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Espy85

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Everything posted by Espy85

  1. Ok. Thanks for the answer, in fact now I also remember the FAQ, I haven't played LoN for a very long time and I forgot many things.
  2. Hi guys, I haven't played for a while, but is it possible to play the dolorous guard with the legion of blood? When did GW confirm this?
  3. Hi guys, I have a doubt about the rewards of path to glory. Can the Zombie Dragon of VLOZD get rewards like Resilient Mostrosity or Creature of Darkness?
  4. I'm honest. I am increasingly convinced that it is better to benefit from the assault. I like the garden, but you could use it to add bonuses on the charges. for example: "if a summonable nighthaunt unit wholly within 12" of this element declares a charge gets the wave of terror bonus with an 8+ "
  5. I agree with you, but it is an interpretation, it is not a rule, there is no warscroll of the queen vampire, there is no way without a faq to distinguish the hero from the mount, but this is an old problem, the throne he has been carrying it for two years, and I assure you that it is not so simple, in fact it has not yet been solved. Precisely for this reason I would avoid getting lost in the matter, I am convinced that soon we will have the answers we lack. Among other things this is the topic of the Nigthaunt, we are OT. I opened a post a few weeks ago on the subject, who wants can use that to talk about it.
  6. the old Frightful Touch was editable, so they changed it by adding the word "non-editable", but have not yet updated the throne, in fact the rule speaks of 6+, if it was not editable would have written only 6, or 6 natural. The mortal wounds on the roll to wound come from the command trait Killing Blow. It's the Saccharine Globet combo plus Killing Blow that makes the model overpower. This is what the ability of the throne says. I've copied it now from the warscroll which is currently on the GW site: ABILITIES Frightful Touch: Each time you make a hit roll of 6+ for the Spectral Host's Ethereal Weapons, that attack inflicts 1 mortal wound instead of the normal damage (do not make a wound or save roll). Any abilities of any model that says 6+ can be modified by objects or command traits, which is why they now start adding the word "unmodified" or "Natural". To say the Skyfire today at 6 natural do d3 mortal wounds, but in the previous edition could make them to 5+ thanks to the Tzangor Shaman that +1 to hit. It is only in this edition that they are starting to put a stop to this type of changes, the Hexwraith and the spirit host in the old Warscroll did not have the words "Unmodified" and "Natural", with the command ability of the Knight of Shrouds make mortal wounds on every 5+ to hit, that's why they changed the description. But for all the models with previous and not updated Warscrolls there is still the possibility to modify that 6+.
  7. The throne does not have a new warscroll cards yet, so it still has the old frightfuul touch, so it's editable, that's why I say there will be new warscroll cards for LoN too. Already updating the frightful Touch you would solve the question. It's true that with a roll of 6+ to hit the attack sequence ends, but for all attacks that hit 4+ you could then make mortal wounds (in addition to normal damage) on the roll to wound. We hope the new warscroll cards will arrive soon even for Nagash, or maybe they will write it in the new FAQs that I believe will arrive in December.
