Malakithe Posted April 22, 2023 Share Posted April 22, 2023 SCE need their points rebalanced again. Its silly how much more normal battleline is compared to others now 1 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted April 22, 2023 Share Posted April 22, 2023 (edited) 2 hours ago, Malakithe said: SCE need their points rebalanced again. Its silly how much more normal battleline is compared to others now Army wide 5+ ward against Mortals and we‘re good. Call it Demigods. Alternatively, how about the scaly skin rule fir the whole army? At this point I‘d take anything that‘d make those „demigods“ survive a little longer. (Karazai might even see some play then) Edited April 22, 2023 by JackStreicher 3 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted April 22, 2023 Share Posted April 22, 2023 2 hours ago, Malakithe said: SCE need their points rebalanced again. Its silly how much more normal battleline is compared to others now I hope that IF a rebalancing comes, it does not come as point reductions. 7 minutes ago, JackStreicher said: Army wide 5+ ward against Mortals and we‘re good. Call it Demigods. Thunderstrike armour of contempt! 2 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted April 22, 2023 Share Posted April 22, 2023 That's why I went with Hammers of Sigmar just so at least we can get a 6+ ward near objectives. (and I like Dracoths so they're battleline too). But for sure if Death is getting a ward all over the place, the elite of Azyr certainly should too. Or blinding reflective armor to reduce hits or something. Stormcast seems like it's a really old book but didn't it come out last year? Can't remember, I'm only getting into them this year; for sure seems to lack the juicy synergies that some newer armies have. 1 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted April 22, 2023 Share Posted April 22, 2023 42 minutes ago, Lord Krungharr said: That's why I went with Hammers of Sigmar just so at least we can get a 6+ ward near objectives. (and I like Dracoths so they're battleline too). But for sure if Death is getting a ward all over the place, the elite of Azyr certainly should too. Or blinding reflective armor to reduce hits or something. Stormcast seems like it's a really old book but didn't it come out last year? Can't remember, I'm only getting into them this year; for sure seems to lack the juicy synergies that some newer armies have. They were the first for this edition. However imo they‘ve had a difficult start (a lot of useless Scrolls) and things have gotten worse ever since 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted April 22, 2023 Share Posted April 22, 2023 Just for organizational effect, I think many of the unit warscrolls need consolidation. The Paladins for example would be good to combine into one warscroll with just Paladin weapons, all doing 1 MW on hits of 6 in addition to any damage, 3+/3+/-2/2 dmg, w Star Soul Maces sprinkled in as they are. Dracoths a similar consolidation but with the Tempestor shooty weapons instead of the choppy ones. And all those elite types should get an extra attack each if outnumbered. That would be many less pages right there. The Chamber keywords are also not utilized enough and don't get enough bonuses. Battleline if ....(*)...is the general, not a subfaction. Maybe that's part of the problem? Too many limits on builds because of the subfaction requirements for it rather than the general leading a type of unit. Too many subfactions that don't interact with the Chambers perhaps. Like too many soup ingredients that won't dissolve and flavor the broth. 1 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted April 23, 2023 Share Posted April 23, 2023 I agree. They could do two pages of a generic Lord Warscroll for which you can chose a suffix and gain the corresponding rules. Then chose equipment and voila. example: Lord Chose one: Relictor: Priest Keyword, +1 to chanting rolls, Gains Thundercall and XYZ Ability Heraldor: Gain Thunderblast OR run and charge for a unit. Sraconis: Can chose a Draconic The same goes for Knight XYZ I know they’re writing it all down for simplicities sake and WS Cards but they apparently have lost control over the amount of units. This way they could offer a „Hero Builder“ 4 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted April 23, 2023 Share Posted April 23, 2023 That would be pretty awesome! Sigmar builds heroes, that's for sure; so it would make some good fluffy sense as well. Quote Link to comment Share on other sites More sharing options...
RocketPropelledGrenade Posted April 23, 2023 Share Posted April 23, 2023 They generally don't do build-a-bear within a warscroll with radically different capabilities because they tend to point things by warscroll. That said, there are a couple of recent examples that go against the trend, so I could see them allowing for pointing by in-warscroll choices if they went that way. Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted April 24, 2023 Share Posted April 24, 2023 I didn't mean points on warscrolls....but if they go more towards army building in the way of 30k/40k, then it would certainly be more customizable. But the model designs of many AoS units don't really lend themselves to enough options to make that worthwhile I suppose. Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted April 24, 2023 Share Posted April 24, 2023 Would definitely like to see some warscrolls collapsed (basic infantry and paladins are the two obvious choices) but I'm in two minds about doing it to all the knights and lords simply because the warscroll format is not that great for listing options you don't use. Say they collapse the Knight warscroll into maybe three different ones, each would have four or five options which is a lot of text to slog through. If they found a different way of doing it that was more readable I'd be totally behind it. I also really want to see standardised attack profiles. Pretty much every knight & lord is 3+/3+/-1/2 but the number of attacks varies for seemingly no reason and occasionally you get a weird one like the zephyros or arcanum who have different damage for reasons(?) Unrelated but I took Xandire's Truthseekers out for a spin earlier and I'm pretty impressed. I think they might be a bit too unfocused to be a real top tier pick but they're a very versatile little unit. Shooting is about the same as half a unit of longstrikes, melee is pretty good (5 attacks at 1 rend, 3 at 3 rend), everything hitting on 2s with the lantern bonus, and they're pretty tough at 15 wounds total on a 3+. Downsides are 5" movement and despite being literally named after the leader of the unit they don't actually have a defined leader so can't issue themselves commands. Oh, and they're subfaction-locked to hammers because other subfactions don't get to have fun things. 3 Quote Link to comment Share on other sites More sharing options...
