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Age of Sigmar: Second Edition


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It make have been mentioned(there always seem to be 2 or 3 unread pages of comments I can only skim), but the final wording on must fight and can pile in will be interesting. So if models can attack, they must, but the wording on the article at least says that they can pile in. So if I have models at 2.5" away, they have to fight if they can, but can I choose not to pile them in, thus technically choosing not to fight?

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26 minutes ago, NemoVonUtopia said:

I was wondering, what if a model is in base to base with 2 other models? Would it be able to choose which one to stay close to and slide around or would it have to stay in base to base with both? 

My own interpretation is providing you're still in base to base with an enemy model you're fine.  When you move "the nearest enemy model" could change.

However, I'm sure that the videos (when they arrive) will cover this one :)

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45 minutes ago, PJetski said:

Units that benefit from being attacked like the Stardrake with multiple Warding Lanterns are going to be functionally immortal, charging into chaff units with their +4 to saves to heal any damage they take.

I suspect this functionality will be altered in 2.0. As a proud LCoSD fan (from before they were cool ;)) it's not fun for some opponents to find out they can't do anything to the drake.

There are ways around that ofc (tarpit the drake) but even so, I don't think it's necessarily fun for all involved.

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2 minutes ago, bsharitt said:

https://www.warhammer-community.com/2018/06/04/4th-june-faction-focus-bonesplitterzgw-homepage-post-3/

Another thin faction focus. Only real thing of note was peak at another new endless spell. Otherwise further confirmation of point drops for another non-summoning army.

Well fingers grossed, those thin army reviews,  are some kind of hidden intentions of making new Battletomes (for skaven grots, Bonesplittaz and more)

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It is a bit sad to see those numerous faction focus just to show us that they have plenty of miniatures without battletoms/army strenght/future development...

They could have just make a "pile in" of factions without battletome and say exactly the same.

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Just now, Skreech Verminking said:

Well fingers grossed, those thin army reviews,  are some kind of hidden intentions of making new Battletomes (for skaven grots, Bonesplittaz and more)

I doubt Bonesplitterz are getting a new battle tome so soon, but I'd love some new models.

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2 minutes ago, bsharitt said:

https://www.warhammer-community.com/2018/06/04/4th-june-faction-focus-bonesplitterzgw-homepage-post-3/

Another thin faction focus. Only real thing of note was peak at another new endless spell. Otherwise further confirmation of point drops for another non-summoning army.

Jeah again another bad focus for a Destruction faction:

"Hey use endless spells! And now you can make more out of your command abilities! And here is also a new endless spell for everybody, so somebody will read this article, because otherwise no one would care about the faction focus. ? "

Sorry for being so cynical. But if you look at all the other Destruction focusses, they are very similar:

1. https://www.warhammer-community.com/2018/06/04/4th-june-faction-focus-bonesplitterzgw-homepage-post-3/

2. https://www.warhammer-community.com/2018/06/03/3rd-june-faction-focus-grotsgw-homepage-post-3/

3. https://www.warhammer-community.com/2018/06/01/1st-may-faction-focus-beastclaw-raidersgw-homepage-post-3/

4. https://www.warhammer-community.com/2018/05/17/17th-may-faction-focus-ironjawzgw-homepage-post-3/

Even for Ironjawz it is just "Use this endless spell and you also got point drops.

 

Maybe we will see new mechanics later? Or maybe a new Destruction battletome? But that's what I also thought after the last GHB.

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1 minute ago, Infeston said:

Jeah again another bad focus for a Destruction faction:

"Hey use endless spells! And now you can make more out of your command abilities! And here is also a new endless spell for everybody, so somebody will read this article, because otherwise no one would care about the faction focus. ? "

Sorry for being so cynical. But if you look at all the other Destruction focusses, they are very similar:

1. https://www.warhammer-community.com/2018/06/04/4th-june-faction-focus-bonesplitterzgw-homepage-post-3/

2. https://www.warhammer-community.com/2018/06/03/3rd-june-faction-focus-grotsgw-homepage-post-3/

3. https://www.warhammer-community.com/2018/06/01/1st-may-faction-focus-beastclaw-raidersgw-homepage-post-3/

4. https://www.warhammer-community.com/2018/05/17/17th-may-faction-focus-ironjawzgw-homepage-post-3/

Even for Ironjawz it is just "Use this endless spell and you also got point drops.

 

Maybe we will see new mechanics later? Or maybe a new Destruction battletome? But that's what I also thought after the last GHB.

To be fair most of the faction focuses, regardless of GA, have been pretty same-ish content mill stuff to drop a tidbit or two about the new edition.

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1 hour ago, PJetski said:

The changes to pile-in are really subtle but have a significant impact on the game. Not being able to lock down units in melee will change the decision making when choosing the order you pick units to attack, and it makes units with longer pile-in ranges a lot stronger at running around screens. Flying melee units are going to be a whole lot stronger now.

