warstomper, with 1 big and 9 small is probably the strongest build. - due to an FAQ on allowed publications, the 2 merc companies from Forbidden Power are currently matched play legal. So ally in an archregent for a double caster to get those endless spells casts/dispels, plus summoning 20 ghouls for backline objective holding/screens. - Longshanks ability doesn't allow you to move over units in standard movement. Base of mega-garant is 130mm + 3" stay out of range of opponent + 25mm minimum base size of opposing unit + another 3" stay out of range of opponent from otherside of their base = 12.10", so it only works retreating or running. It can't be used during the charge phase or piling in, as they aren't normal moves. Without run and charge, it's not great and very situational, as retreating or running means no charges. (this info is from the plastic craic review) There is lots of other info from the HWG episode and they hit a lot of points home. Highly recommend listening to it. I still plan to do the army, but at least now I'm not going into it with rose tinted titanic warclubs 😂
  20. I'm just surprised that they didn't give them something like a 5+ ignore spell shrug, if they were going to make them basically a non-magical army, that has almost no counter to any magic. As stated before, it's a headscratcher.
  21. He also famously made comments about skull cannons on the official GW podcast, which drove sales and was then FAQ'd a few weeks later.
  22. a 40pt, cast 5, shackles, can be placed in a triangle and wrap the base of a mega gargant. This completely immobilises it with the current rules. Warp lighting vortex, can wrap multiple models.
  23. Why is no one discussing the fact that this army has no interaction with endless spells? The krakeneater artefact that makes them cast/unbind 'in the same manner as a wizard' doesn't grant the model the wizard keyword, so that means no dispelling endless spells that have already been cast and also no casting any endless spells either. Add into the mix that Longshanks ability only lets you move over terrain that is under 4" in height or models with a wounds characteristic of less than 10, which means that currently endless spells can't be moved over, as they don't have a wounds characteristic and aren't terrain. How GW could make such a fundamental error in terms of in-game interactions with a large and integral part of 2nd edition (endless spells), with a brand new faction, is honestly a massive headscratcher.
  24. @Ganigumo I think you'll struggle to find an event that will use merc rules, because the original ones did get updated by ghb19. I agree that 2 are in forbidden power, and it looks like it's a possibility, especially FEC, as the archregent is a double caster, who can summon 20 ghouls. But you'd lose the CP on turn 1.
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