  8. The Saccharine Goblet. Artefact of Soulblight alliance. The description says that at the beginning of the combat phase you can declare that the hero drinks from the Saccharine Goblet, from then on add 1 to the hit rolls and wound rolls of all the hero's melee weapons. With the throne a problem arises, in fact the whole model is a hero, so he will add 1 to hit and wound rolls of all his melee weapons, including the included spectral host, which would normally do mortal wounds with a roll to hit equal to 6+, but thanks to the artifact will be able to do them at 5+. The best combo is with the killing blow command line that gives the possibility of adding 1 mortal wound to the normal damage for each result to wound by 6+, which thanks to the artifact would drop to 5+. With this combo the throne does: Spectral Host 9 attacks to hit 4+ (Mortal Wound 5+) to wound 3 + (+ 1 mortal wound for every 5+) Rend - Damage 1 Handmaiden 8 attacks to hit 2+ to wound 2+ (+ 1mortal wound for every 5+) Rend - Damage 1 Vampire Queen (first melee weapon) 4 attacks To Hit 2+ To Wound 2+ (+1 mortal wound for every 5+) Rend -1 Damage 1 Vampire Queen (second melee weapon) 1 attack to hit 2+ to wound 3+ (+ 1mortal wound for every 5+) Rend - Damage 1 It is a combo apparently over power, but it must be taken into account that it is feasible exclusively with soulblight alliance, a faction that currently deploys a maximum of 20 models (VLOZD Coven Throne and 3x5 Blood Knight as battleline make 1460 pts and 17 models), and with a single model, I think that until now the GW has deliberately ignored the problem, since it precisely makes overpower a single model, but not the army in which it is usable, which in fact does not make great results. Both legions and Malign Sorcery have other items that allow similar things, but they do it only once per game, or they make you choose a single melee weapon. For example, the +1 to hit Shysh sword works on only one of the hero's melee weapons, while the Legion of Night's pure blood vial allows you to add 1 to hit rolls and wounds of all melee hero's weapon, but only once per game. But now things could change, in the new warscroll cards the GW is also inserting the detailed description of the model, specifying what is to be considered Hero and what equal to the mount (and therefore does not benefit from bonuses arising from Command Traits and Artifacts), as done with Olynder and his banshee maids, they will probably do the same with the throne. At least i Hope
  9. 6+ is editable if you have an object or a stretch that gives you +1. there is no "unmodified" word
  10. Spectral horde is the ghost that move the coven. The right name is spectral host. My mistake sorry.
  11. Yes, i sure. This is a problem by first edition of aos. In soulblight The glob add +1 to hit and wound for all attacks of Hero, and command trait Killing blow add mortal wound for each 6+ wound roll. This combo with coven throne is OP. The spectral horde make mortal wound each 5+ to hit and to wound, the vampire make mortal each 5+ to wound. In last 2 years gw ignore the problem. Sorry for bad english
  12. Saccharine Globe of Soulblight ad +1 to hit and to wound for all weapon of Hero, and many Command Traits of Legion of Blood add 1 extra attacks or other bonus for all weapon of general.
  13. I hope they tell me how the coven throne works, to know if the artifacts and the traits of influence affect all the attacks of the model or only of the vampires. I sent the email to the GW FAQ service. aosfaq@gwplc.com
  14. Maybe you're right on 3d6, I did not think that this would give us the ability to load enemies over 12 ". However, now I sent an email to the gw to ask how the coven Throne and I took advantage of suggestions.
  15. the charge with 3d6 would only make our attack OP, but we would still be weak in defense, and this can balance things. and anyway it would be only on specific units, not on the whole army. however, December is near, we hope santa claus will bring good faq
  16. honestly guys, more than on defense, I would like upgrades in attack. I feel good to be weaker than nagash in recovering wounds and models, if in return they give me an assault army well done. in my opinion, to make things right 2 changes are enough. 1: Reapers-bladegheist-dreadscythes, for the charge roll 3d6 and 10+ wave of terror (only with nighthaunt alliance) 2: enemy units subtract 1 to the bravery for each nighthaunt unit within 6 "up to -3 (terror tactic of 40k night lords).
  17. @Tropical Ghost General , chainghast do not work. especially in melee battles. the shot I could not prove it because of the limits of the range of ulgu. the amount of their melee weapon is too much influenced by the dimensions of the opposing bases. indeed we must carefully choose what to attack, but we must also reason from the army of assault, we must first thin out the models of the target units and then load exploiting the ambushes. at this point the grimghast are forced to deploy them, as a final assault, while units like the dreadscythe will be the first to attack, with the buffs of k.o.s.
  18. the unit that lost 15 models out of 20 was protected by the mystic shield and the guardian by 12. the problem is that each enlightened attack has double or d3 damage. so maybe it goes to sign with 3 attacks and makes out 6 models, then the disks make 2 attacks and are 2d3. with 5 injuries sustained you lose from 8 to 14 models. unacceptable for an elite unit. cmq lesson learned. my elites are worth less than zero. I will only play reapers and chainrasp.?
