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Kevin K

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  1. Kevin K

    Battle Report
    Kronak was still furious over the loss of his chimera.  After recruiting his new lieutenant, Skarlak, he immediately put him to the task of tracking down another chimera to add to his army.  To make up for the power he lost, he was able to recruit more of his Thunderscorn brethren.  During their march, a disgusting sorcerer who obvious followed the god of disease aproached Kronak and asked to join him for the march.  His purpose is unknown, but be brought a manticore, so Kranak allowed it.
    Cuchulag had kept following him and camping on the outskirts of his camp.  Kronak had completely lost control of his former champion but if a fight broke out, he was sure Cuchulag would join, for his own glory if nothing else.  His new apparent favor of those cursed choas gods had also brought him followers of his own.  They will be unpredictable, but hopefully helpful in any case.
    While on the march, Kronak's scouts easily discover a shining host of elves on the march.  "Skarlak, erect the herdstone and prepare for battle!"
    Kronak deployed his strength, the Dragon Ogors, on the left flank opposed to the enemies strong infantry.  His monsters deployed in the middle along with Skarlak and his prepared sacrifices.  Ungor raiders were sent to screen the monsters.  Cuchulag and his followers were nowhere to be found.  "Damn that unreliable beast!"
     
    The raiders move up very quickly and get right into the face of the large block of pikemen while Kronak and his thunderscron move up and scream a challange to the elves.  "Come to us beast worshipers! Come face the true lords of the beasts!"  The cygor hurls a huge anti-magic rock at the glowing mass of pike.  It lands right in the middle but they all move out of the way.  Meanwhile, the cockatrice screams at the large bull man, attracting his attention.  Their eyes meet, and the beasts right arm and leg start to quickly petrify.

    A group of bestigors, followers of Cuchulag, appear behind the elves and charge their general, though they have a hard time fighting him with is brightly glowing armor.  Kronak knows that Cuchulag must be close, "he didn't abandon us yet". 

    Cuchulag, seeing Kronak's army starting to join the fight, notices a new hero on the left flank of the enemy army, along with what looks like that hero's follower, an archer.  A third fighter appears out of nowhere between Cuchulag and his prey.  Cuchulag laughs and morphs into his fighting state, bulging muscles, one eye larger than the other, him mouth frothing from fury, he prepares to charge the enemy.  Following him is his latest shaman and another charioteer.
    The elf cavalry signal and charge into the raiders that are blocking the spearmen.  The raiders are cut down and flee - their job done.  The bull-man charges the cockatrice and is petrified further but manages to bring his huge hammer down and destroys it, though at much cost.

    The sorcerer lord charges his huge manticore into the elven cavalry and destroys them all, the manticore roaring.  The cygor throws another large anit-magic stone, this time, when it hits the pikemen, their shining shields briefly lose their shine and many of them are crushed by the stone.  Kronak and and unit of dragon ogors challenged the mountainous beast but found it more difficult to finish off than they thought.  In addition, his great hammer crushes Konak and nearly fells him.  "This is not happening like I forsaw!".  Kronak holds his great loadstone into the air and calls down the lighting.  As it strikes him, re-empowering him, it also hits the great beast and finally destroys it.
     
    The swordsman facing Cuchulag, whirls their glowing blades impossibly fast and calls to him, "you shall die today by my hand!  Your reign of terror is over!"
    Cuchulag feeling the fury of chaos going through his blood, first commands his companion, "you take the puny hero there, let me show this mortal, for I no longer am, the true power of chaos!"  He spurs his chariot at a full run past the lore seeker to his target.  His chariot slams into the hero.  The companion attempts to bring up a magical shield to help, but fails.  Cuchulag cuts the hero down before he can even raise his swords and laughs as the companion attempts to Cuchulag with a bow.  Behind him, unnoticed, his chariot companion is easily dispatched by the other hero that Cuchulang ignored.
    A general melee ensues across the battlefield.  The manticore is brought down by the pikemen, the bestigors are finally dispatched by the general and the stoneguard, supported by a stonemage fight the dragon ogors and seem to be getting the best of them.
    Unnoticed this whole time, Skarlak performs his duties at the herdstone.  He chants the words of sacrifice and smashes their heads with his mace.  Following that, he holds his staff over the sacrifices and chants a much more sinister sounding mantra, and the dead, stand back up.  Their skulls pieced back together, mostly, ready for him to sacrifice them again.
    As Cuchulag mocks the companion of the hero he has just defeated, the loreseker, ignored and underestimated swings his blade finding all of the holes in Cuchulag's armor and nearly killing him.  Startled, Cuchulag turns in fury and raises his axe to destroy the elf that dared challenge him.  Just then, the mocked companion screams in defiance and retribution, and stabs bow under Cuchulag's raised arms and Cuchulag collapses.  His tuskgors, startled and now uncontrolled dart off, dragging Cuchulag's body behind them.
     
    Just as the battle looked like it was turning against the Kronak, Skarlak's sacrifices were answered.  A call of the wild came through, the now well known tri-scream call of a chimera.  It appeared behind the enemy and it's dragon head sent lighting breath into the stonemage.  It then charged, stomping the stonemage to death and attacked the now unsupported stone guard. 

