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AoS 2 - Kharadron Overlords Discussion


Chris Tomlin

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41 minutes ago, Cauthon said:

Meant going from 4’s to 2’s. Not saying that makes my math right but maybe close. 

Ah misunderstood it. I think its the best CA in the book so far tbh, at least for me its the most fun ability.

Although I really like the Endrinmasters ability too. People underestimate how often a 4+ rerollable results in an above average roll. I aced the healing in a very dire situation once, getting 10 wounds back on my Ironclad which was HUGE!

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Just because I was digging through the details of the special rules, I noticed the endrinmasters can repair ships within 1”. 

 

So endrinmasters in a clown car screening for an ironclad can still repair that ironclad. If you do it right  

 

Also, if someone smokes that gunhauler, when you place your toons down that’s a whole second screen you get to place. 

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12 minutes ago, Gwydion said:

Am I missing something or can a Barak Zilfin list take a Frigate in their spearhead in Meeting Engagement lists? Because a teleporting Frigate that only has to contend with half strength units on the first turn seems quite strong.

If meeting engagement will ever be a thing KO will be 100% the god tier army of this playstyle at the moment by how skyvessels work. 

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24 minutes ago, Gwydion said:

Am I missing something or can a Barak Zilfin list take a Frigate in their spearhead in Meeting Engagement lists? Because a teleporting Frigate that only has to contend with half strength units on the first turn seems quite strong.

Haha it’s such a long time since I played meeting engagement I didny give it any thought. But yes we have some weird and wonderful rules for ME😅

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26 minutes ago, Gwydion said:

Am I missing something or can a Barak Zilfin list take a Frigate in their spearhead in Meeting Engagement lists? Because a teleporting Frigate that only has to contend with half strength units on the first turn seems quite strong.

Just don’t forget that 10 dudes plus a hero overloads the frigate. 

 

An iron sky attack squad with loondrinmaster is just over 1k points sadly. 

Points are just right for 2 footdrinmasters but without having room in the boats it doesn’t seem efficient at all. 

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11 minutes ago, Ser_namron said:

So the AOS app is still broken, is it just me? Barak thyrng just Isn't working, its not letting me add more duradin units. Balloon general doesnt unlock baloons as battleline. Its impossible to build a BarakThryng list right now. 

It is also not letting my riggers show up as battleline even with appropriate general. 

 

I am not having a problem adding other dwarves to the list, you just have to have the right amount of ko in the list or it won’t let you add in non KO units till you do. 

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What does a good 2000 point list build around 2 frigates and 1 Ironclad looks like?

I was thinking:

Quote

Barak-Zilfin 
Battleline
10 x Arkanaut Company (90)
10 x Arkanaut Company (90)

Behemoths
Arkanaut Frigate (250)
Arkanaut Frigate (250)
Arkanaut Ironclad (510)

Battalions
Iron Sky Attack Squadron (120)

Total: 1310 / 2000

This leaves me 690 points.

My plan is to rush forward with the frigates, trying to claim objectives with Arkanauts early on. 
The Ironclad and Frigates would then try to pick out heroes and support pieces.

But after that?

In regards to heroes I was thinking an Admiral with the Zilfin trait and the CA artefact plus a Navigator for anti-magic capabilities. 

Im not sure about what to put inside the Ironclad. 15 thunderers maybe? Whats about a third hero? (An endrinmaster maybe to keep the Ironclad in fighting shape?). What about a few Riggers? 

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14 minutes ago, Cauthon said:

I am not having a problem adding other dwarves to the list, you just have to have the right amount of ko in the list or it won’t let you add in non KO units till you do. 

Wont work for me, i have 1 runesmiter, and 8 other KO units. Is it 1 in 4 or 1 in 5? I dont have my tome on me. Either way it should still let me add a unit of berzerkers, which it does not :( 

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18 minutes ago, Gecktron said:

My plan is to rush forward with the frigates, trying to claim objectives with Arkanauts early on. 
The Ironclad and Frigates would then try to pick out heroes and support pieces.

But after that?

In regards to heroes I was thinking an Admiral with the Zilfin trait and the CA artefact plus a Navigator for anti-magic capabilities. 

Im not sure about what to put inside the Ironclad. 15 thunderers maybe? Whats about a third hero? (An endrinmaster maybe to keep the Ironclad in fighting shape?). What about a few Riggers? 

Just curious, whats the reason for Zilfin? So you can count the Frigates as battleline, too? Or do you envision less relying on fly high and more the pure movement speed of your boats?

I'm bullish on "Thunderers with rifles in boats", probably unreasonably so, but it's honestly one of the better things I've had going for me in games. Potentially this avenue would make it viable to run Barak-Nar, too, if you want to focus more on being anti-magic. because then your battlelines would be arkanauts and thunderers. 

