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Found 23 results

  1. Clan Prepnik marched out of its aqshian farm to raid and plunder Idoneth Deepkin fishes... Was defeated and fled back to its farm quick-quick! I did a 2000-point battle against Idoneth Deepkin today. This was my army (one WLC missing in the picture): The list was: Including fresh recruits from Clan Skryre A warlock bombardier converted from a Spire of Dawn warpfire thrower kit: SPELLS, ALL THE SPELLS FOR BOULDRAK YES-YES And of course some humble farming rats devoted to Clan Prepnik The opponent was Idoneth Deepkin. His list was more of less the following: The Skaven troops are boxed in a metal box and the spells in a small shoe box. All 2000points in a backpack! THE BATTLE BEGINS The scenario is Shifting Objectives, the first main objective lands on the far right of the picture, and Idoneth gets the first turn Turn 1 - Fish The whole army runs for the objectives. They do some shooting and kill 2 clanrats on the far left, and 6 on the far right. End of turn, Idoneth controls all 3 objectifs and scores 5 points Turn 1 - The Mighty Skaven Horde of the Magnificient Grey Seer Bouldrak Grey Seer Bouldrak is ready to unleash some cunning tricks on the clueless fishes. The plan is to Skitterleap the Arch-Warlock against his will in the middle of a Akhelian Corps to dump a Balewind Vortex and Soulsnare Shackles before scurrying away through a Gnawhole. Grey Seer Bouldrak rolls a double 1 on Skitterleap. He manages to get on top of a Balewind Vortes though, which is next to useless. Shooting phase: An overcharged WLC deals 4 damage to the Eidolon (down to 12 life), but 4 damage to itself too. The other WLC damages an Allopex. Oh boy that Idoneth rule that only the closest unit can be targetted is complicating placement! The Stormfiends get boosted with Vigourdust Injector, Deranged Inventor and a Warpstone Spark and wipe an Allopex. Movement phase: Bouldrak can't let the objectives go away! He sends two units of clanrats to a certain death to claim some points! 20 clanrats charge the main objective to score 3 points, and 20 other clanrats charge the Eidolon to score 1 more point: End of turn: 4 points for me and 5 for the Idoneth. I get to start turn 2!!! The main objective remains the same (far right) --- Turn 2 - The Mighty Skaven Horde of the Magnificient Grey Seer Bouldrak Grey Seer Bouldrak is now ready to unleash the cunning combo of skitterleaping the Arch-Warlock on top of the main objective to lock the Akhelian Corp. Grey Seer Bouldrak fails miserably with a 1 and 2. Note to self: Consume warpstone tokens to make the combo work, even if it means dying! There is absolutely no spell to range. I can't cast anything besides a shield on the bombardier and a mystic shield. Shooting phase: Stormfiends receive vigordust, deranged inventor and a spark again. They send the Eidolon back to the very bottom of the abyss with 17 damage despite the save, the ward save, and the boat wreckage ward save. Sidenote: The Eidolon was named Alain Deleau (translation: Alain From the Water) due to his ressemblance to French actor Alain Delon A cannon cleans the other Allopex, making the left flank totally empty and the objective secure. On the far right, clanrats get wiped so the main objective goes back to the Idoneth. 1 more point for me. Total of 5 for me and 5 for Idoneth. Turn 2 - Fish The Idoneth leaves the central and right objectives (secured already) and rush Grey Seer Bouldrak on his vortex, the 20 clanrats in the center and the 15 Acolytes (who did not do anything since the beginning) Note to self: Use the acolytes! But the Stormfiends were better positioned so they received all the buffs. The Acolytes movement is cool (run and shoot) but it was not enough to threaten the Idoneth. Grey Seer Bouldrak dies escapes through a Gnawhole back to his farm 19 clanrats die! Not 20 but 19!!!! 3 Acolytes die. I decide to use the arch-warlock CP (left on the picture) to save the single clanrat instead of the Acolytes for some cunning plan!!! Wait-see! 4 points more for Idoneth, for a total of 9. I get to start the third turn! The objective again stays on the far right... --- Turn 3 - The Mighty Skaven Horde of the Magnificient Grey Seer Bouldrak The Arch-Warlock casts Warp Lightning Vortex on top of the Akhelian Corps, but it is too late in the game to make a large impact... Here comes the cunning plan! Which I realized later on that in fact it was not supposed to work... The single rat that was saved Turn 2 is 6'' from the gnawhole. The Arch-Warlock is 11'' from the Gnawhole. I spend another command point to run to the gnawhole, and teleports the single rat on top of the unattended main objective to score 3 points. But later on I realized this was not supposed to work because of the Gnawhole teleporting is for the beginning of the movement phase... My mistake Shooting phase: The stormfiends wipe the 20 thralls and the Souldrender. The WLC wipe 3 Ishlaen Guards. Looking good! I score 4 points for a total of 9. Turn 3 - Fish Idoneth has a Leviadon, a Tidecaster and 3 Ishlaen Guards left. The boosted Leviadon rushes the Stormfiends and kills 4 of them! Misery! With no hero nearby, the 2 other run away... The arch-warlock dies. The Tidecaster charges and kills the single clanrat that was securing the main objective. End of turn, 4 more points for the Idoneth, for a total of 13. I am left with 2 WLC, a warlock bombardier, and 6 Acolytes. We decide to stop there. The WLC don't have enough movement to secure objectives. The Acolytes are locked into combat with an Ishlaen Guard. There was no way I could win on points, even if I somehow got a triple turn and wiped the Idoneth player. Summary The battle was very close and tense. Each turn saw some big and important units being wiped on each side. Despite the double turn, Idoneth getting the first turn and the first 5 points really got me in a bad position. I had to do several suicide moves to catch up on points. My army lacks mobility. I don't feel the Acolytes and Gnawholes are enough. Gnawholes were locked by the Idoneth player anyway. On the other hand, Idoneth had plenty of mobility. I need to get either a Doomwheel or a Warp Grinder team. Stormfiends were absolute beasts! What really did the difference was their huge survivability. They managed to wipe an Eidolon, 2 Allopexes, 20 thralls and a Soulrender before losing a single model! As a consequence, I babysitted them heavily instead of the Acolytes, thereby making the Acolytes quite subpar. The problem with the Acolytes is that they cannot survive a charge. They can wipe a single unit but then have to pray for not being charged back by another unit nearby. On the other hand, the stormfiends can stay in the center and absorb the hits (as long as they can be immuned to battleshock). I'm considering adding 3 more stormfiends for a total of 9 and a warp grinder instead of the 15 acolytes. But I'm still hesitating... I need to take more risks with magic. Failing Skitterleap twice made my endless spells useless. Next time I will make the grey seer consume warp tokens to make sure the spell gets through. I feel it is crucial to at least have a chance to land a WLV or shackles early. I think I will have the opportunity to take revenge next week. Any idea about what to change in terms of units or strategy? Thank you for reading and I hope you enjoyed the battle report. I don't get much opportunities to play unfortunately, as I live very far from any player group or GW shop. I spend much time theorycrafting and painting but not much actually playing. My strategy and placement still need improving... Cheers
  2. Event Title: Hammer & Bolter Age of Sigmar Event Author: Sombremine Calendar: Events Belgium Event Date: 02/08/2020 08:00 AM to 02/09/2020 12:00 AM 2000Pts / 5 Games (2 days) / Fully painted & based MANDATORY Huge rewards & prizes / 10 Painting prizes Goodies & gifts for every player 50€ (2 Breakfast / 2 Lunch / 2 drinks) Draft available here: https://drive.google.com/open?id=1sB4odRr5U3P7zJ_uiDcRGgU3Nn2cbIn4 Hammer & Bolter Age of Sigmar
  3. until
    2000Pts / 5 Games (2 days) / Fully painted & based MANDATORY Huge rewards & prizes / 10 Painting prizes Goodies & gifts for every player 50€ (2 Breakfast / 2 Lunch / 2 drinks) Draft available here: https://drive.google.com/open?id=1sB4odRr5U3P7zJ_uiDcRGgU3Nn2cbIn4
  4. until
