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Everything posted by angrycontra

  1. Yeah I'm gonna say gloomspite gitz too. The poorly designed allegiance ability aside, everything just works in that book, the battalions, battleline options, inner balance, (almost) nothing is too broken or too weak, solid selection of artifacts etc. It's just fun to design armies with that book. Flesh eaters are also great, minus the gristlegore imbalance. If I had to pick worst, I'd pick skaven. Battalions carbage, unnecessarily complicated allegiance ability, doesn't play well to skaven lore (for some reason cowardly skaven have access to easy armywide bshock immunity), really bad inner balance (plague monks >>>>> everything else), very few obvious weaknesses, army building options massively limited due to terrible battleline system, some warscrolls are well written but whoever wrote plague monk warscroll should be shelved this instant (seriously, can have easy 7 attacks, with seperate weapons, seperate unmod. Hit 6 / wound 6 effects, they are the slowest unit to play in the entire game). Add to all this terrible clunky terrain. No book has made me as angry as skaven book, by far my biggest disappointment with aos.
  2. You forgot seraphon. They still need a battletome.
  3. I wouldn't be surprised if that new SC set ends up being the highest selling SC GW has ever made. First of all, it's packed with cool models and all of them are brand new (making people buy these boxes in bulk), secondly, every khorne, tzeentch, slaanesh and nurgle players (especially tzeentch and slaanesh) may want this set to add as part of their army and on top of that, those who want pure StD armies are gonna spam this box. It's also very nice spammable box. I'm personally already planning on getting two for my tzeentch army (don't care for pure std). I also want that cool cat. I don't care if it can't be used by tzeentch directly, I'll squeeze it as ally or convert it.
  4. This still doesn't clarify what happens in the case where terrain has already been setup (such as tournaments or cool special tables in stores etc.). Now don't get me wrong, I would totally allow the other player place his nexus after terrain setup, but we've all seen these RAW people. Some people will have a field day over arguing this terrain and it's placement. I don't know how uk/us/whatever tournaments work but every tournament I've been to, tables and terrain have been setup before any matches have been arranged. Following RAW ruling, this terrain cannot be placed if the there are any terrain on the table (discounting other army terrain).
  5. I don't have the exact rules at my hand now (and I may have misread something) but from what I gather it works like this: Before battle begins and before sides are picked, during the terrain setup phase ossiarch player can put this terrain INSTEAD of normal terrain piece (I believe it had to be 3" from other terrain and 6" from objectives or vice versa). Now as you may remember, officially in the rules, gw assumes that players each take turns to place terrain on board which is randomly rolled with a dice. The idea is that instead of rolling (or choosing traditional terrain) you can put the ossiarch terrain on table. And this creates real problem if it's not faqed (unless I've misinterpreted the rule): I have never played a single game, where players use this gw terrain placement phase rule. All the tournaments I've been to have pre-built tables. According the current ruling, you CAN'T place ossiarch terrain, unless both players agree on it or you play using official terrain rules (and rule that requires random person you've never met agree on something like this never end up well)
  6. I'd say main reason to take butcher is that subfaction where your wizards can cast extra spells, because you need as many different spells as you can get and butcher's maw spell is miles better than slaughtermaster's spell.
  7. While I do like those bonereapers subfactions I can't shake off the concern I have for them. +1 save for whole army is ridiculous power. It's so good that no other temple/enclave/stormhost/lodge/etc. Comes even close that bonus and it doesn't appear to have even any drawbacks (and no, bad c. Ability, c. Trait or artefact are not enough for drawbacks for this ability) which is kinda funny when looking at ivory host that sacrifices 1 save for that hit bonus. Now I'm not screaming overpowered just yet (and there are other good subfactions too, like the spell protection and exploding skeletons) but my concern is this: if gw have not properly playtested this faction with strong subfaction always on (assuming these guys don't have command traits equivalent to army wide save bonus, 'cause you know, that trait would have to be ridiculous) and deemed it balanced without one, then this army is likely the most grossly overtuned army to date. But we'll see when the full book is out with points and all.