Edited by DeadpoolNakago
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Heres my attempt at barak thryng. 

RuneSmiter on foot- 120 pts
- Artifact ( was thinking griff feather charm for survival) 
Dirigible - 220 pts- general
- Forced trait ( garbage) 
- forced artifact ( not my cup of tea) 

Battleline-
1x arkCo (10) - 90 pts

1x riggers (6) - 200 pts
2x drills
2x Volley guns
2x saws-1 mizzenmaster

1x riggers (3) - 100 pts
1x grapnel
1 volley gun
1 saw/ mizzen master

Behemoth-
Frigate- 250 pts

Battalion- Escort wing- 140 pts

Other- 
Gunhauler - 150 pt 
  -d6 MW on charge
Gunhauler - 150 pt
- Collapsible compartment
Thunderers (5) - 120 pt
  -Full special weapons
Hearthgaurd berzerkers (20) - 400 pts
- pole axes

1940/2000 

Either an extra CP , maybe some aether wings, or some good ol fashioned slayers for the last 60 pts lol. 
ArkCo in the frigate to be dropped off near an objective, 5 thunderers in the gunhauler to do the same. 
the riggers follow the frigate with the general. 
Gunhauler has the unit of 3 riggers attatched for counter charging ( grapple hook to keep enemies in combat with the berzerkers) 
use the fyreslayers as a screen in enemy territory while i blast a flank, leave that flank next turn to blast another while the zerkers clear off oponnents backfield or at the elast force them to split their forces ont he flanks. 

Not a perfect list, but i like it. Very open to suggestions. Im thinking escort wing and frigate might be unneeded. 
 

Edited by Ser_namron
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1 minute ago, DeadpoolNakago said:

Just curious, whats the reason for Zilfin? So you can count the Frigates as battleline, too? Or doy uo envision less relying on fly high and more the pure movement speed of your boats?

I'm bullish on "Thunderers with rifles in boats", probably unreasonably so, but it's honestly one of the better things I've had going for me in games. Potentially this avenue would make it viable to run Barak-Nar, too, if you want to focus more on being anti-magic. because then your battlelines would be arkanauts and thunderers. 

Yeah, Zilfin for the Battleline and the extra movement. I fear that there will be a situation where it maybe better to run the extra 6" since fly high forces us to stay atleast 9" away from enemy unit. Some of my regular opponents are pretty good with screening... 

I also kinda like the Admiral command trait. That trait plus the mask-hailer looks like a good support piece. 

 

Barak-Nar would also be an option, but then I should probably take atleast 3 heroes. 

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21 minutes ago, Gecktron said:

What does a good 2000 point list build around 2 frigates and 1 Ironclad looks like?

I was thinking:

This leaves me 690 points.

My plan is to rush forward with the frigates, trying to claim objectives with Arkanauts early on. 
The Ironclad and Frigates would then try to pick out heroes and support pieces.

But after that?

In regards to heroes I was thinking an Admiral with the Zilfin trait and the CA artefact plus a Navigator for anti-magic capabilities. 

Im not sure about what to put inside the Ironclad. 15 thunderers maybe? Whats about a third hero? (An endrinmaster maybe to keep the Ironclad in fighting shape?). What about a few Riggers? 

If it was me I’d do 

zilfin

attack squad

admiral- mask hailer 

endrinmaster- Tinkerer, staff

arkos 

arkos

arkos 

ironclad- ebullient 

frigate- maelific skymines

frigate- relic 

thunderers x 15 

 

3rd unit of arkos for screening or random objective sitting. 

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1 minute ago, Gecktron said:

Yeah, Zilfin for the Battleline and the extra movement. I fear that there will be a situation where it maybe better to run the extra 6" since fly high forces us to stay atleast 9" away from enemy unit. Some of my regular opponents are pretty good with screening... 

I also kinda like the Admiral command trait. That trait plus the mask-hailer looks like a good support piece. 

Fair enough. If you'd care for someone that has had a total of one game as barak-Urbaz with a Admiral with the war-wound trait, mask-hailer, and an endrinmaster carrying the hyshian aetherquartz brooch you'll be drowning in enough CP to probably be able to use the CP to give your boats an auto 6" on movement, and still have enough left over for combat purposes. 

Anyway.  if you do want to lean hard into CP stuff, since you are running 1 battalion you could get the aetherquartz brooch from Hysh can help you get more CP (works like zilfin's command trait). I mention as your original post didnt mention what 2 artefacts you'd use, or your two endrinworks (unless I totally glossed over that part) 

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1 minute ago, DeadpoolNakago said:

Fair enough. If you'd care for someone that has had a total of one game as barak-Urbaz with a Admiral with the war-wound trait, mask-hailer, and an endrinmaster carrying the hyshian aetherquartz brooch you'll be drowning in enough CP to probably be able to use the CP to give your boats an auto 6" on movement, and still have enough left over for combat purposes. 