    As the dragon ogors finished them off, the enemy general gathered the remaining pikemen, rallying even more to his flag, and charged the cygor and dragon ogors in the center. The elf heroes on the flank moved in and shot the remaining sacrifices from the herdstone.  They were now supported by a new unit of Dawnriders who hunted down Cuchulag's shaman.  Skarlak, with no more sacrifices and wanting to join the battle, sliced himself, giving up some of his own blood and then charged into the melee.  He was quickly cut down for his trouble by the enemy general but shortly after, the elves were run off of the battlefield.
      
    -------------------------------------------
    Overall a very fun battle and a BoC victory.  We used a set of custom AoA and environment event cards made for this campaign instead of battle tactics.  They caused some cool but really random things like the Lumineth getting an extra unit at on point, Cuchulag had a special healing power that never worked, etc.  They gave extra damage and VPs depending on what is done.
    My rolls for sacrifices were really good which let me get the Chimera on turn 3 I think, which was huge.  Being able to heal the unit that was being sacrified was pretty useful tos, though by the end he was able to shoot them all off.  The Cygor might have been the MVP.  He stopped so many of the little spells by the Lumineth and put damage back on them.  He also hit multiple times with his missile shot and rolled good damage.  Reroll on every unit (his units are wizards) certainly helps.
    The Shaggoth with scales and loadstone is so good and survivable.   I might have to drop the Gavespawn in my normal games to keep using it.  Two games in a row, the scales kept him alive and the loadstone not only helped heal him back but fnnished off an important unit.
    His AoA character (we are at 35 for one, 20 for another this week) was such a strong melee character.  I'm really lucky that Cuchulag was able to charge and killed him off.  I used my all out attack to help make sure.  I think he had 4 attack, something like 3+/2+ -2 rend, 5 damage.  My opponent basically just put everything into making him a crazy attacker.  Cuchulag had failed to heal twice and so had a couple wounds on him and then failed almost every save to get down to one wound.  I probably made a mistake and attacked next with the DOs because I was worried about them surviving the stoneguard and all he had left was that archer with terrible attacks (improvised weapon) but he got one wound through killing him.  In fact, though it was a victory, both of my AoA characters ended up dead.  I charged Skarak in because I wanted to see how he did but was killed before I had a chance.
    Overall, super fun game.
     

  2. Kevin K
    "Cuchulag has become unreliable", thought Kronak after the fight with the nighthaunt army.  "I cannot afford to that kind of insubordination.  Who does he think he is?  I MADE him!".  To make matters worse, we lost the chimera that has helped us so much.  I think it is time to find a new champion.  One who will do as instructed.  There is on I have in mind that has been delving into the necromantic arts and will help me fight against the power of those ghosts should I need it again."
    Introducing, Skarlak the Grey,  breyherd arch-mage and master of the dead.  He fights alongside his tuskgor pet Bebop, who is especially ornery since he had the back side of an axe embedded in his forhead.  Skarlak "healed" him but left the axe to make him even more powerful in a fight.
      
    Our league this week adds a second AoA character at 20 points and the previous character moves up to 35 points.  For the new hero, I choose to add a shaman (i.e. wizard) who specializes in necromancy and is an arch-mage which gives him a +1 to casting rolls.  For offense, I gave him a tuskgor pet and bumped up his attacks and stats.  My thinking is that this character will sacrifice at the herdstone, then bring the poor ungors back for more sacrifice...brutal.  If the enemy gets close enough to stop him, Bebop will show them what's for.  I built him so he can be used separately as a normal shaman for matched play games.  My 2000 point army often has 2 shamen and I hate using identical models for characters.
     

    Cuchulag ended the last fight in a frenzy.  Though the herd lost, he slew many ghosts and was able to regroup to hold the last objective.  Clearly the blessings of chaos were upon him.  Now, prior to battle, he can feel the frenzy build.  His back hunches over, one eye gets bigger than the other, and he glows in a kind of halo of rippling chaos.
    With his additional 10 points he added Frenzy that lets 6's to hit pop to another hit, and Zealot that lets him run and charge.  I also bumped up the attacks from his tuskgor tusks.  He should be fearsome in combat now.  He is getting closer to his namesake all the time.

  3. Kevin K

    Narrative
    This is a narrative from my last game from my opponents point of view that I thought was cool and he allowed me to add here:
     
