Grugg Posted December 31, 2022 Share Posted December 31, 2022 Hi All, Recently got given a Skragrott the Loonking as part of a secret santa. This brings my Gitz models to: Skragrott Troggoth Hag Boss on Squig Shaman Shaman on Arachnarok I'm really interested in building a gitz force now. Can anyone suggest a viable route to go down? is there a decent magic list I have the makings of? I know the spider lads are their own force thematically so not fussed if i cant use everything in one list - i just dont want to buy and paint 80 stabbas to find out i shouldve been going squigs the whole time! - Grugg 2 Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted December 31, 2022 Share Posted December 31, 2022 For now its best to wait for the new battletome thats coming early next year. I dont think they will change the subfactions much but nobody knows for sure untill the new tome gets leaked or released. 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted December 31, 2022 Share Posted December 31, 2022 8 hours ago, Grugg said: Hi All, Recently got given a Skragrott the Loonking as part of a secret santa. This brings my Gitz models to: Skragrott Troggoth Hag Boss on Squig Shaman Shaman on Arachnarok I'm really interested in building a gitz force now. Can anyone suggest a viable route to go down? is there a decent magic list I have the makings of? I know the spider lads are their own force thematically so not fussed if i cant use everything in one list - i just dont want to buy and paint 80 stabbas to find out i shouldve been going squigs the whole time! - Grugg Ooh yeah, that's a good magical force to start with, but I agree, just wait a month or two and you'll have the answers with the new tome. If you can find the endless spells though, definitely get those! Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted January 2, 2023 Share Posted January 2, 2023 Absolutely stunning gitz!!!🤩 Not my work, just wanted to give exposure. 4 5 Quote Link to comment Share on other sites More sharing options...
Malakithe Posted February 2, 2023 Share Posted February 2, 2023 Looks like the app is updated with the new book 3 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted February 3, 2023 Share Posted February 3, 2023 So nice when the app gets updated and useable! I'm strongly forseeing the Marshcrawla to lose the benefit it has for all friendly units, and being FAQd to only work on Orruk Warclans (similar to what happened with Blade of Khorne units no longer benefitting StD units). Anybody else feel that impending vibe? I like the Mirebrute too, but mainly cuz he looks cool and is also a Troggoth. GW seems to be aiming for less allies in general. For usefulness with Troggoths, almost seems like just Orruk Brutes would be good allies to deny objectives to 1 wound models (and general crumpin'). Coupled w Drenched in Vomit, that could be nasty. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted February 3, 2023 Share Posted February 3, 2023 I think with the glowup the marshcrawla is much less appealing, they probably won't bother to change the scroll until a new warclans book either as gitz are the only army with access to it as an ally anyways. The +1 to hit aura is still good, but there are so many other good support pieces in gitz now that you might struggle to find the points to fit it in, plus its a bit of a nonbo with the troggboss and loonboss all out attack buffs. A heavy squig herd build probably loves it though. Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted February 3, 2023 Share Posted February 3, 2023 Does the Loonboss CA work on Troggs?! Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted February 3, 2023 Share Posted February 3, 2023 53 minutes ago, Lord Krungharr said: Does the Loonboss CA work on Troggs?! Well he can still issue all out attack to them but only Moonclan get the mortals on 6's to wound so Troggs can't get it. 1 Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted February 3, 2023 Share Posted February 3, 2023 (edited) What do you all think is better? All in Troggs or Troggs + support. Edit: reposted in the 3.0 topic. Edited February 4, 2023 by Gitzdee 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted February 4, 2023 Share Posted February 4, 2023 I vote for #2! The Gobbapalooza had a good write-up on PlasticCraic. I'm gonna look for a box next time I'm at the FLGS (hopefully tomorrow). 1 Quote Link to comment Share on other sites More sharing options...
Malakithe Posted February 4, 2023 Share Posted February 4, 2023 12 hours ago, Ganigumo said: A heavy squig herd build I want to go heavy on squigs but not take the marshcrawler for future proofing. Not sure what support guys are good now Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted February 4, 2023 Share Posted February 4, 2023 8 hours ago, Malakithe said: I want to go heavy on squigs but not take the marshcrawler for future proofing. Not sure what support guys are good now Herds can't receive commands, but theres a lot less keyword bingo. Gobbapalooza can give +1 rend, sporesplattas can give +1 attack, snufflers can give a 5+ ward, then the squigboss only works on squig units but can give mortals on 6s to hit, +1 attack, or +3 move, plus he can let a squig herd do a hero phase move once per game. None of those are commands either so it works on your herds. Then to top it off whenever the loonboss on foot issues all out attack to a moonclan unit (including squigs, but herds can't receive commands) the unit deals mortals on 6s to wound. So plenty of options for buffs depending on how you want to play. 1 Quote Link to comment Share on other sites More sharing options...
Jmason Posted February 4, 2023 Share Posted February 4, 2023 It looks like the Forgeworld scrolls for the hag, and other monsters are still playable in match play, am I reading the stormforge list builder correctly? Super happy if the hag is still match play legal…? Quote Link to comment Share on other sites More sharing options...
