Jump to content

AaronWilson

Members
  • Posts

    1,429
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by AaronWilson

  1. To be fair, the stuff in the WD for SoB could of been ALOT worse. The battalions don't anything new, they use the same bonuses we currently know just in different arrangements. There is no "Take these 3 models and gain X rules" which what the problem is before, simply giving new ways to arrange core battalions I think is both fine and a relief what from what it could of been. The GS & BT are also not over the top and add a bit of flavour to the army, so I actually think it's all fine I do however think publishing it in a WD is a terrible way to release any sort of official rules release.
  2. Out of interest why is lifeswarm not allowing us return pinks to a unit that is above 10 models? Say it's like 20 blues (that was once 10 pinks).
  3. I've only played 3 games of AoS 3 so far, so I don't have the largest data set to draw results from. My first game was over by turn 2, around 1 hour 30. Another took 4 hours and we got to turn 4 but this was a very slow friend using a new army and new to the edition. My third we played 5 turns each, including setting table up / putting things away in < 3 hours. I think a large portion of it is people learning the new edition, AoS 2 - 3 had a very significant change in not only the turn structure, but to a lot of core mechanics, new scenarios, new ways to score, a lot more decision points in battle tactics, as well as now a there is a lot of player agency in the opponents turn. Between deciding your heroic action, command abilities & monstrous rampages a slower player can now slow your turn down a lot more as well. I think the increase in points paired with the extra decision points in the game is probably a net even and once people have digested the edition and don't need to be referring to rulebooks, GHB etc so often we should see game time come down to a normal amount. All I would is slow players (not in a negative way, people that just take longer to make decision) will probably extend game times, not only do they have more decision points to make them selves but they decisions now to make in your own turn.
  4. Double mawkrusha, warchanter supported by gore gruntas is pretty decent right now, but the meta right now is very much hero hammer, so Archaon + support could count as a cavarly army, you just have one really big cavalry model
  5. A large part of the problem in the gaming industry is that people are desperate to work in it because it's something we all love and it's a subject a lot of people have a lot of passion for. They can pay that wage because someone will do it for that wage, more out of love, passion and excitement to be in the role then for the money. It doesn't make it right, but it's certainly the same across the broad scope of gaming industries.
  6. For me the aesthetic of the dragons don't quite do it, I prefer a more grimdark / menacing look to a dragon, the above look quite whimsical. That said I can't wait to see what the community does with these models, I can already see some absolutely mad conversions coming out of these kits. They will also make some fantastic centre piece models for the armies they slot in to.
  7. https://www.warhammer-community.com/2021/07/21/square-bases-and-kislev-ascendant-see-your-questions-about-warhammer-the-old-world-answered/?utm_source=Twitter&utm_medium=Article&utm_campaign=Old+World+Studio+perspective+of+Kislev Great update for the old world today, confirms you can use your old armies, the scale and base size staying the same.
  8. It certainly took me a while to get my head around how the new list constructions works, but I found the new in game mechanics very quick to pick uo.
  9. Double krusha is looking reeally goood.
  10. Only grateful towards him / everything he's done for the game. Thanks a lot J!
  11. First game with Ironjawz coming up, going to give the following a swirl!
  12. I just wanted to play something full painted and my scar vet on carno isn't yet painted is all. That said I like razordons for that extra range, and a little bit extra punch in melee.
  13. Out of interest why are geminids the perfect counter?
  14. Hi guys, I've made a thread in regards to Horrors of Tzeentch units and the interactions with rally, icon bearer & fold reality. Would appreciate your input.
  15. Hi all, I'd like to have a discussion about the current lack of clarity in regards to Pink horrors, maximum unit size and what can / can't be returned to the unit. To kick off we have this clause from the core rules - "During a battle, if a unit is at its maximum unit size, no further models can be added to it and any that would be added to it are removed from play". The new DoT errata states "Split and Split Again Add the following to the end of the rule: ‘Iridescent Horrors, Pink Horrors and Blue Horrors that flee cannot Split and Split Again. This ability allows the number of models in this unit to exceed its maximum size.’" So we're clear that the split mechanic allows a unit to go above it's starting size, for example a unit of 10 Pink Horrors via Split and Split again can become a with a higher number of models then 10. The lack of clarity is when it comes to mechanics like Rally - "You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3" from all enemy units. Roll 1 dice for each slain model from that unit. For each 6, you can return 1 slain model to that unit." Icon Bearer - "1 in every 10 Pink Horror models in this unit can be a Pink Horror Icon Bearer. If the unmodified roll for a battleshock test for this unit while it includes any Pink Horror Icon Bearers is 1, you can return D6 slain Horrors of Tzeentch models to this unit, and no models from this unit will flee in that battleshock phase." Fold Reality - "Fold Reality has a casting value of 7. If successfully cast, pick 1 friendly TZEENTCH DAEMON unit wholly within 18" of the caster and visible to them, and roll a dice. On a 1, that unit is destroyed. On a 2+, you can return a number of slain models equal to that roll to that unit. Set up the models one at a time within 1" of a model from that unit that has not been returned in that phase. The models can only be set up within 3" of an enemy unit if the friendly unit was within 3" of that enemy unit before any models were returned." So when the situation occurs where there is a unit of 5 Pink Horrors & 10 Blues, can I use the Icon bearer rule? As the unit is technically already above it's maximum pitched battle size, which is 10. However, due to the wording all the above abilities using "return" not "add" I believe the case is that RAW you can Rally, Icon Bearer or Fold Reality to "return" the 5 pinks that are dead. I believe this would be the case in a following turn, where you may have 15 blues & 10 brims and would able to use Fold Reality, or Rally to return slain models. What are others view on the situation, it's not a clear one but I believe the terminology on the following abilities being "return" not "add" does allow the returning of models in this case above it's "maximum" size.
