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JayJay11

Mighty Skullcrushers or Chaos Knights

15 posts in this topic

JayJay11    5

Hello All!

I have a question.  Yesterday I finally got my Khorne Lord on Juggernaut. I love this Model. But I have a question. I think only the Lord should have a Juggernaut (I Love themed armies, I like them more than maxed lists).

After looking on the warscrolls I'm wondering if the Skullcrushers are better than the Chaos Knigts with Khorne mark. Knights are faster and push out I would say the on average the same amount of attacks plus the save against mortal wounds. So whats your thought? At the Moment I would pick the Knights over the Skullcrushers, which fits to my first thought about the Juggernaut only for the mighty Lord.

Thank you in Advance!

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CyderPirate    15

I've not played with Skullcrushers (wrong god for me), but I've not been massively impressed with the knights. They do a great job of getting into combat and picking their fights, but they've tended to win by grinding out their opponents rather than breaking them on the charge. You might also benefit from taking the skullcrushers just so that the Lord isn't lagging behind the rest of the force. 

That said, rule of cool trumps all. If you like the idea of only your boss getting the cool steed, then go that route (and don't forget to post some pictures!)

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Killax    1,704

I'd go for the models you prefer. I think both are cool and serve a little bit of a different combat purpose but the difference isn't too large. What's much more important for every unit to consider is their cost vs the unit they are charging. Especially for Knights this is a deal maker. Large and more expensive units just thake the Skullcrusher or Knights hit. 

Between the two neither is really 'better' they are both good for different situations. If you can boost the movement of the Knights through Bloodstokers your more guaranteed to get that charge and that first strike in. For them this type of bonus is very helpful. On the other side Skullcrushers have a great resilience against magic which versus Tzeentch for example is much more important.

As I am a massive Khorne fan my advice would be to start out with the Skullcrushers. Also for hobby purposes because then you can upgrade the Knights to be more Khorne looking with some spare heads and shields from the Skullcrusher box. Getting them both is cool to, the Knights halberds are more impressive as the Khorne spears.

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Fireymonkeyboy    104

My experience is that Skullcrushers are better as a mobile speedbump, while Knights are a little more offensive, at least if you can get the charge.  I'm working on the assumption here that you're looking at Khorne mark, which means both units benefit from Khorne buffs, which means more numbers =  more impact.  

I generally take both.  Skullcrushers are for jamming in the face of stuff and holding it up so that the rest of my army gets the shot in.  Knights, especially buffed knights, are for killing things.

FMB

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Arkiham    1,400

skullcrushers, the mortal wounds impact hits do almost as much damage as the entire knights attack damage output..

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Fireymonkeyboy    104

 

How does a 50/50 shot at d3 mortal wounds equal the knights?  Knights with glaives, unbuffed, get 10 attacks (not factoring in the leader).  5 hit, 10/3 wound.  On the charge (which is a reasonable comparison, given that's when the SCs get their chance at mortal wounds), that's 3.3 wounds at -1 for two damage each.  Call it 2.3 get through on a 5+ save, 4.6 damage, not counting horses.  The mortal wounds are 50/50 on an average of 2 wounds = 1 mortal wound.  Knight output is 4x the MW output.

FMB

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Arkiham    1,400

Then what ? Their damage is gone the rend is gone, and they've a worse to hit than swords.

If you run swords it's a better long term damage.

At their most lethal they maybe do 5 damage. 

Well, the skullcrushers charge alone does 1 minimum 1 mortal wound if it triggers. Then their combat. Which is more consistant over longer periods

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Fireymonkeyboy    104

 

50/50 to go off is a lot of if.  Could be local meta, maybe?  I find skullcrushers underwhelming when it comes to killing stuff, but my knights do work on a regular basis.

FMB

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Arkiham    1,400
27 minutes ago, Fireymonkeyboy said:

 

50/50 to go off is a lot of if.  Could be local meta, maybe?  I find skullcrushers underwhelming when it comes to killing stuff, but my knights do work on a regular basis.

FMB

Yeah, anything 1 wound with a 5+save never happens near me. It's either 2/3+ or 3+wounds

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someone2040    551

I guess GW must think the Chaos Knights are a bit better at least, considering they come in 20 points more than the Skullcrushers.

And I guess the fact that the mortal wounds are unreliable is part of that. If you don't get your mortal wounds off, then the Skullcrushers just end up with less attacks than the Chaos Knights even if they do have a bit of rend. The shield bonus for the Knights is better than the Crushers as well.

 

But overall, take whatever you feel fits your army. Personally feel that unless you're cyclcing through armies like no tomorrow, the difference between the two is likely gonna be unnoticeable. They're not worlds apart in power level.

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How many skullcrushers were you thinking about getting? If you were planning on getting 3 or more units then the brass stampede battalion would make the skullcrushers much better than the knights. However, if you just want one or two units then you might as well go with knights because they are cost less money and it sounds like it fits your theme better.

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Killax    1,704

Knights have a cool Battalion too. But as with Chaos Warriors vs Blood Warriors the differences just arnt that large.

I love the Khornate asthethic, I would vote Skullreavers.

If JayJay loves the Chaos Warrior vibe Id vote Knights.

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