Jump to content

Let's chat : Blades of Khorne!


Arkiham

Recommended Posts

  • Replies 3.8k
  • Created
  • Last Reply

There is a unboxing video from WargamerOnline on Youtube and in this one you can can see the second page of Khorne point values. Mighty Skullcrushers and Wrathmongers are unchanged and Skullreapers go down to 170. Battalions are hard to read but almost every Battalion got changed.

Link to comment
Share on other sites

50 minutes ago, JetBlackSVW said:

There is a unboxing video from WargamerOnline on Youtube and in this one you can can see the second page of Khorne point values. Mighty Skullcrushers and Wrathmongers are unchanged and Skullreapers go down to 170. Battalions are hard to read but almost every Battalion got changed.

Meh.

If the pixels are not misleading me, I could decipher the following relevant changes for us.

Bloodmarked is +60,

Blood Hunt +50

Bloodbound Warhorde -80 

Bloodforged +20

The Bloodlords -40

Brass Stampede +20

Charnel Host +60

Council of Blood +40

Daemon Legion of Khorne +20

Gore Pilgrims +20

The Gorechosen +10

Gorethunder Cohort -20

The Goretide -10

Murderhost +100

The Reapers of Vengeance +60

The Skullfiend Tribe -50

Skullseeker Host +30

Skulltake -10

Slaughterborn -20

Battalions not listed, stayed the same.

Link to comment
Share on other sites

I can't help myself and think about the changes and their impications.

  • I really expect a shift back to mortals, a 10 man unit of Reapers should be better than Bloodletter now.
  • Goretide might become a thing again. The setup lost ~70 points, has almost no tax units, helps mortals with one of their greatest weaknesses and the MLoK got cheaper + might be more survivable
  • Karanak will pay for himself in many cases
  • stacking battalions became even more unreasonable, except in some border cases

But how do we exploit summoning? Welcome to the Blood Factory.

  • Gore Pilgrims with maxed heroes and min. units 
  • Bloodmarked Warband with Skarr (or another weak hero if his ability is changed)
  • this basic setup costs 1050 points
  • we still have to fulfill the Mortal Khorne Unit requirement for BmW
  • add a Warshrine and cost efficient StD/Khorne units of your choice
  • all priests take Blood Sacrifice and kill Skarr asap
  • now the fun/recursion begins, you spawn 1 wound hero units which are instantly killed by following prayers
  • Blood Sacrifice is now worth 2 points instead of one, permanently and Skarr can still come back
  • joyfully summon a WoK by turn two and something big in each subsequent turn

If the wording of some warscrolls does not change, this should be possible and I pretty much ignored units dying normally. There is a good chance this is god-awful or a less focused list might be better but it sounds abnormally funny. :D  (something to remember, this whole army would be immune to battleshock while having a good 6++ coverage. There would be several small units to threaten objectives or clog them up and although squishy this can be really obnoxious. Especially if killing them would mean helping your opponent doing their thing, ergo summoning)

Link to comment
Share on other sites

22 minutes ago, Xasz said:

But how do we exploit summoning? Welcome to the Blood Factory.

  • Gore Pilgrims with maxed heroes and min. units 
  • Bloodmarked Warband with Skarr (or another weak hero if his ability is changed)
  • this basic setup costs 1050 points
  • we still have to fulfill the Mortal Khorne Unit requirement for BmW
  • add a Warshrine and cost efficient StD/Khorne units of your choice
  • all priests take Blood Sacrifice and kill Skarr asap
  • now the fun/recursion begins, you spawn 1 wound hero units which are instantly killed by following prayers
  • Blood Sacrifice is now worth 2 points instead of one, permanently and Skarr can still come back
  • joyfully summon a WoK by turn two and something big in each subsequent turn

 

I volunteer!*

 

grinch.jpg.04ccedf35bdccdac96c60c58b2adf1c9.jpg

*pending prayers being rule of 1'd

Link to comment
Share on other sites

So I think these point changes make sense from a business point of view.   The units I very rarely see have gotten point reductions.  Units that are common and form the core of any BoK army have gone up.   I don't think is a coincidence ,  if they didn't go up then most of would have zero need to buy new models since we have them already.

I'm slightly bummed cause this puts my army just over by about 20 points. 

Link to comment
Share on other sites

In another thread, it was mentioned that Marauders now have a minimum size of 20.