    Format: 2000 points, Battlehost Entry Fee: £10 This will be our first big tournament using the new second edition rules! We are looking forward to seeing what changes in the armies there may have been. There is no requirement for models to be painted for this event, although it does help with the playing atmosphere. --------------------------------------------- Army Composition Select a Battlehost army up to 2000 points using the rules and restrictions in the Pitched Battle section of General's Handbook 2018. Before selecting artefacts for an army, a player can decide that their force is from one of the Realms as detailed in the Malign Sorcery book and select artefacts from that list instead of their normal ones for their allegiance. Once you are happy with your army, you must record it on an army roster. All text must be clearly readable for us and your opponent to check. You will need to hand one copy of your army roster in at registration, and have at least one other copy to show to your opponents before each game. You must use the same army roster for each game, and all choices available to you must be noted down on your army roster. Remember that your roster must include things like who your general is, army allegiance, the allegiance abilities you will use, artefacts of power, spells, and the number of leaders, artillery and behemoth models in your army. Any kind of ability you can choose before the game must be decided on before the event and recorded on your army roster. This includes things like Mark of Chaos for Slaves to Darkness Chaos Warriors. These choices are made for the entire event, and as they are part of your army roster, cannot be changed during the event. --------------------------------------------- Publications In Use All current and in-print Warhammer Age of Sigmar battletomes, Grand Alliance books, warscroll compendiums (including those from Forge World), General’s Handbook 2018, any warscrolls and warscroll battalions with a Pitched Battle profile, and all up-to-date FAQs and Errata. Any future publications are in use unless their release falls on the weekend of the event. We expect you to use the most current warscrolls for your models e.g. those found in a battletome rather than a Grand Alliance book or warscroll compendium. --------------------------------------------- Prizes £5 store credit per player will be added to the prize pool and split across the top finishers. Most Sporting Opponent - £15 Store credit Best Painted Army - £15 Store credit Tickets are available from: https://athenagames.com/collections/event-tickets/products/age-of-sigmar-tournament-2000pts-11th-august
  5. Event Title: The Titans - 2000 points - Athena Games, Norwich Event Author: Athena Games Calendar: Events UK Event Date: 08/11/2018 09:30 AM to 08/11/2018 07:00 PM Format: 2000 points, Battlehost Entry Fee: £10 This will be our first big tournament using the new second edition rules! We are looking forward to seeing what changes in the armies there may have been. There is no requirement for models to be painted for this event, although it does help with the playing atmosphere. --------------------------------------------- Army Composition Select a Battlehost army up to 2000 points using the rules and restrictions in the Pitched Battle section of General's Handbook 2018. Before selecting artefacts for an army, a player can decide that their force is from one of the Realms as detailed in the Malign Sorcery book and select artefacts from that list instead of their normal ones for their allegiance. Once you are happy with your army, you must record it on an army roster. All text must be clearly readable for us and your opponent to check. You will need to hand one copy of your army roster in at registration, and have at least one other copy to show to your opponents before each game. You must use the same army roster for each game, and all choices available to you must be noted down on your army roster. Remember that your roster must include things like who your general is, army allegiance, the allegiance abilities you will use, artefacts of power, spells, and the number of leaders, artillery and behemoth models in your army. Any kind of ability you can choose before the game must be decided on before the event and recorded on your army roster. This includes things like Mark of Chaos for Slaves to Darkness Chaos Warriors. These choices are made for the entire event, and as they are part of your army roster, cannot be changed during the event. --------------------------------------------- Publications In Use All current and in-print Warhammer Age of Sigmar battletomes, Grand Alliance books, warscroll compendiums (including those from Forge World), General’s Handbook 2018, any warscrolls and warscroll battalions with a Pitched Battle profile, and all up-to-date FAQs and Errata. Any future publications are in use unless their release falls on the weekend of the event. We expect you to use the most current warscrolls for your models e.g. those found in a battletome rather than a Grand Alliance book or warscroll compendium. --------------------------------------------- Prizes £5 store credit per player will be added to the prize pool and split across the top finishers. Most Sporting Opponent - £15 Store credit Best Painted Army - £15 Store credit Tickets are available from: https://athenagames.com/collections/event-tickets/products/age-of-sigmar-tournament-2000pts-11th-august The Titans - 2000 points - Athena Games, Norwich
  6. Event Title: Wayland Games, Essex Event Author: ipoo2 Calendar: Events UK Event Date: 04/07/2018 10:00 AM to 04/07/2018 07:57 PM Facebook link to eventThis is a 3 round event and you will need to have a 2000 point list.Artifacts, Spells and Command Abilities are chosen in advance and must be noted on your army list prior to the event. The Day10:15-10:45 Registration and Army Check11:00-13:00 Round 1 13:00-13:30 Lunch13:30-15:30 Round 2 15:30-17:30 Round 3 17:45 ResultsThe Requirements Army List (2 copies 1 to hand in and 1 for yourself)Army BookRulebook, Dice, Templates, Tapemeasure.PriceTickets are £5.00 each. Wayland Games, Essex
  7. ipoo2

    Wayland Games, Essex

    until
    Facebook link to eventThis is a 3 round event and you will need to have a 2000 point list.Artifacts, Spells and Command Abilities are chosen in advance and must be noted on your army list prior to the event. The Day10:15-10:45 Registration and Army Check11:00-13:00 Round 1 13:00-13:30 Lunch13:30-15:30 Round 2 15:30-17:30 Round 3 17:45 ResultsThe Requirements Army List (2 copies 1 to hand in and 1 for yourself)Army BookRulebook, Dice, Templates, Tapemeasure.PriceTickets are £5.00 each.
  8. Event Title: Wayland Games, Essex 2000pts Event Author: ipoo2 Calendar: Events UK Event Date: 03/18/2018 10:00 AM to 03/18/2018 07:00 PM Facebook Link to event This is a 3 round event and you will need to have a 2000 point list.Artifacts, Spells and Command Abilities are chosen in advance and must be noted on your army list prior to the event. The Day10:15-10:45 Registration and Army Check11:00-13:00 Round 1 13:00-13:30 Lunch13:30-15:30 Round 2 15:30-17:30 Round 3 17:45 ResultsThe Requirements Army List (2 copies 1 to hand in and 1 for yourself)Army BookRulebook, Dice, Templates, Tapemeasure.PriceTickets are £5.00 each. Wayland Games, Essex 2000pts
  9. ipoo2

    Wayland Games, Essex 2000pts

    until
    Facebook Link to event This is a 3 round event and you will need to have a 2000 point list.Artifacts, Spells and Command Abilities are chosen in advance and must be noted on your army list prior to the event. The Day10:15-10:45 Registration and Army Check11:00-13:00 Round 1 13:00-13:30 Lunch13:30-15:30 Round 2 15:30-17:30 Round 3 17:45 ResultsThe Requirements Army List (2 copies 1 to hand in and 1 for yourself)Army BookRulebook, Dice, Templates, Tapemeasure.PriceTickets are £5.00 each.
  10. Kadanga

    Games of Westeroes

    until
    2000pts matched play i Västerås! Eventets facebook: https://www.facebook.com/events/167712010663920/?active_tab=about Vi kommer hålla till i Rudbeckianska skolans ljushall, centralt beläget mitt i Västerås.Vi bjuder på frukost både lördag och söndag, gratis kaffe kommer även finnas att tillgå under hela turneringen. Det är gratis parkering på skolgården hela helgen.När: Lördag 10 - Söndag 11 MarsVar: Rudbeckianska gymnasiet i VästeråsAntal platser: 20 Upplägg: Matched play Poäng: 2000 Format: Matched play regler med allies. Missions: Följande missions från GHB2017 Duality of Death Knife to the heart Battle for the pass Scorched Earth Starstrike Stopp för nya Battletomes och FAQ's: 4 Mars Listor: Ta med en utskriven version av din lista till turneringen, kom ihåg att märka ut din general. Samt att en kopia på er lista ska finnas i BCP appen dagen innan eventet! Målningskrav: 3 färger och basning (sunt förnuft). Vi kommer att plocka bort modeller som inte uppfyller kraven. Kostnad: 200kr. Swisha 123 084 55 29, kommer med PG snart. Märk betalning med AOS och ditt namn. Du är inte anmäld innan du har betalat. Boende: Ser du till att ha med dig sovsäck/liggunderlag eller dylikt så finns det möjlighet att sova över i lokalen. Praktiskt: Se till att ladda ner Best Coast Pairings appen och anmäl dig till eventet där, det kommer att gå att föranmäla sig där inom kort. Schema: Matcher: 5st (3h per match) Lördag 09:15 Samling 10:00 Match 1 13:00 Lunch 14:30 Match 2 17:45 Match 3 20:45 ****** dag 1 Söndag 09:00 Match 4 12:00 Lunch 13:00 Match 5 16:00 ****** dag 2 Prisutdelning Anmälan Betald = Anmäld, det är fritt fram att intresseanmäla sig! Skicka ett mejl till gow.ageofsigmar@gmail.com med följande info: För och efternamn Telefonnummer Mailadress Klubbtillhörighet om sådan finnes Frågor om listor samt "Counts as" skickas till: gow.ageofsigmar@gmail.com