Not being able to hold back on attacks is also a big deal. Units that benefit from being attacked like the Stardrake with multiple Warding Lanterns are going to be functionally immortal, charging into chaff units with their +4 to saves to heal any damage they take.

I'm glad they are making a suggested base size chart! I have always wanted one for AOS but never thought they would bother wasting their time on something like that.

You still have to maintain distance to the nearest model on pile-in, so in effect its not different to the current rule where you can just end your pile-in 0.1" closer. 

What it lets you do is slide along a bit once in base contact with a model, making space for other models. Currently you can be trapped by your front rank being fixed in place preventing them sliding apart slightly to get other ranks into the mix.

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1 minute ago, Imperial said:

I think after edition last competitive army will fall into mid tier. Destruction need some kunnin tricks and w/o battletomes, we don't have chanse get them...

maybe the new "tricks" will come from the GH2018 for those factions in need of a lilly boost like they did last year in GH2017....;)

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Just now, GeneralZero said:

maybe the new "tricks" will come from the GH2018 for those factions in need of a lilly boost like they did last year in GH2017....;)

Lol. GHB2017 was nerf festival for destruction xD My BCR will not survive 1 or 2 more "boost" xD

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2 minutes ago, GeneralZero said:

Exactly what I wrote.

GW just copy/past the text, change the units names, change the pictures and TADA, new faction focus.

It's becoming just boring and we have another full week ahead of this boredom (aat least :()

You realise thats entirely the point of them?

Its not a rules introduction, just some info on a faction to introduce it to people who might not know much about it.  

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6 minutes ago, Imperial said:

Lol. GHB2017 was nerf festival for destruction xD My BCR will not survive 1 or 2 more "boost" xD

A nerf for some, a boost for others....Nothing prevent GW to boost Destruction and it'll be a super cheap way to do it with GH2018. So, a win win situation for both GW and Destruction players

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15 minutes ago, Infeston said:

Jeah again another bad focus for a Destruction faction:

"Hey use endless spells! And now you can make more out of your command abilities! And here is also a new endless spell for everybody, so somebody will read this article, because otherwise no one would care about the faction focus. ? "

Sorry for being so cynical. But if you look at all the other Destruction focusses, they are very similar:

1. https://www.warhammer-community.com/2018/06/04/4th-june-faction-focus-bonesplitterzgw-homepage-post-3/

2. https://www.warhammer-community.com/2018/06/03/3rd-june-faction-focus-grotsgw-homepage-post-3/

3. https://www.warhammer-community.com/2018/06/01/1st-may-faction-focus-beastclaw-raidersgw-homepage-post-3/

4. https://www.warhammer-community.com/2018/05/17/17th-may-faction-focus-ironjawzgw-homepage-post-3/

Even for Ironjawz it is just "Use this endless spell and you also got point drops.

 

Maybe we will see new mechanics later? Or maybe a new Destruction battletome? But that's what I also thought after the last GHB.

I think in Adepticon the GW spokemen actually confirm there where going to be new Destruction/ Ironjawz stuff coming which probably mean new destruction Battletome at least in this GHB time period

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Can I just point something out regarding the faction focuses?  They're not being written for "veteran" players with anything up to 3 years worth of experience and knowledge.  They're being done as a "look what this faction is about", for new players and players who want to collect a second army alongside the new rules.  As such why is anyone assuming that they're going to be cram packed with every change that's about to come out for a faction?

I know a number of people who have looked at the faction focus and gone "that sounds quite interesting to play" - which I think highlights the actual point of the articles. 

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1 minute ago, novakai said:

I think in Adepticon the GW spokemen actually confirm there where going to be new Destruction/ Ironjawz stuff coming which probably mean new destruction Battletome at least in this GHB time period

First death changes for new edition was in GHB2017, but Nighthaunt will release only after GHB2018.  We can wait 1-3 year before it happens

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Soooo...

Am I missing something about Look Out Sir!?

Whenever it is mentioned in the focuses or on the podcast, it is used in an "Isn't it awesome that your Heroes are INVINCIBLE now?"  context.  And then I have to go back and look at the actual rule and read it, turn it over to see if there's another extra rule written on the back of it, read it backwards looking for clues.

A most of the time (but not always) -1 to hit for enemy shooting.

Helpful.  Useful.  Adds a bit of resilience I suppose. Doesn't live up to the hype.  I don't know what I'm really saying here, other than it sticks out to me as uncharacteristic - in almost every other regard, things seem hyped in proportion (hey it's in-house marketing so everything is hyped, but most of the time the best stuff gets hyped more than the lesser stuff).  This one seeming relatively over-hyped compared to other things is weird.

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