     
    Night falls and the specters rise. As always in this realm, death has no true meaning here. Death is only just the beginning of an eternal service to the dark lord Nagash. 
    Tonight, was to be another for these specters to rise. Another night to haunt. 
    The Beasts of Chaos, a name they call themselves rather arrogantly. With the new realm taking shape, Ornath, the banshee of the Nighthaunt, found herself wanting a beast for herself. Monsters take much of the land, much of battles, invigorated by the realm itself. It was not right for death to be so lackluster of such a beast to call their own. They will find a way before the break of dawn. 
    Ornath rose, her trusted knights in tow. She rose with the intention to receive these beasts, battle and engulf them in her own trap. But behooved to them, they did not engage. Did the army of her spirits not entice these beasts to fight? To live up to the name of chaos? Did these beasts see through her ruse? 
    Looking to the beasts, she couldn’t tell if they were brave and smart, or scared and stupid. To her, those beasts stood there, reflecting her own plights. Come and get them. Such an insult to her pride. To be alone, and then stand mocked as if not worth the trouble? She would have none of it. Her eternal servitude is already damning enough. These insults would not stand unanswered. 
    She called her knights and pushed forward, make it look like her ghosts were slow, as is the nature of death. But she knew these lands. These beasts did not lie about their nature. With the power bestowed upon her from Nagash, she could feel the dead that littered this land. Their torn and tattered bodies, disrespected and treated as nothing but entertainment and nourishment for these beasts. So she offered, the dead to seek vengeance, and the land answered, they need not their bodies shredded beyond recognition, just their souls to fight.
    And so forth, the chains grabbed the spirits, pulling them from the astral planes of the afterlife, back to the land of the living, rising to grasp at these beasts, and drag them under. She cackled and laughed, these spirits being relentless and hungry. They rose and immediately lashed out at the beasts out of anger and spite. None would be spared, as every one of those beasts would feel the touch of death on them. 
    Ornath reveled in her taking of the beasts, but they seemed cheeky as a horn could change her own fate. Behind her, she could see the beasts bring in more, troops from far away coming to corner her. The insult to injury, treating her to her own plan. She growled in disgust, this would not stand as she let loose on the beasts. One by one, they go down. They surround her, but only to feel weak as their blades fly harmlessly through her. 
    Ornath slashed with fury and let them know one thing is always true. Death is always inevitable. Scaring away some, but also ripping them till there was nothing left. Looking back, she could see the chains of the spirits breaking and then pulling more from the lives past to fight on, leaving that beast with more than it can ever handle. Eventually, the beasts sacrificed a troop of their own to return the spirits to the grave, leaving them gravely wounded. Gathering as much as they could, her knights soon swung in. Ferociously taking down the beast, finally grabbing her a new beast to control, to make her own to fight these battles. As she did take in her victory, she fell to the blasts of a new beast coming. She was glad regardless. The night was coming to an end, she had grabbed what she wanted, and took more of the damned beasts with her troops than they could afford. She will be back, with more to crush and haunt these dreams that belong to these chaotic beasts.
  4. Kevin K

    Models
    Finished the Cygor a little while ago.  Wel...I mostly finished the Cygor.  I think I'm calling him done for now.  I have a bunch of little dangly things that probably should be added but I kind of like it how it is and ran out of motivation.  I'm worried it will be  little busy with too much more but he probably needs a few things on his left hip which looks a bit bare.  I do also have a head and arms for a Ghorgon which I can swap out if I need to.

  5. Kevin K

    Models
    I completed the Dragon Ogors right on time for my first 1000 pt fight.  I ran into a bit of a conundrum here.  It has been a couple years since I painted my last Dragon Ogors and I couldn't decide if I should try to match them or just do what I liked now.  Some of my paints and tools are different and I had some different ideas.  It first came up when I put a very different green paint on them.  When I saw then next to each other, I was a bit worried.  I decided to lean into the difference and just didn't worry about it.  I made a lot of different decisions on them and am happy with it for now.

    The warscroll for Cuchulag got updated for this month, going to 25 points.  I just made general improvements to him.  Raised his to hit to a 3+, gave him an extra wound and bumped up his bravery so I could heal him easier.
     

    Maeve didn't get used this time but I also bumped her up a bit.  The big change was giving her 2 damage on each sword to have more offensive power.  I also gave her an additional wound to make her a bit more survivable

  6. Kevin K

    Update
    Cuchulag sat contemplating...
    "It's true that I just barely got away from the reavers, but we did accomplish our mission and discovered the amberstone ley lines, so why is the boss coming here.  Kronak hasn't come down from the mountains in years, since his last attempt to find a way to Azyr.  This is my fight, not his!  He recruited me.  He recognized the talent.  I will show all of these lesser being the true meaning of chaos!  My new shaman thinks he's detected a cockatrice in the area that we could bring to our cause.  The Chimera we found seems to be sticking around.  We don't need those Dragon Ogors that Kronak brought and that Cygor is just disturbing.  I've never found them useful for anything but disrupting our own senses.  In the inevitable battle that comes, I will be the one that brings gets the glory!"
    -----------------
    The league has moved up to 1000 points for September.  For my 1000 pt list, I've added the Chimera and a Shaggoth which will be the general now.  In addition, I'm building/painting a Cygor and a new unit of Dragon Ogors.  I also am building/painting a Cockatrice which will probably be used for summoning.  The new list will drop one of the units of Bestigors to stay under 1000 pts.
    The Cygor I'm building mainly because I already have a Ghorgon and I just wanted to do something new.  I've always loved the look of the Cygor, even if they aren't very good.  Just having a cheap monster might be useful, we'll see.  I decided to magnetize the arms to he'd fit in my box.  Because of that, I also went ahead and built and magnetized a couple Ghorgon arms, because, why not at that point.  So he could transform into a Ghorgon if I decide to try a 2 Ghorgon list at some point.  I can actually even swap his face, though I'm not sure I'd bother.

    For the Dragon Ogors, I built them with glaives, mostly because that is the only thing I don't already have.  The two inch reach might end up being useful if I decide to run them in a group of 6, I'm not sure.  In any case, I really like the glaive look and the DO weapons don't change all that much in any case.

    For the Cockatice, I found an old Marauder Cockatrice new in blister for a reasonable price.  I really like the old one and I just wanted to be different.  It just seemed like a useful figure to have for possible summoning and to fill in points on some of the lists I was working on.  A reasonably fast, flying, cheap monster should prove useful.  He's a bit smaller than the new one so I built up his base a bit to give him a little more height.