  8. My problem with hallowheart is same as my problem with nagash: it's not that they're necessarily op but they are simply incredibly unfun to play against. Your magic is carbage against them and you can't do ****** against their magic. There is literally no real interaction when it's their hero phase, you just watch as magic flies and kills anyone with no magic/mortal wound protection.
  9. Fear not, big stabbas max unit is 8. Got my book earlier than expected (don't ask me how or why, I have no idea but I'm not complaining).
  10. Gotta say that scourgerunner chariots seem like a steal for 60p. They're like mobile mini cannons. Each has 2 reliable shooting attacks that have chance to do d3 mw. For 180 you get 3 of them (I know they have mass bonus but bought seperately allows you to make them all leaders, thus giving them +1 to hit). Is there anywhere points for corsairs? Didn't see them in the list.
  11. Damn you GW, I was perfectly happy with the idea of starting orruk army with the new book and now you went and released anvilgard box and I want to go full pirate mode too. My poor wallet.
  12. Nah, I read it as "cos and orruks are NOT coming next week (gotta release that 40k psychic expansion first y'know) but maybe week or two after that". I hope I'm wrong though.
  13. I know I ain't really contributing anything new here but good god gw, is it really that hard to release 2 books with no new models... For cities of sigmar I can almost understand if they want to make new boxes for existing units with rounded bases, but warclans? They have no new units, everything already has round bases and based on what we've heard, they don't even have terrain or endless spells, so what gives? I bet next week we're gonna get new stormcast model and space marheen supplement codex announced for pre-order week after that... Sorry for being so salty, but the original sweet orruk warclans and cos announcements are already starting to leave really sour taste in my mouth. If they weren't ready to release them by this point then maybe they should have announced them at NOVA instead and save a lot of wasted expectations and excitement.
  14. Furthermore, new rules only allow buying max 1 cp with 50p
  15. In my opinion most of these point changes are good enough. They do decent job at improving inner balance while also nerfing some of the top tier armies. Lon got increases for nagash and arkhan both and necromancer too. These 3 are all popular and importan lon chars (well arkhan and necro primarily). Grimghasts got significant nerf, any lon list that ran 3x30 of these guys either needs to find 180p to remove from their lists or replace those grimghasts (add to this wolf and arkhan/necro changes). Idoneth eel changes may feel insignificant on surface but they're pretty huge once you start spamming them. If army has like 3x9 eels that's already 90p, add soulscryer increases and we're looking at 30-60 extra. Dok got 30p extra on big witch elf units and 30 extra for hag queen. This may not be enough to fully drop dok but it can still give 120+p nerf to most dok lists out there. Meanwhile many other armies received some decent point reductions. No, bcr, ko or ironjawz, etc. are not suddenly gonna be s-tier armies but the gap is smaller now and these armies have better fighting change. Same with nighthaunt. Yes the grimghast nerf hurts them too no doubt, but I'd argue that it hurts nh less than the nerf hurt lon unless you spammed nothing but them before but this change should encourage people to have more variance in their lists. Obviously the big question will be whether the upcoming nerfs to skaven fec and fyreslayers (talking about hgb mainly here) will be enough. Especially skaven and fec need significant changes for the game to be more balanced (in gristlegore's case, it's not the point changes I care tbh, I want that always-on always strike first to be nerfed).
  16. I just read fyreslayer vostarg rules in newest white dwarf and their version of warrior kinband is insane. 110p for +1 attack for vulkites wholly within 12" of runeson (melee). Lotl gives free command for the runefather every battleround (but no double pile-in hgb) and forge brethren gives runic empowerment on 2+ instead of 3+. Both are cheaper though.
