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Baron Klatz

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Everything posted by Baron Klatz

  1. The hope being they Should of already gotten something since they did the updates in a rough order of when the tomes released. Seraphon being one of the first should have meant they already got a stop-gaps update. That it's being held back so long could mean they're getting more attention than that and a big update. It can go either way right now. They certainly aren't forgotten because of their involvement in the Malign Portents stories and campaign.
  2. Unlike bullets though arrows are reusable and it actually happened on battlefields that archers waited for enemy fire to resupply with which made it into a strategy of whether you should loose at all or not and deny the enemy ammo. That aside though we see arrows in the Mortal Realms as a pretty common weapon(especially with Bonesplitterz who spam arrow fire even in the artwork) since they can be made from a range of materials like the Ghur soldiers of Jercho who use grindworm teeth for their arrows as Ghur is nearly devoid of precious minerals beyond stone. Compare that to gunpowder, bullets and guns which need specialized factories to produce them from the major cities like Azyrheim, Hammerhal or Greywater which can be lifetimes of travel away in other realms and it's pretty easy to see why simpler tribal & town made weapons take precedent here as the pseudo dark ages the Realms are in make such things extremely difficult to get.
  3. Warhammer Quest: Shadows over Hammerhal. The hero descriptions, fantastic release all round especially in the lore department. Edit: Shinros has them written down here. https://www.dakkadakka.com/dakkaforum/posts/list/710601.page
  4. Yeah, new designs akin to Bonereapers like Carnelian and others have said. Very likely to take the Cypher lords look and crank it up even further as the foremost god army of Hysh. However I do hope they surprise us and include some other realms into their mix as the Hammerhal Archmage had in his lore as a devout Teclis follower and master of magic. "When the aelves of hammerhal Ghyra's eldritch council locate a potentially troubling magical anomaly an unstable artefact, perhaps, or the faintest hint of Chaotic corruption - it is to loremaster Alnaryn that they turn. Countless looming threats against the city and its people have been eliminated with surgical precision by the enigmatic mage, though he asks for and accepts no glory in return for his long years of service to hammerhal. In fact, few people, even amongst the highest echelons of hammerhal's government and military leadership are even aware of the loremaster's work. This is preferable to Alnaryn. Let the warriors of the stormcast eternals and the regiments of the freeguild earn the honour and the adulation of the cityfolk. He works where they cannot, in the dark corners of the twin-tailed city, and in the ancient places of the wilds, where primordial magic stirs and hungers. To deal with the myriad threats to hammerhal, alnaryn calls upon a seemingly bottomless reserve of arcane knowledge gleaned from centuries of study and adventure. He has walked the endless paths of the white library of Gelnasis, studies at the feet of the riftlords of khys and mastered their rough magics. In shadowy shyish he learned bladework from the long-dead knights of thorn, who could slice a raindrop in six before it ever touched the ground. The loremaster's mind overflows with esoteric knowledge, ready to be applied at a moments notice. Alnaryn can be a difficult aelf to deal with. His utter confidence in his own abilities and the breadth of his knowledge is often perceived by humans and duardin as rank arrogance. He has spent so many years alone in his chambers, poring through ancient tomes in a trace-like state of magical reverie, that he finds the frivolous chatter and seemingly wilful ignorance of most mortals exhausting. Nevertheless, when there is no option but to work alongside the lesser races in pursuit of a common cause, the loremaster can be relied upon as a staunch and honourable companion. He is not too proud to understand that a thousand years of adventure within the mortal realms cannot prepare one for even a fraction of their dangers. Some evils simply cannot be fought alone."
  5. Indeed, I think last year being very small in new factions means we'll see new models more than anything now that they saved up resources by doing mostly updates. At the very least I imagine they can ally with Phoenix Temple but any old models are getting the NightHaunt Black Coach treatment with a Mortal Realms overhaul.
  6. And why use them if you can just fire giant fiery daemon heads, explosive skulls or warpfire that mutates the target into a horror to run rampant in their own ranks. Even the industrialist Chaos Duardin prefer hellfire over it. To say nothing of the lethality Nurgle could do with projectile plagues.