  11. Event Title: Games of Westeroes Event Author: Kadanga Calendar: Events Sweden Event Date: 03/10/2018 09:00 AM to 03/11/2018 04:00 PM 2000pts matched play i Västerås! Eventets facebook: https://www.facebook.com/events/167712010663920/?active_tab=about Vi kommer hålla till i Rudbeckianska skolans ljushall, centralt beläget mitt i Västerås.Vi bjuder på frukost både lördag och söndag, gratis kaffe kommer även finnas att tillgå under hela turneringen. Det är gratis parkering på skolgården hela helgen.När: Lördag 10 - Söndag 11 MarsVar: Rudbeckianska gymnasiet i VästeråsAntal platser: 20 Upplägg: Matched play Poäng: 2000 Format: Matched play regler med allies. Missions: Följande missions från GHB2017 Duality of Death Knife to the heart Battle for the pass Scorched Earth Starstrike Stopp för nya Battletomes och FAQ's: 4 Mars Listor: Ta med en utskriven version av din lista till turneringen, kom ihåg att märka ut din general. Samt att en kopia på er lista ska finnas i BCP appen dagen innan eventet! Målningskrav: 3 färger och basning (sunt förnuft). Vi kommer att plocka bort modeller som inte uppfyller kraven. Kostnad: 200kr. Swisha 123 084 55 29, kommer med PG snart. Märk betalning med AOS och ditt namn. Du är inte anmäld innan du har betalat. Boende: Ser du till att ha med dig sovsäck/liggunderlag eller dylikt så finns det möjlighet att sova över i lokalen. Praktiskt: Se till att ladda ner Best Coast Pairings appen och anmäl dig till eventet där, det kommer att gå att föranmäla sig där inom kort. Schema: Matcher: 5st (3h per match) Lördag 09:15 Samling 10:00 Match 1 13:00 Lunch 14:30 Match 2 17:45 Match 3 20:45 ****** dag 1 Söndag 09:00 Match 4 12:00 Lunch 13:00 Match 5 16:00 ****** dag 2 Prisutdelning Anmälan Betald = Anmäld, det är fritt fram att intresseanmäla sig! Skicka ett mejl till gow.ageofsigmar@gmail.com med följande info: För och efternamn Telefonnummer Mailadress Klubbtillhörighet om sådan finnes Frågor om listor samt "Counts as" skickas till: gow.ageofsigmar@gmail.com Games of Westeroes
  12. Event Title: Lord of the Mounds Event Author: Gobr Calendar: Events Sweden Event Date: 04/21/2018 12:00 AM to 04/22/2018 12:00 AM ALLMÄN INFORMATIONDags för en Age of Sigmar turnering i Uppsala i år igen, och den här gången satsar vi på att göra det lite större! Turneringen sker på Spelens hus, i allaktivitetshuset Allis i Uppsala. Där finns tillgång till bekvämligheter som kiosk och annat, och ligger dessutom på gångavstånd från mat i form av till exempel McDonalds.Den mesta informationen om turneringen hittar du här, men det kommer även ett rules pack i tid innan turneringen och om något är oklart är det bara att ställa en fråga. Facebookeventet för turneringen är den huvudsakliga kommunikationskanalen, säkrast att ställa frågor där. https://www.facebook.com/events/178833242868076/?active_tab=aboutANMÄLANVi har plats för 10 bord, så vi söker 20 deltagare att spela över helgen den 21:a och 22:a april. Sista anmälningsdatum är fredagen den 13:e april och vi vill ha in listor den 20:e april, så vi kan publicera dem för samtliga deltagare. Kostnaden för att delta är 150 kronor. Du anmäler dig genom att skicka ett mail till aos@gobr.se, med ditt namn. Du får då också information om betalning. Det är först när betalningen är mottagen som platsen är din. FORMAT Formatet är 2000 poäng, fem omgångar Swiss med 2.5 timmar per omgång. Scenarion är enligt Generals Handbook 2017 och förutbestämda (se schemat nedan). Regler efter regelboken samt generals handbook 2017, med undantag för scenariot Scorched Earth där inga objektiv från brännas under battle round 1. Varje match kommer ge victory points baserat på utgång enligt följande: Major victory: 20 poäng Minor victory: 15 poäng Minor loss: 5 poäng Major loss: 0 poäng Totala killpoints är tiebreaker i såväl matchningen som i slutliga avgörandet av segrare. MÅLNINGSKRAV Alla modeller som ska användas i turneringen behöver vara målade till en grundläggande table-top standard. Det är inte möjligt att ge ett exakt mått på vad det är, men grovt kan man säga att utöver att vara monterade och primeade behöver alla modeller ha ett första lager korrekt färg på sig. Med det menar vi till exempel att hudfärger ska vara hudfärgade, vapen vapenfärgade, rött tyg ska vara rött och så vidare. Exakt vad som ska vara vad bestäms av dina modeller och ditt valda färgschema för dem. Modellerna ska även vara basade, det vill säga de ska ha någon form av färg och textur på sig. Konverteringar är förstås jätteroligt, och så länge det är tydligt för motståndaren vilken warscroll din modell representerar är det bara att köra. Rena proxies däremot, där en modell enbart får träda in för en annan är inte tillåtet. Om någon modell inte uppfyller dessa grundläggande krav kommer de att plockas av brädet under turneringen. Om du är osäker angående något så hör gärna av dig innan turneringen så kan vi kolla i förväg. Överlag gäller dock att vi inte bedömer hur bra modellen är målad, bara att den faktiskt är målad. TÄVLINGAR Vi kommer att utse vinnare i själva turneringen, den mest framgångsrika generalen. Vi kommer även att utse vinnare i kategorierna Coolast armé, bäst målade model samt inte minst helgens mest sportslige spelare. SCHEMA FÖR HELGEN Lördag 21:a april 10:00 - 10:30 Incheckning 10:30 - 13:00 Rond 1, Total Conquest 13:00 - 14:00 Lunch 14:00 - 16:30 Rond 2, Duality of Death 17:00 - 19:00 Rond 3, Battle for the Pass Söndag 22:a april 10:00 - 12:30 Rond 4, Starstrike 12:30 - 13:30 Lunch 13:30 - 16:00 Rond 5, Scorched Earth 16:15 Prisutdelning! Lord of the Mounds
  13. Gobr

    Lord of the Mounds

    until
    ALLMÄN INFORMATIONDags för en Age of Sigmar turnering i Uppsala i år igen, och den här gången satsar vi på att göra det lite större! Turneringen sker på Spelens hus, i allaktivitetshuset Allis i Uppsala. Där finns tillgång till bekvämligheter som kiosk och annat, och ligger dessutom på gångavstånd från mat i form av till exempel McDonalds.Den mesta informationen om turneringen hittar du här, men det kommer även ett rules pack i tid innan turneringen och om något är oklart är det bara att ställa en fråga. Facebookeventet för turneringen är den huvudsakliga kommunikationskanalen, säkrast att ställa frågor där. https://www.facebook.com/events/178833242868076/?active_tab=aboutANMÄLANVi har plats för 10 bord, så vi söker 20 deltagare att spela över helgen den 21:a och 22:a april. Sista anmälningsdatum är fredagen den 13:e april och vi vill ha in listor den 20:e april, så vi kan publicera dem för samtliga deltagare. Kostnaden för att delta är 150 kronor. Du anmäler dig genom att skicka ett mail till aos@gobr.se, med ditt namn. Du får då också information om betalning. Det är först när betalningen är mottagen som platsen är din. FORMAT Formatet är 2000 poäng, fem omgångar Swiss med 2.5 timmar per omgång. Scenarion är enligt Generals Handbook 2017 och förutbestämda (se schemat nedan). Regler efter regelboken samt generals handbook 2017, med undantag för scenariot Scorched Earth där inga objektiv från brännas under battle round 1. Varje match kommer ge victory points baserat på utgång enligt följande: Major victory: 20 poäng Minor victory: 15 poäng Minor loss: 5 poäng Major loss: 0 poäng Totala killpoints är tiebreaker i såväl matchningen som i slutliga avgörandet av segrare. MÅLNINGSKRAV Alla modeller som ska användas i turneringen behöver vara målade till en grundläggande table-top standard. Det är inte möjligt att ge ett exakt mått på vad det är, men grovt kan man säga att utöver att vara monterade och primeade behöver alla modeller ha ett första lager korrekt färg på sig. Med det menar vi till exempel att hudfärger ska vara hudfärgade, vapen vapenfärgade, rött tyg ska vara rött och så vidare. Exakt vad som ska vara vad bestäms av dina modeller och ditt valda färgschema för dem. Modellerna ska även vara basade, det vill säga de ska ha någon form av färg och textur på sig. Konverteringar är förstås jätteroligt, och så länge det är tydligt för motståndaren vilken warscroll din modell representerar är det bara att köra. Rena proxies däremot, där en modell enbart får träda in för en annan är inte tillåtet. Om någon modell inte uppfyller dessa grundläggande krav kommer de att plockas av brädet under turneringen. Om du är osäker angående något så hör gärna av dig innan turneringen så kan vi kolla i förväg. Överlag gäller dock att vi inte bedömer hur bra modellen är målad, bara att den faktiskt är målad. TÄVLINGAR Vi kommer att utse vinnare i själva turneringen, den mest framgångsrika generalen. Vi kommer även att utse vinnare i kategorierna Coolast armé, bäst målade model samt inte minst helgens mest sportslige spelare. SCHEMA FÖR HELGEN Lördag 21:a april 10:00 - 10:30 Incheckning 10:30 - 13:00 Rond 1, Total Conquest 13:00 - 14:00 Lunch 14:00 - 16:30 Rond 2, Duality of Death 17:00 - 19:00 Rond 3, Battle for the Pass Söndag 22:a april 10:00 - 12:30 Rond 4, Starstrike 12:30 - 13:30 Lunch 13:30 - 16:00 Rond 5, Scorched Earth 16:15 Prisutdelning!
