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Lightbox

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  1. So whilst for Vindenspite we have the wonderful crimson watch, the deadly gunslinging sisterhood of elite shooters their numbers just aren't enough to fill out the entire armed forces for Vindenspites attack and defence, and the Chosen and Silent Ones are far fewer in number still, as such the bulk of the Vindennian armies are filled by those of the Crimson Guard, all the brave, daring or downright crazy soldiers who train in different roles to create a well rounded force, though most of Vindenspite are skirmishers and rogues there are those who take the roles of disciplined heavy hitters, the Greatswords of the Crimson Guard. Below are some pictures of the WiP greatsword squad along with some painted pictures of the Frostqueen
  2. Thank you!! I do plan to keep them up as I'm finding them super helpful for fleshing out the ideas in my head and it's nice to share conversions.
  3. I have what'sapp again, mind shooting me an invite? It didn't save my previously joined groups
  4. Some conversions of sisters of the watch but with magic guns because #vindenspite
  5. I uhh may have decided to start working on one of my stretch goals before the main stuff I'm supposed to paint...
  6. The Crimson Watch Amongst the various soldiers of fortune and swashbuckling warriors in Vindenspite there is one regiment that stands above all others in both renown and skill, the Crimson Watch. The Crimson Watch is a sisterhood whose origins date back to the founding of Vindenspite, a single squad of Aelves who were the loyal retinue of the Frostqueen herself. This sisterhood train using rifles that magically enhance their shot with flame and frost, working to unleash their volleys with deadly accuracy to stop any would-be attackers before they have a chance to get close. Due to their high reputation and peerless skill squads from the Crimson Watch will almost always be hired into Vindennian armies for both attack and defence. The Silent Ones Not all who return from the Glimmergate do so without the experience having drastically changed them, whilst many survivors find themselves shattered or confused from the experience of having failed to reach the frostflame glade some return as beings known as 'The Silent ones'. These people return with lips sewn shut and a dullness in their eyes, empty husks that no longer eat, drink or sleep almost like walking corpses however this is only their 'dormant' state. It was not long after the first Silent Ones began appearing that their true purpose became known, as when the scent of blood is carried in the ear and the sound of battle rings around these Silent Ones spring to life with the fury of a raging tempest. Armed with deadly spears and riding great stags of the forest these beings have been put into units of raging beserkers that smash into the ranks of foes with superhuman strength and ferocity. In game terms the Crimson Watch will be Sisters of the Watch and the Silent Ones will be wild riders.
  7. EDIT: Changed some of my painting and stretch goals to fit with what I actually ended up getting inspiration for! (And because my month time frame is lessening) Now I've managed to get myself back into painting I'll see if I can try and set some goals! Painting: -Nomad Princess conversion -10x Converted sisters of the watch (Boy I sped through these) -Finish 5x Vindictors Stretch: -Build 5x Wild riders -1x Draconic Gyrocoptor Conversion -Start on evocators/lord arcanum on dracoline
  8. I cut up some of the seraphon engine of the gods terrain to give my terrogheist a nice wall to stand on. If you don't mind lots of sawing then that kit would give loooooads of terrain bits. Some of the new settlement ruins coming out could work, make it seem like your army is attacking a filthy sigmarite city
  9. Within the city of Vindenspite there are occasions when those who are chosen by the Glimmergate emerge victorious, having made it through to the Frostflame glade and been forever changed by their experience. These individuals emerge back into the city wielding a mastery over either fire or ice alongside a powerful elemental beast that has formed an inseparable bond with them. These warriors are magically sworn to an oath of silence, never being able to speak and risk giving away the secrets of the Glimmergate. These warriors are split into either the Flamesworn or the Frostguard and possess distinct and powerful fighting styles befitting of their newfound abilities. the Flamesworn possess an inhuman speed, running into battle alongside great four legged beasts made of fire itself and wielding enchanted halberds or lances as they crash through enemy lines in an unstoppable fury befitting their new fiery temperments. The frostguard however are much more reserved, they take to the skies atop great demi-drakes made of the coldest ice and wield enchanted firearms working in concert with their mounts to freeze entire flanks of enemy troops. Together these warrior sects are known as the Chosen and are highly prized within a Vindenspite army, the power they lend being able to turn the tides of battle. In game terms the flamesworn will count as Demigryph knights whilst the Frostguard will be Gyrocopters
  10. @RuneBrush if you're leaning toward conversions then a unit of zombies can really provide an awful lot of conversion opportunity, you can take any sort of model/unit and zombify it by putting the limbs at awkward angles and having the heads twisted. Though it also means a lot of models to paint 😧 Also for differentiating your dragons and terrorgheists I've found replacing the rocks they stand on with bits of terrain and walls etc to be really great for them.