  7. Yeah, gunpowder's fine for regular mortal stuff like fending off humans, Grots or even Ogors so make excellent stuff to give an edge to lower end armies like Freeguild or just some guards where the punch could help like in Ghur. However gunpowder falls to the wayside against magic, alchemy and the god armies. Why use gunpowder when your bow shoots replenishable lightning bolts that can fry entire regiments even behind a force-field, a Fyreslayer pike that shoots molten magma or a Kharadron alchemy gun that shoots aether that can disintegrate a target down to the molecular level? Plus in some cases it can be neutralized by magic be it Tzeentch level forcefields, Deepkin aetherseas causing the powder to get wet making the army easy prey and undead & NightHaunt laughing at the projectiles passing through them. In some cases the guns have to be enhanced by magic to be useful like Glymmsforge guards using sorcerous rifles and the realm of fire having more natural combustion objects & powders to cause a more powerful explosion including just branches made into stakes.
  8. I'm interested in the reason for the invasion. Does Nagash just feel confident from his string of victories against Order and feel only his forces can disrupt the growing chaos offensive Archaon started with his Warcry? (Which is pretty badass on Nagash's part) Is it a division since Katakros is such a strategist and will draw the eyes of the gods while Nagash does something else as was his division tactics in Malign Portents? Is it a God PR move to gain more worshippers through the Realms as they continue to see the power of Death is the ultimate weapon against Chaos as has been shown before with the growing influence of his deathly realm warding off daemons and the only common source of magic to stem the worst of Nurgle's plagues and it's victim's? Can't wait to find out!
  9. It's hopeful this year or next we'll see some new Realm Freeguilds. Back in 2017 several people talked to GW about that at Warhammerfest, including our good friend Shinros, and they said they were planning on human facions with distinct characteristics for each Realm. The following year we got the Corebook showing the artwork for humans in that style and now we have the Warcry warbands acting as prototypes. If we're lucky Cities of Sigmar will be exactly like Legions of Nagash and get us Realmguilds as it that did NightHaunt. So it's coming soon.
  10. Thank goodness Slaanesh didn't give us a questionable 4th "head" then. 😛 But otherwise I love the new model. Won't complain for a foot one though to help smaller games ala Morathi. One step at a time. I'm just happy for the opened up Fyreslayers options. Also really looking forward to more siege stuff. Dreadhold battletome's were great so more like that would be ace.
  11. That's phenomenal! Thank you for showing these.
  12. I screwed up the quote. It's in the quotations, the rest is my response.
  13. Not saying which setting is superior, just expressing my love for the new one despite having started in the one at 7th edition and collecting Bretonnia along with obsessively grabbing up every novel to the Hammer and Bolster short stories and MMO spin-off novels. When AoS was revealed I fell in love and dropped it all for the new setting, Stormcasts and a revitalized fandom that was free of the more toxic elements (many thanks to Mantic for that, they aggressively made sure people knew they would take them in). The Bankruptcy was real 2015 they showed they were near the red. It came from a lot of factors but Fantasy was costing them millions while only bringing in 5% profit, lower than paint primer. That's not sustainable at all and needed drastic changes. Then AoS turned things around.
  14. Yeah, there's several missteps they need to fix with this for the wider fandom. The Mortal Realms should accessible for all. Also, saw this post on a savings deal for issues 1-11 for people interested:
  15. Indeed, the models are still valid. Heck a lot of this conversation is covered under Warhammer Legends: "Every Citadel miniature is great, a unique piece of the ever-evolving narrative of Warhammer. It is, then, an unfortunate truth that we can’t continue to sell and support every model we’ve ever made, indefinitely. As we make new models, and new books to explore their background and rules, we have to stop producing and featuring some older models. But just like many of you, we still treasure our collections of older Citadel miniatures, and we still want to be able to use them in games and forge glorious narratives on the tabletop! This is where Warhammer Legends comes in. Warhammer Legends is a great home for these miniatures, giving us somewhere to publish rules to allow you to keep playing with your older miniatures." So they don't lightly consider tossing stuff away even if it is obsolete and still try to give players a reason for using them. That they give such lengthy time before it happens and ties into the evolving narratives is a good enough salve for me.
