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Double Misfire

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Everything posted by Double Misfire

  1. I'm worried a redish leather might clash with the read already on them. I've shamelessly ripped off the colourscheme from this Blood Bowl team on the community blog, but have no idea what to do with the shoulders. https://www.warhammer-community.com/2017/01/15/blood-bowl-team-conversion-showcase-high-elves/
  2. Starting early today! Reavers coming along nicely: Unsure how to make the leather bits on their shoulders and head tassels pop and also what colour to paint the bows. Open to suggestions if anyone's got any!
  3. Lots of cool Shadows Over Hammerhal info from War of Sigmar: https://war-of-sigmar.herokuapp.com/bloggings/1731
  4. Fresh from the community site: https://www.warhammer-community.com/2017/02/20/closer-look-the-heroes/ Closer Look – The Heroes In the second of our series on the new Shadows over Hammerhal game, we are going to take a closer look at the heroes of Hammerhal, those noble adventurers that will soon be braving the deeps of the great city’s Chaos-tainted dungeons. Arvios Sunhelm A Lord-Castellant of the Hammers of Sigmar, this veteran of the Realmgate Wars fought at many of the great battles of that time. Now, he stands guardian over the great Free City of Hammerhal. Unlike many Stormcast Eternals Chambers, the Hammers of Sigmar are well integrated into the city populous – they act as living idols of the God-Kings benevolent light and mediate the many free races that call the Twin-tailed metropolis home. In Warhammer Quest games, a Lord-Castellant is an area affect hero. He can be used to deal damage and stun whole groups of enemies, or a whole party of adventurers. His Castellant’s halberd also deals respectable damage. He’s not fast though, so you’ll need to rely on your comrades to chase down fast enemies (or maybe a loyal four-legged friend…). Archimaine Devoted companion to Arvios Sunhelm, Archimaine is a fierce and loyal Gryph-hound. The two have fought side-by-side for years. Gryph-hounds are always companions, which work like heroes in the game, except they don’t gain renown, gold or artefacts. He is still a deadly ally to have by your side, though, and faster than the other heroes in the box. Alnaryn An Aelven Loremaster of some skill, like many of his kind, Alnaryn can be aloof and arrogant, but his heart is pure and his blade is keen. He watches over the city for the looming threat of Dark Magic, and has foiled many a cultist plot and scheme in the years since the city’s founding. The Loremaster character is skilled in close combat and with ranged attacks. His Hand of Glory magical ability can be used to further enhance his, or another hero’s, skill to super-natural levels. He can even use his preternatural reflexes to deflect arrows with his sword (sometimes)! Golnir Coalbeard All Cogsmiths have a natural affinity for mechanisms and gadgets, but Golnir Coalbeard is a master craftsman even amongst his kind. He fought alongside Arvios Sunhelm to secure the land that the city of Hammerhal is founded upon and was even involved in the initial creation of the city’s vast defences, a task which he continues to improve upon to this day. In the game, Cogsmith’s have a mini-arsenal of weapons to draw from making them very flexible heroes. The Grudge-Raker, in particular, can clear whole rooms of enemies with a bit of luck. His armour also gives him a solid save to deflect enemy blows. Vizrin Kyre A Black Ark Fleetmaster of dread reputation, Kyre is feared by the servants of Chaos across the realms (and probably by a good few in the forces of Order). Both a monster-hunter, and a skilled swordsman, Kyre is ostensibly retired from the adventuring life… The most deadly of the heroes in a close range melee, and afforded protection from enemy missiles by his Sea Dragon Cloak, the Fleetmaster is a formidable addition to the team to round off our party of heroes. So there you have it; those are the heroes that are involved in the story of Warhammer Quest: Shadows over Hammeral, and are included in the box, but they are far from the only models you can use. The game is backward-compatible with any heroes you have from Warhammer Quest: Silver Tower, or the Arcane or Mighty Heroes expansions for that game. All the many heroes from various races that can be unlocked with the Warhammer Quest: Silver Tower Hero Cards are also available to choose from, letting you use your favourite characters from your Warhammer Age of Sigmar armies in Warhammer Quest games. Well, that’s the goodies. Tomorrow, we’ll have another article looking at the villains of the new game – the insidious Chaos followers that dwell beneath the Twin-tailed City…
  5. Wait and see. He'll be like the Errant Questor and come with matched play points along with his assembly instructions in the box!
  6. Not wednesday in any part of the world @Dez, but they're awesome. Have a like regardless!
  7. That's just the first layer of basecoat, all credit to my cameraphone. One more layer, a wash and two highlights to go!
  8. Ellyrian Reavers I think I hate you... Also other stuff: Way more pleased with this guy's stripey coat than I have any right to be:
  9. Awesome review of the new Stormcast Battletome with lots of pics from @MongooseMatt https://ttgamingdiary.wordpress.com/2017/02/15/review-battletome-stormcast-eternals-the-new-one/
  10. Guy with a squat avatar here. People with poster boy armies on their second new book in as few years aren't allowed to use that word. We own that word, it's our word. In b4 I have squat friends so it's ok if I use that word. It's not ok.
  11. All obviously a ploy by GW to force people to rebuy their Liberator units and arm them with swords and sell off their overstock of turquoise paint. Don't fall for GW's lies, mix your existing blues and greens!
