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Lior'Lec

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Everything posted by Lior'Lec

  1. @Sleboda, think we got our wires crossed because two of your questions were referencing climbing... for dancing around the edge I’d answered above (posing screen shot of the previous post... to lazy to type it out again). My other climbing related posts were in reference to your question about ending an action while climbing and which way does the base face. You have to continue climbing until you’re on a stable platform so it doesn’t matter which way you consider the base to since you cannot attack anyway.
  2. Let’s also remember that when Archaeon defeated him he learned/realized that the Gods of each realm were tied to the power of their realm and seeks a way to usurp their source of power. Without that they cannot truly be destroyed, and if they were their realm would dissolve without them. Sooo... which moronic deity was it who decided to royally F up his OWN realm and now has his entire source of power being slowly sucked into an inexplicable black hole... anyone? Sorry, trying to remember where I read it but as of writing this it escapes me...
  3. @Melcavuk, As always your stuff is 9 parts inspiration, 5 parts intimidation, and 3 parts “why do I even try” lol.
  4. @Moloch I’ve got enough on my wish list to keep my wallet dry for months; please quit adding more lol
  5. @Sleboda On the treasure token: well the good news is I’m not telling you how to play the game; just how we play the game. As for the climbing... page 43 where it describes climbing actions. It is a combination of RAW and RAInterpreted but essentially the model starts climbing and can use multiple movement (climbing) actions to get where it needs to go (photo example on bottom of page 44 allows this, but nowhere in the actual rules does it say it) but it states in the rules on page 43 the model must climb until it reaches a point where the center of it’s base is either on a platform or the ground. Without the clarification by the photo you would be limited to exactly how far you can climb in a single movement and if your activation ends you fall (again, stated in the climbing rules page 43).
  6. Unless they’re intentionally waiting to release these in expansion formats. We could see a “Ruinous Powers” release down the road which brings in either the demon or mortal followers of the four main gods. A “Primal Chaos” expansion which brings in non human forces such as Beasts of Chaos and Skaven. “Mortals of the Realms” which brings in Order based mortals from each realm... ok so the last one is wishlisting but you see my point.
  7. The way we play it is that if there is not enough space for the model to legally set there then they may not use that portion of the platform. Just like moving between fighters on the ground. The fighter can still climb sideways or upwards at an angle however, which means even though we play it differently (I believe closer to RAW and RAI) it makes no difference on 90% of situations. RAW says yes, but we made a common sense ruling and said no. We decided to play the cover rules by ear. There are a few times that they get a little confusing in application so just wing it. However we’ve considered just adopting Kill Team’s ruling on this matter. If any part of the model is obscured it receives cover bonuses. If the models have an obstruction between them during melee then they receive cover bonuses. Haven’t reviewed yet to make certain but should work just as well or better.
  8. @Moldek, not exactly. The model can spend multiple actions climbing but they must be consecutive. The model cannot end an activation while climbing but can end an action midclimb. Reference pg 43, the bottom photo gives a clear example of this in action. @Sleboda, as above the question is moot because the model may not preform any additional actions so long as they are still climbing. Once the fighter starts moving up the wall/ladder all actions must be used to climb until it gets to a platform. If the fighter doesn’t has enough movement or actions remaining to complete the climb then it falls.
  9. I’m only scratching the surface of using mediums; performance wise how do these two differ? I saw a blog online where someone use contrast medium with bugman’s glow to do some skin tone base coats but does adding it really make the standard base paints act (more) like the contrasts?
  10. Done with my pledge, celebratory family photo time... damn, Nighthaunt photobomb! Now to decide who’s next; Untamed Beasts or Corvus Cabal...
  11. @BlazyCrane that is exactly what the breakdown above gives. Just scroll up five post and it’s listed twice (once in a quote). Edit: and just for clarification the poster is @soak314, @Dew just had a typo in who posted the breakdown.
  12. Ok that makes me feel better then. I don’t mind the set having a little less than the actual terrain set itself as long as my specific box isn’t missing anything it suppose to have. I know GW is good about correcting things but if you buy a box and don’t open it right away (as I’m prone to do) that leaves you (me) up a creak at times.
  13. Hey all, I’m digging in my mausoleum terrain box and the number of sprues seems... a bit odd. Can someone else with this kit confirm if they have the same sprues and quantities as what I received AND someone with the Sigmarite Mausoleum/Garden of Morr let me know if something is missing in comparison? What I received: (4) Building Sprues to build Mausoleums (1) Gate Sprue with cemetery walls (1) Floor Sprue with the Statue of Morr Is this correct or should I have two of the statue and/or gate sprues? If this is what the kit should’ve come with then I’m fine but just want to confirm.
  14. Have a some edge highlighting and finishing touches to do but these babies will be done and ready for combat this evening. Should’ve been finished with them a week ago buuuut... I hated my first paint scheme so decided to strip them and start over (even though it looked great in my head). Now I just gotta decide which warband to start on next...
  15. Forgot about that, yes that’s the #1 most important house ruling we’ve made so far and it’s been very beneficial to game play. Everyone should be using this house rule, but it shouldn’t BE a house rule.