  14. Hello Here is a weird idea I came up with for a fluffy crypt horror list. It focus on Crypt horrors and the reg rules of the Courtier. The two twelve horror units are part of the battalions, as is the general. The six man squad is for object(2 units of three is better for that?), while the rest go forward. The army is extremely hard to keep down with 4+ save, 5+ deathless minions, and With the four courtier, I will on average get eight horrors back per turn. Thoughts for a fun list? Allegiance: Death Heroes Crypt Haunter Courtier (120) - General - Trait: Ruler of the Night - Artifact: Cursed Book Crypt Haunter Courtier (120) - Artifact: Cursed Book Crypt Haunter Courtier (120) Crypt Haunter Courtier (120) Battleline 12 x Crypt Horrors (560) - Flesh Eater Courts Battleline (Crypt Haunter Courtier General) 12 x Crypt Horrors (560) - Flesh Eater Courts Battleline (Crypt Haunter Courtier General) 6 x Crypt Horrors (280) - Flesh Eater Courts Battleline (Crypt Haunter Courtier General) Battalions Attendants at Court (100) Total: 1980/2000
  15. Event Title: Champions of the Realms - Battle Bunker Event Author: discoking Calendar: Events UK Event Date: 05/13/2017 09:30 AM to 05/13/2017 06:30 PM This will be the 3rd AoS tournament at the Bunker which are getting bigger and better all the time! Play on stunning tables with plenty room where all you need bring are your models,rules and tools(dice,tape measure etc). The main event is standard 3 game swiss system tournament. 2000pts matched play rules Champions of the Realms will run during your games and will determine the Champion of the Realms. At the start of the day players will nominate one Hero in their army as their Champion. Every Hero they kill with an equal or greater wounds value earns them renown. The hero with the most renown earns the Master of the Realms title(and a nifty trophy). Tickets £20 Space for 24 at the moment(it may increase) More details on my Face Book page https://www.facebook.com/battlebunkerltd/ EVENT PACK: https://www.dropbox.com/s/59luom9n3z4t10p/CotR pack.pdf?dl=0 Champions of the Realms - Battle Bunker CotR pack.pdf
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    This will be the 3rd AoS tournament at the Bunker which are getting bigger and better all the time! Play on stunning tables with plenty room where all you need bring are your models,rules and tools(dice,tape measure etc). The main event is standard 3 game swiss system tournament. 2000pts matched play rules Champions of the Realms will run during your games and will determine the Mater of the Realms. At the start of the day players will nominate one Hero in their army as their Champion. Every Hero they kill with an equal or greater wounds value earns them renown. The hero with the most renown earns the Master of the Realms title(and a nifty trophy). Space for 24 at the moment(it may increase) More details on my Face Book page https://www.facebook.com/battlebunkerltd/
  17. Jag tar rapport i engelska som jag bruka göra. I've been drawing up some lists in preparation for Gothcon. It had got to the point where I had umpteen variations and it was time to check my favourite candidate out. So I setup a match with Fabian the other (some say better, I say 'different') resident Stormcast player at Dragonslair. So right away in my head I'm thinking of the training arena in Azyr gifted by Malerion (iirc) where the Stormcast beat each other to death in hard as nails training then come back to life. Yeahhh. I'd like a themed board for that but I guess it's magic so can look like the lovely battlefield we setup for ourselves. I think given Stormcast lists are probably going to be popular it was a nice training exercise for the tournament to come. The lists I made a few changes to my own list. In part after reflecting over the BCR loss (although this game was against a very different opponent), in part to ease the painting rush and in part because I believe Vanguard units need to be at least 50% of a list to really start shining. So it's a more pure old school list: Fabian and I must have similar list building philosophies as more than a few elements in his list were similar. The biggest differences being no hammerstrike, extra fulminators and an Azyros: When we were unpacking my opponent explained some of his choices. I was doing the same in return, we were really trying to maximise the pre-tourney learning experience. When he told me had 4 fulminators (2 of which were on the painting table at home so that explains the empty bases you see in some pics even though he did try to hide them haha!) I had a good idea of the main threat I was facing and a plan started to form. I would hammerstrike 1 unit and I'd try stacking -2 to hit as long as possible on the other (until I hopefully killed them). But first, the scenario. The Scenario We rolled for it and, as luck would have it (in terms of practising) we got 3 Places of Power. This is the one where the kind of lists I take (usually 3 heroes) are always stretched the most. It also means careful thought about scions as this is that rare scenario where you want the first turn and you want heroes on the objectives right away. Deployment I had fewer drops (even though I have a lot, I think I want to try getting the number down for the tourney as first turn choice gives me many more scions setup options) so would finish first even after losing the roll for table edge choice/deployment. We both deployed with the idea to start contesting objectives with our heroes asap. This meant supporting units needed to come down too. As such we each left only a few choice units in the celestial realm: When complete, deployment looked like this: I think deploying my libs was maybe a mistake - even if I hadn't forgotten the Thunderhead Brotherhood wound reroll bonus (the only reason I deployed them to begin with). My other miscalculation was the gryph hound. I was a little unsure how to best try to catch the 3 units my opponent might setup from scions (or even lightning chariot redeployment). My judicators were ready to move forward and shoot the two heroes without mirrorshields (azyros and relictor). His relictor was beside one unit of Fulminators so I reckoned they'd be a good choice for hammerstriking. The Battle Special mention goes to the terrain this match, almost the entire left hand side of the board was mystical which meant that objective would be interesting. There was an inspiring forest on my opponents left flank and I had another mystical forest and a damned broken obelisk in the centre of mine. I chose to take the first turn. I passed all 5(ish) mystical tests and would enjoy some wound rerolls. I wanted my castellant to hold the middle with staunch defenders. He used his lantern ability on himself giving him an impressive 1+ save and healing wounds on a 5 or 6 (when facing no rend). My Relictor and LCoD were both potentially able to reach the righmost objective. I figured I'd want the relictor there first as the LCoD would love to have the ability to relocate with Lightning Chariot after. So they'd both move their initially and the LCoD would be catapulted off after. They'd also both be able to reach the wood filled with azyros and fulminator with their lightning storm abilities. With this in mind I successfully setup my relictor on the objective with lightning chariot. I also cast lightning storm doing some mortal wounds on the fulminators giving them -1 to hit. In the movement phase my castellant and LCoD ran towards the middle and right objective. My judicators moved into 24" range of their targets. My libs repositioned with poorish run rolls. I ran the gryph hound toward the center, a bit unsure of how to use him during battle to be honest. I rolled for my prosecutors and tempestors and got both down right away. I setup the prosecutors 9" from his relictor and fulminators on my left. My Tempestors landed 9" from his liberators (within 12" missile range of the fulminators) on the right. I was also then able to deploy both units of paladins in such a way that they should get 4 maces against the fulminators and relictor with a smattering of other normal attacks (note how my opponent shields his empty bases! A noble and worthy effort): In the shooting phase I put 2 wounds on the relictor and 4 on the Azyros with the judicators. I focused fire on the fulminators on the right with my tempestors and did perhaps a wound or two (tops), most importantly they were now on -2 to hit. My prosecutor prime managed to put 2 wounds on a fulminator. Charges! I felt much better about the hammerstrike force used properly (with living prosecutors). The 2 paladin units connected, the Protectors managing to wrap around quite well. The Tempestors attempted to charge the liberators (to try to perhaps draw the Fulminators and Azyros in too) but failed the 9" requirement. In the short combat phase my retributors starsoul mace'd the relictor and 1 fulminator. Their normal hammers put 3 wounds on the other fulminator. My opponent's counter was a clever liberator pile in to block my protectors from finishing off the other Fulminator... My first turn had ended and I got 2 scenario points for control of the 2 objectives. I felt pretty confident but there was a chance for my opponent to do some real damage to my heroes (only 3) and get the double turn. He passed his mystical terrain checks and used the expected command abilities and hero phase abilities. He gave the protectors +1 save. He rolled for scions (passing all). He deployed everything (his judicators in a wood) to focus on my LCoD and Relictor (smartest move). He ran the Azyros towards the objective to fully benefit from the rerolling 1s ability (this would be a real pain! It's a great bonus). His Fulminators (with -2) moved to charge my LCoD. He moved to threaten my center with liberators and LCoD. He formed a shield to stop the tempestors coming for the Azyros (also smart) with the liberators on the right. On my left he retreated the fulminator towards my battellines and moved his protectors towards mine. His Castellant in the same board section moved towards the objective on my left but rolled poorly for his run roll. Would I weather the shooting phase? Somehow I did! The fulminators could not hit with a -2 and the 10 Judicators, though they rolled exceptionally well for their special bows, only managed to chip 5 wounds from the LCoD. In his charge phase he reached the Relictor with the Azyros, and the LCoD with 2 wounds left faced the fulminators. His protectors charged in to my protectors in a neat little wedge. So well done was it that he got all attacks in versus only 2 of my protectors being in range even after their pile in later in the combat phase. In the middle his liberators made a long charge but his LCoD fluffed his. The Fulminators opened the proceedings. The -2 really helped me out here and my LCoD survived (I think I had to make just 1 save against the spears and 1 against the Dracoths). I activated my Relictor first in the hope of killing the Azyros before he could try his luck. Unfortunately the Relictor wasn't able to take the last wound off. In return his Azyros managed to knock off a couple of wounds on the Relictor. The 2 Protector units exchanged blows - I lost 2 and killed none in return - and my opponent's liberators, in what I can only describe as a masochistic act against an animal of the mortal realms, focused entirely on the Gryph hound. I think 8 wounds went through in total. My LCoD had no urgency so was left to the end. I couldn't reach the Azyros and if I could I think at that stage I would