  16. I vastly prefer the new setting, gameplay, progressive plot and epic fantasy aesthetic with infinite possibilities to the old one so am very glad End Times happened (plus I enjoyed them, the scenarios were fun) and gave us this glorious game. HOWEVER, I do agree they should've just moved Wfb over to Forge World and let it continue there. That way it couldn't drive them into bankruptcy anymore while Age of Sigmar continued to flourish in it's place as the new main game while wfb existed as a smaller sidegame like it will eventually. Edit: Also I agree with Runebrush on scale change. It would be the best way to avoid the army problem Wfb had and get players to buy new models to justify the game. Because i've seen so many old hobbyists buying from Ebay already and 4-5 years of that means only the rule books will sell.
  17. With the upcoming Aether War focus between Tzeentch and Kharadron fighting over the Realm of metal, and continuing the story progress of Order reconquering it, i'm hopeful the long anticipated Orruk Scrapfleets or Grotbag scuttlers will get stirred up for the big fight happening in the skies.
  18. 100% agreed. I feel the notes on him "perfecting" them is gonna have a dark twist ( this is Warhammer afterall) that could be him using light to hide the flaws he could never fix but just put to a lesser degree than Deepkin or it's his twisted vision of perfection that comes from being a afflicted god in the same way Morathi blesses her loyal followers to become medusai like her true form.
  19. I'm betting on both. It's tricky aelves so misdirection would be expected. Like there's multiple mentions of "angelic" aelves under Teclis and the Hysh artwork shows winged figures in thr background.(which itself fits the Greek aelf style as the goddess Nike was what inspired winged angels in Christian imagery) You can read between the lines that they're classic Aelves just because they have all their limbs and eyes compared to the others and "pointy" can be anything from boots to wing-tips. Plus ya know, it's a light god of magic leading an army of souls reformed after being twisted from a chaos god's guts. High fantasy force is pretty much guaranteed.
  20. Always love new races, though more AoS humans, Kurnothi, Fyreslayers and Deepkin would be ace. I can not wait for them to eventually expand on the new races they tease at in the lore like Gholemkin, Aetars, fire elementals, Rootkings and now undersea empires of independent daemons and magic squid smiths. (Even just warbands will suffice!) Just so much epicness.
  21. Huzzah! 'Tis a glorious time for the Mortal Realms! Very cool they shifted to Aqshy for this, it's got a lot of civilization framework already aid down thanks to the 2017 Age of Intrigue, Shadows over Hammerhal and the Firestorm campaign as Order made a huge expansion in those lands since the Age of Hope. Oooh, at the end of Seeds of Hope in 2016 was when Cog forts were first mentioned as the mobile fortresses retaking the realm of fire. We could see more of those! I'm so excited!
  22. That Tyrion is a blind god of light probably makes travel difficult too as Teclis serves as his eyes. There are some Tyrion-worshipping human towns mentioned in lore and one overran by chaos did have blindness honored as divine symbol while the town itself used a maze to hide and defend itself. So it'd follow suit that Tyrion uses Hysh's riddling & symbolic nature to confound invaders andbring them straight to him and his power. That brings two things to mind.
  23. The Warbands of Varanspire assembled to show the horrors chaos accumulated across the realms and in their own corrupted sub-realm with a gateway straight to hell vs the multitude of undead empires hailing from the realm of death under their supreme god Nagash as he sends forth ancient cultures and past warriors of vast differing magic realms and abilities. (Drools)
  24. This was a pretty good rumor engine comparison. The boot with a spikey tip(pointy boots) is likely theirs too as well as that three string bow. Between this, the DoK tome mentioning Teclis having perfected his "angelic" aelves and the corebook talking about them using gems and crystals to store magic we're looking at a pretty unique magic-focused army which should blend the Hysh aesthetics like the Warcry warband with an evolution of "pointy aelves" into something special. Also looking forward to Teclis. "Pantheon" showed he lost his physical form, appearing as a ethereal light being, which the corebook later showed is a risk of wizards attuning with the realm of light. So seeing if he mastered that will also be interesting.
  25. Marvelous job! I was having Mortal Realm withdrawals without it to browse through on my off hours.
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