    Also coming in this new month, the Anvil of Apotheosis characters go up to 25 points.  I'll update their warscrolls and put them up here soon
  7. Kevin K

    Battle Report
    Here are a couple games I played with my beasts.  These aren't part of the league so no narrative on these but use a lot of these same models.  These were my first "real" games of v3 and the first time I've used the BoC in a couple years outside of the escalation league.
    First battle was 1000 pts vs Gravelords.  I brought two units of Dragon Ogors, a Chimera, Ungor Raiders, Ungors for sacrifice, a Shaggoth general, and a shaman.  I used Gavespawn.  He played Radukar the Beast, a character that can summon in wolves (don't remember the name), a necromancer, and a couple blocks of zombies.  We played Survival of the Fittest
    My plan, if you can call it that, was to back up a unit of DO with the Chimera so it could shoot when they got charged.  I really wasn't sure how to play it or what to do.  We had a lot of terrain and it made moving and deploying difficult.  I ended up putting a DO unit to take the left objective, the herdstone, ungors, and Shaman in the center and the Shagoth, Chimera, and other DO unit on the right where he had deployed most of his army.
    He almost immediately charged my DO on the right with a super buffed up Radukar the Beast (who can run and charge).  The Chimera unleashed hell for 4 mortal wounds and the DO all out defensed and only lost one and did a couple wounds back.  This being my first game I decided not to get too tricky here and just went for it.  After healing Radukar was down to 8 wounds and I had a Full Chimera and a Shaggoth with the Gavespawn axe (+2 damage) right in front of him.  It was tight so I had to retreat the DO unit so I could fit them both in.

    Sadly...the Chimera only did 1 mortal wound on his shooting and the Shaggoth completely missed all attacks.  The Chimera's melee was pretty decent so I got him down to 1 or 2 wounds at one point.  This was also in the week that you could stack wards and that mystical terrain saved 4-5 wounds after failing his undead ward.  I think I figured out that they should have averaged 17 wounds or so on him and only did 6-7 but oh well, that's why we roll the dice.
    Over the rest of the game he brought the other character and the wolves in and they finished off the Chimera and Shaggoth.  In addition, Radukar completely healed...sad.
    While that was going on, I actually summoned in a couple units behind and rand the DO back behind.  The ungors left the herdstone and took the center, and the other DO easily destoryed a unit of zombies (I unbound the VDM they they didn't hit hard).  So I was actually winning at that point and we had to call it for time.  We called it a Gravelord victory though because I didn't have much left and he still had Radukar.  Who knows though, I might have been able to pull it out.  Fun game in any case.
     
    Next game was 2000 points against Slaanesh.  Battleplan was Savage Gains.    He played an interesting list with Synessa, a Bladebringer, a bunch of chariots, and a couple units of small seekers and a couple units of big seekers.  I played with the Shaggoth, a beastlord with Gnarlblade, a couple shaman, 2x3 DO, unit of 20 Bestigors, 10 Bestigors, 2x10 Raiders, 2 Tuskor Chariots, a Ghorgon and a Chimera.
    He gave me first turn and I ran most of my army up led by the Raiders and Chariots.  My hope was to pin him in his deployment, which mostly worked.  I've been very unhappy with Bestigors so I tried something different that mostly worked.  I ambushed a unit of 20 with a Beastlord.  My thinking was that the 20 would be able to take a hit and still be useful.

    This plan looked like it was working.  He got some good charges off with his big seekers and generally just put everything in combat.  With the new slaanesh summoning rules, this gave him a ridiculous amount of summoning - which we'll see later.  The Dragon Ogors actually held their own pretty well.  The 20 Bestigors worked pretty much how I wanted.  They took 9 wounds and returned 5-6 when they got charged.  They would have done exactly what I wanted but I got too aggressive on the 2nd turn and decided to kill Synessa with my Chimera and Shaggoth.  Although it worked, it was an obviously terrible idea and I shortly lost both of them.  It made a cool picture though

    He completely disrespected my chariot on the right by charging past it but the chariot eventually killed a few of the small seekers and helped hold the objective (1 DO, plus Chariot, plus Ghorgon = 9) gotta love the new 5 wound and monster objective bonuses.  He eventually sent his whole army to kill the Chariot and Ghorgon.  Notice the new Keeper of Secrets...yeah...he also summoned another one behind it just to flex, lol.

    Meanwhile, the Beastlord went off twice and killed the rest of the big seekers and charged the 2nd new Keeper near his objective almost killing it and somehow living (my opponent wiffed on the attacks).  I summoned raiders onto his objective and my shaman both turned into spawn at nice times to hold him back from taking mine.
    At this point, I had 4 summoning points, a unit of raiders, a few ungors, and the Beastlord.  The Ghorgon failed a 3 inch charge and was later charged and killed without fighting back.  I lost the priority going into 4 which might have allowed me to kill the Keeper.  He had most of his army, two extra keepers, and enough summoning points to bring in 30 daemonettes.  I was actually winning at that point by a fair amount though.  If I had won the priority roll, it would have been very close.
  8. Kevin K