1 hour ago, TheAdequateWargamer said:

*pending prayers being rule of 1'd

That might happen, but I've got a feeling that there will be no more rules of one (or very few).

Rule 1, 2, 4 and 5 are already in the new core rules. (page 8 -Casting Spells, 7 - Rolling Attacks, 1 - Roll-Offs, 17 - Artifacts of Power)

Link to comment
Share on other sites

5 minutes ago, Jaehaerys said:

Goretide with some reavers to suicide, priest (blood sacrifice). One drop starts with 3 command points, 3 artefacts could be fun.

Priests without Gore Pilgrims are too unreliable, at least in a competitive setting.

With the Goretide, you'd rather want something that can bring the hurt while benefiting from the battalion rules. (2x10 Reapers or something similar)

Link to comment
Share on other sites

3 hours ago, Xasz said:

I can't help myself and think about the changes and their impications.

  • I really expect a shift back to mortals, a 10 man unit of Reapers should be better than Bloodletter now.
  • Goretide might become a thing again. The setup lost ~70 points, has almost no tax units, helps mortals with one of their greatest weaknesses and the MLoK got cheaper + might be more survivable
  • Karanak will pay for himself in many cases
  •  stacking battalions became even more unreasonable, except in some border cases

 But how do we exploit summoning? Welcome to the Blood Factory.

  • Gore Pilgrims with maxed heroes and min. units 
  •  Bloodmarked Warband with Skarr (or another weak hero if his ability is changed)
  •  this basic setup costs 1050 points
  •  we still have to fulfill the Mortal Khorne Unit requirement for BmW
  • add a Warshrine and cost efficient StD/Khorne units of your choice
  • all priests take Blood Sacrifice and kill Skarr asap
  • now the fun/recursion begins, you spawn 1 wound hero units which are instantly killed by following prayers
  •  Blood Sacrifice is now worth 2 points instead of one, permanently and Skarr can still come back
  • joyfully summon a WoK by turn two and something big in each subsequent turn

If the wording of some warscrolls does not change, this should be possible and I pretty much ignored units dying normally. There is a good chance this is god-awful or a less focused list might be better but it sounds abnormally funny. :D  (something to remember, this whole army would be immune to battleshock while having a good 6++ coverage. There would be several small units to threaten objectives or clog them up and although squishy this can be really obnoxious. Especially if killing them would mean helping your opponent doing their thing, ergo summoning)

Allegiance: Khorne
Mighty Lord Of Khorne - General
Bloodsecrator- Artefact: The Brazen Rune 
Slaughterpriest (100)- Artefact: Talisman of Burning Blood - Blood Blessing: Blood Sacrifice
Slaughterpriest (100) - Blood Blessing: Blood Sacrifice
Slaughterpriest (100) - Blood Blessing: Blood Sacrifice
Skarr Bloodwrath (80)
5 x Blood Warriors (100) - 1x Goreglaives
20 x Bloodreavers (140)
20 x Bloodreavers (140)
10 x Bloodreavers (70)
10 x Bloodreavers (70)
10 x Bloodreavers (70)
10 x Bloodreavers (70)
Chaos Warshrine - Mark of Chaos: Khorne -  Blood Blessing: Blood Sacrifice
Chaos Warshrine - Mark of Chaos: Khorne -  Blood Blessing: Blood Sacrifice
Gore Pilgrims
Bloodmarked Warband

Total: 1970 / 2000 with the updated points

Like this?

You could generate 8 points and summon a Bloodthirster on turn 1 if you kill Skarr within the first 3 blood sacrifices and don't fail any. It's also a 2 drop list, so you'll be able to decide who goes first pretty regularly. This might actually be competitive, as it has a lot of bodies for contesting objectives. Bloodreavers hit reasonably hard with 2-4 attacks apiece (21-41 4+/4+/-1 attacks from a unit of 10 is not something that can be ignored), and you can get a fresh Bloodthirster every turn as long as you can keep the other player away from your priests and warshrine(s).