  19. Hi guys. as I said on Sunday I played against tzeentch, and it went wrong, not because of the magic, however. it was played in ulgu with the spell cast at 6 inches. I deployed 3x10 chainrasp 2x20 bladegheist 1x8 myrmourn 2x4 chainghast, reikanor 2 guardian and 1 general kos. he deployed 2x9 enlightened, 2x10 tzangor 1x10 horrors, 1 tzangor shaman 1 ogroid and a summoner. in the first round assault the two units of enlightened with the bladegheist and a unit of chainghast, I suffer a resounding massacre. I lose both the chainghast that a unit of bladegheist, the other I save only 5. at this point only thanks to the movement I can keep the game alive until the end of the third round, where I am below 2 objective points, but in the 4th without more units on the table my opponent stretches by 8 points and the game ends. the problems are those, always those, little resistance and low damage output. without the wave of terror bonus we do not hurt a fly, let alone 4-wounded monsters. in the first charge I did 20 injuries, I killed 4 enlightened, the remaining 5 in the counterattack destroyed the whole unit. we hope in the faq, only they can save us. I hope there will be a way to change the result of wave of terror, or lower it to an 8+, provided that 10+ is not possible. would serve a second save to 5+ or 6+ independent of Heroes. and the black coach hero, ed need a black coach hero.
  20. I have not been able to find the right chains yet, I'll probably have to buy them in some jewelry stores. Now I'm about to start a new project to make a ghost ship that I will use as a black wagon in the matches of WHFB (With my friends we often do campaigns with the sixth / seventh edition). Then I will start a new Palanquin, because in the campaign path to glory I play the legion of Blood and I want to deploy it as much as possible. Then I want to create a gheist inspired by Pharus Thaum of the new Soulwar, to be used probably either as Mourngul or as Knight of Shrouds, depending on the dimensions.
  21. The space in between should be filled, I thought to put two Grimghast, or alternatively put chains that join the riders to the rest of the model. (The maximum would be a ghost that holds the chains to which the knights are bound.) For the pieces: The knights are old Knight Knights, of those in metal, I think they are of 4th edition or 5th. The back part is the carriage of Settra, is supported by an endless spell (Burning Head) to which I cut off the head and added small skulls to create the joint, the vampire is a sister of silence to which I put a head from the eschers (necromunda) , the chalice is the thorax of a stormcast liberator glued to the hand of a morghast, with the chest of the same Morghast acting as protection. The Banshees come from the remains of the Mortis Engine kit.
  22. I have self-made with what I have a bloodseeker palanquin. I miss some details.
  23. Just this morning I tried to put it on the list, I agree that it is our best ally, I thought to put it in the wake of the bladegheist. @Kirjava13 True, I find it only paradoxical that the only useful thing for the nighthaunt of that starter is the ally, ??
  24. First of all thanks to @Tropical Ghost General, your advice made me think. I wanted to ask if you've got to use the chainghast in close combat, because according to my calculations, against units with 25mm bases can get to make about 14 attacks per model a total would be 60 attacks, which could make 20 wounds, allowing me to thin out the large units, such as witches, Tzangor, skeletons etc. and then assault the enemy units with the bladegheist reduced to a minimum, eliminating them permanently. My doubts are on units with 32mm or larger bases, the number of attacks of the chainghast would be reduced a lot and would lose the saturation effect, so I have to evaluate whether to use 2x4 or only 1x4. I see that the goal right now goes to the hordes, even the sylvaneth are renouncing units like the Kurnoths to aim for large units of Dryads. For dreadscythe, I have always preferred them to bladegheist, just for the 3 permanent attacks and the possibility of doubling the damage with a 6. The fact is that in the list I will try I deploy only 2 heroes, and my feeling is that without buff , bladegheist can be better. Also lately, just to get more CP, I'm thinking of going back to using the Shrieker Host. Analyzing the benefits, if my tactics work, prevent enemy units reduced to a minimum, to save yourself with a 1 in the Text Shock with an inspiring presence. And I would have 2 artifacts to be exploited
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