  11. Vindenspite Magical gateway city of ageless swashbucklers This wonderful city name and tagline was gained from Army Name Generator - Cities of Sigmar — Realm of Plastic and once I saw it I knew it would be an amazing fit for working off lore for my next project, the project that started off simply as 'Aelves with guns'. I have put together some initial lore ideas on this city which will be cleaned up and expanded upon in later entries as I continue on this project. Vindenspite: The city of Vindenspite borders on the edges of civilisation within Ghyran, the abundance of life energy deeply affecting the citizens and the world around it without being so strong as to cause dangerous mutations or corruptions as much of the outer reaches of the realms will. The inhabitants of Vindenspite find that for the most part the concentration of life energy causes them to become near immortal, the ravages of time barely registering against their now heavily warped lifespans. Vindenspite itself is a strange sight to some, a city that consists mostly of Aelves though due to old ties with the Ironweld Arsenals bears a heavy assortment of artillery and firearms as opposed to the more traditional bows that many Aelves from Azyr once bore. The city is led by an enigmatic figure known as 'The Frostqueen', a Aelven woman believed to have been one of the original founders of Vindenspite and bears such a mastery over ice magic that magical frost coats the very ground she treads. The citizens of Vindenspite are not ones to revere gods like many other mortals, indeed they have even been known to outright oppose the wishes of many gods of the mortal realms in spite of the danger such acts could put them in. The Vindennians do not worship any forces per say but they have a great reverence for what they believe to be the duality of life itself: the warmth and the cold. The sun and moon are often used as symbols to represent these two along with day and night, they believe that life relies on a harmonious balance of these too forces after all too much heat will burn to ashes and too much cold with freeze like a statue and as such those who follow in the pursuits of the arcane will often seek to master fire or ice magic as their first steps. The Glimmergate: Vindenspite itself is built around a large magical gateway known as the Glimmergate, this gate is said to lead to the only safe passage through the outer edges of Ghyran and into a place of great arcane power known as the 'Frostflame glade' where the dual forces of fire and ice are said to coalesce into one unified power. To say the journey is safe however is certainly a stretch of the truth, it is believed to be the only way to venture further into the edges without being corrupted and destroyed by the powerful magics of Ghyran that no mortal could truly withstand but it still is fraught with perils, the gate itself is fickle about who it allows to pass through it. Those chosen will receive a vision in the night and be able to pass safely, those who are not chosen however find themselves grabbed by lashing roots and dragged underground where they become fertiliser for the forests. Many who pass through do not return and those who do struggle to speak of what they encountered within, their memories of the place twisted and muddled. The survivors often tell of deadly spirits some who will tear apart the unwary and others who will try to tempt them off the safe paths to never be heard from again whilst other reports claim that those too weak of mind will find themselves having walked for days only to end up back at the gate itself. Military: Unlike some cities Vindenspite does not hold the usual rank and file, heavily disciplined military approach instead often the warriors of the city fight as cunning skirmishers utilising magical blessings on their firearms to unleash volleys of frost and flame with terrifying accuracy whilst great war machines and beast-riding knights plow through enemy formations with great aggression. Battle is one of the most common ways for a Vindennian to die which for many of these effectively immortal beings is a terrifying thought but most of those in the military are of a far different mindset, the danger of battle being a thrilling rush of adrenaline as they fight against all odds to make it out alive with great stories to tell. Vindenspite itself has a mixed reputation due to this, some think they are arrogant or psychotic and others call their fighting style that of unsporting rogues whilst Vindennians themselves like to think themself the dashing swashbuckler deftly slaying an enemy with wit, skill and far more finesse than the usual depressed, grizzled line infantry of mortal soldiers. It comes as no surprise that many regiments of Vindennian soliders are hired as mercenaries by others within the loose conglomeration of 'order' and they have recently taken to journeying alongside stormcast in dawnbringer crusades across the realms. It is said that those of the city are searching for something important and valuable and that is why they hire themselves out into various other realms and nations.
  12. @ThalmorRepresentative those look amazing!! I especially love the wings you've done on Yndraste gods so well against the red.
  13. So I've now joined you all in the wonderful storm hosts thanks to the gorgeous dominion models! And decided to go for a very Ghyran kind of scheme, it's a bit different and the Armour came out different to how I planned but it's grown on me. Really looking forward to running Yndrasta in lists, she looks really cool and seems to have a couple different ways to play her which is nice. The resurrecting a model could be really useful with some Concussors too, might help them get a bit more out for their points.