    Battle Report
    Cuchulag surveyed the field.  "My previous shaman failed to hold for even the hour required for me to arrive.  You've done better Grimtoe.  Now get me that Chimera".  Grimtoe the shaman had found the next target, another nexus of magic.  Cuchulag was searching Ghur for these nexus to corrupt for chaos and bring him power.  This time, it brought them the legendary training ground of the gods which had been lost, said to only revel itself to the great heros.
    Across the battlefield, he saw arrayed against him a small vanguard of those bizarre elves that appear to swim through air and with them appeared to be one of Sigmar's pets.  She looked somehow familiar, but the memory escaped him.  There were two magic nexus which he must corrupt and consume before his enemy.
    He could take it no longer and signaled his Bestigors to move in and take the first nexus.  Another group had swung around undetected to a flank and took the other nexus.   For Cuchulag, the draw of the training ground and the power it would bring, overcame his control as he charged forward to partake in it's magic.  The mistake was soon obvious.  A group of screaming reavers started to  swarm him, behind them came their leader, a Soulrender, and that Stormcast - with anger in her heart.  Cuchulag was pulled from his chariot dragged away by the reavers.  His Bestigors were beset by even more of these strange fish elves.
    Grimtoe thought, "well great....I guess it's up to me".  He started the ritual of sacrifice to the gods.  He made a makeshift herdstone from a tower and tried to summon a great beast it help them.  Much fighting swirled around him.  Suddenly, there were reavers on top of him, interrupting the ceremony and depriving him of his sacrifices, so close to completion.  "No matter", he thought, and sliced his own flesh for the alter.  The wound was deep and soon he heard the cry of the three headed monster.  The Chimera is coming...
    Maeve sees her prey.  She's joined this group of Deepkin in their quest to wield the magic of this land just for the chance to finally kill this Bestlord and he ran across the battlefield no no apparent care.  "He's mine!", she screams, but before she gets a chance the reavers took him down and he was lost in the swarm.  "No matter", she thought, "I'll take my vengeance on the rest".  She could feel the power of Sigmar.  She gave his power to the reavers with her but it didn't matter, they were cut down to the man by the Bestigors.  She charged by herself into the fray of Beastmen but then heard the roar of a monster behind her.  She was from this land, so knew that cry well but her fury was is front of her.  Over and over she called on the power of Sigmar but something she had done had offended her fickle master.  These beasts were defeated but behind her, the Chimera chased off the remaining deepkin and completed the corruption of this nexus.
    ===================

    This battle was on a 44"x30" board with 500 points per army plus an AoA character.  There were two objectives and three special locations:
    Training Ground - Purple: Once per game with a leader unit only: Choose one of the following for a single weapon profile, "Attacks", "To Hit", "To Wound", or "Damage" and add 1 to the characteristic of your choice. 
    Healing Fountain - Green: Once per battle round in the hero phase with a leader unit only: Roll a D6 - On a 1, nothing happens. On a 2-5 heal D3. On a 6, heal D6.
    Blacksmith - Grey: Once per battle round with a leader unit only: Choose one of the following for a single weapon profile, "Rend" or "Save" and increase it by 1.
    Points were awarded for objectives based on how many turns you held them.  The beasts of chaos were in the red position.  I was pretty dumb and ran Cuchulag right to the training ground.  I wanted the extra attack and thought he could hold up for a turn, heal and allow the Bestigors to charge.  He could not.  I did remember after the third move that I could redeploy but that didn't end up helping.
    My opponent pulled off a long charge to get to my ungors to stop the Chimera from coming on,  I still needed 4 call points to summon the Chimera.  I won the priority roll and rolled a 6 (3 on the d3) to get the points I needed.  There really wasn't much room to place the Chimera.  I did get him on the far objective and took out one of the eels (tanky type) with his breath.  He thought about charging but was worried about the breath attack.  That new command ability makes the Chimera much more powerful.  You really need to think about it before charging into d6 mortal wounds.  In the end, he banked on taking the other objective and ran them away.
    We are using some custom cards built by the person running the league.  We drew each turn for our AoA characters and for the environment.  They provide buffs and potential VP + and -.  He had one on Maeve that gave her a +1 to prayers and if she never failed, in this case roll of 1, he'd have gotten 3 VPs at the end of the game.  While attacking the Bestigors, she rolled a 1 and took a mortal wound - and more importantly lost the potential VPs.
    I ended up winning 14-10 because the Bestigors were able to hold out for one extra turn and he lost the potential 3 VP.
    In all, it was a great game.  It didn't feel like a 500 pt game because a lot happened.  My opponent is very new the AoS.  I'm old to AoS but new to 3rd edition.  We didn't use Battle Tactics because there was already so much going on.  Our armies were similar in a lot of ways.  Both would do a tone of damage if we got the charge but also died very quick when we didn't.  The Chimera was a big swing for a 500 pt game  I was glad to be able to finally use it.
    Here are some pictures of the game....
    Setup  - Note: we both forgot our terrain, so I used the tower as a Herdstone and he used the building as a ship