Anyway.  if you do want to lean hard into CP stuff, since you are running 1 battalion you could get the aetherquartz brooch from Hysh can help you get more CP (works like zilfin's command trait). I mention as your original post didnt mention what 2 artefacts you'd use, or your two endrinworks (unless I totally glossed over that part) 

Thanks! 

Yeah, I left out the artefact stuff. For the endrinworks I was thinking Buoyancy Aid on the Ironclad, and omniscope and sky mine for the two frigates. 

For the second artefact, I was torn between the mask-hailer or the signal flare on the navigator. I like the idea of a spell in a bottle, but there is not enough space for that to fit.

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2 hours ago, Gwydion said:

Am I missing something or can a Barak Zilfin list take a Frigate in their spearhead in Meeting Engagement lists? Because a teleporting Frigate that only has to contend with half strength units on the first turn seems quite strong.

We used to play meeting engagement for some time with my mate,  but this format is such a mess. Still not sure how some abilities work and how to use some rules which work in normal games (like SE deepstrike). But, let's have some fun,  just in theory: let's say we take barak mhornar, put our general in ship and appoint them to the main body or rearguard. Let's say due the battleplan given contingent is set up as last. In such situation can we use opportunistic privateers and deep strike ship 9" from the enemy? Or maybe we can do it only if given contingent luckily is allowed to be set up as first? 

If deep strike can be used whenever we set up a ship with general, that would make mhornar pretty strong at least for ME. If it's not, then well... I hope, that somewhere out there might be a place for Barak mhornar. 

What do you think? 

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I have terrible times choosing a Skyport for tourneys. At first, I was Zilfin, due to Frigates BT, free endrinwork, nice trait and reroll 1s against flyers (FEC, Archaon, Tzeentch, Nighthaunt, MawKrushas...). But I recently discovered the raw power of an Ironclad, and Barak Urbaz offers Gunhaulers as BT, which is awesome considering the Escort Wing.

 

Aaaaaand Thryng, which offers 3 nice rerolling against some units.

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2 minutes ago, Luzgurbel said:

I have terrible times choosing a Skyport for tourneys. At first, I was Zilfin, due to Frigates BT, free endrinwork, nice trait and reroll 1s against flyers (FEC, Archaon, Tzeentch, Nighthaunt, MawKrushas...). But I recently discovered the raw power of an Ironclad, and Barak Urbaz offers Gunhaulers as BT, which is awesome considering the Escort Wing.

 

Aaaaaand Thryng, which offers 3 nice rerolling against some units.

Not gonna lie, I've talked myself sometimes into going no sky-port recently. I still go Urbaz for the Gunhauler BL, but I've taken a step back to ask myself whether what i lose in the extra ability of each army is worth going Choose-Your-Own, and getting 100% flexibility in command trait and artefact/endrinwork. 

Like, honestly, say with Urbaz, what you really get from them that's cool is the Gunhauler BL. The ignore bravery reduction I've yet to see matter for me as most things i run are single models anyway so battleshocks are trivial parts of my game. So I ask myself "Is Gunhauler BL worth getting locked into the Breath of Morghrim artefact" which in the case, normally, that's totally worth it. 

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Allegiance: Kharadron Overlords
- Sky Port: Barak Zilfin

Leaders
Endrinmaster with Dirigible Suit (220)
- General
- Trait: Endrinprofessor
- Artefact: Staff of Ocular Optimisation
Aetheric Navigator (100)
- Artefact: Svaregg-Stein Illuminator Flarepistol

Battleline
10 x Arkanaut Company (90)
- 1x Skypikes
- 1x Light Skyhooks
- 1x Aethermatic Volley Guns
6 x Endrinriggers (200)
- 2x Aethermatic Volley Guns
Arkanaut Frigate (250)
- Main Gun: Heavy Sky Cannon
- Great Endrinworks: Magnificent Omniscope

Units
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
- Great Endrinworks: Iggrind-Kaz Surge-injection Endrin Mk. IV
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
5 x Grundstok Thunderers (120)

Behemoths
Arkanaut Ironclad (510)
- Main Gun: Great Sky Cannon
- Great Endrinworks: Ebullient Buoyancy Aid

Battalions
Grundstok Escort Wing (140)

Endless Spells / Terrain / CPs
Extra Command Point (50)

Total: 1980 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 90
 

This is a list I would like to use in tourneys. 

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8 hours ago, Phasteon said:

If meeting engagement will ever be a thing KO will be 100% the god tier army of this playstyle at the moment by how skyvessels work. 

It's true. I was on ME tournament last weekend we play in uglu with 12 inch and 18 inch range of shooting and I have 2 wins 1 draw and 1 loss. And ONLY because that was my first ME games.

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