SentinelGuy Posted June 17, 2021 Share Posted June 17, 2021 Yes, Gyros will still be good for killing hordes. Quote Link to comment Share on other sites More sharing options...
overtninja Posted June 17, 2021 Share Posted June 17, 2021 It should be possible to field Wild Riders in such a way that their spears will be in range but they can maintain coherency, it might be something like staggering their position to make triangles between the first and second rank so they can all get in on the charge (after that, they just die, so that initial combat is what matters imo). If not, fielding them in two groups of 5 is actually fine, since they'd be able to help fill in battalion slots and get you more goodies to play with, and still be effective! 1 Quote Link to comment Share on other sites More sharing options...
Doko Posted June 17, 2021 Share Posted June 17, 2021 Gyros are better with more models,new edittion is doing us play with less models so maths tell us that gyros are worse. Its so easy logic. They gonna have any use?of course but is obvious they gonna be worse Quote Link to comment Share on other sites More sharing options...
Zeblasky Posted June 17, 2021 Share Posted June 17, 2021 https://www.warhammer-community.com/2021/06/17/command-the-new-editions-most-diverse-army-roster-with-the-cities-of-sigmar/ They still use a picture with Freguild Archers in the background x) And while Hydras highlight is weird, shadow warriors are indeed interesting in the new edition. If only they were 4+ save base or weren't so extremely dependant on cover.. Quote Link to comment Share on other sites More sharing options...
SentinelGuy Posted June 17, 2021 Share Posted June 17, 2021 30 minutes ago, Zeblasky said: https://www.warhammer-community.com/2021/06/17/command-the-new-editions-most-diverse-army-roster-with-the-cities-of-sigmar/ They still use a picture with Freguild Archers in the background x) And while Hydras highlight is weird, shadow warriors are indeed interesting in the new edition. If only they were 4+ save base or weren't so extremely dependant on cover.. I don't know whether to laugh or cry that they keep showing Freeguild Archers. It's the equivalent of showing the 2020 model of a car in the 2021 brochure. Hydras suck. All CoS monsters suck. Unless they get a points drop, I just don't see them being worth much. None of our monsters (including the hero mounts) manage to put out enough damage to justify their cost and the buffs that GW are making out to be wonderful, also apply to every other factions monsters as well. A monster smackdown between a CoS monster or any other factions, my money is on the other side. 1 Quote Link to comment Share on other sites More sharing options...
Greybeard86 Posted June 17, 2021 Share Posted June 17, 2021 CoS will be given love when they reboot with those crusades, otherwise it seems like a minefield for the consumer. 1 Quote Link to comment Share on other sites More sharing options...
Zeblasky Posted June 17, 2021 Share Posted June 17, 2021 Sooo, we've just lost one of our allegiance abilities completely. No more Empowered Endless Spells at all, pray for FAQ. 1 Quote Link to comment Share on other sites More sharing options...
AlmGandix3 Posted June 17, 2021 Share Posted June 17, 2021 Well the points seem too bad. Artillery went up by 5 so I hope the warscroll gets changed. Monster Heroes seem to have gone down. FaceHammer Livestream for anyone interested Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted June 17, 2021 Share Posted June 17, 2021 (edited) 3 hours ago, SentinelGuy said: I don't know whether to laugh or cry that they keep showing Freeguild Archers. It's the equivalent of showing the 2020 model of a car in the 2021 brochure. It's more like putting a car in the brochure that went out of production in 2019 and did not get replaced. On the other hand, we have people defending forbidding dumped models as proxies because you can't get them from GW anymore. It was impossible to buy these before they were labelled out of stock, they didn't go to your cart when clicked (just like the General on Horse). I thought that was just a bug, and I would try again later. Edit: The article explains nothing. Neither Freeguild Guard nor Flagellants got a base size of 20 (which would make them somewhat relevant). Sisters are 20 points more expensive than Sentinels. Irondrakes 10 points more expensive than Sentinels. Phoenix Guard remain the only relevant Elite infantry. Battlemage on Griffin got a decent reduction, but probably not enough. Artillery was increased in price while getting shafted. Edit2: Cursed City heroes absent. Edited June 17, 2021 by zilberfrid 1 Quote Link to comment Share on other sites More sharing options...
Zeblasky Posted June 17, 2021 Share Posted June 17, 2021 (edited) Here are our points btw. +20 to Sisters (while Handginners got +5), when I have 40 of them, kinda hurts, but I can live through that. Still better that +15 to Darkshards (they do have a very powerful owerwatch now though). Also Sorceress on a Dragon costing 5 more gold than a Dreadlord... I do hope they changed her Warscroll x) Spoiler Edited June 17, 2021 by Zeblasky 2 3 Quote Link to comment Share on other sites More sharing options...
Rhubarb Posted June 17, 2021 Share Posted June 17, 2021 As someone who was working on a mostly Freeguild infantry list, it doesn't seem like there's a place for Guard in 3.0 anymore. I like my horde of armored chaff humans gosh dammit! Quote Link to comment Share on other sites More sharing options...
Zeblasky Posted June 17, 2021 Share Posted June 17, 2021 5 minutes ago, Rhubarb said: As someone who was working on a mostly Freeguild infantry list, it doesn't seem like there's a place for Guard in 3.0 anymore. I like my horde of armored chaff humans gosh dammit! Well, there are objectives x) Freeguild Guard is very cheap and has 2.5 bases, meaning they don't care about coherency that much. With Phoenis Guard going up 15 base, Freeguild are good for mass screening and controlling objectives. They won't kill much, but they will hold the line. Quote Link to comment Share on other sites More sharing options...