have chosen the Fulminators as a greater threat. However in hindsight with the reroll, the ability to challenge the objective and the lantern bomb due next turn, I should have done more (although, as I said, I didn't have the option). In any case he didn't disappoint with his Lightning Hammer and gift of the six smiths. The Dracoth connected with 1 intolerable damage too. He took out the Fulminator unit. I feel the -2 was definitely very important here. The Tempestors (relictor is already an autoinclude) feel nice in this list. At the end of his turn I had control of 2 objectives still and he had 0. So points wise I was sitting pretty on 2 with the potential for 4 more in my next turn. Now he had the chance for the double turn. Which he needed really as I was positioned to end things rather quickly. Gladly (as the game was very good and I wouldn't have wanted it over too soon) he won 6 to 4. He rolled for mystical and failed with his surviving fulminator and passed everything else. The usual command abilities came out but then the lantern bomb from the Azyros hit me damaging the relictor and killing my LCoD. He moved his liberators in the middle to charge my judicators on the right and screened the tempestors further with his Javelin Prosecutors (the tempestors were now rather cleverly boxed in with not so many juicy -1 hit targets). He rolled horribly again for his Castellant and didn't come within 6" of the left objective. He focused his Judicators on my Relictor and his Prosecutors on the Tempestors. The Tempestors were wholly untroubled but my Relictor was killed! Fortunately for me concluded (we had a bit of a rules read here) this meant he didnt have control of the objective with the Azyros as he didn't kill the controlling hero or move to an uncontested objective. His LCoD used the breath attack on my last surviving hero, my Lord Castellant in the middle, but missed like in the first turn. In the charge phase he quickly followed up with the LCoD making his charge into the Castellant. He got 3 extra Tempestos Hammer attacks but could only break the 1+ save with only 1 rend once doing 2 damage. There were a few other tit for tat exchanges including my loss of more Protectors (leaving 1) and then my Retributors in turn killing all but 1 in my opponents protector unit. He killed all but two of my judicators on the right. The score remained 2-0. I hadn't done too badly facing a double turn but I had 1 hero left, in the middle of everything and my opponent had 3 with 2 potentially able to take and hold the flank objectives. How would I prevent that? I had to shoot the Azyros as my opponent had blocked off all other combat avenues very neatly and charge the Castellant (because mirroshield would mean I'd be wasting a lot of shots). I rolled for mystical terrain and passed them all. The Castellant shielded himself again and I chose to sacrifice to the deadly terrain for the Lib squad. They would then target the LCoD with the Castellant. They'd have +1 to save from the Castellant's Staunch Defenders, +1 to hit from Lay Low the Tyrants, +1 to hit from Deadly and reroll failed wounds from Mystical. I moved my prosecutors over the Fulminator to charge the Castellant. My Tempestors ran back behind the rock towards the enemy Prosecutors. I moved my liberators on the left towards his castellant and the liberators on the right towards the direction of the Azyros. If I rolled a long charge I might get a handful of attacks in! In my shooting phase I managed to do nothing to the Castellant with the Prosecutors, my judicators on the left shot at his LCoD (a mistake! Should have been the Azyros but I had lost focus a bit) and did nothing. My Tempestors focused on the Prosecutors, killing 1 and putting a -1 to hit on them. Their mounts were out of range or they'd have died. Time for some charges. My Tempestors somehow failed which would later prove costly pinning them as it did for another turn. My liberators on the left did not reach anyone. On the right (where they squeezed between the enemy liberators and a rocky outcrop to reach the Azyros)... ...and in the middle they rolled well. My Prosecutors reached his Castellant. In the combat phase I managed to do almost nothing save blast the last enemy protector to ashes. My liberator that could reach his Azyros fluffed all rolls. I did however roll a bunch of 5s and 6s when the enemy LCoD tried attacking my Castellant putting him back on full wounds... I also added 2 points to my core and was sitting on 4-0 at the end of round 2. The losses so far> Time for the fickle initiative roll! Which I lost ... Still if my castellant survived the next turn (putting me on 7 points) and I could kill either the Azyros or Castellant in my R3 turn it would make it impossible for Fabian to win with his last 2 turns. He would only be able to manage 6 points total. I was in for a wild ride! But the Castellant was as tanky as could be. Knowing this my opponent had to protect his Azyros (the weakest hero remaining) and kill my Castellant and take the left objective with his Castellant and shield him from the Paladins ready to chase him through the mystical terrain. With that in mind he set to work. The usual command abilities with the Castellant warding himself with his lantern. He passed all mystical tests gaining some rerolls but most importantly keeping the Castellant and Fulminator mobile. The Fulminator blocked (as best he could) the Paladin path whilst readying to charge the prosecutors. His Castellant fled and rolled well reaching the objective. He moved the Azyros a little closer to the objective. He now had control of 2 this turn. His judicators edged out of the woods and his other units held firm or were in combat. He focused his shots on my liberator unit threatening (potentially) the Azyros, finishing them off totally. His Fulminator blasted a prosecutor away with lightning discharge. In the combat phase he killed all but the Judicator Prime on the right and turned his LCoDs attention on my Liberators. Thankfully they benefitted from Staunch Defenders and rerolling 1s. Still 2 fell. I was able to manage 2 wounds on his LCoD in my retalations. His Fulminator couldn't kill the remaining 2 prosecutors (I rolled 3 x 6s to save against the rider and dracoth). My opponent racked up his first 2 points. All he had to do was survive with this Azyros and Castellant and he would be in with a good chance of winning. I needed to kill either of those two and I would be all but safe. I had a full unit of judicators in range of his Azyros so was confident he would die that is until I rolled for mystical and all but those judicators passed! ******. The fine light of the lantern bathed my Castellant again. My paladins moved to prepare to charge his Fulminator - a good charge could mean squeezing past to the enemy Castellant with 1 star soul mace, which would be enough if I could just put some damage from another source on him. With nothing bar 1 judicator prime able to reach his Azyros the Castellant was maybe priority number 1. I moved the Tempestors closer to the Prosecutors - if the battle went longer and I had the castellant left I could reach and kill the Azyros and would maybe be okay. The last liberator unit on the left moved close to the castellant ready to charge. There was little other movement. In the shooting phase I wiped out the prosecutors with the Tempestors. My judicator prime tried to down the Azyros but I rolled abysmally and he saved. Things were looking hairy. In the charge phase I connected with my liberators into the castellant and rolled well for my retributors putting the single Starsoul mace in contact with the Castellant! I started with them and the star soul mace did okay leaving the Castellant with 2 wounds, the other blasted the Fulminator down to 2 wounds remaining and then the lightning hammers rolled a 6 killing the fulminator. The enemy LCoD finished off my liberators. Now my liberators piled in around the Castellant. It was a tall order. He was on a 2+ save with 6s healing him (3+ against the big hammer no heals) and I had 3 liberators in combat range... All 3 went through from the big hammer and 3 from the small (thanks in part to mystical rerolls) and my opponent managed to roll 2x2s taking him to -1. However there were also 3 dice with which to roll 2 6s and recover some of the wounds he had already taken. Luckily it was not to be so. They did it! The score was now 7-2 in my favour. I had basically won. Before we got to doing maths to see if there was a point in playing we rolled for initiative (I lost again). My opponent took a quick turn with the focus on killing the Castellant (his only hope) ignoring anything that couldn't impact combat or shooting against the castellant in my opponent's 4th turn. The result? We called it there. A major victory to me. My final casualties were: I am quite happy with how I played this match. Fabian is a great Stormcast player. I think I did well against him because I understand stormcast so my main weakness (plain old ignorance!) is not such a problem. Thoughts Had I lost this game I would still have had a great time. Stormcast v Stormcast with movement shenanigans seems really fun. I also learned a lot too. However questions remain including: Do I want a gryph hound? Is it not better to aim for undercutting other lists and getting the glory bonus? What do I want want to protect with my gryph hound (and remember you need ranged near the hound to be of any use against alphastrikers - which you may not even dent)? Staunch Defender and a Lord Castellant Lantern is very good especially on a general Lord Castellant. But can I afford to have no battleshock resistance? I lost maybe 4 or 5 models to battleshock this game. One relictor is probably not enough for the antics they can get up to (but what could I drop?) I want an Azyros! How do I fit one in? In this match we are both not super hard hitting (bar a few units) and quite resilient - contrast to the beating from Stonehorns last match - am I going to be as durable against other armies (like more mws or higher rend)? Probably not. Is 2 x 5 paladins enough? If not what could I drop to take 10 retributors? Do I want to keep the Tempestors (I really feel like I do)? Can I squeeze in 3 Longstrikes just to take some roadbump Aetherwings against those quick charge lists? Again there's not much room in the list. Do I want mirrorshields on all heroes? (The answer is YES bar the Castellant here lantern of the tempest might still be great as it gives other units the benefit too) But for me the biggest question remaining is - are my formations worth it? I could fill the battleline with 3 x 5 liberators for 300 points saving 400 points. Enough to do some interesting stuff. BUT I lose out on an artefact on EACH hero, I lose out on 10 judicators who get rerolls to wounds with another 2 units from the formation nearby. And I am taking 3 libs anyway. More realistically I'd be taking 2 x 5 judicators and 1 x 5 liberators as a min battleline so I'm only saving 280 points and tbh I think 5 liberators is much too few. No I think the brotherhood stays. Hammerstrike then? Especially with 2 x 5. I actually like the smaller footprint and more surgical feel to 2x5. It means I can have some other mini-hammer to go along with them. I think I'll keep it for sure but will ponder 220 more for more retributors. The more pressing question is do I take decimators? Do I feel I don't have a horde counter? IF I do do I replace the protectors (and do what against monster heavy lists?) Anyway. Good match! Hope people enjoyed reading.