Link to comment
Share on other sites

7 minutes ago, Asamu said:

Allegiance: Khorne
Mighty Lord Of Khorne - General
Bloodsecrator- Artefact: The Brazen Rune 
Slaughterpriest (100)- Artefact: Talisman of Burning Blood - Blood Blessing: Blood Sacrifice
Slaughterpriest (100) - Blood Blessing: Blood Sacrifice
Slaughterpriest (100) - Blood Blessing: Blood Sacrifice
Skarr Bloodwrath (80)
5 x Blood Warriors (100) - 1x Goreglaives
20 x Bloodreavers (140)
20 x Bloodreavers (140)
10 x Bloodreavers (70)
10 x Bloodreavers (70)
10 x Bloodreavers (70)
10 x Bloodreavers (70)
Chaos Warshrine - Mark of Chaos: Khorne -  Blood Blessing: Blood Sacrifice
Chaos Warshrine - Mark of Chaos: Khorne -  Blood Blessing: Blood Sacrifice
Gore Pilgrims
Bloodmarked Warband

Total: 1970 / 2000 with the updated points

Like this?

You could generate 8 points and summon a Bloodthirster on turn 1 if you kill Skarr within the first 3 blood sacrifices and don't fail any. It's also a 2 drop list, so you'll be able to decide who goes first pretty regularly. This might actually be competitive, as it has a lot of bodies for contesting objectives. Bloodreavers hit reasonably hard with 2-4 attacks apiece (21-41 4+/4+/-1 attacks from a unit of 10 is not something that can be ignored), and you can get a fresh Bloodthirster every turn as long as you can keep the other player away from your priests and warshrine(s).

You need 10 Blood Warriors to take a Goreglaive, correct?

Link to comment
Share on other sites

17 minutes ago, Choombatta said:

You need 10 Blood Warriors to take a Goreglaive, correct?

Correct.

Concerning the list.

Double shrines seems wasteful even if it's getting cheaper. I'll also explore StD a bit more. Even if the costs do not change, Chariots, Knights and small units of Knights or Warriors seem interesting for an MSU list and like better options than the BoK units (more offensive or defensive capabilities while being roughly in the same price segment as Reavers).

Link to comment
Share on other sites

1 hour ago, Asamu said:

It's also a 2 drop list, so you'll be able to decide who goes first pretty regularly.

This seems to be no longer in the game, 1st round is a straight up roll-off and only on a tie the player setting up first decides the order.

Link to comment
Share on other sites

1 hour ago, Asamu said:

Allegiance: Khorne
Mighty Lord Of Khorne - General
Bloodsecrator- Artefact: The Brazen Rune 
Slaughterpriest (100)- Artefact: Talisman of Burning Blood - Blood Blessing: Blood Sacrifice
Slaughterpriest (100) - Blood Blessing: Blood Sacrifice
Slaughterpriest (100) - Blood Blessing: Blood Sacrifice
Skarr Bloodwrath (80)
5 x Blood Warriors (100) - 1x Goreglaives
20 x Bloodreavers (140)
20 x Bloodreavers (140)
10 x Bloodreavers (70)
10 x Bloodreavers (70)
10 x Bloodreavers (70)
10 x Bloodreavers (70)
Chaos Warshrine - Mark of Chaos: Khorne -  Blood Blessing: Blood Sacrifice
Chaos Warshrine - Mark of Chaos: Khorne -  Blood Blessing: Blood Sacrifice
Gore Pilgrims
Bloodmarked Warband

Total: 1970 / 2000 with the updated points

Like this?

You could generate 8 points and summon a Bloodthirster on turn 1 if you kill Skarr within the first 3 blood sacrifices and don't fail any. It's also a 2 drop list, so you'll be able to decide who goes first pretty regularly. This might actually be competitive, as it has a lot of bodies for contesting objectives. Bloodreavers hit reasonably hard with 2-4 attacks apiece (21-41 4+/4+/-1 attacks from a unit of 10 is not something that can be ignored), and you can get a fresh Bloodthirster every turn as long as you can keep the other player away from your priests and warshrine(s).

Hi guys, new Khorne player here. Just wanna ask, I'm abit lost  in this combo, mind explaining in detail on how this works?

Just decided to join the banner of the Blood God only to find out the nerfs to most of our staples, maybe I've picked the wrong time to join LOL!

Link to comment
Share on other sites

45 minutes ago, Vesarius said:

Hi guys, new Khorne player here. Just wanna ask, I'm abit lost  in this combo, mind explaining in detail on how this works?

Just decided to join the banner of the Blood God only to find out the nerfs to most of our staples, maybe I've picked the wrong time to join LOL!

It is a take on what I theorycrafted earlier today:

6 hours ago, Xasz said:

But how do we exploit summoning? Welcome to the Blood Factory.