    Cuchulag Goes Down

    Flank Bestigors Last Stand

    Maeve Readies Her Charge

    Ritual Interupted

    Chimera Appears

    Maeves Vengence

  9. Kevin K

    Narrative
    The memories flash back like they are still happening, often at the most inopportune moments.  Sigmar's forging techniques have become faster and the humanity of previous lives remain more vivid.  Maeve can still see in her mind the first time she saw Thostos Bladestorm and his "Angels of Zi'Mar", our sky god, come to her village on the Roaring Plans of the realm of beasts.  She thought they were saved, they all did.  Their mission was elsewhere.
    That experienced changed her though, Zi'Mar, or Sigmar as she was corrected, was real.  She was saw awed by his sky warriors,  She grew to be a leader of her people, a priest of Zi'Mar, and in her world, that meant she had to fight.  She fought the orruks who had taken over the land and the forces of chaos that were ever present.  She became a great and inspiring leader and warrior.
    Then she heard the drums.  A constant pounding, she knew not from where, but knew it could be good.  Their wooden palisade and hardened warriors had held out before, but this was different.  She looked out over the hordes or beastmen approaching.  They were being led and whipped into a frenzy by a large warrior riding a chariot.  Waves of these beasts smashed into the walls, repelled by her warriors but they came from all sides.  She knew they couldn't last.  The gates broke down and Cuchulag, leader of this breyherd road victoriously though the open portal.
    Maeve called out to him, "If you want to fight, prove yourself against me!".
    He stopped in his chariot, the pounding getting ever louder, the masses braying.   Room cleared.  He stepped down from his chariot, holding his huge axe.  The hordes though did not stop.  They massacred her village as she stood there.  She knew she didn't stand a chance.  She called to Zi'Mar, "Bring me know your power!  Let my vengeance destroy this beast that brings chaos to this land!"  At that she charged straight at Cuchulag, swords at the ready, but without the power to win.  As she started to feel the blade of his axe cleave her side, she saw the gold light of Sigmar... 
    ------------------
    Our escalation league is allowing us to bring an Anvil of Apotheosis character.  Because there are many new players, many don't have the extra characters to bring or don't want to deal with Anvil of Apotheosis rules while also learning the the game and their army.  I really like the narrative aspect of building characters so I thought I'd make an enemy of my character to bring and offer to my opponents if they don't have their own.
    This is a model and character I built a couple of years ago for my Stormcast army.  It is a very slightly converted Neave Blacktalon who I gave swords and made a Celestial Vindicator named Maeve Shadowblade.  I built the following 20 pt AoA character to represent her:

    I'm not sure I'm doing the weapons correctly.  In AoA you can take two one handed weapons.  I think you then have to pay for enhancements to each. I actually bought them as axes because it saved 4 pts to get to the exact same stats - which I thought was dumb.  They basically get free rend relative to "swords".  I was going to list them together with just 6 attacks and I kept them the same.  In the end, I just like the idea of naming the swords Riotousness and Fury so I put them on separate lines.  I've been watching the show "Warrior Nun" lately so I'm sure I was inspired by that to make her a priest.  Since the model is running, I had to give her run and charge.
    Some of the details here come from the book Bladestorm which I mention in my early blog entries was an inspiration for this army and my SCE army.  I'm sure you'll be seeing Maeve in some of the upcoming battle reports as she come back from her forging to exact vengeance on Cuchulag.  She is so single focused, that she'll join any army to defeat him, maybe over and over
  10. Kevin K

    Musings
    Since the escalation league I'm playing in uses Anvil of Apotheosis characters (building from a single 20 pt to eventually having a 40 pt and a 30 point) I thought this would be a good opportunity to make a real Shaggoth.  I've been eyeing the Drakon model from Creature Caster (above) since it was released a couple years ago but the normal Shaggoth rules seem too small for it.
    I built an Anvil of Apotheosis character (35 points) to represent him.   I need to slightly violate the rules because the best way to represent him is to make it a Dragon Ogor with a Gargantuan Beast - which is technically illegal - but it actually loses points if anything so its fine (also I cleared it with the other players).  With another 5 points, I'd add tail whip, stomp, ferocious charge or the like.
    I think I've mostly talked myself out of it (I'm trying to build/paint what I already have, I don't need to add another huge model, lol), but I liked the idea so much I wanted to share.    I think the model could be used as a "counts as" Mega-gargant for normal games.
     

    For those interested, here is the Creature Caster site with the model:
    https://creaturecaster.com/us/product/drakon/
  11. Kevin K
    My current 2000 pt army was built for v2 to be semi-competitive while still using Dragon Ogors and monsters where possible.  Nessessities of keeping them competitive meant that I couldn't have too many of what I really loved.  I always played with 6 Dragon Ogors (sometime as one unit, sometimes two), a Shaggoth, and an Ghorgon.  The rest was mostly Bestigors, ungor raiders, and some support because that was what was actually good.  I did fairly well with that army, especially considering how bad everyone claimed BoC were, and everything in the army had a job and did that job.
    The world seems completely different in v3 (note: I've only played one small game so I could be completely wrong but I've done a lot of thinking about this too).  Bestigors seem really bad right now.  Dragon Ogors look better because of the cost and new healing/damaging Battle Trait.  Bullgors look like the real strength right now - though I only have a single unit of 3.  In any case, the world seems rough for Beasts of Chaos - even attempting to be only semi-competitive.
    I've been thinking about where to take the next 500 pts in the escalation/slow grow league I'm currently in.  As was pointed out in a recent comment, I've gotten a bit off track of my original army and why I got into Beasts of Chaos to begin with which chasing the "semi-competitive" list.  So I think I've decided to embrace life at the bottom and lean into what I really like - Dragon Ogors and Monsters.  We will be starting with 1000 pt list at the beginning of August.  Building on my previous 500 pts, I'll be adding a Cygor (yeah, he's terrible but he looks awsome so what the heck), 3 Dragon Ogors, and a Shaggoth (reusing my current one - not new).  I'll also add the Chimera to the list, rather than waiting to summon.  I'll just summon chariots and Bestigors instead.
    This list may never win a game, but we'll see.  Beast have some great shenanigans and cheap monsters seem like they could be good, so who knows.  Now to figure out what weapons to put on the Dragon Ogors
     
     
  12. Kevin K

    Models
    Completed two Bestigor units and that completes the first 500 pts for the escalation league (plus AoA character and a Chimera to summon).  Just in time for the last 500 point game tomorrow.  The beast lord on chariot (Cuchulag) I got a couple years ago on ebay with a few other chariots, already painted well and in a style close enough to my own.  I touched him up a bit and finished the base.
    I always struggle to decide how far to go.  Mostly I'm just trying to get them done.  At some point I'll need to go back and try to free hand something on the banners.  I didn't spend a bit more time on the axes this time.  I'd like to spend some time highlighting them a bit better and I think it's time to move on and call them done.
     