  18. Event Title: The Titans - Norwich 11th March 2017 Event Author: Jamie Grinstead Calendar: Events UK Event Date: 03/11/2017 09:30 AM to 03/11/2017 06:30 PM Hello, Age of Sigmar players! Athena Games is proud to announce our Titan event for Age of Sigmar. Each player must bring an army of up to 2000 points, following the rules and restrictions in the Pitched Battle section of the General's Handbook. Only Warscrolls and Warscroll battalions with a Pitched Battle profile may be used in this event. All models must be fully painted and based. If you have a model which is unfinished then we will politely ask you to remove it from the table. You can find the approximate schedule for the event below. 8:30am Doors Open 9:25am Welcome and event briefing 9:30am–12:00pm Game 1 12:00pm–1:00pm Lunch and painting judging 1:00pm-3:30pm Game 2 3:30pm-3:45pm Break 3:45pm-6:15pm Game 3 6:30pm Results and awards A full rules document will become available in November, along with tickets for the event! Start preparing, commanders. Edit: Rules document is now available: https://www.dropbox.com/s/bmp15rd4zgfhy91/Warhammer Rules.pdf Tickets are available from: http://www.athenagames.com/catalog/tournament_entry/age_of_sigmar__the_titan_tournament__11th_march/293643 The Titans - Norwich 11th March 2017 Prize Structure: Participation: Acrylic Measuring Gauge The following prizes also come with an associated trophy. 1st Place: £50 store credit. 2nd Place: £30 store credit. 3rd Place: £15 store credit. Most Sporting: Warhammer Age of Sigmar Hero Bases. The Wooden Spoon: Khorne/Stormcast Dice & Shaker. Best Painted Army - Judge's Choice: £20 store credit. Best Painted Army - Player's Choice: £20 store credit.
  19. Jag tar rapport i engelska som jag bruka göra. I've been drawing up some lists in preparation for Gothcon. It had got to the point where I had umpteen variations and it was time to check my favourite candidate out. So I setup a match with Björn who I played at the last tournament in Dragonslair. I tried not to think too much about the fact that I knew he ran pure Beastclaws. I didn't need to make a list to counter them and them alone, I'd meet plenty of lists in Göteborg. Still, it shouldn't suck against Beastclaws... Or I'd risk losing to every beastclaw list I met. The Lists I still couldn't help guess what number of behemoths and what type I'd face. I thought I'd either see 3 thundertusks and a stonehorn or maybe 2 and 2. Unfortunately for me I was to face the dreaded Eurlbad! The Scenario We rolled for and got Take and Hold. Now this was really something that worked for and against us in different ways. I had the deployment shenanigans to attempt for a victory end of my turn 3 onwards but it would be hard to shift his models. My opponent had the staying power once on the objectives and also did not need to worry about any objectives (usually a BCR weakness) for the first two entire rounds but keeping anything in his army on an objective was a real waste. Deployment I won the roll for table edge and started deploying. My opponent had 3 drops so would be able to choose who went first regardless. This phase is now extra super duper interesting for stormcast. If I deploy in the celestial realm for scions of the storm deployment as the game goes on, I risk things coming down too late or too soon. I also had the Aquilor to deploy in pursuit and the raptors to redeploy later. I also had the two paladin units in the hammerstrike force and I had full control over when these came down (but less control over where - tied as they were to the Prosecutors). I think in a normal game I'd always find a use for one or two surprise units each phase so I'd keep a few in the skies but would generally favour just deploying in pursuit and a few choice units in the celestial realm. However, against BCR and THREE stonehorns, if I deployed traditionally I had to setup to survive and not throw away the first turn he would give me if I was too cautious (outside all missile threat ranges). His destruction allegiance Stonehorns basically had a super duper threat range (d6+2" + 12" + d6" + 2d6" rerollable). The average being around 25" without the 14" charge reroll bubble from the Frostlord. I deployed the Castellant, Relictor and one unit of Judicators in the middle with the intention of lightning charioting them within range of the thundertusk to takea way the guaranteed 6 mws. I set the prosecutors on the right side thinking they'd race in and deploy their payload while the enemy was distracted. Everything else was in the celestial realm or in pursuit. Here's how my opponent setup: The Battle My opponent gave me the first turn. I cast the lantern on the judicators and lightning charioted them to within max range of the thundertusk. I rolled for scions of the storm (a big moment really) and only had to bring down 1 unit of liberators. It suited me as I didn't want to come down in force so early. I deployed them in cover to the left to try to keep some of my opponent's units occupied. I moved my prosecutors toward the opponents center at max range for an average run and retributor deployment at around 5 inches (a safe charge) next turn. In my shooting phase the Judicators (good prime rolls) managed to strip 3 wounds from the thundertusk. Down 1 tier exactly. Mission accomplished. It would be the last thing that went as planned. My opponent took the wheel and rolled for hero phase movement... I think my biggest challenge with destruction is their speed, even including stonehorns (whose innate speed is the real killer, well, in combination with their damage, oh and toughness...) Then my opponent moved... (and isn't this just an impressive sight! I long to have a BCR army done up - a long term project of mine) I had thought my heroes safe here but you can see his Frostlord decided to roll extra well for all dice movement bonuses There were no failed charges. And mortal wounds from charge impacts a plenty. The results of this combat phase were predictable enough! I was left with the Relictor and the prosecutors still on the board and we rolled for the initiative. My opponent won. Again his speed meant my 4 models weren't really difficult to reach. He also began to think about the objectives again - my idea to distract him would have worked better with a much larger, tougher unit. I should also have perhaps forgotten about deploying my Castellant and relictor. Though that would mean I'd not have sniped 3 wounds off the thundertusk, but the thundertusk was the least of my worries in this battle! Another predictable charge and combat phase! I had lost my prosecutors so everything was now due to come down 9" away, a real blow to my 15 paladins in the sky So now I was in a pickle but we were entering round 3 after my turn and my opponent had just had the double. So there was a chance I could get it next! I also had a lot of forces in the skies to carry out a cunning plan. The only problem with it was it required that I get the double but if I did, there was a chance I would win a major. Betting on the double is an awful tactic though. So I weighed the other options. Was there another way to come down and take care of his units and win a minor after? In the heat of battle I couldn't think of a solution that didn't involve a variant of what I already was thinking of. If my opponent got the initiative again, I knew I would lose anyway. The beasts were too big, tough and fast! Depending on how many scions of the storm rolls I got I would do one of two things: 1. If I got lots of scions deployments I would come down in force near the thundertusk and 2 x stonehorns and take out the Thundertusk with shooting and wound one stonehorn. I'd then charge the wounded stonehorn with the protectors and the healthy stonehorn with the retributors (who I could choose to bring down instead of roll). The Frostlord would want to bop over to the table edge where the action was happening and I'd keep swapping edges with the Aquilor and raptors and grind him down. 2. If I got few scions deployments I would come down in force near the frostlord with the paladins. Any bonus units would assist. I'd draw some behemoths from the other side and try the table edge pong missile grind on them instead. For both of these plans, I really needed to connect with 2 9" charges or win the double turn. In my movement phase I rolled well and everything could come down from the skies. It was to be the first plan. I deployed the paladins 9" from the thundertusk and stonehorns. The raptors and judicator unit came on to shoot. I brought my Aquilor on from pursuit so next turn he would be able to relocate the raptors. As usual the dice were unkind. The judicators took 1 wound off the Thundertusk, the raptors took 4 more not enough to kill it. I failed both paladin unit charges. Now I definitely needed the double. This was it, the initiative roll - the roll for the match basically. I rolled a 6! And for my opponent... drumroll ******! haha The roll off after saw my opponent roll 5 to my 3. The rest as they say, was history. The huskard on Stonehorn (I should say, 'the stonehorn alone') managed to kill 9 Retributors on the charge or something. The Frostlord actually made it all the way back across the table again immediately and into combat to kill the last Retributor. At the end of my opponents turn there was not much I could do so we called it. Realistically I had nothing left to challenge him with. Thoughts I really like the idea of stormcast movement shenanigans but they don't gel so well with the current collection I have. I think my list at the tournament will still include an aquilor and 6 longstrikes as I am sure it will win me some games. 9" charges are also a pain so it's much better to threaten objectives. I should also have taken some aetherwings and used them to disrupt stonehorn charges and the like (not that that would buy me much time). I'll probably take 3-6 to the tournament. I'm not sold on Hammerstrike though I misused (or was unable to use) it majorly here. Perhaps 6 Prosecutors with Javelins is the bare minimum to make sure you get the paladins into combat. Against another list like this (or the same) I might need something much more resilient. At the same time I don't think there IS anything resilient enough to stand up to 3 stonehorns on the charge (at the same time, if one unit takes all 3 for a turn they're not killing other things). I've been toying with lists that are really, really mobile but I was faced with the reality of a list that is super mobile but also utterly tough and strong against the Eurlbad. If I go mobile, I don't have much punch. Long story short - back to the list drawing board!
