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kenshin620

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Everything posted by kenshin620

  1. Do you think a big block of Executiors with a Sorceress would make sense for a Hammerhal list? Trying to double fight, fishing for Mortal Wounds (and aelves are faster to getting into the enemy territory).
  2. To be fair it is weird for a Gaunt Summoner of TZEENTCH to summon Nurgle daemons!
  3. But in all seriousness I don't see why they had to get rid of the GS line. Yes they're old (except the boar boyz) and yes one can argue "they're redundant ruleswise", but I think some tweaks and they could have been an effective "mass model" choice for warclans (especially to ramp up waaagh points). Meanwhile skaven have multiple metal/resin model UNITS, not even one off models but entire units! Who the heck in their right mind is buying 20+ official gutter runner models!
  4. I think that is issue, it's sort of like Blood Knights in LoN. They get specific bonuses for being in Legion of Blood or Soulblight, but aren't really seen outside those two.
  5. Could also use bloodbowl wood elves. Their football poses look like dancing, so it'll be a bit more slaanesh-y.
  6. Well the Slaves to Darkness Chaos Lord on Daemonic Mount still follows the Daemon keyword theme, I think they'll keep the "daemon mount = daemon". Meanwhile khorne players still grumble that GW decided that Juggernauts aren't daemons.
  7. I do hope Heralds of Tzeentch become more interesting. They just kind of....exist. I guess thats the problem, theres so many wizards that if you're just a little bit "meh" then you'll get passed by another.
  8. Well yes I know metal is extremely volatile price wise, especially as Lead became "too dangerous" to use for miniatures so people had to switch to the more expensive Tin. I was mainly commenting that Metal/Resin was the principle material of choice for Leaders/Characters due to the general economics of "people need 80 space marines, but only 2 chaplains". One example of this is Necrons, they have 7 special characters alone. Compare that to many AoS factions that have very few (outside of the big story factions), not counting Underworld Warbands. I'm not saying "everyone needs more special characters!" but I'm pretty sure if metal/resin was still something GW did, each faction would guarantee have 2-3 more characters whether generic or not.
  9. Maybe if everything wasn't plastic... I think there would be at least 30 additional Special Characters alone if metal/resin was still a thing.
  10. Barbarian Horde ability: "Add 1 to hit rolls for attacks made by this unit while it has at least 10 models. In addition, improve the Rend characteristic of this unit’s melee weapons by 1 while it has at least 20 models."
  11. Could always run cultists as Marauders. If you want the "classic" look of marauders, I think Blood Reavers+Untamed Beasts+ (eventual) Spire Tyrants will make modern Marauders.
  12. I think I worded my post weird, but thats why Bonesplitterz have an advantage, you don't have to take the General Trait if you don't make the specified model the general. For example Icebone, the General trait is for the Maniak Weirdnob. If you don't take the Maniak Weirdnob as a general, your general can take the Vanilla traits like Master of the Weird. You just have to lug around Kattanak Pelt as the first item.
  13. I think the more flexible General Trait system (outside of Bonegrindz) makes them very takeable, if not superior to vanilla. Yes there is the Item tax, but it's usually not too hard to fit in a battalion to get around the first item. Thats usually where other armies run into issues is that the General Trait half the time isn't very good compared to others. Especially SCE (though thats mainly due to the silliness of Staunch Defender).
  14. This is a very minor thing but am I the only one who thinks Vanguard Wing battalion should be renamed? A bit misleading that it has nothing to do with the Vanguard chamber (yes I know that this was made before Vanguard units were made, but odd that they kept the same name).
  15. To be fair Belakor and older daemon princes are on the smaller side as well. I think as long as the base is suitably decorated (so it looks more than a daemon ogor) it should be fine.
  16. Well theres the obvious Gaunt Summoner since he can contribute to the Pink/Blue Horror Engine. Chaos Lords can have fun with the Daemonheart.
  17. You're looking at an old warscroll. At the start of AoS, wizards could summon daemons (and yes seraphon can summon themselves) but that was an Open Play rule/reinforcement point thing. Those rules no longer exist as AoS 2.0 made summoning "free" (doesn't cost matched play points). As for the Gaunt Summoner thing, it's a tad confusing but the Gaunt Summoner on Disk is an Everchosen model (which means now he's slaves to darkness). The non-disk Gaunt Summoner isn't, he's just with Tzeentch. And then theres the Gaunt Summoner with Chaos Familiars....but he's not around anymore.
  18. I do agree it would be a bit easier if you had "This model helps ORDER models" abiilities. Like the Excelsior Warpriest. Who doesn't exist anymore for some reason.
  19. I think thats always the risk of "going first" in terms of Editions. The rulemakers are still trying to "figure out" how everything shakes up. I think it's a bit obvious SCE and Nighthaunt also suffered similar issues. Though to be fair meanwhile at the Ogor Mawtribes topic..."thundertusks need to go down 100pts or I won't touch them" ~ paraphrased thundertusk discussion Also I know it's very taboo but could always write some fanrules. Makes me feel better through the years!
  20. To be fair it keeps him safe since the big issue with centerpiece models is "shoot or MW it off the board in 1-2 turns", resulting in wanting to get them in CC asap like Gordrakk or Greater Daemons. Not saying that the deep strike thing is the correct solution I also agree, but he has only a 3+ save keeping him alive.
  21. While that sounds fluffy, that seems like an overtly complicated rule. This isn't WFB 6th edition! In comparison the Lethisian Defender allegiance has the Command Ability Onyx Shield wall where a Stormcast hero can give a Liberator units +1 to saves during the enemy's turn but they can't pile in that turn. So maybe a more streamlined version would be Liberator Shieldwall: At the start of the Hero Phase, Liberator units equipped with Sigmarite Shields may lock their shields together to form a wall. They gain +1 to their Save but may not Charge, Run, or Pile In until the next Hero Phase. Hero phase is also important in case of any Hero Phase attacking or movement shenanigans.
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