  13. Kevin K

    Introduction
    I started this Blog a couple years ago when I first started building a BoC army.  I'm doing another slow grow league and using it to finally paint the rest of the army and learn how to play in the v3 rules.  I'll post progress and battle reports here as I go.
    This time.around, I have most of the models built but not painted so that will be the focus.  We are also using Anvil of Apotheosis.  My character is Cuchulag, a Beastlord on chariot, inspired by the Irish Celt legend, Cuchulain
    Here is the initial 500 pts plus Cuchulag
    Warscroll was built using the awsome Warscroll Designer: https://runebrush.pa-sy.com/warscroll/

     

  14. Kevin K

    Battle Report
    Vigug, the Brey-Shaman led the vanguard of the Breyherd out to meet Cuchulag.  His knowing eye revealed to him that this would be the place they would need to capture and hold to collect the primordial forces.  He set up the herdstone for he know the dreaded knights of Sigmar would be here soon.  He'd heard rumors that Sigmar, in his vain attempt to thwart the natural laws of chaos has created yet more upgrades to his mindless undead servants.  Then they arrived, sure enough.  A small detachment, but he knew more would surely be coming.  He sent a group of Bestigors to outflank them and prepared the sacrifices for the Herdstone, for he knew a Chimera was roaming this land that would be called to help.
    Quickly battle was engaged.  From the heavens, a group of Stormcast, the like of which he had never seen appeared in a huge bolt of lighting, exploding out destroyed many of the Bestigors, their viscous charge finished the rest.  This was not good.  Vigug attempted to call forth the great Dirgehorn, but the winds of magic are fickle and in the swirling pit, burned Vigug at his very soul.  The flanking Bestigors managed to get the jump on the silver armored Stormcast on the far side of the battle but these new Stormcast were too strong and wiped them out to the beast.
    "The gods are against us today", he cried, "but I will call forth the monster from these wilds to show these invaders what true chaos can do!".  The storm was upon him, however.  They killed his intended sacrifices before he could build up the power needed to bring the Chimera.  Vigug knew then, what he needed to do.  As he got ready to drive his ritualistic dagger into his own heart to bring the beast, he was intercepted by those same Stormcast and cut down.
    Some ungors did hear the call.  They briefly came to help but seeing the slaughter thought better of it and disappeared back into the wilds.
    --------------
    This was a 500 point game to start the league.  The battleplan involved three objectives.  On was in the center, the other two moved each round, sort of swirling around the center.  My opponent didn't have an Anvil of Appotheosis character so we skipped those for this game.
    My army:
    Brey-Shaman (Vigug)
    2 x 10 Bestigors
    1 x 10 Ungors (for sacrifice)
    Dirgehorn
    Opponent - SCE (new ones):
    Lord-Imperiant
    3 Annihilators
    5 Vindictors
    The battle went pretty bad, right from the beginning.  I rolled snake-eyes on my cast of the Dirgehorn and did 3 mortal wounds to the shaman.  My flanking Bestigors failed their charge, even with a reroll - though it probably wouldn't have mattered.  His Annihilators completely destroyed my other poor Bestigors unit that I put in the middle of the board.  I attempted to play, run around the kitchen table, with my ungors and Shaman to buy time to bring a Chimera on - and it almost worked.  I actually healed my Shaman twice and forced his Annihilators into an 8 inch charge to get me but he rolled an 11 and wiped me out.  At the end of his turn, top of 3, my forces were all gone.  I could bring two units of Ungors on which actually could almost catch up, but they'd have been destroyed shortly after so we called it.
    Here are some pictures of the game.  Mine are sadly still unpainted.  I've been spending all my time on the Chimera which is 80% done but sadly didn't make it onto the table.  We used a 60x30 table for this game.

     


  15. Kevin K
    Finished the Ghorgon just under the wire.  This brings me to 950 points so I'm calling the first 1k complete.  I'll either keep it there for the command point or add geminids.
    I think I'm going to take a break from building the army for a bit to work on other armies.  I'll keep posting battle reports here as I learn to actually play this army.






  16. Kevin K
    Finally time to build a real monster.  The Ghorgon will bring the army to 950 points   so far fun to build.  Painting will commence soon.  I decided to leave some of the detailed hanging parts off for now.  I will definitely add the bell around his neck.  I may not add the other pieces.  Sometimes I think GW models get a little to busy.


  17. Kevin K
    Finally completed this months set of models that sees the Brayherd reinforcements.  I went with a fairly straightforward paint scheme, partially because that is what I like and partially because of time.  This competition really helps push to finish things.  I know a bunch of "not quite finished" parts of these models but am still pretty happy with them on the table.  Definitely better to be done. 
    I tried a bunch of different skin colors and a couple hair colors on the Ungors.  Let me know what you think of them.  Do they look good mixed?  Should I stick with one?  If so, which?  I couldn't really decide.




