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About Me

Found 9 results

  1. My personal list for what I think "went wrong" with fyreslayers. No contrast, no joy: Frankly, I think the old sculpts are already quite dynamic and detail rich. What was awesome about the old slayers is that they really stood out in a dwarf army. They were raging naked lunatic berserkers in an army of disciplines well armored dwarves. The contrast was stark and made it look more iconic. Fyreslayers are all very samey within their army, if we take off the weapons most people probably can't tell the difference between the 3 units they have (outside of heroes, which do not stand out either
  2. Since there was such a heated debate in the Rumour Thread, I wanted to create this poll to see what you are all thinking. I have followed the whole Lumineth debate quite closely. I know it has been discussed to death maybe, so I'll apologize beforehand if I offend anyone. Also I do not intend to step on anyone's toes and create a topic that derails into senseless arguing. It's just that I like the occasional poll. The release was a long journey and people were intrigued or gave up on the way - that's the reason for my arbitrary categories. 😄 However, since I have myself parted with t
  3. As the titel implies, I would like you to vote on your biggest wishes for the role of the "normal Sigmar worshipping Humans" in AoS and how you would like to seem them realized. Please feel free to specify in your comments if you like. Mention anything my narrowmindedness failed to list in the poll.
  4. Hi all, after I got some neat options from you on the topic of frustration and how to deal with it, I would love to discuss another topic: What point sizes do you enjoy the most? What restrictions (min Battlelines and so on) do you use? What do you like/dislike about certain game sizes? This poll is not restricted in any way, I would simply love to see some numbers. And even better: To read your opinion why you like some game sizes or not. So feel free to comment and give the others some in depth view! It doen´t even have to be your own games, maybe you noticed that you like big/sm
  5. Follow this link for the poll. I thought I would get a poll together to see what the community is currently fielding for their armies. EDIT: Also yell at me if I have forgotten anything!
  6. Are you WAAC, narrative, or straight up just a points hater? Make your mark.
  7. So I thought it'd be interesting to poll two final list candidates for the next event I am going to! I like the idea of both of these lists for different reasons and think they'll each do a bit better against various kinds of lists. They are not super hard or perfectly sculpted but given the models at hand I think they are decent options. Vote for your own favourite choice! And feel free to leave feedback. Suggested tweaks to each list are welcome (for example I am undecided on 5 decimators v 5 more retributors in list 1 and am not sure about the gryph hound in list 1) but
  8. Age of Sigmar Community Champion Award 2016 - Nominations Introduction Back in June, @Ben ran an episode on the Bad Dice Podcast (episode 135, check it out here) on building a community, where he talked about the importance of building a community. The AoS scene has gone from strength to strength in 2016 and that community is such a vital part of our hobby. I, and the rest of the @TalesOfSigmar Podcast team, have really enjoyed being a part of it over the past 12 months so we wanted to go ahead with a little idea we had recently in an attempt to recognise all those fantastic pe
  9. So, this came up in a facebook group discussion and I wondered what the wider community thinks. AoS has a keyword based design. Unit types, which have been a staple of Games Workshop rules so far, are absent. Some unit types, like “hero”, “monster” or “warmachine” have been turned into keywords, but “cavalry” and “infantry” are notably absent from that list. One oddity resulting from this is the wonkiness of building garrisoning rules. Right now, players are encouraged to use common sense in what can and can't Garrison a building, but there is no hard rule stoppin
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