Malakithe Posted February 4, 2023 Share Posted February 4, 2023 1 hour ago, Ganigumo said: Herds can't receive commands, but theres a lot less keyword bingo. Gobbapalooza can give +1 rend, sporesplattas can give +1 attack, snufflers can give a 5+ ward, then the squigboss only works on squig units but can give mortals on 6s to hit, +1 attack, or +3 move, plus he can let a squig herd do a hero phase move once per game. None of those are commands either so it works on your herds. Then to top it off whenever the loonboss on foot issues all out attack to a moonclan unit (including squigs, but herds can't receive commands) the unit deals mortals on 6s to wound. So plenty of options for buffs depending on how you want to play. Thats a lot of potential buffs. Im wondering if those would be better on Boingrots instead though. My main plan is to have herds but ill need some hammers as well. I guess herds can be somewhat hammers too. A unit of Boings maybe a Mangler and definitely a unit of Rockguts as a hybrid anvil/hammer. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted February 4, 2023 Share Posted February 4, 2023 26 minutes ago, Malakithe said: Thats a lot of potential buffs. Im wondering if those would be better on Boingrots instead though. My main plan is to have herds but ill need some hammers as well. I guess herds can be somewhat hammers too. A unit of Boings maybe a Mangler and definitely a unit of Rockguts as a hybrid anvil/hammer. The hardest part about the new book is figuring out what to play, its all good (except spiderfang). Big units of hoppers can abuse 4+ rally while being fast Big units of boingrots can do the same but have less wounds on a 4+ save and a more elite attack profile with reach on the spears but you really want to be charging with them Squigs have tons of wounds and attacks without reach issues(25mm bases), and splash mortals when they flee (9" range on it now!) They all seem really playable. 1 1 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted February 4, 2023 Share Posted February 4, 2023 I find something a little odd here. Bounders and hoppers have two wounds and snarlfang have two wounds. I understand this as its a rider and a creature. Fangs could be three with those big beautiful pups imo but thats just me. Then you have the little squig herd. Its one model on a 25mm with two wounds!! It just seems odd to me. Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted February 4, 2023 Share Posted February 4, 2023 (edited) 6 minutes ago, Vasshpit said: I find something a little odd here. Bounders and hoppers have two wounds and snarlfang have two wounds. I understand this as its a rider and a creature. Fangs could be three with those big beautiful pups imo but thats just me. Then you have the little squig herd. Its one model on a 25mm with two wounds!! It just seems odd to me. Rippas have 3 wounds. I struggle with the point cost though. Edited February 4, 2023 by Gitzdee Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted February 5, 2023 Share Posted February 5, 2023 10 hours ago, Gitzdee said: Rippas have 3 wounds. I struggle with the point cost though. Rippas are basically for when you wanted snarlfangs but don't have enough points. They should probably come down a bit more though. Quote Link to comment Share on other sites More sharing options...
Scythian Posted February 6, 2023 Share Posted February 6, 2023 Just take a Marshcrawla Sloggoth ally with your Boingrot Bounderz and Loonbosses on Mangler Squigs couple with Bite da Moon and watch your opponent be erased from the table on turn one. It’s a deadly combo that turns Bounderz into even deadlier killing machines. 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted February 6, 2023 Share Posted February 6, 2023 I took a look at the Marshcrawla, and it has an 18" bubble, that's gigantic! I wonder if I could stash mine behind the Loonshrine to keep it safe. Too bad it can't garrison it... Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted February 8, 2023 Share Posted February 8, 2023 Thinking that 2 Troggbosses are actually better than 1 boss and 1 Dankhold. That lets one take the skullspeaker fetish and the other can take a glowy howzit. Then if 1 bites it at least the other is still around to issue the fancy bonus AoA. Then I'm wondering what to do with my spare 150 points; a Gobbapalooza? Here's my collection: Dankboss Dankboss 2 Fungoid Shaman Skragrott 2x6 Rockguts 2x3 Fellwaters Marshcrawla. I still like the idea of some allied Brutes. They're killy and can deny objectives to 1 wound models, so at least I'd be okay. But Gobbapalooza can do some fun things, and are actually a bit more durable than I expected. Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted February 10, 2023 Share Posted February 10, 2023 (edited) Alright my little green maniac generals, I've got an idea for some custom fellwaters as the new rules are just too killer to pass up. Ive narrowed it down to two kits for a base. I want to stay in the geedubs line so no suggestions outside that. ive already got a unit i ordered from etsy. Amazing designs but not legal. Whats your opinion on these two mock ups? The first idea uses FEC crypt horrors. I like this one just fine BUT just a teensy weensy too small. However they do come in a three pack already, they have three or more poses, and it would be minimal sculpting. The second idea uses the SBGL vargskyr kit. I like this one too! It is however only a single model, more expensive to gather a full unit, single pose but not that difficult to play with as far as repositioning the arms, legs, etc. Also more rockgut size so bonus to intimidation factor. Again these are just mock ups so far. And can I get a moment of silence for a sloggoth I hacked up to try out and realized it would be way too much custom sculpting. ☠😔 Hoping to pick your shroom addled brains on this. Edited February 10, 2023 by Vasshpit Quote Link to comment Share on other sites More sharing options...
Warboss Gorbolg Posted February 10, 2023 Share Posted February 10, 2023 Honestly I still think the Fellwater models hold up really well. Still look good to me and have enough options to make several units without duplicating configurations. The Vargskyr one looks great but it will certainly take a lot of effort to create a unit(s) with visual variety. 1 1 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted February 10, 2023 Share Posted February 10, 2023 @Warboss Gorbolg I just cant do them. Toyed with the idea of customizing them to my liking even but just can't. I like what they tried to convey with their design but its just too comical for me. Im also a sucker for anatomy and they're just a little too off. Rockguts have a similar comical design but it's done very well. Its all subjective. Kruleboyz troggs ruined me. Heh. To see trogg design given more realism and expect to go back... just cant. I'm definitely leaning into the vargskyr desin. Quote Link to comment Share on other sites More sharing options...
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