  18. Kevin K
    The Dragon Ogors need some help.  We've recruited a local Breyherd.  This months figures: a unit of Beastigors, a unit of Ungor Raiders and a Beastlord to lead them.
    Only need 250 points this month and after the last set of games, I figured I needed some bodies.
    Assembled and started to paint.  If I finish these early, I'll probably paint a Sorcerer Lord on Manticore that I've been meaning to finish.


  19. Kevin K
    Kronak takes a small vanguard of thunderscorn through the realm gate.  Their first step towards finding a way home.  They arrive in the realm of Ghyran and quickly discover five other forces to contend with.  "To arms brothers and sisters."
     
    We had a small tournament with 500 pt armies we built for the campaign.  We played 4x4 tables with a bit of narrative.  Realm was Ghyran and each game gave benefits to winners.
    It was a bit rough for Kronak and his Thunderscorn.  With only three units there weren't a whole lot of clever tactics.  It didn't help that I don't think I got a spell off the whole time (at least when it matters)
    First game was against Beastclaw Raiders.  He had even less models than I did.  I think he had a Huskard on Stonehorn and a unit of two Mournfang.  He basically ran across the table with both, destroyed one unit of Dragon Ogors.  By the next turn I was wiped out.  I think I killed one Mournfang.
    Game two was against Kharadeon Overlords playing Places of Arcane Power.  I went second.  My Shaggoth took a side objective out of LoS and the Dragon Ogors ran across the field and fought the dwarves.  In the end I had a ton of points and won but all but one Dragon Ogor and all dwarves except the general were dead.
    Game three was against Moonclan.  It started good.  I got the double turn and charged his bounders on one side and his spear grots on the other.  Unfortunately I out ran my Shaggoth and didn't get rerolls.  Eventually the bounders slaughtered the Dragon Ogors charged and killed the Shaggoth (their charge is rough).  Dragon Ogors on the other side did well but I lost on points.
    This was my first time playing DO.  They are very medium.  Kinda fast, kinda tough, kinda killy.  I definitely need to figure out how to play them.





  20. Kevin K
    I've finished the first month of our painting challenge.  Just in time because we have a 500 pt tournament next Saturday.
    I didn't go nearly as far as I would like, especially on the Shaggoth.  I'm really calling them done for time constraints.  The Shaggoth deserves a lot more detail and highlighting.  I'll probably come back to it next month.  The target for next month is only 250 pts so I should have time.
    Overall, I'm pretty happy with them.  The pressure to complete helped me not worry about some details and just get them table ready.




  21. Kevin K
    Kronak, awakens.   The crack of Azyrite thunder in the distance - was it a dream.  Then twice more.  The distinct sound he hadn’t heard for a millennium.  Not like the barbaric imitation heard in this realm, the realm of beasts.  More still.  There can be no doubt.
    Kronak ascends the roughly carved steps to the mountain peak where his decrepit tower stands.  At the top of the tower, he turns his enormous looking glass in the direction of the storm.  It creaks from disuse.  He sees teal clad warriors at the base of the storm.  They look like the humans of this world but larger and much better armed.  To his surprise he sees the symbols of the usurper of Azyr.  The traitor that drove Kronak and his kin from their home.  The way to Azyr has been closed for so long. How could this be?  Sigmar only exists in this land as long distorted fables of some of the local human tribes.  These warriors are not local.
    Kronak continues to watch as these children of Sigmar trek across the plain.  He knows nothing of Thostos Bladestorm or his quest.  He cares not what they do, only how he can get home.  As they attack the fortress held by forces loyal to the absent god Khorne, nothings stirs in him to help.  The useless gods that he pledged to so many years ago to extend his own life.  Where were they when he was driven from his homeland.  Then he senses it.  The realmgate the fortress was built around is open.  He watches as the forces of Sigmar and Khorne slaughter each other. 
    Time passes slowly for him as he contemplates the meaning of this arrival and the activation of the realmgate.   Years pass as a being for whom time has no meaning contemplates the possibilities.  By the time he completes his contemplation, the fortress is loosely manned by these so-called celestial vindicators.  They don’t know the meaning of vindication.  Soon they will learn about retribution.
    “Awaken my brothers and sisters.  The path home is clear.”
  22. Kevin K
    Base coated the Dragon Ogors this morning.  Trying out a new airbrush and am super happy how quick they came out.  The rest will all be brush but it was nice to lay down the base coats in these big models.
    I hoping to start laying in details later today.
  23. Kevin K
    Wow, I am way behind.  We have a 500 pt tournament next week and I finally got the Dragon Ogors put together.  They took much longer than I thought they would.  I leraned, after the first, to have the six main parts fully cleaned prior to gluing any if it.  I almost had a case where the glue dried with the parts just slightly off and the torso didn't fit, yikes.
    Overall, I super impressed how they fit together to hide the seems (much better than the Palladors).  That being said, after priming I still found some cracks that I need to deal with.
    I eventually have 6 more to do.  I need to figure out how to swap torsos or change them in some other way so they don't all look the same.  I think a torso swap should be doable.
    I decided to do three with two handed weapons and three with two weapons.  They've done a good job balancing the options but that does make it hard to decide.  I think two weapons is the best overall (slightly) but I love the look of the huge weapons.  I am a wimp and super glued the arms and weapon heads on just in case I change my mind
    I just started painting the Shaggoth and will do a work in progress in him soon.
     

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