  14. Thanks! And the vampire lords helmet is from the blood knights kit (as is the sword arm she has too!)
  15. Some photos I took of my small Avengorii force for an AoS2 game recently. Ended up losing to my friends Lumineth because my dice hated me bad but it was a good fun game and reminded me why the terrorgheist is great (I even got the 6 mortals on its bite once during the game) My blood knights are still wip but I'm happy with how the force is coming along.
  16. Swivel gun elves sounds like a really interesting idea! Could definitely make some interesting floating rocks for them. I have some of the greenstuff world arcane rollers so can have nice sigil patterns on them. And I absolutely love pavises so may have to try that Irondrake idea too! Will probably want to use plasticard for that and paint nice runes on the front of them or something. Dark riders as pistoliers also sounds like a pretty simple and safe option, can use them again if I want outriders too. Thanks for the help!
  17. So as apparently Greywater fastness conversion/kitbash projects are something I consistently gravitate toward I have decided that I have an idea for my next heavy conversion army project. This one based entirely off some cool artwork I once saw. So my project I'm planning is gunpowder elves (*angry dwarven screams in the distance*) one of the main unit ideas I have for now is sisters of the watch but with magical glowy muskets instead of bows and potentially shadow warriors with pistols replacing their bows. Obviously with AoS3 on the horizon trying to build a list right now is perhaps not the easiest of jobs but I figure for a project like this it's better to go with cool models/units rather than 'what works right now'. One of thing difficulties I'm having with this project idea though is working out how best to do war machines such as steam tanks or volley guns etc, whether to just have them as they are with elf crew or whether there might actually be better models to base off to give a more elven motif. Any suggestions/ideas on good kits / ideas to look at would be heavily appreciated! And also as I doubt we'll get a new book anytime soon whether anyone can advise on any particular standout units to try and include or avoid within greywater.
  18. Welcome to TGA! Hope you enjoy your time here!
  19. I keep reading Mir Kainen as Mr Kainen... On another note once I'm through with my Soulblight and Lumineth projects I'm going to be looking at touching up on some of my older half finished projects including my OBR, would be nice to be able to try playing them again being a generally smaller model count army. I'm presuming Crematorium still focus heavily on Mortek guard spamming? Or is their exploding rare/negligible enough in practice that you can get away with any sort of build? I know they're definitely not the greatest sub faction but I'm in love with their colour scheme (it's so fun to paint)
  20. Yeah I definitely don't see Brets getting point changes unfortunately (or the CoS keyword outside of players adding it themselves in narrative games, but it would be super cool for them to get it.) But yeah if like you say everything else goes up by an average of 10 that would be really nice for brets becoming better priced compared to them, definitely curious to see how AoS3 changes things. Definitely looking forward to seeing your Mousillon project too! Mousillon sort of themed was what I was planning when I eventually get around to sorting through all my bretonnians. Will be very excited to see the various conversions and kitbashes!
  21. AoS 3 Bretonnia discussion? Tbh if the rumoured everyone's points generally increasing is true then it might put Bretonnia with the current points in a better position? Add in the rumoured generic battalions and potentially more generic abilities for all generals / heroes to do and that might actually be a nice little bonus for the Brets to help them better play against modern armies.
  22. And today I put together a model for Karyka! Pretty happy with it
  23. Made myself a vampire lady today! The sword looks super cool on her imo!
  24. So soon I will be running a narrative path to glory campaign with 3 friends. Our general will be made using Anvil of Apotheosis and we will each get 4 starting picks/rolls from our tables. The armies so far are looking to be: -Soulblight (Myself) -Lumineth -Ogors -Undecided (Choosing between FeC, Slaanesh & Soulblight) I rolled for my starting choices so I end up with: -20 Zombies -5 Grave Guard -1 Corpse Cart (Yep, rolled corpse cart instead of vargheists or blood knights... just my luck XD) So in order to make it feel more like a narrative campaign and not just 'regular matched play but with a story' I'm trying to come up with battleplans where the goal isn't just murder-death-kill / sit on an objective. I feel if the battleplans themselves lend well to telling a story and giving goals that can be a bit more fun than just competitive it will help keep everyone more in that story and fun focused mindset. I'm definitely taking a lot of inspiration from things like mordheim and malifaux with some of these ideas. Campaign wise I'm hoping to write the story in a way where players won't just be fighting for glory but trying to achieve goals to gain more political sway back home in order to get more supplies & reinforcements to better help them achieve their special end goal so to that end glory points will be renamed 'influence'. I've also opted to add in tiebreakers but may choose not to use them as a draw is probably fine for narratives. Battleplan 1: Guard the caravan! Synopsis: Supply caravans are an important resource in these parts and guarding one can get you a nice payment to help fund your campaign as well as show your bosses back home that you're competent enough to guard any supply caravans they may send you. You've managed to score a job guarding one such caravan passing through but you've caught wind of an enemy force doing similar, you'll likely have to