  20. Hello, I have a few potential army lists for Stormcast Eternals that I have been considering and was hoping for some constructive input. List #1: Celestial Vindicators Warrior Chamber (Hammerstrike Force) - Stormcast Eternals Allegiance: >Celestial Vindicators Warrior Chamber (Battalion – 80pts) -Lord Celestant (Leader – General - 100pts) Trait: Staunch Defenders Artefact: Mirrorshield -Lord Relictor (Leader – 80pts) Artefact: Mirrorshield Prayer: Lightning Chariot -Lord Relictor (Leader – 80pts) Artefact: Mirrorshield Prayer: Lightning Chariot -5x Judicators w/Bows & Prime with Shockbolt Bow (Battleline – 160pts) -5x Judicators w/Bows & Prime with Shockbolt Bow (Battleline – 160pts) -5x Liberators w/Sword & Shield & Prime with Grandblade (Batteline – 100pts) -1x Gryph Hound (40pts) >Hammerstrike Force (Battalion – 120pts) -9x Prosecutors with Stormcal Javeins w/Prime & 3 Tridents (240pts) -10x Paladin Retributors w/Prime & 4 Maces (440pts) -5x Paladin Protectors w/Prime & 2 Maces (200pts) -5x Paladin Protectors w/Prime & 2 Maces (200pts) /Total 2000pts Description: List #2: Aetherstrike Force - Stormcast Eternals Allegiance: >Aetherstrike Force (Battalion – 80pts) -Knight-Venator (Leader – 120pts) Artefact: Luckstone -Knight-Azyros (Leader – 80pts) -5x Judicators w/Bows & Prime with Shockbolt Bow (Battleline – 160pts) -5x Judicators w/Bows & Prime with Shockbolt Bow (Battleline – 160pts) -3x Vanguard-Raptors with Hurricane Crossbows w/Prime (160pts) -9x Vanguard-Raptors with Longstrike Crossbows w/Prime (540pts) -3x Aetherwings (60pts) -3x Aetherwings (60pts) >Outside Battalions: -Lord-Aquilor (Leader – General – 200pts) Trait: Staunch Defenders Artefact: Mirrorshield Steed Trait: Savage Loyalty -Lord Relictor (Leader – 80pts) Prayer: Lightning Chariot -Lord Relictor (Leader – 80pts) Prayer: Lightning Chariot -5x Vanguard-Hunters w/Storm Sabre & Prime with Astral Compass (Batteline – 140pts) -1x Gryph Hound (40pts) -1x Gryph Hound (40pts) /Total 2000pts Description: Alternative: >Aetherstrike Force (Battalion – 80pts) -Knight-Venator (Leader – 120pts) -Knight-Azyros (Leader – 80pts) -5x Judicators w/Bows & Prime with Shockbolt Bow (Battleline – 160pts) -5x Judicators w/Bows & Prime with Shockbolt Bow (Battleline – 160pts) -3x Vanguard-Raptors with Longstrike Crossbows w/Prime (180pts) -6x Vanguard-Rapors with Longstrike Crossbows w/Prime (360pts) -3x Aetherwings (60pts) -3x Aetherwings (60pts) >Outside Battalions: -Lord Relictor (Leader – General – 80pts) Trait: Staunch Defenders Artefact: Mirrorshield Prayer: Lightning Chariot -Lord Relictor (Leader – 80pts) Artefact: Mirrorshield Prayer: Lightning Chariot -5x Liberators w/Sword & Shield & Prime with Grandblade (Batteline – 100pts) -4x Fulminators (480pts) /Total 2000pts List #3: Double Vanguard Wing: Stormcast Eternals Allegiance: >Vanguard Wing (Battalion – 100pts) -3x Prosecutors with Stormcall Javelins w/Prime with Trident (80pts) -3x Prosecutors with Stormcall Javelins w/Prime with Trident (80pts) -3x Prosecutors with Stormcall Javelins w/Prime with Trident (80pts) -5x Judicators w/Bows & Prime with Shockbolt Bow (Battleline – 160pts) -10x Liberators w/Sword & Shield & Prime with Grandblade (Batteline – 200pts) >Vanguard Wing (Battalion – 100pts) -3x Prosecutors with Stormcall Javelins w/Prime with Trident (80pts) -3x Prosecutors with Stormcall Javelins w/Prime with Trident (80pts) -3x Prosecutors with Stormcall Javelins w/Prime with Trident (80pts) -5x Judicators w/Bows & Prime with Shockbolt Bow (Battleline – 160pts) -10x Liberators w/Sword & Shield & Prime with Grandblade (Batteline – 200pts) >Outside Battalions: -Lord Celestant on Dracoth (Leader – General – 220pts) Equip: Thunderaxe & Shield Trait: Staunch Defenders Artefact: Obsidian Blade Steed Trait: Keen-clawed -Lord Celestant on Dracoth (Leader – 220pts) Equip: Thunderaxe & Shield Artefact: Obsidian Blade Steed Trait: Keen-clawed -Lord Relictor (Leader – 80pts) Artefact: Mirrorshield Prayer: Lightning Chariot -Knight-Azyros (Leader – 80pts) /Total 2000pts Description: I know my post is long just get carried away with all of the new Stormcast Enternals options under the new Battletome. And very much excited to try out some new lists; since before the book pretty much only used Warrior Brotherhood or The Skyborne Slayers. There are other battalions that I wish worked at 2000pts; but sadly they are either above 2000pts or so close 2000pts that cannot get the other stuff one would need in a list. Might have to consider a few 2500pts lists for the future; if I can get my local community on board. But for now forcing on getting a solid two lists together at 2000pts. Please let me know what you think; any feedback would be appreciated. -Wes
  21. Event Title: 40kBrawl Presents Bugman's Brawl! An AoS 2000pt Tournament Event Author: 40kbrawl Calendar: Events UK Event Date: 02/25/2017 09:00 AM to 02/25/2017 06:30 PM Wish I found this forum sooner! 40k Brawls first Age of Sigmar tournament on February 25th in Salisbury, Wiltshire is closing in so fast and we still have a couple of spots left. 2000pts using the The generals handbook for army composition. Measure from bases for movement, range etc. Missions are 3 missions from the handbook with 1 secondary objective - all explained in greater detail in the pack. Have a read and sign up when you're done - it's going to be a good one! Sign up thread is below, Spaces only secure once payment is received. Facebook event page; https://www.facebook.com/events/1811382895774788/1901588050087605/?notif_t=like&notif_id=1486237645928633 PayPal of £15 to 40kbrawl@gmail.com 1. Jake Valten Harding- paid. 2. Alex Kennedy- paid. 3. Adam S-J paid. 4. Joe Shepherd- paid. 5. Elliot Haugh- paid. 6. Finn Milton - paid. 7. Laurence East - paid. 8. Liam Chamberlain - paid. 9. Sam Kha Doran - paid. 10.Chris Goldsworthy - paid. 11.James Allen - paid. 12. Tony Kirby - paid. 13. Rob Brunton - paid. 14. Ben Van Buul - paid. 15. Andy Davies - paid. 16. Rulespack; https://drive.google.com/file/d/0B_Jfxmy0GgVKczlZd3VKV1NKNzQ/view?usp=sharing As we are fighting before Bugman, it is only right that each player brings along a goblet to honour him! Therefore players that bring along a cool looking goblet, tankard or stein on the day to drink out of will receive and additional 2TP’s! any questions give me a shout! Simon 40kBrawl Presents Bugman's Brawl! An AoS 2000pt Tournament
  22. Hi Guys! So I recently went to a one day 2k tournament (yesterday actually). The event had 20 players with 2 of those being rank 6 and 15 in Australia and another one, a few wins away from being best Iron Jawz in OZ. So pretty tough competition for my first ever 2k point AOS games. Onto my list! I decided to take gutbusters backed up by a frostlord on stonehorn. I was going to run all gutbusters, but real life got in the way of me painting all the gutbusters I needed. Tyrant - General, bellowing Tyrant Butcher Bruiser BSB Frostlord on stonehorn - battle brew 4*3 ogors with full command 6 iron guts 3 gorgers The idea behind the list is that you buff the frostlord and Ironguts and send them in. Bulls lurk in the back field catching and holding objectives, Tyrant and BSB move into the midfield for banner and bellowing tyrant support. The Tyrant can also help hold enemies trying to get past and kill the squishy ogors. Onto the matches! First match I came up against a nurgle chaos list. Blood and glory was the scenario. From memory he had: Daemon prince with wings Great unclean one Gutrot spume A dude riding a circle mouthed beast with scythe 30 plague bearers 10 blight kings 3 plague drones Now that I think about it, he may have accidentally cheated