  • Gore Pilgrims with maxed heroes and min. units 
  • Bloodmarked Warband with Skarr (or another weak hero if his ability is changed)
  • this basic setup costs 1050 points
  • we still have to fulfill the Mortal Khorne Unit requirement for BmW
  • add a Warshrine and cost efficient StD/Khorne units of your choice
  • all priests take Blood Sacrifice and kill Skarr asap
  • now the fun/recursion begins, you spawn 1 wound hero units which are instantly killed by following prayers
  • Blood Sacrifice is now worth 2 points instead of one, permanently and Skarr can still come back
  • joyfully summon a WoK by turn two and something big in each subsequent turn

If the wording of some warscrolls does not change, this should be possible and I pretty much ignored units dying normally. There is a good chance this is god-awful or a less focused list might be better but it sounds abnormally funny. :D  (something to remember, this whole army would be immune to battleshock while having a good 6++ coverage. There would be several small units to threaten objectives or clog them up and although squishy this can be really obnoxious. Especially if killing them would mean helping your opponent doing their thing, ergo summoning)

The core of this "engine" are the priests and unending heroes from the Bloodmarked Warband. Skarr is only there for good measure and his resurrection ability, ergo he's not wasted.

The Bloodmarked Warband has a very specific ability, when a hero from this battalion is slain, you can choose another model from this battalion and provide it with the hero keyword. It'll get some additional stats and become an individual unit.  Congratz, you increased your current amount of units by one and if you've chosen carefully, it will only have one wound in total. Meaning a Blood Sacrifice prayer will kill this new unit outright, therefore yielding not one but two Blood Tithe (prayer + a unit was destroyed). The death of this new hero will trigger the battalion ability again, generating another hero which will then be sacrificed as well... this will pretty much double your Blood Tithe generation through prayers. Overall, the whole idea here is to abuse summoning as hard as possible and with this factory you should be able to summon something juicy every turn (except maybe the first turn, as you'll need some warm up -> killing the first hero from the battalion).

Obviously, all this is conceived under the assumption that some warscrolls and rules are staying the same.

TBH, the new edition does not bode well for Khorne armies. In contrast, a procession of priests sacrificing some of their own warriors to gain his favour and summon several daemons sounds hilarious. (In my head my general, probably a Lord of Khorne on Juggernaut, is ordering the priests to offer his rivals/gladiators/slaves to Khorne :P)

Link to comment
Share on other sites

1 minute ago, Vesarius said:

Hi guys, new Khorne player here. Just wanna ask, I'm abit lost  in this combo, mind explaining in detail on how this works?

Just decided to join the banner of the Blood God only to find out the nerfs to most of our staples, maybe I've picked the wrong time to join LOL!

Bloodmarked Warband: Whenever a hero from the battalion dies, you may immediately upgrade a regular model from the warband to a hero and grant it +1 attack, and it becomes a separate unit.

Blood Sacrifice lets you deal d3 wounds to a friendly unit to generate a blood tithe point, and you also generate one whenever a unit on either side dies. So once you've killed off your cheap 5 wound hero, you can get 2 blood tithe points for every sacrifice by killing the solo 1 wound bloodreaver that you upgraded to a hero.

Link to comment
Share on other sites

Damn, khorne got hit hard

i'm a mortal players so it balance out, but -20 for slaughterborn and - 10 for goretide feel like a taunt, its still barely playable.

And Khorne have the worst summoning system so far with slaneesh. It's sometime very hard to gain enough blood tithe point in some games, and we need to not use our blood tithe points for this :/

Link to comment
Share on other sites

The problem of the Skulltake is 

1) it's heavily dependant of the survival of the bloodstocker, one very fragile character

2) it doesn't help the mortal khorne with their weakness : going FAST into melee. The skulltake make the army EXTREMELY brutal  but you are still a 5 move army without run+charge and just a selec few bonus to one. I played it back before ghb17 when skullreapers were at 140, so in a time where it was better than it could be today, and reaching the fight on my own term was a problem

Meanwhile, Nurgle, Slaneesh and Tzeentch have bonus move+ run+charge+bonus to both on their melee unit and can cross the table in one turn :/

However, since shooting is a bit weaker right now and most of the armies are encouraged to go into melee, it could see some use. But even with the point drop, it is at best 40 pts cheaper than what is was before...

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...