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Kramer

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Blog Comments posted by Kramer

  1. If you really feel it lacks colors that pop (although I think it looks really cool as is) You could paint the membrane between the spikes on his back a brighter color. Those, together with the golds, would really pop with the skin/scale colour. 

  2. 1 hour ago, Stevewren said:

    I've been finding a lot with painting that you can be minimal with initial coats if you have something else that can distract the eye or the draw attention, so with these guys I used some agrax to darken the nose areas and then dapple around the eyes. It makes the face the focus so the rest doesn't really matter, especially as these will just be standard gaming models. I use this trick a lot on things like monster wings as I find these very hard to paint, so a bit of a pattern really helps to hide a lack of shading or highlighting. One of the reasons I have never got on with Space marines is the fact that their is nothing to accentuate on the armour panels, although I have a few ideas about how I could do it now. 

    Thanks for adding that. It's true I tend to get so focused on all the details while (especially when gaming) nobody sees them. 

  3. 1 hour ago, Stevewren said:

    The models were under coated black, then sprayed again with mournfang brown (both spray cans) from the tops and sides to leave shadows. They only have one more highlight which was an airbrushed layer of tallarn sand. This gives a soft final highlight. I use this kind of technique for most unarmoured horses as I struggle to do them with a brush and keep them looking smooth

    That's so impressive! So few steps and such a result. 

  4. 4 hours ago, Tom W said:

    Great! Looking forward @Kramer  to reading your version of the campaign. Playtesting has been going really well with my co-author, Jose , we're on the fifth battle and a little over half way through. I'll be sharing a 'final' draft shortly. We've discovered that raising troops to your army can be potentially over-powering, so we're downgrading that a bit. Also adding a host of new activities to do during the resource phase.

    Yeah, I limited the extra points relative to phase of the campaign to prevent it being OP. But also limited it two only two places on the map. 

    I based my campaign on the old Lustria campaign. You might want to look at that for new activities. I added secret objectives: 'claim location X, Dispel 2 spells in one game, kill general X' Stuff like that. Really looking forward to see how that impacts the game. 

    I start playing it this weekend so trying 

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