Popisdead Posted June 17, 2021 Share Posted June 17, 2021 22 hours ago, zilberfrid said: Movement blocking or removing a 40 model unit in a single shooting turn, what would you prefer? I have never played WHFB, I meant MSU, and coherency rules are bad for melee units in general. oh,.. boy,.. sigh,. nvm Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted June 17, 2021 Share Posted June 17, 2021 1 minute ago, Popisdead said: oh,.. boy,.. sigh,. nvm Thank you for this insight. 1 Quote Link to comment Share on other sites More sharing options...
SentinelGuy Posted June 17, 2021 Share Posted June 17, 2021 Oooof that's a big kick in the tender regions. Those points changes seem pretty random. 1 Quote Link to comment Share on other sites More sharing options...
Rhubarb Posted June 17, 2021 Share Posted June 17, 2021 7 minutes ago, Zeblasky said: Well, there are objectives x) Freeguild Guard is very cheap and has 2.5 bases, meaning they don't care about coherency that much. With Phoenis Guard going up 15 base, Freeguild are good for mass screening and controlling objectives. They won't kill much, but they will hold the line. Ah, I guess. For me it feels like they want to be in larger blocks, but those reinforcement points could be spent in a better place. Would you suggest just a lot of MSU of Guard (also, is rule of three a thing in AoS?) Quote Link to comment Share on other sites More sharing options...
SentinelGuy Posted June 17, 2021 Share Posted June 17, 2021 Anyone know how much the endless spells changed? Quote Link to comment Share on other sites More sharing options...
Rhubarb Posted June 17, 2021 Share Posted June 17, 2021 Just now, SentinelGuy said: Anyone know how much the endless spells changed? Unless there's an FAQ I believe they can't be empowered anymore. Most of the warscrolls changed in subtle/important ways too. Points are all over the place. The stream is still live so I don't know how to give a timestamp, but the link is here: 1 Quote Link to comment Share on other sites More sharing options...
Zeblasky Posted June 17, 2021 Share Posted June 17, 2021 8 minutes ago, SentinelGuy said: Oooof that's a big kick in the tender regions. Those points changes seem pretty random. I'd say that they are mostly good. A lot of our monsters and melee are cheaper (which is double good because a lot of melee and especially monsters of other armies are now more pricey), while our ranged became more pricey as well. Not all changes are great though, for example I am not sure why Sisters and Darkshards deserve +20 and +15, while Handgunners and Crossbowmen got only +5 each. 18 minutes ago, Rhubarb said: Ah, I guess. For me it feels like they want to be in larger blocks, but those reinforcement points could be spent in a better place. Would you suggest just a lot of MSU of Guard (also, is rule of three a thing in AoS?) Honestly, yea, a LOT of MSU Guard would probably be best. May be two 20-30 men units of Guard specifically just for central line holding, objective control and using combat CAs on them. It warrants some experimentation. Don't forget that with 2.5mm bases coherency does not stop you from gettting all of your models into melee in 1 rank, as long as all bases touch each other. And even in 2 ranks and 1 inch reach weapons you can still reach your enemy. 2.5 bases are amazing for melee, contrary to what GW are thinking x) Quote Link to comment Share on other sites More sharing options...
SentinelGuy Posted June 17, 2021 Share Posted June 17, 2021 I still wouldn't run a hydra, Kharibdis, sorceress on dragon or a battlemage on griffon for those points. 2 Quote Link to comment Share on other sites More sharing options...
Zeblasky Posted June 17, 2021 Share Posted June 17, 2021 9 minutes ago, SentinelGuy said: I still wouldn't run a hydra, Kharibdis, sorceress on dragon or a battlemage on griffon for those points. We could only hope for warscroll changes. Who knows what they've done. Quote Link to comment Share on other sites More sharing options...
SentinelGuy Posted June 17, 2021 Share Posted June 17, 2021 Drakespawn knights went down 5 points! It's a win Wild riders dropped 10, even better. I think I'll be taking my cavalry as wild riders from now on. Quote Link to comment Share on other sites More sharing options...
SentinelGuy Posted June 17, 2021 Share Posted June 17, 2021 (edited) I'm going to go out on a limb here and say that a Fleetmaster with the arcane tome generic artefact is the real CoS hero we've all been searching for. Why bother with a Battlemage unless you really need a particular spell? He's the cheapest unbind we can get and he has access to all the city spells and the generics. Plus his armour save is good and he's not terrible in combat. Edited June 17, 2021 by SentinelGuy Quote Link to comment Share on other sites More sharing options...
Dankboss Posted June 17, 2021 Share Posted June 17, 2021 My Freeguild army had any points increases absorbed by the loss of the battalions. Knights and Griffon down is great when compared to the rest of the game they could have gone up. Overall I'm very happy, my Freeguild are dancing over here, unscathed. I used guard to MSU screen so I'm not bothered by their change. Although, again, everyone else suffered the same. Still rocking my greatswords since as I said before, increases got ate by the loss of battalions. Quote Link to comment Share on other sites More sharing options...
Doko Posted June 18, 2021 Share Posted June 18, 2021 The nerfs arent so hards. But i hope we get something in the faq replacing our lost empowered endless spells or gonna be a big nerf Also the increase as others said dont make sense,the best unit of the tome as are demigryps got a buf?????? Handgunners and crossbowmen only 5 nerf but darkshards 15 and sisters 20??? Even irondrakes got 10 Dont makes any sense. Also sorceres in black dragon is soooo bad as the mage in gryfon but didnt get the same reduction. In general we are good because we got 10\15% nerfs as others armys,but the internal balance dont makes sense and loose one of our alegiance skills dont makes sense also Quote Link to comment Share on other sites More sharing options...
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