  12. Not sure if this has been posted yet but I sure will be on saturday
  13. Thanks dude, much appreciated. How many points are Vanguard-Hunters and are they battleline btw?
  14. I see you stole my shieldbear(ers) pun. Awesome looking plog, can't wait to see what you come up with for AoS.
  15. Does anyone with the GHB on the AoS app know if gryph-hounds points have changed? Furiously painting a pair for an event in a couple of weeks time.
  16. I didn't know that, so new Bloodbound/Khorne battletome ala the Stormcast and Tzeentch ones coming soon then, nice. Here's hoping the allegiance ability stuff is similar to the Blood Tithe Khorne Daemonkin get in 40k!
  17. So this chap just got a price and rules: https://www.forgeworld.co.uk/en-GB/Mazarall-The-Butcher-Daemon-Prince https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/Mazarall-The-Butcher.pdf
  18. Bunkering down for the night, let's see how I get on!
  19. Sorry if I seemed a little harsh in my original post! I agree that GrimDark is a subjective term (there should really be a line before it becomes GrimDerp) and with @Ben's point about GrimDark and the project as a whole evolving it's own independent feel over time.
  20. They are Marauder Miniatures Dark Elf Warhounds from the early 90s. The barrels round their necks are accessories from the 2000 Dwarf warrior/crossbowman regiment set
  21. Hey dude, welcome to the forum. Your best bet for AoS civies/normies right now is probably City of Secrets, the recently released Black Library novel about a Freeguild soldier, Witch Hunter and duardin fighting Tzeentchian corruption in one of the newly-established free cities of the Mortal Realms. I'm currently about halfway through and it's pretty good: http://www.blacklibrary.com/all-products/city-of-secrets.html
  22. Good point. I'll never get bored of explaining to people why GW spell "dwarfs" with an "f" Also: Greywater Fastness 5!
  23. Awesome thread! I was chatting with a friend yesterday about an AoS equivalent to the Inq28 scene and it looks like you beat me to it by a whisker. (I'd never have done anything this productive anyway, I'm very lazy) My only two quibbles are: The name being uninspired and superfluous: Inq28 is called Inq28 because it's Inquisitor, played with 28mm models instead of the 54mm ones the game was originally released with - an Age of Sigmar narrative warband skirmish game would be played with standard Age of Sigmar models (pretty sure our friend scale creep has ensured 'ordinary' humans like Blood Reavers and Karic Acolytes would have to squat to reach the 28mm mark anyway), with the exception of a couple of truly terrible staff Christmas gifts about 10 years ago no WFB or AoS models have ever been sculpted in 54mm scale. If you want the project's name to evoke Inquisitor, why not just call it "AoS: Witch Hunter"? Better still come up with a totally unique name so it can exist and develop on it's own merit and not as Inquisitor with magic wands instead of guns. My second quibble's one purely of personal preference, but the emphasis on GrimDark made my stomach churn. The 40k universe has cornered the marked for GrimDark(!) already, and does it better than any other setting going (with the possible exception of the one we live in). Instead of existing permanently in the shadow of a setting that's always going to have more skulls, barbed wire, weird flying babies and gargoyles, with the added bonuses of faux-Catholicism and automatic weapons, why not play to the strengths of other areas of GW's IPs over the years? John Blanche is an obscenely gifted artist who's drawn way more than skull-faced kneecaps over the years, take a look at some of the more fantastical artwork he and the other GW artists turned in for the earlier editions of Warhammer in eons past for a source of inspiration: Anywho, ramble aside, I'm not at home at the moment, so I can't post pics of all the appropriately warband-y type minis I've got lying around, but here are a few I've already got photographed: Adventurer-y type journeyman Runelord I'd imagine leading a small force of duardin out of Azyr and into the depths of abandoned Karaks across the mortal realms, their treasures sealed away during the Age of Chaos. Heavily mutated Unforged prospector. Captured by skaven, this guy had warpstone hammered into his flesh by master moulders attempting to recreate the magic harnessed in the Ur-gold runes of the Fyreslayers; when the experiment proved a failure he was sold to a Bloodbound fighting pit, only to eventually fight his way out, slaughtering his entire tribe of captors. Now quite mad, the warpstone infused in his blood allows him to smell the taint of chaos on the winds of the Mortal Realms, leading the armies of Order to the doorstep of wherever the Dark Gods' forces might dwell. Severed daemon head I painted up to use as a matched play objective marker. Could be a cool oracle, stranded in the spot it was beheaded a hundred years prior, offering advice and prophecies to passing adventurers and warlords in twisted riddles. Also has a magic sword sticking out of the back with previous owner's hand still attached. Gross! Gunmaster conversion I threw together a while ago and am currently painting up. My Dispossessed/Freeguild force is from Greywater Fastness, so I'd originally converted him up to represent Valius Maliti, before the Disciples of Tzeentch book came out and revealed he'd been the Changeling all along. Beer dogs. These guys are trained by the Warden-Kings' rangers to sniff out duardin who've got lost exploring the mortal realms, and lure them back to civilisation using the beer barrels around their necks. I'll photograph more when I get a chance. Amazed by all the awesome models posted in the thread so far!
  24. I'm already paid up for this, but Rob Brunton is currently stranded in the far reaches of Plymouth and asked me to get you to put his name down.
  25. Awesome. It's amazing how versatile the free Slaughterpriest turned out to be.
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