as he deployed the plague bearers in one block when they should have been in 2. In our match it didn't make much difference. The main winning factor in this match was miasma which he cast with the dude riding the circle mouthed beast. My Opponent played the spell causing D3+1 mortal wounds every phase to my stonehorn, when he was only meant to be doing that if he caused a wound on the stonehorn. As a consequence the stonehorn went down quickly and the ironguts weren't able to carry me to a win. My opponent one a minor victory on VPs. Gorgers in this match were very useful and at one point nearly won me the game by capturing his left hand objective. A quick picture of deployment (Sorry about the poor quality, had to hurry due to round timers in use) Minor Loss Ogors My next round I came up against a death player playing the take and hold scenario, he hadn't played match play before and was running Nagash. He stuck Nagash down across from my stonehorn on the 12 inch line and I did warn him that I could potentially be in turn one and might kill him, but he wasn't worried about it. So he gave me the first turn and I charged Nagash causing 14 wounds. In his turn he ran his characters in, did 5 wounds to me, failed most of his spells and in return I killed Nagash. He quit the game and tournament at this point. I got a cool pic though before he did: This was a game where I felt the stonehorn killed a lot of potential fun for me and my opponent. Having said that, I'm sure Nagash would have walked all over an all gutbuster list, so I don't feel too bad for the guy :P. Major Victory Ogors! In my third match I versed my friend who is also a death player. He runs a bone rattle formation. His list from memory is: bonerattle formation Wight king with black axe - cloak, redfury 40 skeletons with spears 30 grave guard with great weapons 2 * 10 skeletons with shield and sword 10 black knights Outside of the formation necrotect screaming skull catapult necromancer Arkhan the black We were playing border war. I deployed centrally, stone horn and iron guts on the 12 inch line with my other ogor characters hiding behind. The units of bulls were on either flank hoping to nab a couple of points. He elects to go first and pumps his black knights up for a first turn charge into the iron guts and stonehorn. Killing 3 ironguts and no dmg on the stonehorn, in retaliation I wipe the black knights. He manages 3 points this turn with 1 point for his home objective and captures the right hand side objective. In my turn I buff the stone horn and charge into his 40 man skeleton unit, the rest of my units move forward. My gorgers come onto my right flank to try and take the objective he is holding with 10 skeletons with shields. In combat I take both 2 point objectives and wipe the 40 man skeleton unit with the stonehorn. Scoring 5 points. His next turn he moves his grave guard to try and kill my gorgers and 3 man ogor unit holding the objective that was previously held by his 10 man skeleton unit. He does some shooting, teleports his lord over to my 2 3 man ogor units holding the left hand 2 point objective and also flies Arkhan over there. He fails a charge with Arkhan, and gets his graveguard into my ogors and gorgers and the wight king into one of the 3 man ogor units. Due to terrain and the size of the graveguard unit, he can't get as many as he would like into CC and only manages to kill 2 ogors and 1 gorger, losing 2 in return. The lord kills to ogors (one from running) and takes 2 wounds (would have been 4, but he halves the wounds taken due to some special armour). He manages to get 3 points this turn. I get the priority in the next turn and run the stonehorn over to kill the graveguard, the ironguts move up to kill the necrotect and the catapult, the butcher gets ready to charge Arkhan and my tyrant also moves to charge into the graveguard. I activate "Down to the ironguts" due to an ogor fleeing. I make all my charges. I choose to go the ogor fighting his lord as I knew he would be dead if I didn't, managing to get him down to 1 wound remaining. He activates the graveguard killing my Tyrant and finishing the ogors off and leaving one gorger with 1 wound remaining. The stonehorn wipes the graveguard. His necrotect kills one of my ironguts (he only had 2 wounds remaining). I activate my butcher and do nothing and Arkhan responds by killing me outright. The ironguts kill the catapult and necrotect. This turn I score 5 points again. In his turn he moves Arkhan over for a charge on my bulls holding the 2 point objective. He fails both charges with the wight king and Arkhan on double 1s leaving that objective in my control. In CC the ironguts finish up the catapult crew capturing his own objective. He scores no points this turn and he concedes at this point. Major victory Ogors! I ended the tournament tie 4th with a bunch of other people. The tournament organiser then used a magic system where you were awarded points based on how well your opponents did. Since my opponents hadn't done so well I didn't place. Overall I was happy though with my performance at the tournament. The list is fun to play and fairly straight forward. It can be flimsy if you can't lock your opponent into their deployment zone with the stonehorn, ironguts and gorgers. I found that you do pretty much everytime lock them in their deployment zone with those 3 units though. Gorgers are surprisingly hard to remove with 15 wounds and bravery 8 for a 3 man unit. The bruiser BSB only got in range once of both the gorgers and stone horn and my last match and man he was worth it in that case, but most of the time he's too slow to be useful. This will be the final outing for the stonehorn for a while now though. He's been fun and is mostly reliable. I'm just looking to move away from the guy who always has him on the board. My star unit other then the stonehorn was the gorgers. I've run a 2 man unit and it wasn't very good, but 3 was much better. They're strong enough to roll over most backfield objective holders and the ogor bulls are fast enough to help them capture objectives if you need 5 or more models. People also seem to over commit to take them off, moving a large portion of their armies over to counter the gorgers which is what you want with this army, cause as soon as they realise they just need to get into your backfield to win, you're toast haha. Thanks for reading! Next tournament should be next month. I'll be busting out a pure spiderfang army (if I can paint it in time :)): Spiderfang venom mob battalion - 100pts 2 * arak with shrine - 560pts 1 * arak with web flinger - 280pts 1* big boss - 100pts 3 * 15 spider riders with full command - 900pts 60pts left for triumph roll Drops: 1
  23. until
    Hello, Age of Sigmar players! Athena Games is proud to announce our Titan event for Age of Sigmar. Each player must bring an army of up to 2000 points, following the rules and restrictions in the Pitched Battle section of the General's Handbook. Only Warscrolls and Warscroll battalions with a Pitched Battle profile may be used in this event. All models must be fully painted and based. If you have a model which is unfinished then we will politely ask you to remove it from the table. You can find the approximate schedule for the event below. 8:30am Doors Open 9:25am Welcome and event briefing 9:30am–12:00pm Game 1 12:00pm–1:00pm Lunch and painting judging 1:00pm-3:30pm Game 2 3:30pm-3:45pm Break 3:45pm-6:15pm Game 3 6:30pm Results and awards A full rules document will become available in November, along with tickets for the event! Start preparing, commanders.
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