  16. Just the one so far, and it hasn’t been tested yet but I posted this idea on another thread earlier this week (Corvus cabal I think). Universal Ability: Push (Double+) Roll a single attack die against an enemy fighter within 1”. If successful the attack deals no damage and instead pushes the target up to 1/2 of the ability dice value (rounded up). If the attack fails the target may respond with a free attack action in response -or- push your fighter (no roll required). If the target fighter has a higher strength than your fighter this ability costs a triple. Still uses base mechanics, doesn’t require an action since it is an ability, factors in both fighter’s strength scores, and has a penalty for failure (because this has the potential to be a very powerful ability). Uses: push enemy fighters into range of your elites allowing them to attack without moving; pushing enemy fighters off of edges for impact damage (preferably while also getting the in range of your elites), push enemy fighters off of objectives. Have some other ideas but nothing more than half baked atm. Hoping we can try it out this weekend after my cousin’s gotten a few more games in.
  17. @Hannibal, Yes they do. Several of the warbands use the new 28mm base. I haven’t built all of the warbands yet so cannot confirm for all but I’d be willing to bet even the one’s I haven’t built will have them.
  18. I generally agree with @Sleboda on the tournament view and warcry (maybe I’m a *bit* more venomous about it though). As well as how he mostly views/ranks the factors, though I would also say their double and triple abilities need to be factored in as well. I honestly think Ironjaws need a 2” range on several fighters and kinda hope it’s just a typo that every one of them have a 1” range. In the correct scenario they do shine, but in anything else they are handicapped. Hopefully this will be addressed in an FAQ if not by changing the values then at least telling us why they’re range is so low (maybe we’re simply overlooking something). Overall all of the chaos bands are fairly well balanced. Different bands play differently so it comes down to player skill, scenario, and the player’s play style. If you want to play the cabal or the cypher lords like Ironjaws or Golems... well you’ll lose just about every time.
  19. Cool, thanks @KoganStyle, I finally got mine serviceable but it ended up with 4 or 5 highlight layers before it started looking half decent. And then I decided I hated the paint scheme so I stripped them and started over. I’d originally used Grey Seer, Druchi, and a Grey Seer-Wytch Flesh mix for mine but this time I’m trying a few different tones and will use yours as well.
  20. I don’t think the messenger requires it, but it was how we played it/house ruled it after playing steal the prize (it just made more sense to us that way). But in the situation you described my last paragraph comes into play. The way we see it we both want to play so a game that’s an auto-win for either side quickly gets a card replaced.
  21. @ArmitageShanks, static boards can be awesome looking but usually get kinda dull to play on after a few games. If taking a static approach maybe try breaking it into four smaller tiles which make up the whole board so they can be rearranged and rotated for variety (as well as expanded on down the road). Then you can also make things like modular bridges and planks which can be added to allow rooftop travel from tile to tile. As for building size the next time you’re heading to your local club or wherever you play take a few sheets of paper with you. Set the official terrain down on the paper and trace a rough sketch of each piece’s footprint to use as a guide. On the whole walls put a second line inside your first one so you can easily identify ruined vs solid walls. If trying to make something Mordheim like make your ground floor roughly the same size and everywhere there are solid walls have a second floor which extends out 1/4” to 1/2” wider than the base. Places with no walls are just used to enclose the building(s) and ruined walls can be replaced with scatter/junk used for cover and obstruction. Depending on exactly how/what you’re building your city out of you may want/need to adjust slightly (for example, do stairs outside of a building count as part of the footprint or will they Count as the overhang?). Edit: just dawned on me, the overhang and balconies will need to be much larger than 1/4 to 1/2” to fit minis. So 1-2 sides of each building would need a balcony at least 1-1/4” wide to allow minis to stand on them. Other walls can have the narrower overhang to match that old world Mordheim aesthetic.
  22. Personally I hope not, at least not anytime soon. What I’d much rather see is more of these unsung heroes type units. I’d love it if GW followed up with another set down the road (next year if another large starter set involved) which focuses on a different GA with auxiliary card packs for the other GAs like they did here. For example an Order focused version with mortals of the different realms (including intermixed races like IG and SF) then you could get card packs for some of the AoS Chaos factions. Or a Destruction focused version with new races (Destruction Gors would suit me fine). Another nice expansion idea would be to ditch the overall GA focus and have a series of expansions (or seasons) focused instead on specific realms. 0 “starter sets”, 1-2 “ravaged lands”, 1 (per GA) auxiliary card pack for AoS factions, and 2 new warbands per GA.
  23. @Euphanism Were you playing the messenger? Because if so I think you may have just played it wrong, either that or we have. You draw victory conditions after you’ve drawn deployments and for cards were you select a fighter like this we require the selected fighter must be on the battlefield when selected (same as in steal the prize victory condition except that card is during turn two rather than at the start of the game). With that the only way the mission would be an auto win is if you selected a board edge close to his deployment zone. Any combination of cards requires a little bit of cooperation between players. If the victory condition seems impossible for one side due to terrain or deployment just agree to exchange one of the three cards to allow a better game. Having absolutely no chance of winning isn’t very fun, but neither is having absolutely no chance of loosing (well, for most players anyway).
  24. It seems with a little bit of modification even the attacker vs defender type battle-plans would work with three players. Each player is defending against one player (to your left), and attacking the other (your right). You’d have to use a deployment that placed two of your groups on the map on turn one and you have to signify which is the attack and which is the defender. The groups themselves don’t have to be symmetrical, player A can use dagger/hammer while player B uses hammer/shield and player C uses shield/dagger. For battleplans such as the one where the defender has to guard objectives while the attacker destroys them each player has two objectives they need to defend from their aggressor.
  25. I stand corrected, 3 greater, 2 lesser magic. I still could’ve sworn I saw support icons on them. But you can still substitute combat dice for magic dice if you don’t have them on hand. Any support icon would equal minor magic and any attack icon would equal major magic.
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