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CyderPirate

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About CyderPirate

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  1. CyderPirate

    The worst rule in Age of Sigmar 2.0

    Ah, fair enough. I don't think that's the intention, but that's kinda irrelevant.
  2. CyderPirate

    The worst rule in Age of Sigmar 2.0

    EDIT: Ignore me, got it wrong. Just to clarify - you can re-roll those 4s. From the errata (https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_core_rules_designers_commentary_base_sizes_en2.pdf😞 Q: Some abilities allow me to re-roll a successful (or unsuccessful) roll. When this is the case, is the success or failure based on the roll before or after any modifiers are applied? A: Re-rolls happen before any modifiers are applied, so the success or failure will always be based on the unmodified roll. Note that, when an ability says you can re-roll a failed roll, you may want to consider the effect that modifiers may have before deciding to re-roll the dice. For example, if a roll succeeds on a 4+ and you have a +1 modifier, you probably don’t want to re-roll ‘failed’ rolls of 3, because they will become successful after the modifier is applied!
  3. CyderPirate

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    Yeah, there's not been much in the way of credible rumours. They have appeared as their own faction in one of the MP short stories - I don't think any non-playable factions appeared in any of those, which might make it a decent indication that they're coming - and some of the more recent artwork has more barbarian-looking folks that could be Darkoath.
  4. CyderPirate

    AoS 2 - Disciples of Tzeentch Discussion

    True, but I think you should still take them if you need them. Otherwise you're counting on your opponent bringing the ones you need, and attempting to cast them. The other side of that is that if you let your opponent cast the spell, it generates points for summoning, and depending on the spell, you might be able to control it yourself if you lose the roll-off for battleround or opt to go second.
  5. CyderPirate

    Slaves to Darkness choosing an allegience?

    Just to add, there's some shenanigans going on with the AoS app that might be causing confusion. Just ignore any restrictions on there for now, if you've been using the app. The warriors allow you to pick a mark when you set them up. This gives them the relevant keyword, and allows them to slot into those allegiances. For example, if you give your warriors the mark of Khorne, then they can be used in Blades of Khorne army without eating into your allies points and are also battleline. Same goes for Tzeentch, Nurgle and Slaanesh.
  6. CyderPirate

    2k Tzeentch, first 2.0 list

    I've always found the flamers a bit too flimsy, but I'm curious to see if the points reduction will make them worth taking. The Ogroid's a solid pick - a nice spell that creates more bodies, and a melee threat if your opponent gets too close. Not sure about the pallisade though, seems like it'd do you more harm than good? EDIT: Wait, I think I see the point. You throw down the palisade to block shooting etc and then shoot your spells through the mirrors?
  7. CyderPirate

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    Yeah, geminids look strong! What's the mark? Can't see it on the warscroll - unless I'm looking at an out-of-date one - or is it somewhere else?
  8. CyderPirate

    Let's talk about Endless Spells

    Yeah, sort of. If you've got the second turn of the round you cast it, and it'll move twice before the opponent gets a movement phase. So if you move it to within an inch of an enemy hero, they take the D6 mortal wounds. At the start of the next round, it moves again - either going over the same hero (because it just moves in a straight line, once its moving, no-one can change its direction), or ending in the same place. It moves up to 8" - it doesn't have to move the full distance. So if you do it right, it can do 2D6 mortal wounds within the space of 2 turns.
  9. That's a good point, Aginor, I didn't realise that. It was something I really wanted from the previous version and I'm glad they've added it in now. I think there are some really great changes to the app. Once it's fixed, it'll be a big step up from the previous one.
  10. CyderPirate

    Let's talk about Endless Spells

    Can confirm pendulum is bonkers. great for taking out individual heroes, and even better if you play it as the 2nd player in a battle round. Not sure how effective they'll be, but planning to try out the teeth and the gravetide in a bravery bomb-style StD list. Confident the gnashers will do their thing, but I think the difficulty in placing and moving the gravetide will hinder its playability.
  11. I don't think its really fair to dismiss people's gripes with the app on the basis that it's just 99p a month - you can buy rule books etc through the app, so people could potentially have sunk substantially more than £12 a year into the app. Whilst several warscrolls have some stupid mistakes on them, the main problem I'm having is that the Azyr/armybuilding bit is broken to the point of being unusable. Whereaas before there were a few odd units that didn't appear in the right section for whatever reason, there are now more things wrong than right with it. Just trying to build a basic chaos force ran into all sorts of issues - units not being allowed certain upgrades, units not showing up in the right section, disappearing and reappearing from the battleline section... It's an absolute mess, and shouldn't have been released in that state.
  12. CyderPirate

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    Anyone tried any of the endless spells in their StD lists yet? The jaws and gravetide both nerf bravery, so they could go in that bravery-bomb list, and the pendulum would be a great source of mortal wounds to break up the tarpits when warriors run into another tanky unit.
  13. CyderPirate

    AoS 2 - Disciples of Tzeentch Discussion

    20 - you get 2 Blue Horror Points for every Pink Horror that dies. You can trade in 10 Blue Horror Points for a unit of 10 Blue Horrors.
  14. CyderPirate

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    Here's the link to the Community page with the downloads - points costs are at the end, Sayl/Nightmaw are 200pts https://www.warhammer-community.com/2018/06/29/29th-june-a-monster-update-from-forge-worldfw-homepage-post-1/
  15. CyderPirate

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    On a more positive note, what endless spells do you folks think will work best in an StD list? I'm going to go for the Orbs, Pendulum and Shackles (probably not all at once though!) The debuff from the orbs will help us win those grindy matches and attrition-out our opponents, particularly at either end of the spectrum. It'll level the playing field against elite units, and remove the advantages of the larger units like skeles that get progressively better buffs for larger unit sizes. Warriors are great at pinnging units in place but suck at doing any damage, throwing down a pendulum to slice through an engaged unit will help tip the odds in our favour.
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