  17. I disagree with the notion that Skaven are not gonna get anything next year. I'm not saying that they will 100% get something but this whole "they already got btome" or worse "they're op already no need for new stuff" is a load of bulldung. LoN got battletome last year, and only couple months after they received new models through nighthaunt. Stormcast have gotten new models and book every year basically (yes yes I know, space marines and all that but still). Chaos space marines received new models 1,5 years after their codex release. Who is to say that gw couldn't make clan skryre btome with fully updated skryre range and some new stuff? Obviously that wouldn't massively help mixed skaven lists but some of the updated models could still be used. They could also release new boxed sets with new models or campaign book that comes with new models. Again, I don't claim to possess some inside knowledge of gw's doings and future release but the fact is, neither does anyone else here. Gw do what they do, skaven still have pretty horrid old model range in dire need for update so I wouldn't be surprised at all if gw decided to make them the stars of "year of rat". It should also be noted that much like most of 40k 8th ed. codices, aos 2nd ed. Btomes are still mostly rush jobs to get every faction playable so what gw does after all btomes are out is still a mystery.
  18. I think one way to somewhat balance this mode would be to introduce (house) rule that no unit in the army can exceed 400 or more points. I feel that 400+ is a "magic" point value where things get too broken for 1k games (thanquol, fec gristlegore general, morathi, vlord on z.dragon, 10 evocators, 6 stormfiends etc.). It would limit army building but then again, I don't see much fun in steamrolling opponents with op units.
  19. Well I've been saying for quite some time that I've always wanted Gw to salvage those better looking tomb kings models and use them to make either new faction or add something new to LoN, so I'm all for it. With that said, I don't think there's going to be actual Khemri as faction (in fact, I don't think that battletome will even have word Khemri in it, or settra for that matter), it's more likely some brand new undead faction with khemriesque style so they can combine it with the old kits.
  20. As much as I would want these to be true, these point changes feel too good to be true. Gw has not exactly given me massive confidence that they'd be on the point with so many major point changes at the same time, many of these feel something balance-savvy players want to see with points but not something gw will actually end up doing. Plus as mentioned, if fyreslayers are listed that would essentially mean that even before their btome was released, gw knew they f-ed up fyreslayer points because there is such a short time between their tome and ghb release.
  21. I've used Aurics frequently against keepers of secrets and they just melt them away (even without lofnir command). They are simply insane against monsters and not horrible against anyone else (not too bad melee either). With the hero protection on top of that, I basically build all my lists so that I have minimum of 10 of them in each.
  22. Well if you want to have 30 hgb, then I think that you have 1 hgb unit too many. I would drop the 15 man unit from the list and replace it 2x10 vulkites. Combatwise those vulkites are worse than hgb but you can spread them out better and use them to hold/cap objectives, screen units etc. And while I personally love magmadroths and would never make a list without one I think this list could benefit from changing that magma to runefather on foot. This would free 180 points to your army (220 if you count the "leftovers" from the vulkites) which could be used to make one of the vulkite units bigger and magmic invocation or buy 5 aurics (to protect runefather and bsmith) and grimwrath berzerker to aid that other hgb unit.
  23. The problem I see with this list is that you have too many hgb and too few heroes to support them. Hgb are great, no-one denies that, but their power is directly tied to the heroes that support them. The moment you face any army that has half decent sniping abilities, those 4 heroes are going to die like flies, leaving very weak and easy to kill hgb units (not to mention losing lotl in the progress). Another problem is that I don't see this list winning any objective games. You have basically 3 units in your entire army. You can't split your heroes and hgb 'cos that will leave both vulnerable. Furthermore hgb lack bodies and although they are good killers, they're no plague monks. Outside of the 30 man unit, it can easily take like 3 turns to kill 60 moonclan grots with the 10-15 hgb units (if not more, given their netters and -1 to hit).
  24. I don't think there's really any room for battlesmith interpretation. The original ability stated: "until your next hero phase, those units can't retreat but can reroll failed saves" and this happens immediately after raising the banner, therefore these units are not required to be within 8" at all times, only when they receive the buff. The new battlesmith however has a very different wording. It states "add 1 to save rolls on units TARGETED by enemy attacks that are WHOLLY WITHIN 12" of this model". This wording clearly implies that when your unit receives attacks, that is when you need to be wholly within bsmith range.
  25. I for one am happy that that terrain costs points as much as it does. Last thing I wanted was being forced to buy this set for some neutral scenery. Now its main purpose is being interesting terrain piece for narrative and maybe some specific army build (command point thirsty armies can really use that terrain).
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