Shea Posted June 6, 2023 Share Posted June 6, 2023 On 4/24/2023 at 5:51 AM, Dogmantra said: Unrelated but I took Xandire's Truthseekers out for a spin earlier and I'm pretty impressed. I think they might be a bit too unfocused to be a real top tier pick but they're a very versatile little unit. Shooting is about the same as half a unit of longstrikes, melee is pretty good (5 attacks at 1 rend, 3 at 3 rend), everything hitting on 2s with the lantern bonus, and they're pretty tough at 15 wounds total on a 3+. Downsides are 5" movement and despite being literally named after the leader of the unit they don't actually have a defined leader so can't issue themselves commands. Oh, and they're subfaction-locked to hammers because other subfactions don't get to have fun things. Stack with a Lord Relictor to translocates them Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted June 6, 2023 Share Posted June 6, 2023 I'm not convinced that would help tbh, the issue with their slow movement isn't an issue of cross-board movement, if you want them on a specific objective or part of the board you can just drop them there with Scions of the Storm. I think the low movement is more of an issue of threat range. Enemies can sit 18" away and be totally safe from a charge by the truthseekers (barring edge cases like Ghurish battlemage or the run & charge holy command), and effectively come up somewhere about 14 or 15" away if they really want to and not be too scared of getting charged because of the high roll needed. It means their pretty strong melee is only really going to be used on the counter charge, and they're not so tanky that it's likely they might lose one or two models if they get hit first. Quote Link to comment Share on other sites More sharing options...
rattila Posted June 9, 2023 Share Posted June 9, 2023 What do we think about domitan stormcoven ? Strike first or last is a great buff / debuff, but is it worth 275 pts? Also, what about the new warcry unit? Quote Link to comment Share on other sites More sharing options...
Marcvs Posted June 10, 2023 Share Posted June 10, 2023 (edited) On 6/9/2023 at 11:12 PM, rattila said: What do we think about domitan stormcoven ? Strike first or last is a great buff / debuff, but is it worth 275 pts? Also, what about the new warcry unit? Domitan Stormcoven: you're taking them only for their spell, and the spell goes off on an 8 (and in most cases SCE won't have any way to make it more reliable). 275 points for that, considering that the rest of the profile is garbage, seems very steep. Questors: very good, especially if you also have an imperitant. 18w on a 3+, counting for 18 on am objective and hitting relatively hard, plus their teleport, is a good package. They are a little expensive at 250 and for that they compete in the spot of our "best" hammers: fulminators/grandhammers/raptors Edited June 12, 2023 by Marcvs Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted June 12, 2023 Share Posted June 12, 2023 On 6/10/2023 at 8:07 AM, Marcvs said: Only viable hammers: fulminators/grandhammers/raptors Corrected that for you 🤣 1 1 Quote Link to comment Share on other sites More sharing options...
Malakithe Posted July 6, 2023 Share Posted July 6, 2023 (edited) Look at those juicy points cuts edit: wait I cant tell if there actually was any points changes now Edited July 6, 2023 by Malakithe Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted July 6, 2023 Share Posted July 6, 2023 Quite a few points changes: Sad that Sequitors are no longer the same price as Liberators, I really do see them as sidegrades. Some nice drops, especially for some of the more powerful units (Longstrikes getting a points drop!) The coherencey rules change for small units including 6 model units is specifically quite nice for SCE. Regular annihilators, mounted Evocators (if you can fit them in a line), a few nice buffs. 2 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted July 6, 2023 Share Posted July 6, 2023 Ooh yeah, very happy about the Dracoth changes! I think I could fit in a Knight-can'trememberthename guy now. (the one Neave Blacktalon is). 1 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted July 6, 2023 Share Posted July 6, 2023 Sad Karazai noises Quote Link to comment Share on other sites More sharing options...
Doko Posted July 6, 2023 Share Posted July 6, 2023 (edited) for their stats some models are far yet even after so many reduces in cost as: yndrasta 220 karazai 400 krondys 450 Edited July 7, 2023 by Doko Quote Link to comment Share on other sites More sharing options...
Malakithe Posted July 7, 2023 Share Posted July 7, 2023 13 hours ago, Dogmantra said: Sad that Sequitors are no longer the same price as Liberators, Yeah this kinda sucks as they were my battleline but even still my list dropped by 180pts. Might have to replace my Sequitors with Liberators now to squeeze out more points Quote Link to comment Share on other sites More sharing options...
feadair Posted July 7, 2023 Share Posted July 7, 2023 The coherency change makes Dracolines much better. Unfortunately, the new GHB battletactics are pretty hard to achieve, so Draconiths and Dracoths that benefit from tactics in our book still look more attractive. Quote Link to comment Share on other sites More sharing options...
Malakithe Posted July 7, 2023 Share Posted July 7, 2023 Im over here wondering why the battlelines are still way over costed compared to Saurus Warriors and Chaos Warriors. Theres no longer any reason why Liberators and the others shouldnt be minimum of 10 and pointed down to where other 2w battleline are 1 Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted July 7, 2023 Share Posted July 7, 2023 So are Vigilors finally playable in tabletop AOS with this drop? Quote Link to comment Share on other sites More sharing options...
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