Why not exchange the GK and one of the courtiers to an Archregent that calls in a Varghulf?
Obviously, you'de lose the +1 attack spell, but gain so much more (most importantly, spare points, which this list doesn't have many of).
I'd assumed in BJs list that maybe he didn't have a second AR so soon after release.
If those 30 had 2 attacks, it comes out the same.
If you had buffed them to 3 attacks, the 30 would come out ahead.
But max unit size is 20, so I'm not sure what you're thinking about?
See, if you would have put a quarter of the energy you just spent arguing with me into your intital post, this would have never happened.
But really, this is the last I will say about this. It isn't really worth it, you know?
There is always the possibility to ask, or to elaborate.
Just firing off one-word answers to a new member is just not very welcoming. Surely you must be able to see that?
Telling somebody who starts with the hobby to magnetize Horrors/Flayers seems a bit ... inappropriate.
But maybe that's just me.
Yes, in small groups Flayers are better. Also, when summoning them in from the sides/back, the can get to stuff faster than Horrors can.