  16. I'm playing this as each unit needs to be within 3" of the other two and I believe that's how it's worded.
  17. After reading a lot online / my own experiences / what I think we will see going forward I think Unleash Hell could do with a tweak down the line to simply change it from that it can only be used on the unit that has been charged. This'll prevent screening a shooting unit, only to shoot with it when the screen is charged. How have other peoples found Unleash Hell so far? Between that, Redploy (can't do same phase but still huge) and All Out Attack not being able to used in the shooting phase it feels like we've shifted a shooting meta further that way.
  18. I had my first game of AoS 3 last night, I took Slann, Starpriest, Astrolith, Oldblood on Carno, 4 x 10 skinks, 1 x 30 skinks, 2 razordons, 2 salamanders, 2 x 5 chamos, opponent had Blades of Khorne with 5 heroes, 1 a bloodthirster, 10 bloodreavers, 10 blood warriors, 6 skull crushers, 2 x 5 flesh hounds, 10 wrath mongers. He gave me first turn, I picked battle tactic to kill blood reavers, did that with razordons + magic, buffed 30 skinks teleported them with a skink screen that ran front of them and they killed 4 blood warriors, right flank just hold objective (skull crushers were on the right) Buddies turn one he moved up, I used re deploy on 30 skinks and rolled 4, kept them safe from any threats / double charge to clear the screen. 6 blood warriors charged skink screen in the centre, I spiked horrendously on unleash hell from 30 skinks and killed the unit, 10 wrathmongers + blood thirster charged and killed the skink screen in the centre. Buddy was a bit triggered from unleash hell, he only read it as the unit charged can shoot not a unit just within 9" of the charging unit. I won priority, Carnosaur used finest hour, he got hand of glory, he got serpent staff, he got the great drake, comets call killed two heroes over two turns, in shooting I killed 5 flesh hounds + the blood thirster, in melee with carno I killed the wrath mongers as they had taken chip damage throughout the turn. Buddy called it there, with him having like 4 units left and me not lost a model + 11 summoning points in the bank Not the first game I wanted, I couldn't see a good way for him to play around unleash hell and redeploy is really strong to extend those charges + keep units behind a screen safe from melee ranges / a double charge etc. Unleash hell certainly seems another hurdle for melee lists to jump over. Redeploy another thing to keep in your head at all times as well. Champions being able to issue commands to their own unit is great, big +.
  19. I had my first game of AoS 3 last night, I took Slann, Starpriest, Astrolith, Oldblood on Carno, 4 x 10 skinks, 1 x 30 skinks, 2 razordons, 2 salamanders, 2 x 5 chamos, opponent had Blades of Khorne with 5 heroes, 1 a bloodthirster, 10 bloodreavers, 10 blood warriors, 6 skull crushers, 2 x 5 flesh hounds, 10 wrath mongers. He gave me first turn, i picked battle tactic to kill blood reavers, did that with razordons + magic, buffed 30 skinks teleported them with a skink screen in front of them and they killed 4 blood warriors, right flank just hold objective. Buddies turn one he moved up, I used re deploy on 30 skinks and rolled 4, kept them safe from any threats. blood warriors charged skink screen in the centre, I spiked horrendously on unleash hell from 30 skinks and killed the unit, 10 wrathmongers + blood thirster charged and killed the skink screen in the centre. Buddy was a bit triggered from unleash hell, he only read it as the unit charged can shoot not a unit just within 9" of the charging unit. I won priority, Carnosaur used finest hour, he got hand of glory, he got serpent staff, he got the great drake, comets call kileld two heroes over two turns, in shooting I killed 5 flesh hounds + the blood thirster, in melee with canrno I killed the wrath mongers as they had taken chip damage throughout the turn. Buddy called it there, with him having like 4 units left and me not lost a model + 11 summoning points in the bank Not the first game I wanted, I couldn't see a good way for him to play around unleash hell and redploy is really strong to extend those charges + keep units behind a screen safe from melee ranges / a double charge etc. Certainly seems another hurdle for melee lists to jump over. Redeploy another thing to keep in your head at all times as well. Champions being able to issue commands to their own unit is great, big +.
  20. After speaking to some playtesters on twitter - this is how I will be playing the rule. First thing - any model that flees cannot split and split again. Any model that flees can be rallied, lifeswarmed or fold reality. You can never have more then 10 pinks, 20 blues & 20 brims in one unit. If I start with 10 pinks, and get to a situation where I can have 5 pinks and 10 blues, I can attempt to rally / fold reality / emerald lifeswarm the other 5 pinks back into the unit.
  21. These are the hot takes I need to here. Skinks are useless!
  22. Well I mean prior to AoS 3 we were always out dropped anyway, so that makes 0 difference to us. I just built a list and then put it into batallions, to make it more cutthroat you'd just take gotrek and fit the rest into a battle regiment (or as much as you can)
  23. Having my first 3.0 game tonight, taking a softer list (No Gotrek as there 0 reason not to take him as he's current points) and excited to try my first game of 3.0 out. Will let you guys know how it all goes.
  24. I bought a very large High Elf to play T9A a few months back, I guess that counts.
×
×
  • Create New...