fend off an ambush from them but if you're smart you can send one of your own to disrupt their caravan and supply lines. Objective: Guard the caravan as it passes from its entry point to its exit point, keep it defended from bands of enemy raiders. One player takes the role of defender and the other attacker (roll off, whoever rolls higher decides which to take first) the defender must protect the caravan until it reaches its destination whilst the attacker must do all they can to destroy the caravan! Once the caravan has been destroyed or reached its destination the game ends, players then swap over the role of attacker and defender and play again. The victor is whoever can keep the caravan alive until it reaches the exit point, or if neither player manage this then it is whoever keeps their caravan alive for the most turns. If there is a draw then the players will battle it out in a tiebreaker. Extra's: Caravan will be made up of 3 or so sections. Each one will have a set amount of wounds (probably 10-20?), allocate wounds to the back carriage first until it is destroyed then work your way toward the front one carriage at a time. The caravan will be able to pass over any models in front of it and will deal d3 mortal wounds to each unit it passes over in this way, if any models prevent it from completing its move they are moved to the side (1" away) as they are knocked out of the way from the trampling caravan. The caravan will have a cannon on it that can be fired in the defending players shooting phase with the profile of (20" range, 2 attacks, 4+ hit,3+ wound, -2 rend, d6 damage). The attacker has to destroy all 3 sections. Battleplan 2: The sympathy vote Synopsis: You need better reinforcements if you are to win your campaign but alas the higher ups back home are being stubborn and do not feel the strength of your foes is enough to warrant such extra assistance, as such your advisors have suggested a cunning plan. If some of your forces were to be decimated in a fight against one of your foes then it would show just how dangerous they were and you'd no doubt gain the influence and reinforcements you'd need. Though you must be careful as the enemy could be hatching a similar plan, you could risk bolstering their forces in the same way if you wipe out their army by proving too big a threat. Objective: Both players must fight to lose! The objective is to have your army be defeated in battle but keep your general alive and unwounded (after all who else is going to tell of the crushing defeat?) but you must avoid defeating too much of your enemies force lest they also garner a sympathy vote from their superiors though a swift defeat of their general will scupper any plans of that! The victor is whoever has lost the most units at the end of battle round 4 and still has their general on the battlefield, if one player has lost their general then they will be the loser regardless of how many units they lost however if both players have lost their general then it will be a draw and both forces will be required to battle it out in a tiebreaker. Battleplan 3: Framed for murder! Synopsis: Your superiors back home are not the only sources of supplies for your army, the area around has many settlements of various races, some of which you can probably convince to support you if you provide them a common enemy. You have managed to convince them to send an emissary who you have then managed to convince/coerce/gangpress into fighting alongside you in the next battle, but you know that an emissary being killed by your foes would be enough of a catalyst to convince or threaten this settlement to send you aid by giving them that common enemy, though you must be wary of your foe trying to do the same with other settlements. Objective: Each player secretly writes down a unit in their army, at the end of battleround 3 each player reveals which unit they wrote down, if that unit has been slain but the opponents secret unit has not they win the battle and gain that sweet sweet influence however if both or neither players have had their units slain then it is a draw and they must battle out in a tiebreaker. Battleplan 4: Breakthrough! Synopsis: Your army is tired from marching and you need to find somewhere safe to rest but disaster! An enemy is spotted blocking your path, you must do all you can to break through their lines and press on to safety, as soon as one unit breaks their blockade their lines will be in enough disarray for everyone to get through. Objective: One player takes the role of attacker and one defender (roll to determine who picks), the attacker achieves victory if they manage to move one of their units wholly off the opposite table edge. The defender wins if they have prevented this by the end of the 3rd battle round. Tiebreaker 1: The Arena of grudges! Synopsis: Your foes have thwarted your attempts and you theirs, the only way to prove who is the victor is to battle out in the local arena of grudges, after all a victory here in front of the crowds could gain you the influence you otherwise were cheated out of! Objective: Each player selects a hero to be their champion, these heroes will then battle in an arena and whoever survives is the victor, if somehow neither hero survives then the match is forfeit and noone is declared victor.
  25. So I put together a WIP warscroll for a hero that I'm considering using in a narrative path to glory campaign I'm planning with some friends using 25dp Anvil of Apotheosis heroes as our generals who will get more points over the campaign. Still working out how to make some battleplans to encourage narrative rather than competitive playstyles (aka battleplans that aren't just smash opponent / smash opponent whilst holding objectives) but I'm definitely looking forward to it! Planning to make this character from a blood knight with some standing legs. Still debating whether to be curse of X or mounted for them but I have time to play around!
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